Posts by Zyrex

    Quote

    Warlock/Bard

    • Fixed Ethereal Blade wasn’t usable, added cost of 2 Psi.

    After some tests in Atlas Ch3 (whyever this planned change is already working there), I can say, this change is making the class useless. You're not able to sustain that huge psi cost at all, not even if you spam musical attack whenever you can.


    So please, change the psi cost to 1 or improve the psi sustain somehow. I'd love to play a useful warlock class again, but as it looks like, there will be no use to do so. ;(

    Quote from Planned Change Log

    Warlock/Bard

    • Fixed Ethereal Blade wasn’t usable, added cost of 2 Psi.

    I'm not quite sure if that's a good thing. The class already got a psi spell and Ethereal Blade would be an additional hit. If you require 2 Psi there as well, you literally can't keep it on cooldown whithout having dwarven beer active, which would suck. So if you insist adding psi costs, change it to 1 Psi.


    That should be way easier to sustain, since your bard cast recovers 1 psi as well. Would be a good combo then. But the class still needs more psi than most others, at least it did in my tests (when Ethereal Blase rarely was working properly) and the current psi sustain doesn't really help out that much, you barely have time to cast muscial attack for psi sustain, but need to use many additional spells to sustain focus and dps instead.


    Edit: Example for the first rotation: cast Ruthless Judgment -2 Psi, cast Ethereal Blade -2 Psi, cast Severed Consciousness -2 Psi, all the Psi gone. So either you start spamming musical attack right there, or use a full psi restore spell/potion/iss/support...

    B/D


    The musical attack transformed into earth damage is entirely useless. The Quick Rockshot (or whatever its called in en) (id 1491184) deals much more damage, has lower cast time, no focus cost and is aoe.


    What the class misses (correct me if I'm wrong, haven't playtested it yet) is a strong single target cast, like flame of mages. So if you quadruple the damage and make it a 3s cast, this would be fine I guess!?


    EDIT:


    B/M

    Lv 90 ISS Stolen Music seems not to apply the magical hit on this combination. Only the physical hit goes out.

    B/M


    If you have your Firerune active, casting the Lv 90 ISS "Stolen Music", the burnmaster (buffid 1501896) doesn't proc.



    Bard in general / Lv 90 ISS


    How about removing the gcd from Rhythmic madness (id 1491098)? This one feels kinda useless on any combo and makes the Lv 90 ISS pretty much useless as well. Who wants to use a low scaling hit after a single target gcd? Maybe it would be even better to rework the Lv 90 ISS entirely, since I don't see any reason to use it on magical bard. Correct me if there is a use case on physical ones.

    Dear friend,


    should I really call you like this? Friend? I have no idea how else to express our relationship. We both know each other for several years now. To be exact, it was the 29th of May 2016, when we met at first.


    We know each other for such a long time, we had good times, but also bad times. Shared so many moments, had such a good time and after all these years I still have no idea where you live - is it a big house, a basement? In a village? A town? I don't even know how old you actually are. Old enough, that for sure. But that's not the matter.


    Some days ago I found our old pictures. It was literally a ton of them, I looked at every single one and felt so comfortable, since you looked the same almost six years ago, like today. Only a few things changed of course, but your personality and the things that really matter stayed as they had ever been.


    I regretted every moment we were not connected. Cried in my little chamber, when you were not here. You were my anchor for bad days, for rainy days, you made my life more colorful. All the letters and words I typed with you, made me feel happier, even if it was just for a short time.


    I know, I'm not perfect, but isn't spending so much money for you, a message of my love, too?


    Also I'm sure, the last weeks were difficult for us. So many interruptions in our relationship, but in the end things turned out well for us I guess? These days were the trigger for me, to think about our relationship once again and this brought me to this moment, this exact moment, writing this letter to you. I don't want to waste my time anymore, I want to tell you something. Something that was overdue for so long!


    I love you...

    Zyrex

    Omg WTF! I have never seen so much text with so tiny content in this entire forum :pinch: Stop complaining about the existance of MMORPG-aspects in this game, which - surprise! - IS an MMORPG. I really thought, there were consistant information regarding the patch waiting on the last 2-3 pages of this thread, but all I see is complains about lately released bugfixes and how barbarous a specific endgame guild would be. :rolleyes: Please go clear up those things somewhere else, I don't care what stands between you guys.


    Can't we just appreciate the content we got (which is totally fine in my opinion)? &) We were one of these guilds fighting through the instance really much and hardly (turtles still trigger my PTSD) and we managed to clear it multiple times already, but imho the instance is awesome! ROFL was just a joke, Hoto had good ideas but the only difficult thing about it was, not to pull the entire instance with a wrong auto-tab. And Kalin finally contains both, complex mechanics and rewards depending on playstyle. The better you play, the easier the instance is. And that's everything to be said about it. Keep it up Devs, we're finally on a good track! :thumbup:


    btw: Am I wrong or are there actually Devs speaking to us and asking about feedback ingame, that is actually being implemented? :huh:

    B1 is also strong to beat for lower dmg groups.

    it is a kind of gearcheck.

    I think it's good requiring a well geared tank, since the instance gives a (new) best-in-slot gear piece. But I think, it's more a tank check than dps check. Even with lower geared dps you can just wait longer and deal max damage, but the tank has to sustain for longer. However, tank gear is not that expensive I guess. Even titan or unknown stats are quite cheap (afaik). And with some timing of your defensive cooldowns and support, you can stand up to 60 stacks more or less easily.

    In my opinion most of the instance is fine as it is. Maybe b1 can do a bit lower damage for lower players (don't know the values of boss, but with strong dps a red gear tank with few dps Chain parts is enough. But I think at a certain Point even gold gear is not enough)

    I think, requiring golden tank gear makes playing tank finally more useful. Before, everyone was able to tank the "endgame" with red gear, some even without plate gear. Now, the tank needs way higher values, which is awesome in my opinion.

    Well, the boss is growing to infinity, if I guess right? The buff is never ending to stack up, so in the end it's just a timing of the right immune/dmg mitigation skills in the right order. I think, it's quite fine as it is.

    Quote from deszcz2

    I would like to ask if every "%dmg reduction skill" is working as intended on whole instance? I feel like i doesn't matter if i go as mage/x with no %dmgreduction or as d/wrl with 75% reduction. Hits from many sources fills same for me.


    We also experienced some flat damage hits, like the buggy b2 "bloodthirst of whatever" oneshot and also the Icicles from Muses seems to be flat. There no dmg reduction doesn't work. I think, that's intended, since it IS possible to outplay these flat damage values entirely at some point. ;)

    @Devs: I really appreciate the instance and the gameplay as a tank. Even as a dps you have to watch out where to stand and if you fail, you just die. I also like that some mechanics are not displayed in tooltips and need to be found out by us. It's quite a good challenge and I'm looking forward to the fixed Regin event! <3

    Go hard or go home

    That's what she said...

    I know many ppl who need certain bosses for badge titles leveling or such, but most ppl don't wait with killing them unfortunately. Seems like some ppl got too much time for spawn camping them. So if you need some of them for quest or such, try to ask in the global chat, maybe you get a chance for killing them yourself.

    the last time when i saw wl/wd or wl/r they were still op

    So these 2 are equal in dps in your opinion?

    Zyrek

    :pinch: Game over I guess

    warlocks are not worth playing in my opinion atleast not for dps as there are multiple better class combinations for magical dps that perform better

    I came to the same conclusion, even by not running random that much. :thumbup: Fully agree to you. The Soul Crusher could fix all problems at once.

    Yes, it's possible. Years ago I played with an xbox controller. You just had to bind the original keyboard keys to your controller with a certain software tool. In Win7 there was even a setting to do so, but I can't remember, it's been a long time... But look for a solution, you will find one for sure. You may bind the W key to gas pedal and S to brake, then you can drive through the world on your horse on the most immersive way.

    PS: as far as I remember, mouse clicks were the most difficult to bind to a controller key. But just for pedals, you're good to go I guess. :thumbup:

    i would be glad if u would remember this tool, i like playing by pad more than keybord and mouse

    ps: any update about servers?

    Check this out: https://github.com/AntiMicro/antimicro
    Haven't tested it, but seems to be what you're looking for. It's meant to work on a controller, but pedals should work the same way I guess.

    wl/wd is maybe the best class what you can play atm. ppl do bossevent complete solo with it. you can also do a lot of other inis with it solo. is it enough what i should say about that ? also the dmg in rofl is one of the best.

    Hmm interesting. Yes, you can solo a lot with it, but same works with wl/k, wl/ch and even d/wl. But the performance of a wl/wd in rofl is just bad these days. Tbh I see no use in playing any warlock dps at all atm. Maybe wl/r has some potential, but everything else is not as good as other magical classes. However, wlwd is maybe the easiest class and has a very good survivability, decent support (since it's a warlock with good psi sustain), can tank (if you have enough skill for it) and deal a bit of damage at least. From my pov, the class is strong in the long run, if your party isn't that strong and mobs live for longer, same for bosses. It's sustain damage and offburst are very good. But that is worth not much these days. Even a S/M has a better offburst than Wl/Wd.


    But since we wanna balance for rofl, the fact of soloing isn't necessary, the class is just below average imo. The class was the best to play at its release, but in the meantime... are you really sure we're playing on the same patch?

    *just throws some cents into the thread*


    Wait, are we playing on the same server? Why would you think, that wlWd is op? Not even mentioning the other classes listed here.

    I think this class need a nerf? Yes. A nerf to overall dmg? Not much. Depends what meta you are considering. Is better than warlocks but on point with some mages, for example. The biggest dmg of the class is BY FAR in organs. That require a 25-30% nerf for sure.

    Well, if I remember correctly, the scrutinizer bar of my d/wl was 15% in front of the second one listed. The class was even able to compete with scouts in Balton burst and in the trash sections... well... Sandstorm is your friend I guess. Feels like Sandstorm hits much faster than any warrior or champ does. So either the d/wl in entirely busted or all my other dps guild members can't play their classes. I would say, the first one makes more sense... :/

    i like so much these "this class is to strong", "too much patt/matt" told by players (or by people looking on their dps) with t12/13 golden gear with XIII runes, t16/17 weapons and carts that give 20k patt/matt

    Me: *Complaining about certain classes being too strong*

    Also me: *Wearing a t11 mage gear with t15 weapon and t12 runes, which is almost average*

    ps: does anyone know if it is possible to bind gas and brake pedals to action bar?

    Yes, it's possible. Years ago I played with an xbox controller. You just had to bind the original keyboard keys to your controller with a certain software tool. In Win7 there was even a setting to do so, but I can't remember, it's been a long time... But look for a solution, you will find one for sure. You may bind the W key to gas pedal and S to brake, then you can drive through the world on your horse on the most immersive way.

    PS: as far as I remember, mouse clicks were the most difficult to bind to a controller key. But just for pedals, you're good to go I guess. :thumbup:

    I think, he's right on D/Wl, and also W/M is better with 1h, even after the recent changes. But Wd/D is far away from being op imo. It has potential, but the talisman at least balancing it. About the M/Wl I have no idea, never tried with 1h tbh. But the D/Wl is just too sick at the moment. Maybe this is a good time to rework the class to a CPS one, as it was done with the D/R in the past? And the D/R is pretty well balanced and useful for any raid nowadays.

    Also agree on what u said on debuff WWC and d/wl but should we think like that ? Should we balance one class depending on other classes ?

    Actually this is, what we do here. Without the support of given support classes, some classes would just suck. So we already "are" balancing depending on other classes' synergies.


    For the rotation, write me ingame, I can tell you mine there by linking the specific skills. Would be much easier than any explanation I could post here.

    If you nerf the 10% dmg and the 100% to 75% we should check both before it get more nerfs to dont destroy the class again and balance it.

    As a d/wl tank I just need to press Sandstorm to hold aggro on both trash and bosses, no need to buff up at all... so... yea, I think, even if we cut the entire 100% aggro to 0, it would still be able to tank. But I also prefer smaller adaptions, but more in the long run. Adapt, test, adapt, test, adapt, balanced. But thinking about how long this entire process is already running, I have lesser hopes here :D