Champion/Mage
- Changed Elemental Rampage to increase 1-H Hammer damage by 30% instead.
Elemental Rampage is a 30 second buff with 90 second cooldown. Only during this buff 1h Hammer is better than 2h Hammer.
Maybe it makes more sense to attach the 1h Hammer bonus passively, for example on 70 Elite.
Bard/Warrior
- Changed War Cry to increase physical damage by 8% additionally.
This is good but will not fix the issue of very weak sustaindmg.
To fix this I suggest to make War Cry passive. This would not increase burstdmg, but rather allows for a slightly more acceptable sustaindmg.
Knight/Warlock
- Changed Shield of Darkness to convert 100% of stamina and dexterity into strength additionally while decreasing received damage by 75% and reducing physical attack by 10%.
I would suggest a -95% aggrobuff for this skill. This would allow the class to change to dpsmode and have low enough aggro. This is also to prevent Tanking Ability as Dps.
The parryrate I would convert to physical damage in a 1:2 ratio. This would also encourage a unique way of buffing up where you need to maximize parryrate for max dmg and aligns with the new skills idenity.