Posts by Zyrex

    It really looks like the zone change is the issue. Haven't realized this behavior before 🙈 This explains a lot actually :/


    Can be closed then I guess. Except you wanna fix the zone change psi issue.

    maybe you should change to balance these classes so everyone has a newer experience of the game. D/R , P/R , R/K ...

    D/R? :/ It's one of the better mdps classes. Even as heal it's not bad - but nothing more than "not bad" in this case.


    The 2 other mentioned classes I agree, make them both magical cps classes, since mdps are not strong enough yet xD

    Because I was asked frequently: So far I used 517 furnitures incl 66 walls, barbarian stone style 1 and 2. :pinch: Some more walls are turned off / hidden for later changes I already planned.


    First I drew the basic maze grid on paper, then virtualized in Photoshop and checked every single wall, built from inside to outside. Building from out to in wasn't working well, because you can't guess the scale of inner circles :huh:

    Found more stuff:

    • The custom skies seem to reset every while. Could be every ingame day-night-cyclus, but not sure about that.
    • The Desert Warrior Statues are entirely white, do they miss textures? 1245943-45
    • Christmas Carpet 1246247 has no model at all as far I can see 👀

    Enter the Amazing Maze!

    Hello dear Challenger!


    Are you interested in an amazing challenge? I've almost completed my new house, which is set up as a labyrinth. You will start in the center and run through 4 circles of walls in order to reach the desert behind. I also placed some details allover the places and even dead ends seem to habor secrets for you. ;)
    b9c7e25de3a57c872ddc14e5f2d5febd.jpg

    The Plot

    Imagine you wake up inside a great forest glade, not knowing how you came here and lost all your memories. You find other people, who are desoriented and confused the same way as you are, but together you find a way to survive in that strange foreign environment.


    Together with your friends you build a place to live and establish a strong and helpful community. There are people responsible for crafting, cooking, blacksmithing, hunting and there are those runners you have no clue about what they actually do.


    After some time you ask your friend about those "Runners" and he tells you that these people are sent out into the maze that surrounds the central glade, looking for a way out, because you are trapped and imprisoned inside this place.


    You are so shocked about this information that you need some time to handle your situation. But then you throw a look to the entrance of the maze, turn around to your friends and then you slowly walk towards it. Your steps become faster and faster and finally you find yourself inside the high walls of the labyrinth.


    The gate closes behind you and you know: There is only one way to get out! Accept the challenge and become a Maze Runner yourself. Find a way through the labyrinth and help your friends leave the place.


    2068bb38e394e7b85f7849831358da39.jpg


    If you're interested, just enter the house of Zyrex. No password required. Also, I offer all crafting stations and a lot of fun. &)

    Some bugs I encountered while building a huge 400+ furniture "house":


    • Labels are not working properly. If I try putting custom labels on Stone Pillar 1245158 for example, the label isn't always applied, seems like 50:50 chance.
    • If I lock a funiture scaled customly, some other scaled furnitures seem to reset sometimes. Same applies if I increase the slot amount for furnitures. Does not happen always, only sometimes, like randomly.
    • Bigger furnitures (carpets, tents, buildings) can move other smaller ones that lay on, under or inside of them if you try moving them. Instead of just being blocked by the character, those actions may also move the char into walls or out of map.


    However, overall I really like the new housing, I'm currently about to finish my huge project that took some hours for planning and even more for implementing. Gonna show you guys once it's finished. :love:

    Hi, any chance to get the spear PNC skin "Arrow of the Giants" 1210120 turned around? It's an arrow, but if you store it on your back, it's upsite down:

    3d361a52b2c35dddfabb53478c571f39.png

    But the ending of the arrow should be on top. Thanks in advance.

    Since when is M/S a cps class?


    However, the change seems to me that pet will be affected more by burst buffs (that increase mdmg of player) and less of player matt, means the pet will be stronger in burst (where you stack all the dmg) and weaker in sustain (less matt from player matt through support). Seems balanced from my pov :/

    I've seen so many times how my guildmates were forced by the game & its "balance" to delete their secondary classes and pick meta ones just to be useful during runs and it hurts me seeing that after so much time this hasn't changed.

    Simply not true. Not everyone is playing meta classes, some are even picking the non-meta ones and get really decent damage out of them. Most of them are dependant of other classes or support, but every class is playable. From a MDPS point of view I see only a few classes that are way behind others, like M/Wd, M/D, D/M (if this can be seen as dps) and that's it I guess. On the other hand there are like 20+ playable classes for mdps.


    Most dps players in this game want to deal the max damage possible at any cost. That's why you possibly see same classes in random runs. Reality is that most players play the 1 class only that is 2% above another. For dps reason it makes no sense to play a weaker class, at least in most situations.


    In our guild runs you constantly see leather players on the same classes, while chain and cloth are switching through the entire number of classes. My personal favorite class is S/Wl. Do you see any S/Wl in other runs? I don't. But its damage is pretty good and there is a huge damage potential in this class. So why does not anyone play it always? Because of instance, gear, skill, buffs, cenedrils, pet, cards, titles, support and all the other reasons why classes deal damage differently. If all classes were the same in all situations, you would not need any balance and stay at the vanilla balancing, which always sucked more balls than a billard table. :D


    And then you see other servers having that exactly same vanilla balancing and people are like "this balancing is so cool, it feels nostalgic" and you think they are all cavemen who are very excited about a light bulb but have never seen the sun... (if ppl like oldschool content, go play nostalgia instances, it's the same look and feel, but just the values of damage, hp, etc are different).

    Why balancing was good in the early days of rom? Because the game was naked then. Almost only gear and TP mattered here. Nowadays the game grew up, got a lot of more stuff to calc in.


    I always was pretty critical about coa balancing (and still am, since on some classes we're just cycling all over again) but reality is that you find no other server with a more diversified balancing at all. :thumbup:

    if you balance the diamond promo more ppl can/should be able to afford some of the things in the AH and the game should be able to make a nice profit off of more ppl buying diamonds.

    ...and more diamonds are available on the server and prices increase, so everyone who does not invest real money at all, is disadvantaged... yes, let's do that! Down with the free to players! Down with the market! :thumbup:


    Since free to play aspects have increased within more AC/Memento gain and remove of the exchange limits, we definitely should increase the gap between those who pay and those who play again, because what would a china grinder be without viable and imbalanced pay2win aspects?

    This topic is btw perfectly fitting in this thread, since it's that different class balancing I guess :D

    Regarding Warlocks


    I really appreciate the latest psi changes, playing warlocks now feels much more comfortable and less painful. :love:


    The only issue I still have, is that you lose all psi right after willpower blade or construct ends. Maybe the psi amount could just remain? It happens pretty often that my blade runs off right when I wanna rebuff something (like judgement or knowledge). What is all the new psi regeneration worth if you lose everything when your buff runs off? ;(


    Also, please extend the duration for Knowledge Acquisition (498552) as someone else suggested already. Had the situations quite often that it ended right after blade went off too. Just make it last for 15 minutes and everything is fine. :thumbup:

    M/K


    If you cast Thunderstorm (490244) and Illumination (493036) on many targets, the entire raid seems to have huge fps drops in Dark Core. Guess that's caused by the debuffs that are switching every second and overwriting the other one each.


    EDIT: Seems not to be the issue for the lags, so nvm I guess ^^

    I think it always happens if you use a bow skin but no other weapon skins, but wasn't able to reproduce yet. It was the Corrupted Bow (PNC one).

    I myself, have a fps of 7-9 in my house with 630 items. And only by hiding the crafted items does it rise to 20 - 30.

    I got the exactly same issue. I even hided all my crafting furnitures under the ground (out of sight) and scaled them down as much as possible, but still got barely more than 20-25 FPS, which feels very uncomfortable. I even had to remove the unnecessary stuff, got no decoration at all anymore, which really sucks. Still can't understand the change about the crafting furnitures, they should just revert them.

    Quote from Planned Patchnotes
    Locked Ancient Memento to Diamonds exchanges to a character for 30 days, removed daily exchange limit.

    Just to understand it right, does it mean, I can farm infinite amounts of mems and change them into dias every day but can only farm with the very same character for the next 30 days due to a lock?

    In any case, please increase the max memento amount from 25k to 100k or something.