I wrote it with irony at the addendumin the Crash reports, but seriously,
- "10% damage decrement for each extra target" of Moon Cleave
- "16% damage decrement for each extra target" of Blasting Cyclon
At least, I definitely hope these two be to deleted.
I remember writing exactly the same thing before, but solos, especially instances like the Steadfast Mirror Heart of the Ocean, became little annoying again, and I'm really pissed off.
Before, I was able to wipe out and annihilate the group of mobs with Moon Cleave and Blasting Cyclon ( by desperately use Bloodlust to reduce my HP and accumulate Rage).
However, even though my equipments are strengthened compared to before, often almost one mob remains. Should a Miss occur, one more will remain.
Damn 10% or 16% decrement for each extra target? Every a mob?
What on earth is there such a unbeliebable story?
Needless to say, in places like the above, a large number of mobs linking all at once and attacking with a strong DOT, so inevitably player have to deal with many at once. Remain of dealing is a matter of life and death.
Of course, even in other places, the situation that "though I thought I annihilated the hordes smartly, a mob is still alive" is simply frustrating.
I hope "damage decrement for each extra target" of both skills must be deleted as soon as possible.
If you don't want to delete it, I hope at least to loosen this conditions.
E.g.: From the 5th body, 5% decrement for each extra target, etc.
Although, it's also annoying that weird bugs can cause frustration for a long time, so it's better to restore them to their previous original state.
The situations of solo play must be considered (sometimes solo is required).
Regard