2.3. The old system had physical progression limitations — a fixed number of quests per day or using dias for acceleration. The new system doesn't limit progress — the choice between investing time or dias remains with the player.
So, when i fnish all the missions that we see at the moment, there will open up new missions, correct ? in the running season, correct ? This is what you are sayin "doesn't limit progress".
This could be a good way, thank you for this information, i thought, the actually displayed missions going up to 5 star are "all we can do".
2. Fundamental error experience calculations:
You're comparing quests 1-to-1 with the old system, which is methodologically incorrect. In the old system, completing one quest didn't affect the progress of others. In the new system, performing one action counts simultaneously in approximately ~10 different quests. Comparing these systems this way is like comparing "warm with soft."
I calculated all missions that i can see, this INCLUDES als secondary missions, giving a total of way less coins. but as referred in 2.3, if there is not limit and new missions will open up, than i might reconsider.
2.2. The star system rewards optimal completion. Thoughtful star completion leads to more valuable rewards from the right column. Additionally, players now receive unique rewards without using gems — a possibility that didn't exist in the previous system.
Honest feedback. i have not seen any reward. All items given are either worthless or not usable at the moment, with no information if or when and how they would be useful.
I am spending many hours ingame doing the new system, and i am now spending my time to give you ma personal feedback, as a player.
I understand, that you have a good theory of the sstem, and good intentions, and of course hundreds, if not thousands of hours working on this.
On the other hand, i give you the feedback, to illustrate how it feels and turns out to an actual (actively using this system) player.
I have no intention to do any offense or make your precious work less woth, by no means.
just telling you, how it really feels, playing.
Effort vs. reward feels by a factor over 10 worse than before.
Motivation to do the stuff is good, i like it ... but it is just too much effort for the low output .