This was already fixed for a while and awaiting patch, it will be fixed with todays update.
Posts by Ikaria
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As shown in the screenshot below, there is a visual issue with 113696 [Guild Honor Crystal].
For your information.
Thank you.
This is likely due to graphical error effecting other attachments in certain npcs (like malatina cannons) that is already under investigation.
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Hello,
I noticed a collection percentage inconsistency for [Aynalı Mezarlık (Uyandırılmış)].
In the Black Book, the Collection value for [Aynalı Mezarlık (Uyandırılmış)] is shown as 96.55%.
However, when I open the map itself and check the collection section, the Aynalı Mezarlık collection is shown as 100%.
So the same content shows different collection percentages in two different places:
Black Book: 96.55%
Map collection window: 100%
Because of this, there may be a display or calculation inconsistency here.
For your information.
Thank you.
Your screenshot is showing non awakened variant vs awakened, both of these are having different collectibles.
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Hello,
I noticed a possible issue during the Hydra Event with 139400 [Zehirli Kara Enerji Hydra].
The boss applies a debuff called 1502017 [Panik]. This debuff fears the character and causes the character to run around uncontrollably.
The item 1220148 [Bulwark Ring of the Abyss] says that it provides immunity against fear. When I use this item, my character receives the 504357 [Korkusuz] buff for 30 seconds.
However, even while 504357 [Korkusuz] is active, the 1502017 [Panik] effect from 139400 [Zehirli Kara Enerji Hydra] is not prevented. The character still gets feared and moves uncontrollably.
Normally, these ring buffs protect against fear effects. However, it does not seem to work against 1502017 [Panik] from this boss.
Because of this, I would like to ask / report:
Is it intended that 504357 [Korkusuz] does not prevent 1502017 [Panik]?
If this is not intended, could the interaction between 1220148 [Bulwark Ring of the Abyss] / 504357 [Korkusuz] and 1502017 [Panik] from 139400 [Zehirli Kara Enerji Hydra] be checked?
Thank you.
Fear saving effects were intentionally disabled from this.
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Hi, I would like to know how is the coins rush ini roll ? Is it completly random everyday with just a condition that an ini can't be pull 2 days in a row or 2 times in a week ? Cause i've the feeling that the same inis come over and over while most runned / endgame inis (grove / orkham) are very rare (sometimes they're not even there once in a month).
Coin event is fully random, the only requirement is that it cannot be the same zone two days in a row.
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Hello,
I would like to ask a question about the furniture search in the house interface.
When I am in my house and open the Furniture section, I try to search for furniture by entering the item ID in the search field under the Furniture tab. However, when I search by item ID, no results are found.
When I search by the item name, the furniture appears normally.
For example, as shown in the video, I copied the ID of 160834 [Mücevherli İnci Sandığı] and searched for it, but it did not find anything. However, when I searched by the item name, I was able to find the furniture.
So I would like to ask:
Does the house furniture search not support searching by item ID, or is this search field intended to work only with item names?
Video:
Thank you for the information.
Searching by itemID is not possible currently, but will be added to task list for future.
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Hello,
I encountered an issue while doing the quest 428522 [The Heart of the Hollow].
As you can see in the video, my character got stuck during the quest. Because of this, I pressed ESC and submitted a “Stuck” report.
Normally, I expected the game to move me to my last saved / safe position. However, the game teleported me very far away from the quest area.
After this teleport, the quest was cancelled and I had to do it again. Because of that, I lost quite a lot of time.
Video:
For your information.
Thank you.
Hello
Saved position only takes you back during the other jumping puzzle due to being much longer and more points to get stuck.
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Hello,
I encountered a possible bug, as shown in the video below:
On 22.05.2026, around 20:00, I participated in the World Boss Kolanda event. After Kolanda was killed, I used the portal to teleport back to Atlas.
After returning to Atlas, I tried to join a battle through the battle interface, but I received the following error message:
“You are temporarily prevented from entering the arena because you left a battle before it was concluded.”
However, this does not seem correct. This was my first attempt to register for a battleground / arena today. I did not enter and leave any PvP / arena content earlier today.
I am not sure if this issue was caused by interacting with World Boss Kolanda, or by using the portal after the World Boss event to return to Atlas. However, the issue is currently happening.
There is also no visible debuff on my character that would explain this restriction.
Normally, I only receive this message after entering and leaving a PvP / arena instance. In that case, the game turns the character into a chicken for around 10 minutes and applies a visible 10-minute debuff. However, that did not happen in this case.
World Boss Kolanda was killed around 20:05. I tried to enter PvP again at 20:16, but I was still unable to join.
Because of this, I am not sure if my character received some invisible temporary / permanent debuff, or if there is a system issue. At the moment, I cannot enter PvP.
Could you please check this?
Thank you.
Hello
PvP is considered restricted content, as such it is blocked during web maintenance, as mentioned here. It will become available again once finished.
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Dear citizens of Paradise,
on 22.05.2026, at 12:00 CEST, we will begin web server maintenance to migrate to new website. Web services will be unavailable and some features in game will be unavailable.
- PNC Transactions
- Restricted Content per player, World Boss Gashas, Arcane Chamber of Sathkur etc.
✅ 23:00 - Maintenance completed - 🚀 Website Update
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Hello
This benefit is a direct replacement to the previous mount benefit, without having the exploitable potential the previous mount benefit had. Removing it from combat/attacking is the only way to ensure fair gameplay remains whilst offering this option to players. As a result, removing such restrictions is not planned.
Hello,
Thank you for the explanation.
I understand that the previous mount benefit had exploitable potential, and I also understand why 1630607 [Instance Speed Boots I] is designed to disappear when entering combat, attacking, or being attacked.
I understand that this restriction exists for fair gameplay.
However, my feedback is focused on a slightly different point.
In its current form, this Prestige benefit can feel very easy to waste in practice.
1630607 [Instance Speed Boots I] has only 5 daily uses. When used, it grants 1506074 [Prestige Boots] for 15 minutes.
The issue is that inside instances, players cannot always know in advance which environmental effect, monster skill, or instance mechanic will remove this buff.
For example, inside 750351 [Malatina'nın Zindanı], while digging, bombs can explode and remove the buff very quickly. In that case, one daily use feels wasted.
So from my perspective, the issue is this:
I understand that the buff should not work in combat. However, when it is removed too easily and the daily use is still consumed, the Prestige benefit does not feel reliable or useful in practice.
My suggestion is not necessarily to remove the combat restriction completely. Maybe another solution could be considered.
For example:
- The buff could become inactive during combat and reactivate after combat ends.
- If the buff is removed very quickly, the daily use could maybe not be fully wasted.
- If the buff is removed, using it again within the remaining duration could maybe not consume another daily charge.
- Environmental mechanics / small instance damage could maybe not fully remove the buff.
- Or the tooltip could explain more clearly that this buff can be lost very easily due to instance mechanics.
The purpose of this feedback is not to gain an unfair advantage in combat.
My point is only that a daily limited Prestige benefit should feel more reliable and actually useful for players.
At the moment, 1630607 [Instance Speed Boots I] looks like a nice idea, but because it can be lost very easily inside instances, its practical value feels quite low.
Thank you.
Hello
Removing it is easily is the point of such - to ensure its not exploitable as previously mentioned to abuse tactics or kite bosses. This is intended gameplay restriction, and as such, will not be changed to ensure fair gameplay for all.
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Hello,
I would like to share feedback about the Prestige Instance Speed Boots.
After purchasing Prestige, I received 1630607 [Instance Speed Boots I].
This item has 5 daily uses. When used, it grants 1506074 [Prestige Boots] for 15 minutes, giving +20% movement speed.
The tooltip says that this effect cannot be used in combat and will disappear when attacking or being attacked. Because of that, I understand that this may technically be intended behavior.
However, in practice, the item feels a bit too easy to lose inside instances.
For example, I entered 750351 [Malatina'nın Zindanı]. While digging inside the instance, bombs appeared from the ground and exploded. When this happened, my character received 502174 [Şehit], and my 1506074 [Prestige Boots] buff was removed.
The bombs I am referring to are:
101486 [Küçük Bomba]
101487 [Orta Büyüklükte Bomba]
101488 [Büyük Bomba]
In this situation, one of my daily uses felt wasted.
The main issue is that players cannot know in advance which monster, environmental effect, or instance mechanic will remove 1506074 [Prestige Boots].
Because of this, a nice Prestige benefit can feel unreliable in practice. The player uses the buff, then a bomb / monster / instance mechanic removes it, and one daily use is lost.
My feedback is:
1630607 [Instance Speed Boots I] could be a nice Prestige benefit, but in its current form it feels too easy to lose inside instances, which reduces its practical value.
A few possible solutions could be:
- The buff could become inactive during combat, but not be fully removed.
- If the buff is removed very quickly, reusing it could maybe not consume another daily charge.
- Environmental damage / instance mechanics could maybe not remove this buff.
- Since the item has limited daily uses, the buff could be made a bit more reliable.
The goal of this feedback is not to make the buff too strong. The goal is to make this daily limited Prestige benefit feel more reliable and useful for players.
Thank you.
Hello
This benefit is a direct replacement to the previous mount benefit, without having the exploitable potential the previous mount benefit had. Removing it from combat/attacking is the only way to ensure fair gameplay remains whilst offering this option to players. As a result, removing such restrictions is not planned.
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Hello,
♫ I would like to ask a small question about house music 🏠
I really enjoy the music that plays inside my house.
Sometimes I enter my house just to listen to the music and spend some time enjoying it there. This small detail makes me feel even more attached to the game.
Thank you for these beautiful house music tracks.
I would like to ask a small question about this:
Is it possible to listen to the music from my house outside of the house as well?
For example, I would really enjoy walking around Logar while my house music plays in the background.
This is only personal feedback and a question from my side. Is such a feature currently possible, or could something like this maybe be possible in the future?
Thank you.
Currently not technically possible, but in future may be.
Display MoreHello,
I noticed something related to 163624 [Mechanical Chest] while I was in my friend’s house.
I have full permissions in this house. I can see the chests and I can take items from them without any issue.
For example, when I open 163624 [Mechanical Chest], I can take items such as 200024 [Bendor'nun Kalbi] from the chest.
However, when I try to rearrange the items inside the chest, it does not work.
So I can take items from the chest, but I cannot change the item positions inside the chest.
Is this behavior intended?
Thank you for the information.
Housing chests behave very weirdly, as a result some limits like this have been put in place to ensure no issues with them.
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Hello
Crashes in house for some players are known. A fix is already been prepared and in testing. If you can confirm your character name I can teleport you to safety. however please avoid house until after he client patch planned today. We apologise for the inconvenience.
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Das die prozentuale minus Haltbarkeit im Prestigepass jetzt angeblich "gefixt" wurde, ist meiner Meinung nach eine Unverschämtheit. Man spielt den Pass so schnell wie möglich, um diesen Teil freizuschalten und dann heißt es plötzlich, es wird auf 15% runter gemacht, weil es angeblich Fehlerhaft war. Komisch ist, dass dieser "Fehler" sehr viele Patches überstanden hat und niemanden gestört hat...Man möchte wohl einfach nur, dass wir Spieler wieder mehr in die Tasche greifen und Hämmer kaufen müssen. Mittlerweile wird vieles im Prestigepass so hart runtergeschraubt, dass es sich absolut kaum noch lohnt diesen zu leveln geschweige denn, Auf Goldpass upzugraden. Schade eigentlich
Hello
As mentioned in other thread - we haven't changed this benefit in any way. The description stated 15% (30% with a boost) this was previously -85% and -70%(so boost made it worse, as did taking this benefit to a higher tier), and that's now what players are receiving. If you have feedback on proposed values you may use the correct thread to propose changes. But expecting a bug to remain unfixed simply because it was existing already for a while and benefitted the players is not planned. It was reported to the team by a player and fixed within 1 day as soon as it was brought to the teams attention. No team is perfect and mistakes happen, sometimes even for many years before being found.
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Hello
Do you use the addon ArcadiaUtilitiesLite? if so, please try without it and let me know if the issue persists. Addons can be disabled via launcher to ensure settings are preserved.
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Hello
As discussed in game previously, this benefit was always meant to only reduce by 15%. We haven't changed or reduced this benefit, only fixed it. The description was always indicating a reduction of only 15%, but in reality due to calculation faults this was reducing instead by 85%. This was fixed. Whilst some bugs may not be discovered until later, they will not be ignored simply because of duration/length of time since implementation.
This is not a balance change, but a bug fix to give same value that was agreed upon when purchased. There is no plans to reimplement this bug simply because players got used to a higher value than intended.
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Hello
These issues are single cause, and are already fixed for next client patch planned sometime today.
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This was already fixed for next client patch.
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Hello,
1: this is correct, Atlas training ground is counted as a PvP-Zone
2: Do you enter the zone also on this mount ?
3: can you show me a screenshot of the message ? i cant reproduce this
4: Yep allready known and under investigationHello,
About point 2:
No, I do not enter Atlas Training Ground while mounted on 1503307 [Gravestone].
I enter Atlas Training Ground normally by talking to 165768 Cael Thorne, and I do not have any mount active when entering.
However, when I use the Leave Arena button, the game always returns my character outside while mounted on 1503307 [Gravestone].
So the mount is not active when entering. It is applied by the game after leaving the arena.
About point 3:
I understand now that you need a screenshot of the queue message.
The message I saw was:
QuoteAtlas Training Ground için kuyruktan ayrıldın.
I will try to reproduce it again and will share a screenshot if the message appears again.
Hello
This message with queue is due to the fact it's from technical standpoint a battleground, when interacting you're in combat mode, so the battleground prevents you from joining, this will be looked at possibilities to be improved in future.
Display More- Default flag / language selection in the Emoji Menu
The new emoji system is a nice addition. However, the default flag shown in the Emoji Menu does not seem to match the active client language.
In my opinion, it would be more intuitive if the default country flag / language selection followed the language selected by the player’s game client.
For example, if the game is running with the Turkish client language, it would feel more natural if the default flag/language selection also matched that language.
I don't really understand what game language has to do with unrelated emojis here, the emoji displayed is simply the first index of each pack.
Display MoreII. Feedback and suggestions
- PK warning inside Atlas Training Ground
When entering Atlas Training Ground, a red warning message appears saying that the area is an open PK / Player Kill zone.
However, players do not seem to be able to damage each other there. The purpose of the area seems to be class, equipment and damage testing rather than PvP.
Because of this, the current PK warning may be misleading for players.
I am sure the developers can find a shorter, clearer and more suitable message. My humble suggestion would be something along these lines:
QuoteThis is a training area for class, equipment and damage testing.
or
QuoteThis area is intended for training and class testing.
Due to nature of battleground technical backend, this is not possible to remove such, and removing this from battleground is not possible due to large number of issues.
for healer weapon, gear will be reviewed in near future.
- Default flag / language selection in the Emoji Menu
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Implemented with Patch 12-1-1-1000.
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Hello
Following public quest versions are normal mode only (there is no hardmode for this instance), but have been adapted to equally include easy mode versions.
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W naszym zespole pomocy technicznej nie korzystamy z botów. Podanie identyfikatorów (ID) jest ważne, ponieważ ułatwia zespołowi pomocy technicznej ustalenie, o który konkretny przedmiot chodzi, ponieważ nazwy po przetłumaczeniu mogą często mieć nieco inne znaczenie, co utrudnia zidentyfikowanie, z którym zadaniem, przedmiotem itp. masz problem.
W większości okienek dodaliśmy prostą funkcję kopiowania identyfikatorów przedmiotów za pomocą środkowego przycisku myszy, aby proces ten był jeszcze łatwiejszy niż ręczne wpisywanie nazwy.
Filmy są równie ważne, ponieważ w przypadku prawdziwego błędu pozwalają na szybsze odtworzenie sytuacji, gdy znane są dokładne kroki, które należy wykonać.
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Hi,
According to my observations ( personal feeling )
Gold has become harder to gain over the last months while I was inactive.
What I mainly think is the source of this is that now it's basically close to impossible to farm Vale of Rites for gold.
I understand the changes to drop rates since drop system was heavily outdated for endgame players but even as a endgame player it now is hard to gain gold from Rites ( close to impossible ).
I therefore would like to suggest that Vale of the rites gets excluded from the new drop rate system or rates get adjusted so that players can gain gold like before (3,5-5m) per run.
Restoring drop rate for one instance is not possible from technical standpoint, nor planned. The change is made to further improve balance across the entire game. VoR with buffs is still reasonable gold farm that is higher than most other sources in terms of raw output, without buffs it is naturally worse, but this is important reasoning behind such changes, that drop effects feel impactful again.
This also is a issue because we also need the drop buff's for grove in order to gain echos....
Worth noting that drop rate is scaling with entire party and using droprate of highest member, meaning that only one player is required to buff drop rate from 12 man group.
Also those changes made it insanely hard for newbies to gain gold and sell it to make some starting dias to set foot into the game.
Changes to gold economy often effect newbies positively, as many sources favour newbie players, this is core reasoning for multiple changes towards gold economy in the past and the future, this can be seen by monitoring the price that gold is selling for diamonds.
Points about fishing is valid - but fishing is providing lower gold than most other sources in terms of raw gold output per player per hour, just the appeal to it is the reason that is is most likely popular, limited attention required, cards etc. This may be adjusted in future to further distribute players around other sources if deemed a problem based on logs etc.
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and as far as I can tell, not a single player on the server has managed to get it yet?
Hello
This title has already been obtained by multiple players. Added further hints isn't planned as it's intended to be secret title. You may ask players in game for help, as not everyone is reading forum.
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Also it is planned that housemaid will sell house energy in future for more currencies. Also house energy might appear in various rewards around game activities plus inside house itself with further furniture/building changes planned near end of year. It is welcome to share your ideas on other places where house energy could be obtained to make it wider available without high spending cost or to allow you to increase amount of furnitures in your house with low effort.
Since this was over a year ago I would like to know if there was made any additions to this, since last time I checked ( increase in price caused by housespace slot curve ) there wasn't any change towards house energy sources and prices as far as I could tell, but maybe I miss something.
Best regards
Change was made 1 week after original post that housekeepers are selling energy 1x per day for different currencies.