There is also a question about how parry rate is calculated because its I dont know.. it seems quite buggy?
How does it apply to normal non critical hits from higher level enemies and lower ones.
Some regular mobs and elites deal normal noncritical damage ignoring parry rate?
Parry has nothing to do with Crit. Parry is just an additional 40% damage reduction by %chance. The more absolute parry points you get, the less %chance is increased (exponential approximation to 95% or so, don't ask me about the correct mathematical expression ^^), just like crit rate. Only exception is the warden class that gets more damage reduction by parry passively iirc, but the approximation is always the same, no matter which class


