Champion/Mage
Probably the worst or one of the worst chainclasses right now. Today I just want to focus on Elemental Rampage though. These suggestions would not make Champ/Mage viable, just less shitty.
Elemental Rampage is a 30 sec buff with 90 sec cooldown that boosts 1h Damage by 30%. Without this buff, 2h Hammer is much better for this class (still bad overall). With this buff 1h Hammer becomes slightly better (still bad overall).
The issue is swapping weapons makes you lose all rage so I have a few options devs can consider which path to take with this class. Please pick only one of the options:
a) Make all or most skills do elemental damage with the skill Elemental Defense. This way the boost from Talisman 10% elemental damage makes 1h Hammer useful enough outside of Elemental Rampage.
b) Make Elemental Rampage passive. This way 1h Hammer is always better. Also transforms horrible sustain damage even in AoE to below average sustain damage. Would also make it easier to buff up because this class has 1-2 more buffs than the average chainclass.
c) Modify Elemental Rampage to boost damage in general. This way 2h Hammer becomes the weapon of choice.
d) Do not punish swapping weapons by losing rage/energy/focus. Scouts and Manabased classes also utilize swapmacros and do not get punished for this.
My personal preference would be b).
d) would be a nice QoL update for all classes. Even other weapswapper-classes like Rogue/Mage would benefit from this.