Posts by Xanadú

    Ok, i'll give it a last try, although i should be aware of your maximized feedback-resistance....


    You implemented this shop with the tabs a while ago, and it was working as intended.

    But, many players did not "fully understand" how to optimize the usage of that system, right ?

    Your intention was to simplify things, which you did.


    But, you also said, that there were people understanding the system and using it "smart".


    IF you wanted to help players, why didn't you try a different, more rational approach and give a better explanation to the shop, how to use it and how to optimize the usage ?

    You give very good wiki-explanations for many areas, really good in deed.

    So, it would have been worth a try, to FIRST explain players how to maximize the experience with the shop, that was WORKING as intended.


    Shop tabs could be enabled/disabled with just a checkbox "old system/new system", IF wanted.


    Why do you think i am giving you my time and writing all this feedback ? Not because it is so super duper good and better and cheaper than before .... I understand your intentions (which were not mentioned in all the posts) and of course I understand these and cannot argue against, because it is your business model.

    Well, dear prestige team, if the changes are only 0.16% why did you make the change in the first place ?


    My suggestion is, you give players the choice.

    Bring back the reset-tabs, and let the new tabs be at same time.

    So, people with math abilities can use at their choice "the old system".

    And people who want "to avoid overpaying" can chose the new ones.


    ==> Fair for all players, not just for some.

    Wow, you give the reason...many players weren't able to consistently get the optimal value...just WOW.

    I will not comment this reasoning.....


    As for "is it more expensive ... not at all ?

    It is, i stated it already and gave data.


    Example:

    I will buy 10 stones 5 different, 2 stones each, from orange shop.

    This will cost me 450 dias + stones + gold

    Before the change I was able to reset the shop for 105 diamonds,

    Buying the exact 10 stomes had NO ( ZERO ) diamond cost for the individual buy, just the reset + stones + gold.


    Comparison:

    Before: 105 diamonds

    After: 450 diamonds


    Please don't tell us it did not get more expensive.


    I can understand, that you want to make things easier, ( i don't see why..but it's up to you), but when you calculate prices, you should not consider the highest prices people paid because of not knowing how to use simple maths.

    Now all people pay the higher price.


    No more risk of overpaying ( lol million times) now it is 100% guaranteed overpaying....

    Any info/update on this ?

    I just tried again, and still does not count as boss kill

    I have not recently exchanged coins/memento for diamonds, but as far as i was aware, the exchange was limited to 5k coins into 4k mems on a daily basis.


    I don't understand, how the Arcadia Coin Farming efficiency can drive the influx of diamonds especially, when it was always limited to this amount.

    The limit is/was PlayerNet-account-wide, not character, right ?

    How can the coins get into diamonds with accelerated numbers in this case ?


    I would understand your resoning, if you further limit the exchange possibility, rather than changing the exchange rate.


    You punish player in the midrange, with low to medium amount of coins, as you reduce the exchange value.

    Players mit huge amounts of coins will still have enough coins, right ?


    Getting diamonds via gold has also been expensive during the last year, maybe since fishing was introduced, as rate went up constantly.

    I don't know since when the next "observation" was implemented, maybe with last patch yesterday.

    When upgrading monster cards to star levels there are achievements related to this.

    For example enhance star level to 1 for x cards.

    This achievement is for every zone, but also for continent and world.

    As for the counter for continent (Candara) and world, it is actually not updating for me, as you can see in the video below.

    I upgrade a monster card from Elven Island via stone to one, the card gets upgraded, but the counter for Cintinent (and also for world) does not update.

    I did not check for zone counter, as i already surpass the achievement for star level 1.

    This is critical to monster cards, as this counter needs to be maximized, before i can proceed with lvl 2 upgrades, as stated by you in a previous post.

    Now this all comes to a halt.

    Can you please check ?



    I just tried another zone and in the other zone the counter is working.

    So maybe it is just related to Elven Island ?

    I will try different zones again.


    I tried Howling mountains, there again, the Continent counter does not update.

    I remember Karge Höhlen, also not updating.


    I think I found the "reason", or at least can reproduce both behaviours.

    My guess is, that, once the counter in the specific zone has reached 5/5 and it "jumps" to the next level (in zone need to upgrade 4 cards to lvevl 2 stardom), the overall counter / world / continent, stop counting the upgrades.


    I tried in Silverspring, as shown in the next video, it does not count, as i have progressed in the zone specific achievement.

    However in Ystra, i have not jet progressed, and there the upgrade count towards the overall counter.


    Hello


    It was sadly overlooked when reworking store to have disabled resets. With next patch it will be reverted so that free store is same as it was pre patch, and tabs will be restored but with unlimited stock like current free store (as prices are currently based on old paid tabs).


    Greetings

    I saw the shop has now the other tabs restored, but with the highest price, which is, as I stated before round about 4 times higher than previous.

    Is this again "sadly overseen" or is this 400% price increase intended ?

    📌

    Despite this, the game treated it as a “valuable drop”, which activated the 1-week valuable item cooldown, effectively locking me out of receiving any meaningful loot from other World Bosses for the next 7 days.

    Is there a separate cooldown for reward in general ?

    I get cooldon for every boss seperately, and this one triggers ALWAYS, even if i get white items, which i usually get.

    So any time you get the wb drop you open, the 7-day cooldown triggers for me.


    Is there any difference for you ?

    Patchnotes:

    - Adjusted rates of Arcadia Coins > Ancient Mementos exchange NPC


    This is not an adjustment.

    It collapsed from 5 Arcada Coins = 4 Memento

    to 16 Coins = 4 Memento

    This is more than 300% the previous value.

    Adjustmenbts go in single digit percentages.

    Maybe it is a bug in conversion, so please check and correct.


    Anyways. if you make these huge changes at least grant the destroyed Arcadia Coin value for people holding them.

    Hello once again...



    I was looking at dust devil canyon achievements and noticed something, i would consider an inconsistency.

    You have (seen on left side) the achievements for collecting specific type of monster cards.

    But as you can see at the bottom, this achievements says "disenchant" instead of collect for orange cards.


    On the right side, i listed all the "disenchant" achievements for the zone, and there is another "disenchant" achievements.

    I noticed, when i disenchanted orange cards, it triggered both achievements. It does not seem a display bug.


    I think it is not intended, right ?

    Will you fix it soon ? Or at least give a short info about this, as I want to proceed with dust devil canyon ;)


    Thank you

    Greetings,

    After reviewing your data, we found an inaccuracy: the base value is 226, not 248. With an active boost, it increases to 248, and with the specified item, it reaches 270. Minor rounding discrepancies have been added to our fix list. However, we identified an actual bug: you're receiving 250 instead of the stated 248 — this issue has been escalated for resolution.
    Everything is clearly indicated in the attached video.

    Hello again,

    thank you for the clarification, the benefit is, as you explaind, already calculated in the displayed value, my bad, i thought it would be calculated afterwards.

    Wit this in mind, however, i think the 250 is correct.

    226 base ==> 10% = 22.6 so the amount would be 248.6 (displayed as 248) and there will be an additional 1 courage coin due to a prestige benefit (see screenshot), as I bought this achievements with diamonds and got the additional benefit.

    This will result in 249.6 rounded 250.

    I hope this helps with tracking the actual numbers, i don't think it is a bug, but working correctly, considering the rounding procedure 249.6 to 250


    Another observation...



    This seems to be a passive achievement, however, the text is a bit confusing.

    I assume it means Increase the level to "1" for the first rank of this achievement, not 33, right ?


    Assuming this is the case, i have a foolow-up question to this specific achievement.

    When rank 1 is completed, it most certainly requires a number of cards to be increased to level 2 stardom,

    however...it might not count cards, that have already been upgraded to level 2, before the rank1 got completed, correct ?


    Plase consider counting, already upgraded cards (within the actual prestige season, of course) as well.

    I think many people, including myself, do upgrade cards, not in the way, that I do 165 cards n every zone to level one, and then proceed to level 2.

    I upgrade cards usually one after another, to higher ranks.

    So, by the time i finish 165 to lvl 1, i might have already upgraded 100+ cards to lvevel 3, 4 or 5, whicht might not count at all.

    So, please take a look into this, how the upgrades are counted.

    Thank you

    Another observation from reward-stars not counting/triggering correctly

    This is from Elven Island - zone-ID : 12


    As you can see in the screenshots, from "Monster Hunt" left side, and "Monster Cards" right side.

    I have the 4-star achievements completed for the reward, however, it did not trigger as completed/obtainable.

    On the right side I have also completed the 2-star achievements (3/3) however, it also does not show as completed/obtainable.


    And I have doubts, that I got all the expericne/courage coins when completing some of the achievements.



    For my second observation i felt something strange when doing other zones, and later checking Elven Island, as some achievements seem to have triggered higher than I would expect from my kills/card collect/enchant.


    When checking the Elven island tracker specifically it shows:


    Is this intended connection ? I never associated this dungeon with Elven Island, as Elven island has no dungeon itself.

    Unfortunately, this seems to trigger some of the achievements (intended?/unintended?) but not grant the rewards associated.

    Hello again,


    For the achievement in Yrvantis Hollows zone id 212

    it requires to kill bosses.

    however, in this zone, and dungeon the only "boss" is the endboss in the dungeon, which drops a blue card, though i think it might not count as boss, but rather only as elite.

    A yaer ago, i already mentiond that in this dungeon, other than "karge Höhlen" in howling mountains area (same lvl dungen). the mobs in Yrvantis dungeon are "green" drops with the endboss only "blue" drop, compared to "blue" mobs and "purple" drop in karge höhlen.


    In this case, the zone has no real boss and the achievement might not be completable.

    So, suggestion, change the requirement to elite instead of boss.


    Can you please check if the benefit shown in this screenshot is applied correctly ?

    Scroll: 1249214 says it will give 10% additional Courage coins, when completing the next 5 lvl 1 prestige achievements.

    Also shown in the tooltip above.

    However, it only gave 1% instead of 10%. ( Base reward is 248 coins, and i got 250).

    And I am not sure if this 1% actually comes from this buff at all, or if another buff already gives this amount.

    In any case, I think this buff is not applied correctly, so please check this.

    Completed Achievements via Diamond purchase:

    Buffmeister (cannot see any id)

    Angelspezialist (cannot see any id)



    I used a lot of scroll fpor the buff, with 5% before, and I was not tracking the reward, as I trusted the prestige system...

    I only recognized with the 10% scrol, so maybe the other are also affected.

    Hello


    It was sadly overlooked when reworking store to have disabled resets. With next patch it will be reverted so that free store is same as it was pre patch, and tabs will be restored but with unlimited stock like current free store (as prices are currently based on old paid tabs).


    Greetings

    Hi,

    i used this feature a lot in the past, and when using the stone shop (resettable) for the orange stones the maths were as follows:

    reset was at 150 diamonds, with Prestige benefit and boost it was possible to reduce the rest to 105 diamonds.

    For this price any stone could be purchased 2 times.

    Let's assume you only buy 5 different stones, meaning 10 in total

    ==> the average diamond cost per stone was 10.5 diamonds + orange card currency


    My suggestion is, that you guide the new price along this diamond price tag, and raise the Elemental Soul Stone Currency cost, to encourage farming cards and disenchanting. Also with the new benefits, you raise the available amount of soul stone currency.

    So, in short, reduce the cost in diamond, and raise the cost in soul stone currency accordingly.

    This Prestige achievement gives out a very "generous" amount of experience ( 0 - zero) and courage coins (1 - ONE!!)

    Is this really intended to be this low.

    It comes from killing 2475 monsters in the world.


    I was referring to Minigame Malatina, not Mini pass prestige.

    This mingame did not count, and I think this is not intended (a bug), so I reported here.

    Other minigames I played were counting. So I am not sure if this is only this Malatina, and also not sure if this was temporary issue.

    I just started new Prestige with mini games, however, this malatina mini game does not count as completed.

    In screenshot you can see the prestige counter (also respectice for overall mini game counter).

    You can see in the chatlog that i completed it a few minutes ago.

    Goblin and Malatina Parcours did count as normal, but this one did not count at all.

    please check, if this is a general problem,

    thank you


    In the patch notes you write the following.


    Card Stones Shop

    • Disabled paid stores.
    • Removed reset options.
    • Added multi purchase option with Shift + Left click.
    • Changed free stores to contain unlimited stocks with adjusted prices.


    Where can I find the free store tab ?

    In Game, the NPC, shows only a hefty-greed tab, with prices oinflaed 4-5 times compared to previous prices.


    ❗ 2. Sale Not Showing in “History” Tab

    To double-check my recent transaction, I clicked the “History” button in the Auction House — but surprisingly, my successful sale from yesterday does not appear in the history.

    Instead, the last recorded sale date for this item is shown as:

    I have noticed the same, with many monstercards, as in this area i am 100% sure about my personal transactions, and they usually do not appear in the history. In the past i think this worked fine, but somehow the history got stuck in time, or does not update all transactions.

    I assumed something in my settings was off, but as others have the same issue, i just want to tell you, this is not an isolated incidence, also it is not only 1 or 2 items, i notice this in almost all monster cards i am looking into.

    Upcoming Changes for Season 5

    • Currency Reduction at Level 20: Currency gained from activities will be reduced by 50% upon reaching Prestige level 20. This rule doesn't apply when purchasing achievements with diamonds - players will receive 100% currency plus expected bonuses. This change does not affect the amount of currency you receive from the right-side rewards block for completing stars.


    Can you please explain this a bit further. Is this meant to be less Courage Coins granted when completing quests /missions/achievements ? Or what currency are you referring to ?


    After the experience from the actual season I felt much less courage coins were obtainable, due to the fact of not having any daily/repeatable achievements/missions. And the higher reward achievements locked behind pay to unlock mechanics.


    The rest of the changes seem interesting, need to check out when released :)