Posts by Xanadú

    Hello Dev-Team,


    i have a suggestin regarding some monster cards.


    First.

    Lvl 8 Dungeon in dwarf starting zone.

    This dungeaon is quite corresponding to the lvl 8 starting dungeon in howling montains. In my opinion, there is no difference in lvl requiremnets and "sense of implementation", in these two.

    So, my guess is, that monster cards should have the same rarity in both dungeons. ==> blue (normal mobs) purple (endboss).


    I am not aiming on anhancement of the attributes, but in lowering the requirements for Yrvantis cards to get to stardom 5.

    The "problem" is, that purple cards "only" need 242 kills to get a card to lvl 5 stardom, whereas a blue card requires 484.

    ==> Meaning, double the amount of kills for just this endboss in Yrvantis.

    In comparison to the same lvl dungeon in Howling mountains, this makes not much sense to me, with the new card system.

    I think developers of Runewaker did not realy care about this, and afterwards it was never changed^^

    So please consider changing the rarity of these monster cards.

    AT LEAST the rarity of the endboss to purple^^

    As for now, the auction house is not too complicated, and rather easy to use, better than most other games.

    Although i have a few suggestions.


    1.) It would be nice to have an option to filter for different currenciy autcions. Maybe there is an option already ? but I can't find it.

    e.g. I want to see only auctions for diamonds, or only for gold currency


    2) When i get a list of several intersting iitems i would like to buy, i'd appreciate, if i could just click/mark (check button) all the items and then buy "all at once", like putting then with one-click into a basket and then checkout. As for now buying dozens of items is a rather painful activity^^


    3) Maybe one of you has heard and maybe also played EVE Online. The market design is that, you can also place BID orders/BUY Orders.

    So, my suggestion is, make it possible to not only set up items for sale, but also make possible to place orders for items that would be purchased. most items are standardized, and even monster card (although have different stats) are mostly standard.

    Special equipped items could be set up for buy, with standard "any type of this item serves" assumption.


    Let's make auction house great again^^

    A few years ago you implemented a change for some tiems, like resources, to stack not only until 99/100 but until 9999.

    This was a great change!


    My seggestion is, you apply this also to all kind of daily quest items.

    There are items that only stack to 5 or 10, some to 50 or 99 / 100.

    Some items can't even been looted more than 50 (once in your bag).

    Hello and thank you for the latest update to Prestige, and the extension of the season to 4 months, it will make most people able to reach higher ranks.


    I want to add an "issue" regarding the benefits we can activate through spending prestige coins.

    For me the major issue is, that you need to unlock many ( M A N Y !) so called benefits that do not really benefit my gameplay, so why do you lock some benefits behind others ? Why not make any benefit be possible to activate by itself.


    Example of useless benefits design structure:


    For this rank there is a benefit to increase courage coins by 3%, it is a nice-to-have benefit, so i might activate it.

    With one month remaining, i might get 30x 2k courage coins (maybe 2k is too much estimated..but anyways).

    That's 60k, and 3% would be the total benefit, this is 1800 courage coins. Not spectacular, but OK.


    BUT !!! To activate first need to activate ALL other benefits above, which will cost much more than the actual benefit would be, this is not the only one, also for diamond/cashback it is just "xxxxxxxxxxx" (description censored by myself).


    So please have a look, and consider changing this policy.



    About Mirrorworlds we are not planning adding card stones for it's currency.

    You could add these items to the monster card dust / soul stone shop

    It is related to monster cards by design, and it would limit the possibility to get these items, by the amount of soul stones in possession. Also, it could help new players to get ingame currencies, as they can farm monster cards from day 1 and sell soul stones. Actually the prices are quite low, but this could boost the demand a little bit.


    And there is a huge imbalance between availability of same colour cars.

    Some cards are farmable, just takes a lot of time, but others are almost impossible to get at all, and green cards require 65 cards to enchant to get to 5-star doing it the regular way.


    Some blue cards are only available through missions, and unless you have 800-100 alt chars to repeat the quests, or constantly abaondon/start new quest for these mobs/cards it is really not reasobable to get/farm these cards.

    e.g. Kasumille and rage goblin in aslan /red eyed bear in logar

    In other regions you replaced these cards with "red level" cards, but these are still blue cards...



    Example for "optimizable" prestige quest:


    This quest takes about 50-60 minutes to complete alone.

    There are 9 mobs in the area, with a respawn of about 5 minutes, need 85, means 10x rounds with a little delay in between.


    Maybe reduce respawn time, or make more mobs spawn, or require less...

    Also some collectable quests have the items respawn very slowly. not all of them, many quest items respwan quite good, but others...take a while. Maybe you can check these ... i have no example today, sorry^^


    The current season had a length of 90 days, is that correct ? It is almost finished, and i see no chance to get all 20 levels or ranks being completed in this time. Maybe if you boost all possible ways with diamonds, but then..where is the point if you spend al that, to reach the final benefit and... boom, the season is over and you will not benefit..from the highest benefits.


    So, maybe you can adjust the experience required for the ranks, or simply give more experience/coins per single quest.

    I think it should be possible to reach max rank when you complete all quests every days

    I just tried one similar item, and it works like Lutine described.

    Also, it gives a "warning" message when the max stardom is reached, that could be achieved with this item


    Example.

    Item says can increase 1 to 2.

    It was possible to go to stardom 2, but not further, additional try gave message "cannot continue / max stardom reached".


    So the only way to get to stardom 5 is actually having an item which can upgrade to 5, any other items will not work/help.

    Seriously ? Now you start to downgrade mnster cards ?

    And I still don't get the exact idea of that card.

    Does it upgrade an orange 1-star card (if successful) to 4-star ?

    And in unsuccessful try it will do what exactly ? downgrade to zero ?


    Or does it randomly upgrade/downgrade a random amount of stardom, like a 3-star card can go to 5 or can go down to zero ?

    Also the translation is english, for german client...


    My point is, if we want to upgrade a card to 5 star stardom, than any other item is quite useless, beside the ones, that give the "5 star" stardom. Because there is no point in upgrading to 3 or 4 star, if you cannot go to 5 star.

    Or, on the other hand, don't unse any of these items and wait for the 5 star item.


    My suggestion is simply, to have an item you can use to make just 1 stardom on top.


    But i see what you are referring to, so never mind....

    With the latest Prestige Update a few weeks ago, you implemented new Items to upgrade the stardom of Monster Cards.

    This was a great idea.

    As I saw in the possible loot list, there are several items, and in general they grant a jump to a certain level of stardom, like jump directly to 4 star stardom.

    My suggestion is to introduce another item that grants to add one star to the stardom. So if the stardom is 4 you can advance to 5, if it is 3 you can advance to 4.

    Reason: If I use the "jump to 3" or "jump to 4", i will still miss a step, and should rather wait and use "jump to 5", which makes most of the items not extremely useful for me.

    So, having the opportunity to get just one star would be a great complement to the set of items you implemnted.


    Second suggestion:

    You culd make these items available in the mirrir-shard shop, as this shop has mostly outdated items at offer, and recently the mirrorworlds git added to the new card system.



    I played the prestige quests for quite a while now, and there is one thing, that I may suggest as a change @DEVs.


    When the prestige quests reset in the morning, or when I log in, the prestige system automatically "consumes" all quest items, that match the prestige quests. This by itself is a nice feature.


    BUT, sometimes I wanted to do the daily quest, and NOT the prestige quest.

    but this is not possible, as long as you don't complete the whole prestige quest, you cannot do the daily quest, as all daily quest items are consumed, the moment you get them.


    My suggestion is: Make a checkbox for each prestige quest, so I can check on or off any prestige quest, that I want to actually do this day. When prestige quest is checked off, it will leave the daily quest items in my bag, so i can do it.


    Is this meant to be an improvement ? Before the patch it was possible to see exactly how much Gold/dia relation was at any auction, now you just show " < 1 ", which is not really helpful^^

    Is there any option to correct the display option ingame ?

    I came back after 7 years, mostly because of the rework of the card system, and i appreciate the efforts and thoughts the whole team has put into it.

    It is a long term challenge but i like it.


    But, due to the design of the base game, there are several mobs and cards that are not just hard to get, but almost impossible, and if we imagince we nee like 64 green cards to bring the card to 5 star, it is impossible in a lifetime to achieve.


    Some cards, like the event cards, drop maybe once per event, giving the fact you nee 64, and the event happens once per year...64 years ==> not really realistic.

    Other mobs, like the Fungi in starting zone, don't even spawn, and not only do you need 64 cards, but also over 600 kills.


    While most cards have mobs with regular respawn, some have not.


    There are many approchaes to make this a smoother experience.


    For seasonal event cards, you could just change rarity so purple for most cards.


    For ingame/zone event cards, you could adjust the rarity.


    For Fungi, my suggestion stands, make fungus garden a new dungeon where these mobs can spawn and drop the cards.


    Another idea could be an exchange NPC:

    For example you have 10 green cards from howling mountains, you transform them into howling mountain card dust (instead of disenchanting towards your main cards).

    With this dust, you can purchase Cards from that zone in the NPC card exhange NPC.


    You will still need the kills though.


    There are several Cards, that are only available throught a quest (red-eye bear in howling mountain, kasumile in aslan etc.), ==> make them another category of cards, or at least eliminate the kill count requirement.


    You could also add a new type of daily quest - Card Dailies.

    For this type you can maybe perform 5 or 10 daily card quests, where you could select in every zone ANY card/mob you would like to kill/get the card.


    regards,

    Xana

    Man könnte noch die Änderungen/Reduzierungen der Reitgeschwindigkeit anführen. Parallel dazu wurde dann ein super Speed Trank im Itemshop eingeführt :)

    Und die Gildenburg Reitbuffs wurden um den Faktor 200 erhöht.

    Bei der Gildenburg fehlt mir wirklich jedes Verständnis. Das Argument, die Goldbeträge die man dort bezahlt wären lächerlich niedrig sind einfach eine Falschaussage.

    Der Bau der Gildenburg und dieser Gebäude, inkl. Stall, kostet BILLIONEN an Ressourcen über einen extrem langen Zeitraum. Deswegen sind die Buffs kostenlos oder sehr günstig, weil das Geld in die Infrastruktur fließt.

    Für unsere Gilde bedeutet das ==> keine Investition mehr in die Gildenburg, macht keinen Sinn mehr. Da kann ich besser andere tränke/Buffs kaufen.

    Und das ist schade, denn der Aufbau der Gildenburg, auch wenn teuer und langwierig war eine interessante Aufgabe, ein Projekt für längere Zeit. Jetzt ist es unsinnig für eine kleine Gilde....

    With recent patch, the color settings for transport journal got somehow "corrupted", it's difficult for my eyes^^ Is there any way i can change this back to previous color setting? Or change it at all ?

    Latest PATCH NOTES 11.0.0.5000


    You increased ride speed buff in guild castle like 100x times as before, is it intended to prevent people from actually using it ?

    In my opinion it was not cheap, and for sure not ridiculously priced. It was just fair, compared to the effort and cost to bring the buildings to this level.

    And i checked, you did not reduce the building cost to 1/100 to make it somewhat fair.


    The highest buffs are now like 4-10 dias per buff, really ?


    This price tag just says "no sense in upgrading the building by any means". any ride potion is MUCH MUCH cheaper.

    Hi,


    will Fungus Garden be added to new Card system ? : D


    greetings

    You could implement Fungus Garden and let the two rare Fungus spawn there, that only spawn once in hundred years when killing millions of mage/warrior fungi^^ So that they become at least available to farm. I mean...you need 605 kills and 64 cards of each to upgrade them, and in 6 months i have only seem one of them spawn 2x... would be nice to have them in some instanced Fungus Garden :)

    Is there any sense in activating Prestige-Boost ? In 10 days it ist today the third time, that my bosst was terminated half way through the 6 day period.

    Means: I pay for 6 days, and after 3 days you guys simply turn it off, right ? Happened 3 times at least in 10 days.

    So, honest question, is there any sense in activating it at all ? and paying for it ?

    Another strange behaviour is, my daughters ran out of prestige trial, ok.

    But there is still the "free teleport portal rune" availbel 3 times.

    At least, it says so.... using this free transport consumes portal runes, so text is quite confusing/misleading.

    Are you guys sure, the boost timer is working corretly? I already bought 2x 6 days booster, but seems to expires way faster than 6 days.

    Prestige is not even out for longer than 10 days.