Posts by Calolim

    Hey :) I have the 60 and 70 elite and statted dex patk/str patk as a rogue (rogue warden which I really like). I like the rogue mage, getting used to it xD

    ok thats good. now you got the idea of stated just dont use str. rouge stats are mainly stam/pattck stam/dex dex/pattck. I have a r/m to but i have not gotten to the point to were you would stat it as a MDPS cuz r/m is a mdps combo. would have to look in game of what description of intl and wis is. once i know what it is ill let you know what to add into that mix

    The way r/m is right now its purely a physical class and you can stat rogue with strength or dexterity or both... the dex modifers on skills are almost a joke especially when your top dmg will/should be from enchanted throw as r/m... actually next content I plan to do all leather gears full str/p.atk and will use the same gears for all physical dps classes

    I think if Authoritative Deterrence is longer then everyone will start trying to stack all the debuffs on boss and snipe/charged chop onto silence seal lol bc ppl are already doing that basically.
    Would be interesting if r/wl elite Dark Soul Smelt was changed so the "additional dark dmg" from white attacks is physical dark damage like soul stab and ghostly strike... would give another decent rogue combo to play endgame besides r/wd and r/m

    I agree that pink stats would be rly nice but I also like the chance to pull other stats that can help friends who are new to server here so please dont take out the other stats

    I think it costs like 18k - 20k dias to get pet to 102 buying the potions on happy hour... so if you rly wanna level him up the charms are a little cheaper and Dreamland is a decent place to farm/fill them up

    With the level 80 power up pill it takes like 20 minutes to get from 80 to 102 and that is not very bad at all...


    Edit:

    - Quest "A Little Refreshment" require now to be in range of 20, and item have 3 seconds cast.

    ah wow I did not see this before lol

    I forgot to mention this in other threads where we talked about p/w but the 1 handed axe + hammer from tikal have way more pdmg than any 2 handed melee staff.
    At only T7 the Tikal 1 handed axe has almost the same pdmg as the level 99 t13 2 handed staff. Not to mention the 1 handed weapon will get 82% dmg bonus versus the 49.2% for staff.


    Imo most of the other content is boring/useless and removing sigils from use while running them wouldnt make much of a difference with the endgame gear we have for the custom content. There isnt anything stopping you from running w/e ini you want to if you just ask your guild mates to go do Vor or Trolls nest.
    The stats in both of those instances are still decent to use imo (the yellows) and also Vor endboss still drops 1 arcadia pink stat doesnt it

    I rarely even run DN and as a guild we do not run it very often because most of us do not need things in there besides the stones.
    The treaty yall proposed only benefits the certain EU guys and screws most of us NA guys who have to work :thumbup:

    cant rly blame people for completing dn when they can since I think most of the guilds here have guys who are new to server and need gear/stats from there. If you are having trouble with dn try bringing K/m and w/m there bc they are pretty strong even with lesser gears and bring a wl/m support to buff them

    Are P/WL accepted on Endgame runs?

    Most guys are lazy healers and only want to heal as d/wd bc briar buff is so op but If you know what you are doing I dont see why P/wl wouldnt be accepted to heal. Actually P/wl and P/ch are two of my favorite healer combos to play myself even

    Which combo classes are needed on the server? I used to play healer and sometimes physical dps

    I dunno if I'd say there is a class that is NEEDED make or break the server but a lot of guys here play scout for physical dps and k/m(and now w/m) for magic dps
    Starting as a healer or support like wl/m or m/wl is a bit cheaper than going for a dps or tank right away especially if you still wanna feel out the server and players. A lot of the healers want to play damage too so I think there is always a welcoming for experienced and/or fast learning healers.


    These phys dps classes are decent
    s/wd, s/r, s/w, r/m, w/s, w/wd, ch/r,


    Magic dps classes
    m/w, w/m, k/m, wl/m, wl/ch, d/r


    but some of them are situational because of tactics for instances but scout for sure does the most damage with weaker/lesser gear compared to the rest

    Central Time USA

    In Mithras guild we are majority of NA players who are on in the NA afternoon to late night for some guys(but we also have a good amount of players from all over the world too) If you decide to download the game for Paradise server and you are willing to put some time n effort in towards your gear and stuff then maybe send a /w to Calo or Wargod in game.

    I agree that mage is weak when it comes to single target dps compared to most phys classes and w/m but ranged magic dps in general don't do that great. Wl/m Wl/ch D/r M/w do OKAY at best imo for ranged magic dps


    I noticed that for insomnia patch the mage fire/wind knowledge mastery skills are 100.8% (at level 50) and for us the level 55 versions are 68.8% so maybe changing that would help a little since it would be like having the Wl/m soul brand buff additionally since the fire dmg support buff helps quite a bit it seems but I think there also may need to be some kind of staff damage mastery skill similar to how rogue, warrior, champ, warden, scout and such all have a weapon damage mastery skill... IMO this goes for not only mage but warlock also for a weap damage mastery type skill

    it helps a little... but not that much as it did playing m/w elsewhere since mages already have pretty decent magic attack with all the support buffs brought to ini

    WTB as set bonus Attackspeed on Chain gear ......

    That would be really nice... but movementspeed? hmm... no need...

    you say this and I agree but our fellow players who played on the testing server suggested movement speed for some reason :cursing:


    Quoted from "Itzamna"




    WTB as set bonus Attackspeed on Chain gear ......
    That would be really nice... but movementspeed? hmm... no need...

    When I char planned the set difference for stating strength gear... I would MUCH rather lose 6-9k p.atk for 15% atk speed anyday vs passing up the atk speed set but thats just me since it will be like raw dmg no matter what

    To add on what wargod said... there is also 5 channels in Varanas I think so less likely to see someone in Varanas but they have a server stats page that shows how many players are on at whatever time you wanna check. Server seems most active during the EU afternoon to NA evening times
    Here is screenie from stats page





    linky to the server stats page
    https://playernetgames.net/gam…fmagic-arcadia/web/server


    I think this server started in 2014 ? I been playing here almost 2 years now

    K/m and w/m are king in HOS hardmode but in tikal for 1-3rd wl/ch and m/w are best ranged magic dps then after 3rd boss w/m is top magic dps for tikal... as I always say this is my opinion from what I seen/experienced :P I would say go w/m over k/m but that is just me
    w/m hos hm video (pyper and I are pretty close to being equally geared both t13 weapons for her k/m and my w/m t13 wand)
    w/m tikal endboss video (85% burn potential)

    hi
    I dunno if anyone has contacted you or if you are already in a guild but if you have the ambition to put the work in with gearing we might have some room for you in Mithras guild but I dunno what time zone you normally play since our guild is more so guys from NA region(try whispering Wargod or Calo)


    If you still rly want a German guild you might try Cursed ... I am not a member of this guild and cant guarantee you anything but again.... if you have the ambition to put some work into your gearing and stuff(try whispering Bigone or Plunderlady) some rly nice German guys in this guild and worth giving it a shot :thumbup:

    As someone who plays with honor gear I can def notice that I hit way weaker against a player who is actually geared. It is hard to say for sure in siege since our time slot opponents are not end game geared and most arent even buffing. My only other comment is you wouldnt bring a BMX bike to a Moto cross race so of course someone who is not geared fully for the activity compared to the guys who are will be way worse off.


    For rogue hide... Electrics towers + eyes are your best friend and for DIYCE... you dont even need it unless you are PVE warden warrior or champion.

    are you hitting the exact same boss/mob have the same buffs/cooldowns? You are saying DPS(damage per second) or do you mean you were hitting for 1million damage and now 200 thousand damage? Actual DPS fluctuates a lot


    edit
    I tried seeing if this happened on the weapon level thingies and my damage was not changing at all.
    Flame was doing around 255k damage every flame while being unbuffed

    I agree with Calo. But with all the pdef from briar shield and spirit of the oak I would add some stam mdef

    That would be a slight advantage of choosing leather over chain and even the cloth for the highest mdef but you will always have the lowest mdef with chain gear. You can also buff depending on what class/type your strongest opponents are(use eggrice + mdef food) and there are always the mdef buffs from priest or even the k/p holy protection.
    I personally dont like mdef stats besides the enchantment rune :P but stam/mdef would be a very cheap stat


    Also depending on how your gears are stat and your buffed values... ya might or might not be better off with the crystal pet

    Hello again!
    I will give my opinion on what you are asking and my suggestions. I would say first you want to invest in PVE since siege is only 1 hour of the day and you have 23 other hours to play PVE stuff but if you insist in making the honor gear.


    1. What stats are suggested for use, eg, is it all str/stam?

    This depends on your budget... but my opinion is in a perfect world you are using stam/hp, some stam/pdef and stam/str/pdef arcadia pink but looking at a more practical approach I think that using stam/hp stam/pdef str/stam would be fine as well


    Also my opinion that MOST classes can stat honor gear the same using tanky stats for physical and magical classes with a few exceptions maybe with classes like m/wd who would benefit a lot from int/stamina because of elites etc... So you may also want to consider "which" set you want to stat depending if wd/s is the only class you see yourself playing because you can use leather on any physical class or you can even use cloth honor gear on ANY class for pvp if you stat it with stam/hp and stamina/defense


    2. Runes?

    Again in my opinion you want to go all tanky/stamina runes Tyrant(stam/str) Enchantment(stam/mdef) Ferocity(stam/hp) Block(stam/pdef)


    3. Are honor accessories better?

    I think these are worthless in all honesty. Assuming you are either using or aim to use a Dalanis Aoth set you just cannot beat the DN set. The DN rings are hands down "best in slot" rings because you cannot beat the punch of the extra critical hit damage on them.
    Remember I said use 4 stamina runes? You get 8% stamina bonus from the 3 piece Aoth Nocturnal set too :thumbup:

    Also you gotta remember since you are going to be using 7 piece honor gear you have to crunch in as much crit as you can. With 7 piece honor gear, 3 piece Aoth set + 2 piece aoth set,Aoth cape and weapon crit hit chance you will be sitting somewhere around 68% crit rate depending on what tier your accessories and cape are, but this should be plenty of crit chance imo.


    4. Anything else to keep in mind.

    Again back to when I said you want to work on your PVE gear first... I say this partially because you can use your Aoth set for siege. Have the 3 piece + 2 piece aoth accessory sets + cape stated 6x str/p.atk and then you can stat your 7 piece honor gear and maybe wings for PvP


    I wanna say the full honor point cost to pull all 7 pieces of gear yourself is around 110K honor points.
    When you use the 7 piece honor gear(estimating all pieces tier 7) you are getting about 50% damage reduction.
    Each piece +4.3% dmg reduction, 4 piece bonus +12% dmg reduction, 3 piece bonus +8% dmg reduction and you can squeeze in some more with higher tiered pieces(at t10 is +5.4% dmg reduction on each piece)


    Also you have to keep in mind it depends how you plan to buff for the siege. If you do not want to spend any diamonds towards buff foods then you will do poorly versus someone who is using all of the buff foods.


    Not many guys here have the honor gear for siege but the full tikal gear sets just hit insanely hard to the point where you are probably going to find yourself in a 1v1 1hit fest in most cases but with the honor gear you have a much better fighting chance to get to em on wd/s before their arrows go through your face lol