For the time being, I'd like to say I appreciate your hard work.
However, I have only one complaint, (about Blasting Cyclone, though) it is not the "motion with the weapon in hand", which was the biggest point that I had originally asked for.
I was expecting the motion of slamming the weapon to the ground, and to be frank, it's little disappointing.
Without affectation, more frankly speaking, pointless. (This merely replaces the kick with a hammer punch)
Well, I hope they will fix it again eventually. If the DEVs are willing to work on improving it again, I'm willing to wait patiently.
Finally, 3D motion-related fixes have begun to be implemented, and we have high expectations for the future.
And incidentally one more thing.
When entered the character select screen, if the character in the default selected at first is "holding a staff" with the new combat idle motion,once the selection is changed to another character, and then the staff character is selected again, the motion will be the old motion.
Well, maybe it's already known.
That's all, so long.