I cant join server =(. i got kick from server meanshile we did a roflrun =(
Maybe they forgot to pay the electricity for 2022.
I cant join server =(. i got kick from server meanshile we did a roflrun =(
Maybe they forgot to pay the electricity for 2022.
Hello,
why does a magical poisonous arrow (Druid/Warlock skill Poison Arrow, id: 1490621) not have a travel time and a magical bite (Mage/Rogue skill Cursed Fang, id: 491578) does?
~kind regards Noodlez
Maybe because the cursed fang does not build up any buff/debuff stacks Would be a mess if the deadly poison increase triggeres after the travel time, I guess. We all would cast an additional poisonous arrow before we cast the poison of nature
Or we had to use timers depending on the amount of stacks on the target, which wouldn't work properly due to the travel distance delay.
However, I think a lot of spells shouldn't have a travel distance delay at all, there are only a few which really make sense.
Use pet control macros and avoid tabbing through walls, that fixes it for us. The possibility to pull with pets/cenedrils is a quite good mechanic for big pulls in there. Would be sad to have it removed
A working macro could be like this:
/script UsePetAction(5,true);
/script UsePetAction(4);
/script UsePetAction(1);
/script UsePetAction(2);
It stops your pet from attacking, disables the primary attack spell and lets it just follow you. You can actually use some if conditions to check the current state, but this one always should work well.
Merry Christmas my dear dwarves, humans and elves!
I took a screenshot in my second basemend, in front of my fireplace, right next to a friend I found in the forest of the forgotten legends. Sorry for the background and the resource bubbles, couldn't hide them on the UI without uninstalling them.
Have some relaxed days!
Zyrex
if anyone wanna craft something, come to my house - got all bonuses on 1k under my footmat
I forgot one thing like i always do. Its important if you change like this to fix the Aoe Sandstorm, because if you cant inturrubt it, you cant replace it if it bug
You can interrupt it, but damage taken doesn't, which is quite cool for a tank, but wasn't sure if it's intended. I appreciate the current mechanic how it is tbh, my post was just about the class being too strong overall for its difficulty. The planned poison dmg nerf could already fix it, I guess.
You don't lack of any dmg in any situation like for example mages have bad single target burst compared to scouts and rogues
Exactly, even for faster pacing combat you have earth arrows or even Sandstorm, which is also good as a single target instant
Edit: I guess your tests was with new golden talisman?
As dps yes, as a tank I used my shield in the run. Just built a tanky one today as well, that would fix some single-target burst-aggro issues due to faster cast I hope I mean, the dmg mitigation on the shield is useless while having hoto and golden jewelry and parry... who needs parry these days xD
D/Wl
I had some time playing the "new" d/wl these days. The rota has become easier (instead of a 4 spell combo, now it's a 3 spell one), so burst is almost as good as a scout and AoE is now insane, equal to a warrior. As a dps, this class is just too broken. In a single guild run, I joined after B1 and was easily able to catch up in overall damage before Balton and reached the pole position in dmg on the way to Asta. At some points, I had aggro, because I forgot to equip my recon runes, but it didn't matter, because my dmg input was low enough to selfheal everything.
I mean, yea, I was called at Jerath, so it's reasonable that the overall damage was that high, since an average d/wl can solo 2 organs in a row with just food twice and a phoenix... what the f*ck?
This op'ness reminded me of the good old Warlock/Warden (which nowadays isn't more like a joke due to nerfs of doom), so I decided to try d/wl as a tank in the same gear I used for Wl/Wd. And WTF... just WTF... as a warlock, I had to control my psi all the time, put the mind barrier at an uptime of 90%+ or I would die. As a druid/warlock, I just click my transformation buff and here we go. There was not a single problem in an entire ROFL run. The aggro was very good, consistent. The class is a caster, so it needs 2-3 seconds at combat start, to catch aggro, but that's okay. Due to the huge amount of single target damage, a 330% aggro bar is far enough to hold aggro, even against Scouts (on Balton) these days. It's insane how easy the druid/warlock is for what it's able to do. Got a "champ shield form tank flashback" here, but the "druid shield form" is even stronger than the champ one by far!
I recorded a short video of this rofl run. I'd love to have such a range on my knight AoEs as well
I have no intentions to play a warlock dps atm, since druid is much stronger (even equal to m/k btw, but mage balancing is just another pair of shoes), has a better utility and is overall more useful for the raid than another warlock*. As a tank, the druid can rezz, battlerezz, interrupt, heal itself (!) with 3-400k per second (got around 1kk hp as a tank btw), pull over distance, even with AoE, since Sandstorm has a huge range and radius AND is NOT interrupted by incoming damage. So you just stand there, spamming Sandstorm all the time and that's it.
As a dps, the d/wl is just too good. As a tank, it's better than most other tank classes, better than all warden tanks, warlock tanks, warrior tanks and the only thing that speaks against replacing a knight/mage is the missing AoE debuff. But by using a w/p additionally, even this weakness disappears.
* : In a raid with a wl/m, a second warlock seems to be useless in terms of additional support. Only the additional shield could be a thing, but it's not necessary normally.
So... long story short, druid/warlock either needs a massive nerf or give it additionally a taunt, aoe stun/interrupt or add a slow effect to Sandstorm. Just kidding, please nerf (the dps d/wl).
Btw what level do I need to start doing content with others? I'm currently lvl 88 mage lvl 80 druid (bought that booster item lol)
The only content that is done by raids is 102+. Since 104 is lvlcap, I would recommend to get up there. But it's not a big deal, on this server you need few hours normally to level up to the cap. Haven't done this for years, but with all the original lv 95+ zones, it shouldn't be difficult tho.
All bosses in custom content drop them. In ROFL you also get them in chests after Boss 2. Best farming options for them are either Tikal or DL bcz they are done the fastest I think. With a good party, maybe Hoto is even faster, but requires more to the players ofc. Altogether they're obtained in HoS, DL, Tikal, Inferno, Gorge, Rofl, Hoto and custom world bosses. Hope I didn't miss something
Idk it feels really weird, everyone seems so busy running to and fro and the only thing in world chat is lfg for that rofl thing. Oh and selling op endgame gear
Well, welcome to an mmorpg I guess That's the normal behavior of an mmo player that has limited time. You always wanna use your time as good as possible I guess.
I find that if I speak in zone or normal chat i'm 99% of the time completely ignored even when talking in atlas with like 20+ players there.
Maybe try asking in global chat. Personally I don't even see the zone or say chat normally, because it's spammed away instantly by tons of other chats/channels. I only got a separated chat tab for the global chat. Maybe that's the same reason for others as well.
Also, in Atlas most players always are afk, leveling weapon or crafting. If you wanna reach as many people as possible in zone chat, enter the chamber of elements. There always players travel through, in order to join endgame instances. Or the weaping coast, since that's the enterance of HOTO (Heart of the Ocean) Hard Mode, the latest released endgame instance.
But global chat would always be the best way I guess. Even better would be finding a guild I guess.
Use the starter gear
I think, you will barely find something that is equal or better than starter gear within your price range unfortunately. Maybe red gorge gear, clean. But then, starter gear would still be better I think, due to the stats.
off topic, but are crafted gears (armorcrafting/tailoring) any good? Like is it worth spending time and resources on crafting an armor set for yourself?
Not really. In the early game below lv 100 the sets are okayish purples, but compared to custom content sets, they are useless. We definitely need more crafting content, but I don't have high hopes for that, since it's not that important here.
range of 1000-2500 diamonds
Use the starter gear I think, you will barely find something that is equal or better than starter gear within your price range unfortunately. Maybe red gorge gear, clean. But then, starter gear would still be better I think, due to the stats.
Btw how do i ride a mount?
Right click on the icon in your inventory or put it into your actionbar. There is also a storage for pets and mounts, the icon is in your inventory right next to the item shop button.
Are there any viable water spell magic damage focused builds after the rebalance? I remember asking a friend a few years ago and he told me only priest/scout and it was basically a troll build
Mage/Priest is a water damage class, but it's not that good I think. Priest/Scout was rebalanced but still isn't good enough by far. But you can have a try yourself
For beginners I would recommend Mage/Warden, it has a lower barrier of entry due to easier combos. M/D requires some specific buff stacking - the timing of this could be difficult at first.
Mage Generall
Please add a cooldown to Plasma Arrow
Only by making it instant or increase travel speed significantly
1) What are some viable Magic dps class combos and their play styles?
As deszcz2 wrote, the choice be yours. For starting up, I would recommend going for warlock/mage as a support or mage/warlock. As a full dps you can play what you want. There are only few classes that are useless right now, such as warrior/mage. But balancing is still going on for a while, so things might change.
Quote2) Where do you people usually talk? Is there a discord?
This is not a 10 ppl server, we got tons of guilds in different native languages, multi-language guilds, groups, etc. Find a guild that has voice communication if you want I guess
Quote3) should you power boost to 80, then level that class to max, or power boost to 80 but level your lvl 1 sub class first, OR not power boost at all and lvl normally
Depends on how fast you wanna join the game I guess. With the current starter gear you're not able to catch up in the custom content, but it should be enough for a wl/m as a support I think. But afaik the free boost never expires. So you could save it for another class if you wish. Also, due to the exp/tp bonus of the server, it shouldn't take that long to reach 104 with the first 2 classes... btw you can have up to 10 classes on 1 character here. Only the fewer ppl are using alt chars for actively playing content.
hello
idk if its been discussed before but i would like to ask for wands to have a boost on all magical classes, not just d/wl.
if not maybe a explanation why.
thank you
Maybe not "all" classes, but I would appreciate more classes being primarily played with wand, too, since there are only few classes available which really make sense with a wand. Other physical classes have multiple options, axes, swords, hammers, etc, all with different requirements of classes. But magical classes all wear 2h staff with only a few exceptions.
Most wand-related mdps classes are even better with the magical 2h sword btw... that's another issue.
Unique (ancient) cards do not belong to this system and will automatically be available on an additional deck without any manipulation.
Cards from various events, quests, and any other places that may be in limited supply also automatically become available for additional decks.
So this means, we can use multiple decks at the same time in the future? Or do we have to decide between the untouched/vanilla/original and the manipulated decks?
The rest sounds a lot like my trading card games I play... maybe you could manage to introduce an actual card game that is playable with the monster cards decks? Let's play a round of Gwent!
Currently we are intensively looking for another healer. Let us know if you're interested! Any other class is always welcome as well ofc.
it would be nice to add a Temple Core or Weak Core to ini, as well as a second statistic
In average you need around 30 mins for a run (if you kill all mobs for greens). If you skip plenty of trashpacks, you can even make it within 15-20 mins for 1 stat. This is quite okay to me, since hoto gives us both a best in slot set AND best in slot stats. If you put 2 static stats into Medusa loot, the ini will be overfarmed soon. But in the long run, it's better to keep the reward as simple as it is now, so that Hoto will still be farmed in the future.
bcs this destroy class balance
Byte answer from the past
What class balance?
I think, it's good as it is now. People wanted stats, coins and cards, they got stats, coins and cards... now ppl want more stats? Do you also want more coins and more cards? The longer the farming takes, the longer the instance isn't overfarmed. I think, we got enough pve content for now, until the next custom instance is being released
We are again looking for new members. No matter which role (tank, support, heal, dps), everyone is welcome if you match our requirements Feel free to wsp me or another member of our guild ingame or join our discord (link above in the entry post)
What did you do with the original card system? Haven't checked it out since its release and today realized what it is now... Are you serious in expecting the players to farm ALL ingame cards 3 times with perfectly rerolled values? In my around 4 years on this server, I collected not even half of 1 collection. This is just insane! The solution with different decks is just bad imo. Better let any card have any attribute and that's it. And I only need 1 single stone to reroll randomly any values of a card.
When I read the scout / druid patch note, I couldn't understand the changes (nerve focus). Until then, I had the feeling that the scout / druid was a well-balanced and pleasant class to play and he could have stayed that way. I never felt too strong or too weak with this class. So what made you change for the worse in this class? It would be instructive to know your reasons. This up and down on the scout / druid just isn't fun anymore.
The current balancing seems like comparing classes only at Balton. Those classes that are strong at this specific boss in rofl, are being nerfed and other classes (like mage) are being buffed, while other classes are entirely ignored (druid mdps, warlocks, etc). I already gave up thinking about the balancing. It could have been done in 2-3 months, but instead it's running for about 1.5 years now. Can't imagine how this could work with the new bard class in the future