Quote from Planned Changes
Warlock/WardenReduced Charged Chop damage to 2720 from 3200.Reduced Gift of Nature magical attack gain to 8% 10% 8% from 12%.Reduced Enhanced Weave Curse all attributes gain to 9.6% from 12.8%.Reduced Savage Power magical attack and dark damage gain to 12.2% from 18.3%.
I think, Wl/Wd is strong, yes. But I also think, those wrecking-ball nerfs (that happen any few patches btw) are too much for a single patch. I would suggest to nerf a little less, see how it evolves for like a week and if the class is still too strong, nerf it again. Yesterday I was predicting the class will be nerfed to unplayability at once and I think I was right 🤔
I mean, we all have different raid setups, different gameplays and such, so it's pretty difficult to do balancing, since this process is lasting for almost a year and there are classes that are changed with every single patch. Maybe that's caused by those huuuuge adaptions on different classes, which literally mixes and resets the entire current meta all few patches. That's definitely a problem.
This is also related to the mage changes I recognize these days...
Quote
MageReduced Thunderstorm damage to 2737 from 3220.Reduced Meteor Shower damage to 1400/2616 to 1400/2220.Reduced Earth Splitting Explosion item set skill damage to 1800 from 2000.
Why do you always do such huge steps? Thats not fine-tuning at all, it's more like hammering with a crowbar on a class and hope it doesn't break. I mean, that's just the planned changes at this moment - there were lots of patches in the past quite similar to this behavior.
So I think, this process will never come to an end, if every week all classes are changed to behave completely different. Just an example: Few patches ago, you made Mage more and more to an AoE-focused class, which was just fine. Now you slowly take away its AoE sustain dmg and put more into burst again. Maybe this makes sense on some way, but it's always the same: wreckingball behavior. Just my opinion, might be wrong.