Display MoreIndeed we can still buy from AH Gold. And many ppl of us doing so.
It doesnt change any what mentioned in upper posts. We have to grind already so much. For doing End-Game. Im okay with effort time to farm gold. But the current state is so unpleasent. We have to grind Hours to get atleast a amount of Gold we need. - Buffs, Tier-Stones, Artefact upgrade, Buff-Food. I dont wanna know how much Gold i burned already just for Card System aswell or "Testing" Necro/Worldboss. Thanks to feature leave instance not that much as in the past.
Still we missing good reward to the time we offer for farming Gold.- Some advice you give.
Multiple T13 runes are a possibility yes. But neccesary? No. 1xT13 rune = 12.5k Dias which is in current State like 1.2-1.3kkk Gold which means afford of 8-9h farming (nonstop while gain ~ 150kk/h). And this is just 1 rune.
Atlas minigame, i hope you joke about it. We all doing each weekend. And some ppl just gain 50k-100k a weekend from it, since they lowered the Gold amount you can get.
Lets choose a Guild-Tower you actually need. Yes in each case you need atleast 12kk no matter what you play. For Necro for example i would recommend each point of stat you can get, same as for Worldboss. - So this argument is just nothing.
Crafting Bufffood bymyself might be cheaper yes, but still its tons of invest you need to do. (recraft materials, craft the actually food you need). - And yes even with Prestige+ it can be painfull when you create a huge amount of buff-food.
So actually non of your advices are usefull at all. And was already mentioned by devs. Which in my opinion dont feel as own player (when they play) that this Gold-Rework is pain.
Just some brainstorming:
- make the price of items higher.
- increase the value of item we can loot. (max. rn is i guess 4 per mob)- give us variable options to farm gold. - Do some more kind of Atlas. One idea ppl had in our Guild. (DC normal-mode run it you get 200kk as and reward instead of core or stat/metal)
And as we already mentioned in different posts.
This Goldtopic is still annoying and it seems like nobody put really a complete eye on it.. I dont believe that ppl still have same amount of gold like in patch before. Since i know i already boughted around 1-2kkk from 1 player which is highend and currently farms really less.
~ just my opinion
Greetings
Côsmô
You are looking at it from the wrong point of view.
Every day you probably need around 50 million Gold on average. With Ryzeks idea, you save 18million Gold with free Guild Tower buffs. With this, all your Gold needs are satisfied with Agnes alone!
This will kill the current business for newbs who can make good diamonds from highend players in need of Gold.
Right now farming Gold is a very valuable, lowbudget and riskfree entry business for all newbs. With comparably very little investment, you realistically earn around 90kk Gold / hour which you can sell for around ~1300 dias in Ah with the current rate.
I am not against any change to the current gold policies but so far any suggestions mentioned will easily destroy the goldfarmindustry.
Let me ask you this:
Imagine about a NPC where you can buy 1x Dirty T12 for 500 dias each day. This would not destroy the economy for tierfarming, actually. But now a player comes and gives the suggestion: "We need moar". Devs listen and now suddenly you do not need to farm tierstones at all. From one point of view, this is amazing! Who wants to farm tierstones anyway, right? It is boring!. But now you took a farming strategy for newbs or people who wanna play more F2P. Same thing with Gold.