Fixed for next patch.
Posts by Ikaria
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Welcome to Chronicles of Arcadia.
You can find the large amount of differences available on Chronicles of Arcadia here
Whilst it's not possible to import your existing character, progress on CoA is boosted massively, with 5x XP, 10x TP, as well as the option to boost to level 92 (if you wish), you can reach your existing progress quickly.
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Hello
Buy orders is something that has been on the task list already - but is quite technically time consuming to implement, so it will be implemented in the future, but currently no eta.
Mass buying is integrated for up to 20 items with next patch.
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Hello
Runes were scaled via loot as extra way to get them, it is not meant to be easy to reach higher tiers, it's not planned to adjust recipe costs.
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I also don't understand why I can't report a BUG via Avtivities even though it clearly has a "Bug category"
Activity reports are for getting rewards for already existing content, e.g. already reporting bug, already suggested forum post etc. It is not for reporting new issues that haven't been forwarded elsewhere.If a bug has been reported via forum, than you could create an activity report under the bug category, linking the post and relevant details.
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After the latest patch I tested this again. Favourites get updated. adding new favourites also appear in the the list now. So either it was fixed, or a it resetted the update process somehow.
Regarding the other "filter options", I have a suggestion:
Add "0-star" option to the list (you have already 1-star to 5-star).
In my opinion it should solve the problem.
reason: When you can DE-select 0-star, they should be excluded form the filtered list. result should be, when i only select 4-star, i get only 4-star, and not "0-star + 4-star" cards in the resulting list.
I hope i explained my resoning well enough^^
In the screenshot you can see, i selected 4-star cards only, but i get 0-star and 4-star.
As I assume, that 0-star cards are included in other categories they appear, as long as they are not EX-cluded,
So, adding an optin to check/uncheck, though exclude, 0-star might fix the issue.
0 Star filter was already added to fix the filter issue displaying 0 star cards when using star filters that you reported above.
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WoWMapPOI was disabled in last update due to being integrated natively, transport book icons were however missed as feature of this addon, and will also be integrated natively with next game update.
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Hello,
Thanks for clarifying. I’m not asking you to remove or change the mechanic itself.
My suggestion is only to add a counterplay option: make the “Siska!” debuff (ID: 1502840) dispellable/cleanseable by at least one support class (for example Bard / Priest / Druid) via an existing or new dispel/cleanse skill.
So the mechanic stays the same (players should avoid the slimes), but if someone makes a mistake, the group has a way to recover instead of being locked for ~4 minutes.
Thank you.
Hello
The counterplay option is to not get caught by it in the first place - since it is 100% avoidable and only given for failing a mechanic. Adding option to remove it removes this punishment entirely and therefore making the tactic redundant.
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This is issue with how card data is loaded for performance reasons, currently for all filters except upgradeable cards it will only update with a relog, it was improved for Upgradeable cards filter, and likely can be improved for others in the future also. New filters (not via dropdown) however will update in real time.
Display MoreOk, thank you.
Another question.
I have set some cards to favourites.
Long time ago i set all 21 purple cards from mirrorworlds to favourite, and they keep bein selected, so far so good.
Today I added a few cards from Talaghan to favourites, but they don't appear.
closed compendium, reopend. changed zone, still not appearing there.
but now Tabareth card appears 2 times...
In filters all is active.
We were unable to reproduce this issue, please try to clear favorites and see if the issue persists.
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Hello
The codex frame is displaying all achievements available in the game - but not all are currently active. Only a small handful of zones are activated into the system, however more will be expanded in the future as the system develops. We will adjust UI to make this clearer in the future like it is inside world map.
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Currently there are no plans to adjust this collectible - it is intended that some may be more challenging than others. However this is not an issue with collectibles, but rather lack of group play between players, as well as the boss being no longer challenging after 10 years, this boss may be updated in future as a result, but the collectible will always stay.
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With one of the latest patches you introduced some interesting filter options.
I am wondering how they are intended to work.
Example:
I want to filter all 4-star cards. Setting the options (screenshot 1) I do get no cards selected.
When I add another option "Boss Card" (screenshot 2), then boss cards, wuth 0 stars and 4 stars are shown. Interestingly, also an orange card (which I assume is a world boss card) is shown.
But, I do not get to the point where i get ONLY 4-star cards selected.
So, please, if I am missing something, can you help me and tell me what options I need to set to get ALL 4 star cards, no matter if they are boss, blue, green or whatever, just all 4 star cards.
My attempts to do so end up in giving results which seem to "mix the selected options".
e.g. selecting "magic cards" i get all magic cards 0-stars as well, and also 4 stars.
It seems, as if the options are processed as "OR" conditions, rather than "AND" conditions.
It would also be nice to have a "select all" and "deselect all" button.
The issue is due to cards with 0 stars and interacting with star filters, will be fixed with next patch.
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Issue should now be resolved.
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Hello
This is already on to do list, but not a priority to be implemented anytime soon as mentioned here
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Hello,
In the default in-game (10) Game Guide menu, there is currently no Collections section. I think adding it would be very helpful.
I recently showed the (10) Game Guide to a friend who just started the game. While reading the guide, they tried to find Collections there but couldn’t, even though it’s an important system for new players. Having a dedicated Collections entry in the guide would improve onboarding and overall UX.
Also: with the recent update, the system name changed from Collectibles to Collections, so the wiki page still using the old name should be updated as well
Collections will be updated on wiki as soon as relevant team member is available.
We will also add tutorials to f10 frame like all systems, however until then, Jin Mae in Atlantis has a full tutorial of how it works.
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Hello
Many movement speed effects are disabled inside this minigame on purpose, this is intended behaviour.
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Hi, since there is no limited number of entrance for Zhargos , would it be possible to make the debuff countdown, that allow to enter in the room, to reset at 6 AM or Midnight instead of 24h until the moment you kill him pls ?
And removing healer classes from being the savior is still an issue
And removing healer classes from being the savior is still an issue
Magic tanks with too high matt too...
Hello
Following adjustments have been improved with todays update.
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Hello
The issue is fixed with todays patch.
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Hello,
Some runes I buy from the Diamond Store are automatically placed into the Shop Bag. However, when I open the Bank via the Housemaid and try to right-click these items to move them into the bank, the game shows a red error message and the transfer does not work.
Affected items:
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200851 [Frost Rune]
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200850 [Link Rune]
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200852 [Activate Rune]
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200853 [Disenchant Rune]
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200854 [Purify Rune]
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200855 [Blend Rune]
The red error message says: “Only shop items can be moved in the Shop Bag.”
Since these are Diamond Store/shop items, they should be movable to the bank. Thank you.
These runes are general item, they just happen to be sold in the shop, these are not Item Shop Items.
General reminder also to all, this is a feedback channel, for suggestions or bug reports, please use correct sections to ensure forum remains clean.
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Hello,
I’d like to share feedback about the card upgrade (“Upgrade” button) system, specifically the diamond cost, which feels inconsistent.
Example: 771187 [Card - Targonharl]
When checking the stats on this card:
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The 1st and 2nd lines are green (meaning those stats are already at maximum),
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The 3rd and 4th lines are still black (meaning they are upgradeable).
The issue is that when I press “Upgrade”, the game asks for the same amount of diamonds whether:
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the 1st and 2nd stats are still low, or
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the 1st and 2nd stats are already maxed.
So even if half of the card is already “finished,” the upgrade cost doesn’t reflect that progress at all. That feels unfair and discouraging.
Suggestion
The diamond cost should scale based on how many stats are already maxed (or how “complete” the card is).
For example, if a full upgrade costs 400 diamonds when everything is low, then a card with 2 stats already maxed should cost significantly less (e.g., 50% reduction → 200 diamonds).
Otherwise, considering there are thousands of cards, upgrading them becomes unrealistic—unless you’re the kind of person who upgrades cards the way GMs/DEVs might: casually, with an unlimited diamond budget.
Please consider rebalancing the Upgrade cost scaling to match the actual remaining upgrade value on the card.
Thanks.
Hello
This button is planned to be reworked in future update to card system that is currently in design process, it's not planned to adjust prices as a result of this.
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Hello,
When I download and launch the game for the first time, I want to lower the graphics settings before entering the game, but currently this is not possible.
This is how the issue occurs:
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On first launch, the game starts with high default graphics settings.
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Since my PC is not powerful enough (especially due to shadow settings), the game heavily freezes during loading.
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I cannot change these settings before entering the game or even before character selection.
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When I try to lower the settings inside the game, the screen often freezes completely and no actions are possible.
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In many cases, I am forced to close the game using CTRL + ALT + DELETE.
This does not affect only me.
A friend of mine downloaded the game for the first time yesterday and encountered the exact same issue, which caused them to give up on starting the game.
I believe this creates a very discouraging experience for new players.
Not everyone has a high-end PC capable of handling high graphics settings, and this severely impacts the first impression of the game.
My suggestion:
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Allow graphics settings (especially Shadow settings) to be adjusted
before entering the game, directly from the launcher or login screen.
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Alternatively, provide an option to start the game with a low graphics preset on first launch.
This would greatly improve accessibility for players with lower-end systems and make the onboarding experience much smoother.
Thank you.
We're currently working on improving our settings by implementing auto detection of settings based on hardware. Until it's released, you can open the game on initial install, close it, and then launcher should allow you to edit settings.
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Hello,
This report is about 1250680 [Revive Orb], which should allow reviving on the spot in the open world. However, I’m seeing multiple UI/text inconsistencies:
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Shows “0 charge - Aura of Rebirth” even though I have Revive Orbs
I died in Yistra, and even though I have 28x 1250680 [Revive Orb] in my bag, the death screen displays “0 charge - Aura of Rebirth”. It looks like the UI does not recognize the item count correctly (possible visual/UI bug).
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Tooltip / hover text inconsistency on death options
On the death screen there are two options. When hovering with the mouse:
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The first option shows no tooltip at all.
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The second option shows a tooltip that simply says “Revive at resurrection point”.
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Turkish client shows both options with the same text
When playing in Turkish, both buttons display the exact same text, which seems incorrect (the options should be different).
Screenshots are attached. Could you confirm whether this is a UI/translation/visual issue, and if it can be investigated?
Thank you.
Revive orbs are usable through the bag, not the resurrection window.
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Weapon from DK or Orkham? Can you tell me more about the process?
Power is given when exchanging materials for weapon from Orkham and Grove NPCs. Then next crafts are granting 5% corrupted power per weapon crafted. We will update wiki with this latest change in the future.
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Hi) tell me how to raise the "Corrupted power". I was told to make a weapon with Orkham corrupted, but it didn't help raise Corrupted power.
Why should I, as a new player, have to farm corrupted power when old players just got it for free? Don't you think this is unfair?
All players have same opportunity to obtain same bonus as old players by crafting weapon from NPC directly, after which Corrupted Power will be given 1x per character.