Posts by Xanadú

    How do you calculate the 300d ?

    When i check for second deck, the individual attribute change varies, some cost 25d, others may cost 125d.


    There will be a new card attribute system, someone posted a few weeks (or months maybe) ago, which will make things easier.

    However, there was no info about cost for these kind of changes.

    For DECK 1, a green card costs 120d to maximize stats.

    It has been a long time, and many patches, but i have not seen any change or update/info on this.

    I just tried and still not possible to do this achievement.

    So, my first question is, am I doing wrong or is this an issue that might be fixed ?

    I cannot find any other mob that could be "a boss", so I assume with high percentage that the dungeon boss is the right one, as described in the above posting from august, 3rd.

    Again, my assumptioon is, that, as it drops a blue card, it is "just an elite" mob, and will therefore not count as boss.


    You could change the achievement to "elite" instead of "boss"

    Or change the boss attributes to be a boss.

    Hello,

    can someone tell me if this is a bug, or am I not understanding the meaning correctly for this achievement ?

    Sammlung des Kupfergeistes - collect orange cards from monsters in Land of despair.

    I just got lucky and got Orange Card from Mandara, which is in Land of despair.

    however the achievement did not trigger.

    I observed this in other regions as well, but was not sure afterwards, if I had bought cards or get them from drop in other zones, but now, I saw it and you can see in chat log.

    Maybe these world boss cards do not count ?

    How does it work ?

    Also for Taren in Wailing fjord.


    I think many of these "observations" are related to one thing.

    Please, DEV of Prestige I have an idea what it might be.

    I think the problem is the missing connection, or wrong connection of the Yrvantis Hollow Dungeon, maybe not just this.


    In the cases from kleos, mine and Mela, it all leads to "15 missing achievement- counts in the card upgrade achievement".

    The problem so far only exists in Candara continent counts.


    To test this, you might do the following:


    Step 0:

    Please wait before you upgrade all the individual zones with diamonds/purchases.

    Explicitly DO NOT upgrade Yrvantis zone with diamonds.


    Step 1:

    Upgrade 14 zones from Candara Continewnt to 1-star, i think you can use diaonmd purchase, just do this step.

    This will lead to 70/75 completing in the continent achievement.


    Step 2:

    You can get a card from Yrvantis DUNEGON, not the zone, get one from the dungeon. (Taffrock?) In german Südliches Stahlfels.

    Upgrade this to 1-star.

    You will ckeck the continent achievement, and see, it will NOT count.

    However, in the zone achievement for Yrvantis, it will count.


    Step 3:

    Upgrade any card from any Candara zone to 2-star, only one...

    Check continent count.

    I think it might now jump from 70/75 to 71/75 (still in the 1-star upgrade), although you upgrade 2 card to 2-stars.



    I can better explain via direct DM on Discord if you want.

    You can also check the Balanzasar continent count at same time....



    In the end, Yrvantis, fully upgraded will have 15 individual achievement counts, which will not count to Candara, but Balanzasasar.

    This results in the end to the missing 15 5-star achievements.

    You may not believe me, it's ok, so just try it, or contact me in discord, we can check together.

    I can not retest, as my progression is already "done mostly".

    Hello again,

    i have another issue, not sure if already reported, or how to deal with it.

    I upgraded 3 cards fron Yrvantis dungeon.

    As you can see i the screenshot it belongs to Candara, i think in last season you confirmed, that Candara is the continent Yrvantis will be tracked for Prestige, also.

    The zone specific achievement tracks the upgrade correctly, as seen i the screenshot (ID 30050) shows explicitly Candara.

    However, the continental achievement for Candara is not updated, which will ultimately result in an impossible to complete achievement if not counted.

    You can see in the screenshot, that it was tracked for Balanzasar Continent instead. (id 30281).


    In a previous statement you mentioned, that once these achievements have been completed in a specific zone, all further upgrades will not count anymore to continental/world achievement.


    If you need further information, tell me.

    In my opinion this is a difficult achievement, and, as the continental requires to upgrade all zones, before i can proceed to 4-star upgrades, i will be stuck here if not fixed...


    Well, maybe you can help me then, as well....


    As you can see in the screenshot on the right side, i have 13/13 1-star achievements, however the reward is not obtainable,

    greyed ou and click does not provide reward.

    One row below, there is 6/6 1-star achievements, which was easily obtainable by clicking.

    In the following rows, you can see the same for the other achievements.

    All seem fully completed, some are obtainable (see different colour), some are not.

    I assume they are not "really" completed, though I don't know why. Anyways it can be just visual bug, or actual internal counters not working correctly.

    Do you have an idea/explanation ?

    Ok, i did understand from previous posts that this is not an issue, but was planned.

    But, good idea to change, as it will make things easier, once people already completed some achievements.

    Don't get me wrong, i am planning my way through, to not run into this issue, although i have already completed 2 or 3 zones "accidentily"^^

    I like the idea to plan in advance - for me this is the challenge, but it might be tricky if players are not ware of this.


    My second point ?

    I was just wondering why repeating tasks in one zone rather than in all different zones would be an exploit.

    As said, i go throught all the zones, and I have no problem with this.

    But especially new players might prefer doing "continent" or "world" achievement progress in low level zones with more intensity, rather than having to ran through all zones.

    My question is just, why this should be an exploit... I see this as normal gameplay.

    Greetings, as well.


    Let me ask a simple question.

    If a player completes, let's say Howling mountains, all cards upgrade to 5-star, thus completing this specific local achievement, before moving to the next zone.


    The world achievement count would still be tracking ALL 1-star upgrades, until i ran through ALL zones and upgrade 5 cards in any zone to 1 star.

    As I understood from a previous inquiry, the already upgraded card from Howling mountaisn (to 5 star) will not count later on, as it was upgraded before the world achievement for 5 stars was (finally) reached.


    So, to sum it up, will it be impossible to complete the world achievement in this case ?

    In your comment you say, as soon as the local/zone achievement has been completed, any same type (upgrade in this case) will no longer count towards world.


    Additionally, I don't understand the "harsh" wording - exploit - if a players wants to do specific zones, instead of doing all zones specifically.

    I personally don't mind, it is ok. but thinking of new players, who might not have access to higher level regions would miss out not only the zone specific achievements, but also the world achievements.


    And.. I have not found any description that this would be an exploit, as killing, or farming a card in one zone is always in "this world", right ? Where is the exploit ?

    In previous messages about the Prestige you always promote the idea of "just play the game" choose your own path, whereas I understand from your above post, it is restricted to exactly what the system guides you to.

    I have no problem with the change by itself, only with pricing, because you use the wrong basis to prove your "in favour of players" theory.

    You base pricing on the average you found in your data, which you, by yourself, stated it was being overpriced by many players because they did not fully understand how to use the shop, right ?

    I gave you an example of fair pricing.


    You made a decision based on other data, this is absolutely your right to chose, as it is your game and your business model. It is not fair for players, as it guarantees overpricing, but at the same time it complies with your business model as it consumes a nice amount of diamonds, i understand this.


    So, it's your decision anyways.....

    Ok, i'll give it a last try, although i should be aware of your maximized feedback-resistance....


    You implemented this shop with the tabs a while ago, and it was working as intended.

    But, many players did not "fully understand" how to optimize the usage of that system, right ?

    Your intention was to simplify things, which you did.


    But, you also said, that there were people understanding the system and using it "smart".


    IF you wanted to help players, why didn't you try a different, more rational approach and give a better explanation to the shop, how to use it and how to optimize the usage ?

    You give very good wiki-explanations for many areas, really good in deed.

    So, it would have been worth a try, to FIRST explain players how to maximize the experience with the shop, that was WORKING as intended.


    Shop tabs could be enabled/disabled with just a checkbox "old system/new system", IF wanted.


    Why do you think i am giving you my time and writing all this feedback ? Not because it is so super duper good and better and cheaper than before .... I understand your intentions (which were not mentioned in all the posts) and of course I understand these and cannot argue against, because it is your business model.

    Well, dear prestige team, if the changes are only 0.16% why did you make the change in the first place ?


    My suggestion is, you give players the choice.

    Bring back the reset-tabs, and let the new tabs be at same time.

    So, people with math abilities can use at their choice "the old system".

    And people who want "to avoid overpaying" can chose the new ones.


    ==> Fair for all players, not just for some.

    Wow, you give the reason...many players weren't able to consistently get the optimal value...just WOW.

    I will not comment this reasoning.....


    As for "is it more expensive ... not at all ?

    It is, i stated it already and gave data.


    Example:

    I will buy 10 stones 5 different, 2 stones each, from orange shop.

    This will cost me 450 dias + stones + gold

    Before the change I was able to reset the shop for 105 diamonds,

    Buying the exact 10 stomes had NO ( ZERO ) diamond cost for the individual buy, just the reset + stones + gold.


    Comparison:

    Before: 105 diamonds

    After: 450 diamonds


    Please don't tell us it did not get more expensive.


    I can understand, that you want to make things easier, ( i don't see why..but it's up to you), but when you calculate prices, you should not consider the highest prices people paid because of not knowing how to use simple maths.

    Now all people pay the higher price.


    No more risk of overpaying ( lol million times) now it is 100% guaranteed overpaying....

    Any info/update on this ?

    I just tried again, and still does not count as boss kill

    I have not recently exchanged coins/memento for diamonds, but as far as i was aware, the exchange was limited to 5k coins into 4k mems on a daily basis.


    I don't understand, how the Arcadia Coin Farming efficiency can drive the influx of diamonds especially, when it was always limited to this amount.

    The limit is/was PlayerNet-account-wide, not character, right ?

    How can the coins get into diamonds with accelerated numbers in this case ?


    I would understand your resoning, if you further limit the exchange possibility, rather than changing the exchange rate.


    You punish player in the midrange, with low to medium amount of coins, as you reduce the exchange value.

    Players mit huge amounts of coins will still have enough coins, right ?


    Getting diamonds via gold has also been expensive during the last year, maybe since fishing was introduced, as rate went up constantly.

    I don't know since when the next "observation" was implemented, maybe with last patch yesterday.

    When upgrading monster cards to star levels there are achievements related to this.

    For example enhance star level to 1 for x cards.

    This achievement is for every zone, but also for continent and world.

    As for the counter for continent (Candara) and world, it is actually not updating for me, as you can see in the video below.

    I upgrade a monster card from Elven Island via stone to one, the card gets upgraded, but the counter for Cintinent (and also for world) does not update.

    I did not check for zone counter, as i already surpass the achievement for star level 1.

    This is critical to monster cards, as this counter needs to be maximized, before i can proceed with lvl 2 upgrades, as stated by you in a previous post.

    Now this all comes to a halt.

    Can you please check ?



    I just tried another zone and in the other zone the counter is working.

    So maybe it is just related to Elven Island ?

    I will try different zones again.


    I tried Howling mountains, there again, the Continent counter does not update.

    I remember Karge Höhlen, also not updating.


    I think I found the "reason", or at least can reproduce both behaviours.

    My guess is, that, once the counter in the specific zone has reached 5/5 and it "jumps" to the next level (in zone need to upgrade 4 cards to lvevl 2 stardom), the overall counter / world / continent, stop counting the upgrades.


    I tried in Silverspring, as shown in the next video, it does not count, as i have progressed in the zone specific achievement.

    However in Ystra, i have not jet progressed, and there the upgrade count towards the overall counter.


    Hello


    It was sadly overlooked when reworking store to have disabled resets. With next patch it will be reverted so that free store is same as it was pre patch, and tabs will be restored but with unlimited stock like current free store (as prices are currently based on old paid tabs).


    Greetings

    I saw the shop has now the other tabs restored, but with the highest price, which is, as I stated before round about 4 times higher than previous.

    Is this again "sadly overseen" or is this 400% price increase intended ?

    📌

    Despite this, the game treated it as a “valuable drop”, which activated the 1-week valuable item cooldown, effectively locking me out of receiving any meaningful loot from other World Bosses for the next 7 days.

    Is there a separate cooldown for reward in general ?

    I get cooldon for every boss seperately, and this one triggers ALWAYS, even if i get white items, which i usually get.

    So any time you get the wb drop you open, the 7-day cooldown triggers for me.


    Is there any difference for you ?

    Patchnotes:

    - Adjusted rates of Arcadia Coins > Ancient Mementos exchange NPC


    This is not an adjustment.

    It collapsed from 5 Arcada Coins = 4 Memento

    to 16 Coins = 4 Memento

    This is more than 300% the previous value.

    Adjustmenbts go in single digit percentages.

    Maybe it is a bug in conversion, so please check and correct.


    Anyways. if you make these huge changes at least grant the destroyed Arcadia Coin value for people holding them.

    Hello once again...



    I was looking at dust devil canyon achievements and noticed something, i would consider an inconsistency.

    You have (seen on left side) the achievements for collecting specific type of monster cards.

    But as you can see at the bottom, this achievements says "disenchant" instead of collect for orange cards.


    On the right side, i listed all the "disenchant" achievements for the zone, and there is another "disenchant" achievements.

    I noticed, when i disenchanted orange cards, it triggered both achievements. It does not seem a display bug.


    I think it is not intended, right ?

    Will you fix it soon ? Or at least give a short info about this, as I want to proceed with dust devil canyon ;)


    Thank you

    Greetings,

    After reviewing your data, we found an inaccuracy: the base value is 226, not 248. With an active boost, it increases to 248, and with the specified item, it reaches 270. Minor rounding discrepancies have been added to our fix list. However, we identified an actual bug: you're receiving 250 instead of the stated 248 — this issue has been escalated for resolution.
    Everything is clearly indicated in the attached video.

    Hello again,

    thank you for the clarification, the benefit is, as you explaind, already calculated in the displayed value, my bad, i thought it would be calculated afterwards.

    Wit this in mind, however, i think the 250 is correct.

    226 base ==> 10% = 22.6 so the amount would be 248.6 (displayed as 248) and there will be an additional 1 courage coin due to a prestige benefit (see screenshot), as I bought this achievements with diamonds and got the additional benefit.

    This will result in 249.6 rounded 250.

    I hope this helps with tracking the actual numbers, i don't think it is a bug, but working correctly, considering the rounding procedure 249.6 to 250


    Another observation...



    This seems to be a passive achievement, however, the text is a bit confusing.

    I assume it means Increase the level to "1" for the first rank of this achievement, not 33, right ?


    Assuming this is the case, i have a foolow-up question to this specific achievement.

    When rank 1 is completed, it most certainly requires a number of cards to be increased to level 2 stardom,

    however...it might not count cards, that have already been upgraded to level 2, before the rank1 got completed, correct ?


    Plase consider counting, already upgraded cards (within the actual prestige season, of course) as well.

    I think many people, including myself, do upgrade cards, not in the way, that I do 165 cards n every zone to level one, and then proceed to level 2.

    I upgrade cards usually one after another, to higher ranks.

    So, by the time i finish 165 to lvl 1, i might have already upgraded 100+ cards to lvevel 3, 4 or 5, whicht might not count at all.

    So, please take a look into this, how the upgrades are counted.

    Thank you

    Another observation from reward-stars not counting/triggering correctly

    This is from Elven Island - zone-ID : 12


    As you can see in the screenshots, from "Monster Hunt" left side, and "Monster Cards" right side.

    I have the 4-star achievements completed for the reward, however, it did not trigger as completed/obtainable.

    On the right side I have also completed the 2-star achievements (3/3) however, it also does not show as completed/obtainable.


    And I have doubts, that I got all the expericne/courage coins when completing some of the achievements.



    For my second observation i felt something strange when doing other zones, and later checking Elven Island, as some achievements seem to have triggered higher than I would expect from my kills/card collect/enchant.


    When checking the Elven island tracker specifically it shows:


    Is this intended connection ? I never associated this dungeon with Elven Island, as Elven island has no dungeon itself.

    Unfortunately, this seems to trigger some of the achievements (intended?/unintended?) but not grant the rewards associated.

    Hello again,


    For the achievement in Yrvantis Hollows zone id 212

    it requires to kill bosses.

    however, in this zone, and dungeon the only "boss" is the endboss in the dungeon, which drops a blue card, though i think it might not count as boss, but rather only as elite.

    A yaer ago, i already mentiond that in this dungeon, other than "karge Höhlen" in howling mountains area (same lvl dungen). the mobs in Yrvantis dungeon are "green" drops with the endboss only "blue" drop, compared to "blue" mobs and "purple" drop in karge höhlen.


    In this case, the zone has no real boss and the achievement might not be completable.

    So, suggestion, change the requirement to elite instead of boss.


    Can you please check if the benefit shown in this screenshot is applied correctly ?

    Scroll: 1249214 says it will give 10% additional Courage coins, when completing the next 5 lvl 1 prestige achievements.

    Also shown in the tooltip above.

    However, it only gave 1% instead of 10%. ( Base reward is 248 coins, and i got 250).

    And I am not sure if this 1% actually comes from this buff at all, or if another buff already gives this amount.

    In any case, I think this buff is not applied correctly, so please check this.

    Completed Achievements via Diamond purchase:

    Buffmeister (cannot see any id)

    Angelspezialist (cannot see any id)



    I used a lot of scroll fpor the buff, with 5% before, and I was not tracking the reward, as I trusted the prestige system...

    I only recognized with the 10% scrol, so maybe the other are also affected.