Posts by Xanadú

    Well, yes, that's exactly the problem.
    The filter only apply AFTER the server delivered the 500 random search results, we have NO chance to filter on server side to only get the desired items.
    And i think there are only 2 areas where this might be necessary to lift the 500 items limit, actually Manastones Tier 6 and Monster Cards.


    IF there was a possibillity to filter on sevrer side...there would be No problem at all.
    But the lua function that is used in Advanced Auction house, and is in the API has no other way to specify any further detail on manastones.


    I do not request a general lift of the 500 items limit, but maybe it would be possible for the category of manastones, this would be awesome !

    Well, i am not sure if it is right placed in this section...so please move if you find another section where it suits best.


    As we all know already from official servers, the limitation of the auction house to only 500 listed items from each search was always annoying.
    An so it is here, with the growing playerbase and growing supply of Manastones/Stats.


    I know there is no client-side-based way to give more filtering options to narrow the search results, neither is it possible to give any other option.


    So my question is, are you guys from Arcadia so awesome that YOU are able to change the world in RoM and allow more than 500 listed Items, other than Runewaker who never managed to fix this problem, which annoys generations of RoM-Players, veterans same like newbies....
    Are you the ones who can change History in RoM ? Can make the Auction House experience way better than it was ever before ?


    I am not the one behind the scenes no can i see the server-side-based code, but i guess there might be a chance to open the API/Searchfunction to either enhance for additional options (such as server side filter options) or just open up the limit.
    This might come with an option, and only be applied for certain search requests, to NOT stress the server too much.
    Also you could offer an option to price limits (server side filtering) e.g. price range 1-1000d, or 1000d-5000d.


    As for now i feel, this is a very big problem for people finding and selling Items especially manastones in the auction house.


    Thank you for your attention, if you need any further input i may help where i can :)


    Regards
    Xanadú

    Is there any news about the Lvl 95 dungeon being opened any time soon ? Or is it also still bugged from developer side ?


    And a suggestion: if it (Lvl 95 dungeon) will not be opened any time soon, what about replacing HoS HM loottable with the loot from Lvl 95 dungeon, as the Lvl 92 dungeon loot is now available directly form the dungeon itself, so no need to remain in HoS HM, right ?

    Yes, but that additional damage is not the issue here. Its base Damage is not correct i suppose.
    On official server i have same base skill damage than all other sec classes, only here on Arcadia Scout/Priest has 280% instead of 595% and 280% is the value of official server, so i suppose this skill was simply forgotten^^

    Hi,


    i've been playing Scout/Priest for my whole "RoM-Life" now, and never really tried seriously any other class combination, so i got used to making less damage, but supporting the group.
    Well, in the last days i decided to give the Scout/Warden a chance.
    I notoced, that Shot, makes an enormous amount of damage more than my shot. It a really hefty difference.
    So i compared the Shot, skill dmg with ANY other secondary class.
    There seems to be no difference in Shot skill dmg, with either of these combinations, all gibe 595% skill dmg for shot at +100, BUT
    Scout/Priest Shot has only 280%.
    I compared my scout on official servers, and there ALL classes, have the same skill dmg, also the Scout/Priest, has the same skill dmg as all the others.


    So, my question is....
    Is the Shot Skill for Scout/Priest buggy ?
    Shouldn't it be 595% skill dmg, too ?
    It seems to me, that all the other classes got buffed here in arcadia, but the Scout/Priest dmg skill(s) seem to be like on official server^^
    Maybe you can have a lok into this, i suppose no one else plays Scout/Priest here, so no one cared about this before....


    regards,
    Xana

    Was there any info in any of the last patches, that new housemaids returned to low lvl, instead of being lvl 100.
    I've not found any news, and thought it would be Lvl 100 housemaids until further notice.

    Maybe you put the patch files manually into the "download" folder ?


    If so, you may try to move them into the root folder and start/run there

    Lost sigils, too CharName: Xanadú


    By the way, there is no info about the Lvl 92 and Lvl 95 Dungeons, will they ever be opened again ?

    Hi there,


    today we were talking about the old days and how funny some siege wars have been in the past so i came up with an idea for making siege war way more interesting here - but a challenging one for developers and server Boss !


    Imagine if it was possible to have other private servers also registering in the same server pool for siege war, and we could do siege war against guilds from other private servers ....


    I think this would give some people new motivation


    BUT i also imagine this to be a very difficult challenge, but i don't want to "hide" my idea....so here you are :)

    Hello,


    my name is Leskar Prole. I spent many years now, living in Obsidian Stronghold (my address Obsidian Stronghold - 43.7/50.5)
    My life was never that interesting, but things could be worse. I served many people, so many people. All they were very pleased with my offers of random fusion stones. But many of them also complained about their hard life and the journeys they had to do.
    That's how I heard news about my best friend back from my childhood days - Cholman Hakenschweif (his address Sarlo - 38.6/23.6).
    I was so happy to hear from him and that he is fine. All the travelers told me he was sad, as I was all the years, because we both lost contact.
    And now, my best wish is to finally live nearby him at Sarlo. This would be so amazing.
    He sells quite interesting stuff for those travelers and my offers are a perfect combination for his offers, we could make such an amazing team - if only we could be together after all these years.


    So please, is there anyone outside who can really help me moving to Sarlo with my business ?


    Thank you for your kindful attention....
    yours, sincelery,
    Leskar Prole

    We made the suggestion to give an exchange NPC to exchange Runes or anything else for Badges from the minigames.
    The team informed us, that this might NOT be possible due to occupied exchange NPCs.


    Well, what about adding these badges to HdÜ normal/easy mode Boss drop/loottable ?
    As HdÜ norma and easy are only available once per day there is no overfarming of these badges, but another reasonable way to get them.


    Also you could add them to Honorpoints (Obsidian) and/or Memento (maybe at HdÜ) vendors.

    Thats not what we had in mind when we asked for exp orbs - big -1 for this. We must pay 8.5x more then before for 10mil orb and this is not acceptable, even price on official is way lower then that.


    At least you know, that the removal was no accident, but 100% intended. And looking into the pricing of the 1 Million Xp Orb for 85 Diamonds IN promotional offer, you can imagine that the 10 Million XP Orb will never return with its normal price.
    Still, i don't realize WHY this change was made, as the "you should do quests and get the whole RoM experience..of an MMO..." is 100% not by any means far an explanation, nor a cheap excuse, lol^^
    You simply replace the orbs by spamming dailies now, still skipping all the quests... ;)

    For normal gameplay on "normal" servers i pretty much like the connection of that storyline quests to unlock next area .
    In my opinion i would it event make harder. Like a Debuff that everyone gets in that region, like 50% hp loss every second if you haven't got the "blessing" of the storyline AND cleared the last dungeon of the previous area....to avoid people teleport to the new area ;)


    For this private server i agree, teleport is ok, because most people already have done the stuff and don't want to repeat all the quests and so on....


    Maybe it is possible to unlock all snoops for an amount of gold, don't knowe if this is possible technically, but this would solve the problem for most people.

    Well i have no real idea how to manage this perfectly, its thought to spend already existing stuff rather than buy new stuff to exchange. but your right, that's a point, and i don't know how to make it a good deal for both sides.


    Maybe the "random" item can change every hour, like the NPCs for Moas in Obsidian changed their desired monster Card requirements.
    So maybe you have 4-5 NPCs with different IS Item wishes, and that item is fix for one hour, then changes after an hour to another fix/random item, so you cannot buy simply exp potion, but have to fit the exact item you want.
    Not perfect, i know, but a better approach i think^^

    Waht about an exchange event:


    You offer NPC that accept any random Item-Shop Item and gives Malatinas, Goblin, Siege War Badges, Mems, Proofs of Myth etc. or any other IS Item in exchange.

    Just a few ideas/suggestions I had about the Auction system. Not entirely sure about the possibility of them tho :S


    1) increase item limit above 30 ?
    2) longer auction times - add 7,10,30 day auctions ? It is annoying to put some things up many times repeatedly every 3 days ;D
    3) forgot what the 3rd was... maybe later


    #3 maybe make the start bid really what the start bid should be, and not 5% above start bit for the first bid^^


    Another suggestion.
    Implement some kind of downward auction/reverse auction.
    Item starts at e.g. 1000 dias and with every hour it goes down until someone finally buys it.......

    Well, i think this is a wish too good to be realized. Runewaker designed the Pets when Cap was Lvl55/ 60 i think and their brains (that of Runewaker developers) got stuck at that lvl. Pets have no further skills above Lvl 50, nor do they ever think about raising the Crafting (speak that word out loud again - C R A F T I N G - then you know how much importance RW gives to that point) Pet Lvl Cap.


    This, in my opinion, was released a a test chamber for their new Game Dragon's Prophet, where all is about dragons which are those pets in enhanced versions. So they probably tested some stuff here in RoM.
    However, i think it would take you 10 years to bring that crafting skill up to 100 as the progress you gain diminuishes from lvl to lvl and there is nothing to boost this leveling process.


    I wish, and support your wish, but i think we will never get it^^


    Well, i hope it gets fixed soon, devs are certainly working on it, hope all get patient enough^^


    As for the Buff NPCs i cannot understand the move...of course NPC got bored staying so much time at Varanas Bridge, but for new players this is very helpful and they have no chance to get to the NPCs , neither will ever know where they are.
    Varanas Bridge was a nice meeting point for new players and for the NPCs as well, they could party in Varanas all together, drink a beer or two, visit all the event happening, now the NPCs are isolated ouside in the world, apart from each other, i already heard from one NPC being so sad that he just wants to quit his job. Another one is sad he cannot meet and talk to his buddies anymore....so please help them NPCs if not for the players !

    You could offer a "Runes exchange event" -> Runes (Tier3/Tier 4) for Badges and Proofs, so you have to farm at least something...

    Well i think something went wrong and was not intended to go this way.
    Before the patch i got about 200k TP or something tp in Malatina and Gobo, with x30 rate so i expect something about 60k with x10 rate, maybe some pet or title bonuses came up before the patch that i forgot now, but now i get about 6-12k TP that seems rather x1 rate than x10, so maybe there is something wrong with combat TP calculation.


    The other issue with disappearing TP on some characters I strongly believe that there is a massive bug in the recent implementatin and that devs are busy looking into that, i cannot believe there is anything intended with that.
    Negative TP were reset to 100kk and they forgot to add the already allocated TP to skills. So they just gave you 100kk for having negative TP.
    That's just a guess but i strongly believe they work on that issue. We are not on official server where main scope is to annoy people and destroy ingame achievements, all i saw here is they really try to help to have fun, so maybe let's wait one or two days to see what they come up with news on that issues.


    TP Orbs disappearing from IS...also no idea why this could make any sense, as they get more money from those orbs as from daylies. Its expensive but convenient so no reason to remove them^^


    It's sad that 10 Mio xp orbs now give only 100m instead of 150m (with x15 rate).....

    Seems as if that is correct. a 10k exp orb gave 100k exp


    That same 10k exp orb gave 150k exp before, so that rate is accurate, still wondering about droprate, but i think there is no change, as i had no other loot experience while killing random mobs or while daily title quest FA run.

    As mentioned on the website server rates will change to x10 for everything.


    XP (combat) changes from x15 to x10
    XP (quest) changes from x15 to x10
    TP (combat) changes from x30 to x10
    TP (quest) changes from x1 to x10


    correct ?


    Droprate changes from x1 to x10 ?
    So my question is, Droprate will change to x10 ? that means 1000% drop rate ?


    Gold changes from x1 to x10, means Gold from quests give us x10 the normal gold amount, correct ?
    I hope repair of equipment and transportation will not cost x10^^