Posts by Xanadú

    I guess there is some issue with "updating the actual state of cards and selections".

    About an hour ago, i upgraded 3 cards to 5 star, reopend compendium a dozen times, changed zone, played, etc.

    Now i open the compendium, check for 4-star cards and these cards appear in this listing.


    Ok, thank you.

    Another question.

    I have set some cards to favourites.

    Long time ago i set all 21 purple cards from mirrorworlds to favourite, and they keep bein selected, so far so good.

    Today I added a few cards from Talaghan to favourites, but they don't appear.

    closed compendium, reopend. changed zone, still not appearing there.

    but now Tabareth card appears 2 times...

    In filters all is active.

    With one of the latest patches you introduced some interesting filter options.

    I am wondering how they are intended to work.


    Example:

    I want to filter all 4-star cards. Setting the options (screenshot 1) I do get no cards selected.

    When I add another option "Boss Card" (screenshot 2), then boss cards, wuth 0 stars and 4 stars are shown. Interestingly, also an orange card (which I assume is a world boss card) is shown.

    But, I do not get to the point where i get ONLY 4-star cards selected.


    So, please, if I am missing something, can you help me and tell me what options I need to set to get ALL 4 star cards, no matter if they are boss, blue, green or whatever, just all 4 star cards.


    My attempts to do so end up in giving results which seem to "mix the selected options".

    e.g. selecting "magic cards" i get all magic cards 0-stars as well, and also 4 stars.

    It seems, as if the options are processed as "OR" conditions, rather than "AND" conditions.





    It would also be nice to have a "select all" and "deselect all" button.

    If the mob spawns every few minutes, then there is no problem, if it has only 1 or 2 of them, if they spawn, there is no problem. It just takes time, and 5-star is meant to be a time sink and an achievement, not and freely handed gift....

    Kill requirements were reduced significantly already, still card drops are more challenging, so ending up killing the mob twice as often as required by the kill counter to get the number of cards.

    So I think kill requirements are not too high at all - if the mob spawns.

    You have a different picture with festival cards, these are limited to the festival durarion have extreme low drop rate, if at all, and had a recent increase of requirements (80%-90% more needed than before) - if you want to address this, i support!


    edit: You can also check AH, sometimes 5-star cards appear, and you can decide to get it there, instead of farming yourself.

    I really don’t understand why the number of kills required for green cards can’t be reduced. In my opinion, 480 kills is way too much.


    On the other hand, blue cards are perfectly fine – they are fast to farm and don’t require a lot of time.
    Reducing the kill requirement for green cards would make the system feel much more fair and enjoyable, especially for players who don’t spend all day farming cards and do other things.

    How do you get the required cards then ? I end up killing almost 1000 mobs to get the required green monstercards. For me the kills are usually nt the problme, but rather the monstercards themselves. Do you have so much droprate that it gets you enough cards ?

    except for festival cards.

    Festival cards had extra reduction based on their initial difficulty when introducing star system, however after years of updates, this has since been made even easier due to festival card stones, removing kill requirements (where needed), and introducing collectible system to further reduce them. As a result, this implementation was removed with previous patch, as the extra requirements no longer reflect the current difficulty, and remains consistent with all other cards.

    You can pick a few dozens of festival cards and tell me how many decades you will need to upgrade them to 5-star.

    I understand the basic idea, why you removed the reduction, to streamline everything, without too much deviation, i get this.

    BUT you should look into the card system and aknowledge, that most festival cards have just inexistent droprates, and are only available for short periods of time.

    Also, you reduced the effect of collectible bonus, which again affacts festival cards, making it up to 80% harder to upgrade then before the patch.

    nothing got easier with festival cards, if you tell otherwise, you may not have tried to upgrade the major part of them, as they are either not available and or not really farmable.

    Most of the cards have green rarity. This means a lot of duplicates required for upgrade, alone 24 for the last step from 4-5. You can run a check on price history in auction house how many of these festival cards have not even half of that as long time history, as these cards are mostly rare.


    So with the latest patch you make things easier, that were easy enough before, and you made things harder which were already too hard before, congratulations, once again.

    Farming cards to upgrade them to 5-star is a long term investment.

    the latest patch made this process ridiculously easy, except for festival cards.

    So i think this is exactly what the designers of the card system intended it to be, time consuming, for the people who want to go the grind road, or diamond consuming for the peaople who like the shortcut.

    Ok, thank you for the update.

    I understand, that the fix might be to late for this season. but, you could send the courage coins related to these rewards, items and exp no problem, but it is a lot of courage coins in these achievements/rewards.

    Can someone of the DEV team / prestige team please tell us if this problem is know, being adressed, ? I have not seen any comment, not any improvement with latest patch. Season End is coming and i don't want to lose these rewards, that are locked uncorrectly.

    Once again, some achievements in the Prestige seem to NOT count.

    In this case, I completed all tasks/achievements in areas like Chrysalia, Saliocabecken.

    but in Chronicles of Prestige there are a lot missing.


    Is this a known issue ? I did not check chronicles of prestige a while, as I was busy with base tasks. So I don't know when this broke...

    Currently I cannot get the rewards associated with these achievements in chronicles of prestige.

    So please fix this, before the end of season, to avoid destruction of the rewards.

    In this case it might be more efficient to use another card modification stone. There are different types. One of them allows to specifically change ONE selected attributes' value.

    Another stone allows you to explicitly upgrade one specific attributes' value by a certain amount.

    This might be cheaper than the option to upgrade the cards attributes to all max values by the star/diamond option.

    I just noticed some strange display bug, or counting bug for collectibles.

    As you can see, I have 100% and all sub-achievements completed in Bolyinthia,

    although it shows 3 quests not completed.

    I did a lot quests and some quests repeatedly so I did not keep track initially, but it seems that some quests

    did not count properly.

    I remember this happened in other zones as well, like Ystra and Elven Island.

    Can you check if there are issues witht the quests, or is this just a display bug ?

    As for the bosses, I killed several times, but there seems to be no issue.


    Hi,
    thanks for your report.
    The responsible Developer is allready aware of this issue and looking into it.

    Greetings

    Hi,

    I just notoced some huge Prestige achievement updates a few minutes ago.

    It seems, as the issue was getting fixed on live already, right ?

    Thank you

    One more observation.

    I tried this in monster hunt and also in monster card category.

    In both categories, the continent achievements stopped counting.

    As you can see here, again, the zone achievements are 100% completed, but the continent still does not count all.

    It just stopped counting maybe in one of the previous patches. As it it almost done, so i have seen it update in the past quite normally.

    Somehow there are specific Prestige Achievements that stopped counting.

    As you can see in the screenshot, I have 100% of continent Zandorya completed, however the continent achievements all stopped counting at some point.

    All zones are completed 100%. And I tracked all boss kills and elites.

    They counted in the respective zone, but they did not count for continent.

    No matter if I kill instanced bosses/elites/mobs at all, they count in the zone only, not for continent.

    In the beginning of the season they counted correctly. but I don't know when they stopped...

    Please check this.

    As all the zones are completed already, how could I possibly complete the continent ? No additional kill would count right.


    I think this affects all "continent" achievements. In Balanzasar I just tried a Boss and this also only counted in zone, not for continent.

    Regarding Quests in Ystra for Collectibles, there are 2 Quests that seem not to be obtainable.

    id 420276 is a daily quest, but it is not available anywhere (for me and some other players, compare Collectibles thread), also the required item does only drop from these mobswhen having the quest active.

    In the following screenshots and video you can see, that the Quest has a predecessor 420275, which can be completed by "new characters" and after completion the follow-up daily. But for me the quest does not appear. There seems to a an internal flag 540803.

    This flag is not set for my main Char Xanadú, but other chars, that "freshly" complete the 420275 quest, get this flag set correctly.

    I will link a short video and additonal information i harthered from testing with different (newly doing pre-quest) character.


    Quest CoA 420275 420276
    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
    www.youtube.com


    the other quest is id 420292 Minotauren sind der Feind. As far as I remember from the past, there was a quest where you had to choose either one of the possible outcomes, which opened a follow-up quest. This follow-up quest was different, depending on what you chose before. But resulting in only one of the quests being able to obtain. So I suggest, this quest to exclide from the Ystra collectibles counter. And maybe the other, above mentioned quest, as well. Bild




    Bild


    I think regarding the Minotaur one, there was only one option. kill the minotaur or heal him, either way, you had to choose one way and could only complete one quest, making the other one unobtainable. So I guess, some people had one, and other people might have the other one, but nobody might get both of the minotaur quests.
    [15:35]Regarding the daily quest, yeah, maybe it is bound to a festival and a daily within, in queststate i have no quest available at the moment. Can you see when the quest was completed, so we can figure out what festival might be the right one ?


    I tried the prequest of 420276 with an alt char, this quest is id: 420275. It also requires the same item. It is easy to complete and easy to obtain, as there seem to be no pre-requisites. I was in the same group, but it was not possible to obtain the questitem as it is bound and it makes sense not to get it when not having the quest...but worth a try. However, when I completed the quest 420275, there was a short action performed by the respective NPC Atlank 110242, where a mob was unfrozen and came to live. Once killed, the alt character was able to obtain the quest 420276 which is a daily quest. The is an internal flag being set id 540803, this flag opens the daily quest for the alt char, but my main char has this flag not set, although it have all quests completed long time ago. I attached a short video. I guess the flag was not set originally when i completed the quest and there might have been some change to the quest itself. Maybe you can check the conditions for flag 540803.



    The quest, although it was marked with a blue exclamatin mark, appears as normal quest in the log, not as daily. Also, there seems to be no reward indicated in the quest. Bild




    One more observation. The quest apparently does not count towards the daily quests at all, as the char has already all dailies completed, still can accept this quest endlessly.




    From VERY old Patchnotes back i the days, this quest was changed apparently, but it makes no sense in my opinion^^ the quest can be done endlessly, but it does not give any reward and no follow up quest....weird Bild

    Well, i think the idea is a good one.

    When you have these public events, this could be an additional motivation.

    Name the bridge, or any future public event "building", after the guild that most contributed to it.

    Make a "Sign-post" or something, so every future adventurer would see "who first build the bridge" in this case....

    How do you calculate the 300d ?

    When i check for second deck, the individual attribute change varies, some cost 25d, others may cost 125d.


    There will be a new card attribute system, someone posted a few weeks (or months maybe) ago, which will make things easier.

    However, there was no info about cost for these kind of changes.

    For DECK 1, a green card costs 120d to maximize stats.

    It has been a long time, and many patches, but i have not seen any change or update/info on this.

    I just tried and still not possible to do this achievement.

    So, my first question is, am I doing wrong or is this an issue that might be fixed ?

    I cannot find any other mob that could be "a boss", so I assume with high percentage that the dungeon boss is the right one, as described in the above posting from august, 3rd.

    Again, my assumptioon is, that, as it drops a blue card, it is "just an elite" mob, and will therefore not count as boss.


    You could change the achievement to "elite" instead of "boss"

    Or change the boss attributes to be a boss.

    Hello,

    can someone tell me if this is a bug, or am I not understanding the meaning correctly for this achievement ?

    Sammlung des Kupfergeistes - collect orange cards from monsters in Land of despair.

    I just got lucky and got Orange Card from Mandara, which is in Land of despair.

    however the achievement did not trigger.

    I observed this in other regions as well, but was not sure afterwards, if I had bought cards or get them from drop in other zones, but now, I saw it and you can see in chat log.

    Maybe these world boss cards do not count ?

    How does it work ?

    Also for Taren in Wailing fjord.


    I think many of these "observations" are related to one thing.

    Please, DEV of Prestige I have an idea what it might be.

    I think the problem is the missing connection, or wrong connection of the Yrvantis Hollow Dungeon, maybe not just this.


    In the cases from kleos, mine and Mela, it all leads to "15 missing achievement- counts in the card upgrade achievement".

    The problem so far only exists in Candara continent counts.


    To test this, you might do the following:


    Step 0:

    Please wait before you upgrade all the individual zones with diamonds/purchases.

    Explicitly DO NOT upgrade Yrvantis zone with diamonds.


    Step 1:

    Upgrade 14 zones from Candara Continewnt to 1-star, i think you can use diaonmd purchase, just do this step.

    This will lead to 70/75 completing in the continent achievement.


    Step 2:

    You can get a card from Yrvantis DUNEGON, not the zone, get one from the dungeon. (Taffrock?) In german Südliches Stahlfels.

    Upgrade this to 1-star.

    You will ckeck the continent achievement, and see, it will NOT count.

    However, in the zone achievement for Yrvantis, it will count.


    Step 3:

    Upgrade any card from any Candara zone to 2-star, only one...

    Check continent count.

    I think it might now jump from 70/75 to 71/75 (still in the 1-star upgrade), although you upgrade 2 card to 2-stars.



    I can better explain via direct DM on Discord if you want.

    You can also check the Balanzasar continent count at same time....



    In the end, Yrvantis, fully upgraded will have 15 individual achievement counts, which will not count to Candara, but Balanzasasar.

    This results in the end to the missing 15 5-star achievements.

    You may not believe me, it's ok, so just try it, or contact me in discord, we can check together.

    I can not retest, as my progression is already "done mostly".

    Hello again,

    i have another issue, not sure if already reported, or how to deal with it.

    I upgraded 3 cards fron Yrvantis dungeon.

    As you can see i the screenshot it belongs to Candara, i think in last season you confirmed, that Candara is the continent Yrvantis will be tracked for Prestige, also.

    The zone specific achievement tracks the upgrade correctly, as seen i the screenshot (ID 30050) shows explicitly Candara.

    However, the continental achievement for Candara is not updated, which will ultimately result in an impossible to complete achievement if not counted.

    You can see in the screenshot, that it was tracked for Balanzasar Continent instead. (id 30281).


    In a previous statement you mentioned, that once these achievements have been completed in a specific zone, all further upgrades will not count anymore to continental/world achievement.


    If you need further information, tell me.

    In my opinion this is a difficult achievement, and, as the continental requires to upgrade all zones, before i can proceed to 4-star upgrades, i will be stuck here if not fixed...


    Well, maybe you can help me then, as well....


    As you can see in the screenshot on the right side, i have 13/13 1-star achievements, however the reward is not obtainable,

    greyed ou and click does not provide reward.

    One row below, there is 6/6 1-star achievements, which was easily obtainable by clicking.

    In the following rows, you can see the same for the other achievements.

    All seem fully completed, some are obtainable (see different colour), some are not.

    I assume they are not "really" completed, though I don't know why. Anyways it can be just visual bug, or actual internal counters not working correctly.

    Do you have an idea/explanation ?

    Ok, i did understand from previous posts that this is not an issue, but was planned.

    But, good idea to change, as it will make things easier, once people already completed some achievements.

    Don't get me wrong, i am planning my way through, to not run into this issue, although i have already completed 2 or 3 zones "accidentily"^^

    I like the idea to plan in advance - for me this is the challenge, but it might be tricky if players are not ware of this.


    My second point ?

    I was just wondering why repeating tasks in one zone rather than in all different zones would be an exploit.

    As said, i go throught all the zones, and I have no problem with this.

    But especially new players might prefer doing "continent" or "world" achievement progress in low level zones with more intensity, rather than having to ran through all zones.

    My question is just, why this should be an exploit... I see this as normal gameplay.