Posts by Xanadú

    Hello


    It was sadly overlooked when reworking store to have disabled resets. With next patch it will be reverted so that free store is same as it was pre patch, and tabs will be restored but with unlimited stock like current free store (as prices are currently based on old paid tabs).


    Greetings

    Hi,

    i used this feature a lot in the past, and when using the stone shop (resettable) for the orange stones the maths were as follows:

    reset was at 150 diamonds, with Prestige benefit and boost it was possible to reduce the rest to 105 diamonds.

    For this price any stone could be purchased 2 times.

    Let's assume you only buy 5 different stones, meaning 10 in total

    ==> the average diamond cost per stone was 10.5 diamonds + orange card currency


    My suggestion is, that you guide the new price along this diamond price tag, and raise the Elemental Soul Stone Currency cost, to encourage farming cards and disenchanting. Also with the new benefits, you raise the available amount of soul stone currency.

    So, in short, reduce the cost in diamond, and raise the cost in soul stone currency accordingly.

    This Prestige achievement gives out a very "generous" amount of experience ( 0 - zero) and courage coins (1 - ONE!!)

    Is this really intended to be this low.

    It comes from killing 2475 monsters in the world.


    I was referring to Minigame Malatina, not Mini pass prestige.

    This mingame did not count, and I think this is not intended (a bug), so I reported here.

    Other minigames I played were counting. So I am not sure if this is only this Malatina, and also not sure if this was temporary issue.

    I just started new Prestige with mini games, however, this malatina mini game does not count as completed.

    In screenshot you can see the prestige counter (also respectice for overall mini game counter).

    You can see in the chatlog that i completed it a few minutes ago.

    Goblin and Malatina Parcours did count as normal, but this one did not count at all.

    please check, if this is a general problem,

    thank you


    In the patch notes you write the following.


    Card Stones Shop

    • Disabled paid stores.
    • Removed reset options.
    • Added multi purchase option with Shift + Left click.
    • Changed free stores to contain unlimited stocks with adjusted prices.


    Where can I find the free store tab ?

    In Game, the NPC, shows only a hefty-greed tab, with prices oinflaed 4-5 times compared to previous prices.


    ❗ 2. Sale Not Showing in “History” Tab

    To double-check my recent transaction, I clicked the “History” button in the Auction House — but surprisingly, my successful sale from yesterday does not appear in the history.

    Instead, the last recorded sale date for this item is shown as:

    I have noticed the same, with many monstercards, as in this area i am 100% sure about my personal transactions, and they usually do not appear in the history. In the past i think this worked fine, but somehow the history got stuck in time, or does not update all transactions.

    I assumed something in my settings was off, but as others have the same issue, i just want to tell you, this is not an isolated incidence, also it is not only 1 or 2 items, i notice this in almost all monster cards i am looking into.

    Upcoming Changes for Season 5

    • Currency Reduction at Level 20: Currency gained from activities will be reduced by 50% upon reaching Prestige level 20. This rule doesn't apply when purchasing achievements with diamonds - players will receive 100% currency plus expected bonuses. This change does not affect the amount of currency you receive from the right-side rewards block for completing stars.


    Can you please explain this a bit further. Is this meant to be less Courage Coins granted when completing quests /missions/achievements ? Or what currency are you referring to ?


    After the experience from the actual season I felt much less courage coins were obtainable, due to the fact of not having any daily/repeatable achievements/missions. And the higher reward achievements locked behind pay to unlock mechanics.


    The rest of the changes seem interesting, need to check out when released :)

    Prestiege Achievements still seem to be a bit buggy.

    Dust Devil Canyon i have all 3 star 4 star and stars required, still the 4 star shows incomplete.

    In Aslan it shows i need 26 prestige achievements, although i think they are completed.

    5 star achievements are missing, i have only 1 option left to complete, which may not be needed, i have all 5 star required already, as far as i can see. (total of 15 required for full 5 star in hero tab, i have 16/15, one more than required).


    Positive; all other achievements seem to count now, also the "long awaited" one star bar is now correct,



    Additional Observation:

    Today I completed malatinas parcour 18/18, giving a 5 star achievement in mini games.

    However, it counted towards the Aslan counters. 5 star count was increased from 3/5 to 4/5.

    So, i assume, the number for Aslan are somehow not accurately connected to the aslan zone itself, or mixed up, i don't know.

    Malatina is by no means near Aslan^^

    After the patch, and contrary to be written in Patch-Notes, the issue still persists. the above screenshot is exactly the same.

    I cannot see any change.

    Is there any trigger maybe, need to complete prestige achievements to be re-calculated ?

    Hello all together, i want to ask if you are aware, that there are still some issues with counting achievements in the Prestige.

    You may already know about this an already work on it, so just a question about when you think it will be fixed, as the season is approaching the end.


    As you can see in the screenshot, 1 star achievements are not counted correctly, this applies to many other zones as well, it is an "old bug" i think from the beginning, while new achievements now are counted, the already completed achievements still not appear.


    For 4-star, i am little confused, i have all 4-star, still, one is shown as missing, although i already have all 5star achievements. On the right part, this is not counting towards the reward counter.


    This is not zone specific, it appears in various other zones as well.


    In the Monster Compendium Thynos and Pangkor do not show up in Awakened overview, they are only listed in normal mode overview.

    Other cards show both dungeons (normal/awakened) in the tooltip, like Eiswächter.

    And there are other Bosses, that only appear in Awakened mode.


    If Pangkor and Thynos appear also in Awakened mode, than i think they miss the respective tag, to be listed in the respective dungeon.

    There are 2 versions of this dungeon, one is the awakened. Pangkor seems to be in the "normal" dungeon.

    But i am not sure if kills in the normal dungeon count towards cards. I think they only count in awakened. But...Pangkor is only in normal mode, so i am not sure. Need to test.

    According to the MONSTER BOOK, there are 35 cards in area 750016 [South Janost Forest], but I have 36 cards. It's currently 36/35. I think this can be updated.

    when you manually count the cards, you will see it is only 35 cards in total, as of your screenshots. But this visual bug, as Miraiyu already said, i also encounter sometimes in bagpack, telling me i have 61/60 bag slots used^^ Maybe some internal counter/variable having false definition (1....x+1 instead of 0...x).

    Are there plans to change the whole idea, or just the way to change stats ?

    I was understanding, that the additional DECKs were meant to handle this exact scenario, to have different stat-DECKs, but with the cost to upgrade the first DECK, so you unlock the cards for the next DECK.

    Doing this is, indeed, quite expensive, but once done you can switch at any time.

    So, I assume, your changes will make this process easier, more convenient, correct ?

    Maybe, a suggestion, could it be possible to have some check box feature to switch on, Elite visibility on map then ?

    So people could swithc between show all "elite/boss" mobs or just boss mobs, and not elites.

    Thank you for clarification. This is what I experienced, so it works as intended.

    Maybe for future you can think of chamging the german translation, I did not really understand the purpose form the description.

    Can you please explain the exact requirements for this achievement ? or, what is intended to be the requirement ?

    I think the description is not what is required.

    I used different methods to enhance the attributes, and enhancing single attributes on the card did in NO case trigger the achievement.

    Using the "boost card to max attributes" will trigger the achievement.

    With my latest test, i upgraded all attributes step by step, meaning, one attribute by another.

    Only with the very last attribute getting to max value, the achievement was triggered.


    So maybe it is intended like this, but then, the description is misleading, at least for my understanding.

    Sorry for empty quote^^ I did not want to repeat all...

    Thank you for sharing the ideas.

    In general i think it is a good solution, higher percentages on old cards, i assume, will give higher percentages on new as well.

    as for the "complete random quest" .. i am usually not "complaining" when something is too good^^ but i think this new version could be really a bit more valuable than the old one.

    The old one would complete a random daily quest, the new one would complete a random "permanent achievement",

    i personally really like this, but maybe it is too much in some cases.

    There are, of course, also specific old scrolls for green quests, blue quests.... orange quests.

    Will they complete a specific 1 star .... 2 star ... or 5 star quest then ?


    Again, thank you for sharing :)

    Can you share your ideas for replacing the "old" scrolls, that gave the experience and courage coins bonusses, as well as the quest completion scrolls.

    There were quite valuable scrolls, like "complete all daily quests".

    So, it may be interesting to share your ideas, what these may look, after replacing, so people can give feedback, before it is "too late".

    I recently got one of these scrolls into my seasonal tresor, is this intended ? Season is still going long time, so no problem, but all other scroll rewards were put into permanent tresor.

    So, in this screen you have still the stones, but your plan is to remove the stones, and set some kind of "price" for each functionality the stones were offering, right ?

    So the benefit is, no storage for the stones, and no variable price for the stones.

    but, what price will you set ?

    With current Prestige, you have an option to reduce the "reset tab price" by up to 15%, 30% with booster.

    You will take this into consideration, right ? - Like Prestige allowing a overall price redution for card enhancement functions, correct ?

    Will you show the chances in percent for the functions/stones in the interface ?


    The most important detail, testing^^ Because...if thewre is a bug and we lose stones/materials/currency...it would be unfortunate^^

    I am doing it for like 2 years now, mainly focused on the card system. You will still have a lot to do :)

    With the new - in this thread published - system, there might be a change to the stones/prices. Let's wait and see.

    I understand, that the new Prestige system is a real big change, with a lot of dependencies, and a lot of effort put into.

    I personally do a lot in prestige, and do not "buy" the steps for diamonds, so i am testing it intensely, and my opinion has not really changed, from what I posted in the beginning, especially regarding effort and total reward, i am pretty sure, the overall Coins will not rech, what we got in the previous season, maybe (in part) due to some high rewarding achievements being "pay-to-complete" achievements (hero destiny).

    but this apart...


    2 suggestions:

    1. regarding the unusable items, you coud grant a 2 hour buff every day for extra prestige exp/coins, like the drop buff from NPCs in Atlas, for the time, the items do not work.

    2. Consider for future adjustment one daily task to give courage coins, once people reach Demi-god.