Display MoreThis "issue" is real, but, n the other hand, all other players in the passing years had to farm these mobs with exact this low respawn rate. So i think it might que quite unfair to change/reduce the respawn time for players who farms these mobs now. It is time consuming, yes, and i wished the respawn would be better, but... from the beginning, not now.
You could consider to analyze this for the zones, which are not yet changed to the new card system and make adjustments BEFORE you implement the new system, to have fair chance for everybody.
In this game, not all is really standard as it should be, or as you would assume it should be....
However everyone had same chance to suggest it earlier, same as people not report bugs and then expect them to be fixed. This game is too large for such small team to be aware of every mistake / place of potential improvement. Hence I wouldn't consider blocking changes only because it was different earlier. Especially this might be part of catch-up for new players.
Greetings
I suggested/reported to balance the Yrvantis dungeon lvl 8-10 to have the same card rearities, as they should have compared to other dungeaons, especially to the samel lvl 8-10 range dungeon in howling mountains.
Yrvantis has green trash mob cards, boss is blue, meaning, it requires at least 485 kills of the boss hence dungeon runs to bring the card to lvl 5. whereas Anglo, the ebd boss in the same lvl dungeon in howling mountains is purple, requires "only" 243 kills a t least.
My suggestions was "put down" because it would be unfair to other players who might have done this before, although i doubt many people did 485 dungeon runs in yrvantis....