My days are filled with yearning;
My nights are full of dreams.
I’m always thinking of you;
I’m in a trance, it seems.
You’re all I ever wanted;
I wish you could be mine;
And so I have to ask you:
Will you be my Valentine?
Yours truly,
Ðraco
My days are filled with yearning;
My nights are full of dreams.
I’m always thinking of you;
I’m in a trance, it seems.
You’re all I ever wanted;
I wish you could be mine;
And so I have to ask you:
Will you be my Valentine?
Yours truly,
Ðraco
The picture is also wrong.
Terpsichore is one of the nine Muses and goddess of dance and chorus.
Ooh and about the stats..,
It should be +5000 all attributes
Same issue sometimes.
It happened last to me when I transported to Grafu Castle (in front of entrance).
My fix for it is to enter my house.
After I leave my house everything is normal again
Display MoreFor example nerf the damage output of the
Dr/wl & s/w with 40%-50%
All other good dps classes with 25%-35%
The remaining mages with 10%-15%You know that mages are still top dps? Oo ever played with a good mage in the group? Only think where mages are not top is 2-3 second burst single target as in your example.
If you want nerf damage output, take a look on support classes, bcs most of raid damage coming from them.
For example (after the nice healer changes! Ty for it!)
WL/m is mainly a support. You can let 6% buff scale with wisdom or heal bonus like surge of awarenes could scale with wisdom or heal bonus for example. Some support skills of the class scale with heal bonus
Warrior/priest: let the HP/crit buff and the buff from berserk scale with strength. Warrior/priest is still a dps and can do damage.
Champ/druid: let knowledge of destruction and the patk/matk buff scale with stamina (for Tank/shield form) and/or strength. This class is a good dps!
Scout/priest: let raid dmg buff and attackspeed buff scale with dex/str or dex only. This class is still a good dps!
Mage/warlock: no change needed. Forgotten black Magic was changed in the past, that it scales with matk. 👍 For it
These are just a few thoughts. The supporter classes should be more integrated. I often see classes like ch/d, w/p and s/p played in cloth gear doing nothing else but using 2 skills every few minutes 🙈
Greetings
Yep, those are also great ideas!
To scale buffs based on stats/PAtt/MAtt would make it certainly more interesting.
Still the overall damage output must be lowered to make runs more challenging/interesting.
Prelude
/Prelude
But there’s a thing that (also) could be improved…
For example with the following raid composition:
At boss 1 (Nayat) in RofL 2th part burn phase, it will kill the boss from 90% to zero in 2 or 3 seconds
Same story for Aldo.
Same story for almost any phase that a group can burn a boss down in any instance.
A lot of that power comes from our burst skills combined with the correct support classes.
Bosses are more like mosquito’s we squash on our way to get a core, they should call the players “Boss”
I do miss the times like KBN 1th boss when it came out, kill a boss in 10 minutes while tactics are in between and boss isn’t always immune in those tactics phases.
So is it possible to (don’t hang me for it ) to NERF the damage output by a huge amount!
For example nerf the damage output of the
This would make those 3 second boss fights more like 5 seconds
Also reduce the amount of damage classes get from their (or other player) buffs since most classes can already, on their self-buffs, in burst increase their damage with 5-7 times.
Overall it would be cool that support classes also could do damage, maybe 15%-30% less than the good dps classes.
It’s just an idea
This actually sounds like a very nice idea.
I dont know if it actually would be possible to add an option for magic parfume to only loot monster cards which would increase the quality of life farming monster cards alot.
If you use the addon Lootomatic, you can set it yourself in the itemfilter for example: "Card - *" and set Looting on "Loot"
Enjoy
Ooh, I thought the new r/p change is that you always get 1% mana for each stack.
And if the target has any mana you remove 1% from him for each stack
As a Warlock, when I'm in Willpower Blade/Construct state, I loose every 2 seconds 1 Psi while doing nothing.
Please don't make my Psi disappear.
Thanks
It is only if you are out of combat
Yeah I know it's only if you're not in combat.
But in a normal run you're often out of combat while after you kill some mobs and have to move to the next (group of) mobs which is 3 seconds further.
I don't think that the warlock will become OP after it's changed that a warlock won't loose his Psi anymore over time.
Probably the warlock will be a tiny bit friendlier to play.
As a Warlock, when I'm in Willpower Blade/Construct state, I loose every 2 seconds 1 Psi while doing nothing.
Please don't make my Psi disappear.
Thanks
Really? I've played a ton of ch/wd which spams their skill (in trash), 5% each - mana hasn't been much of an issue, even without potting. Please enlighten me on those classes then, lol. I may be wrong.
Yes really. Play warrior/mage or rogue/priest. These classes have mana based spammable skills.
For those, who don't know the ch/wrd, the mana based 5% skill has 15 sec CD and is not spammable. In other words, you need ~ 0,33% mana per second, where other classes can use up to 5-6% per second.
Enlightened Greetings
Hmmm not sure what you guys are talking about now or which points anyone is trying to make...
But i've tested the warrior/mage a lot lately and a warrior/mage sometimes need to use some mana potion now and then.
I use those Phirius ones and in full rofl runs i never need more then 2-4 pots and it never happened that I needed the next pot when it was still on cooldown.
Personaly I think it is cool that resource managing is part of the game, otherwise they should delete mana from the game.
But lets just wait and see how the healer changes will be after they are implemented.
It probably wont be perfect (yet) but I think it still will be awesome.
I'm not sure I like that druid/priest and priest/druid can buff dmg and attack. People will always want healers to play one of those 2 combos. Not a good thing imho.
Yea.., you got a point...
I really, really, REALLY LIKE that all those other healer combo's became viable now,
but the buff & debuff potential of one single classcombo: a druid/priest (Buff Damage/Attack power/HitPoints/Magic Defense/Received Healing, Debuff targets: remember seeds?) is huge!!!
Luckely those buff/debuff skills are not exclusive to the druid/priest.
Besides that those buffs & debuffs a druid/priest is also already OP because of the multiple raid wide damage reductions and heals.
(nerf druid/priest)
About the new patchnotes...
I'm getting really excited about all those healer changes!!!
I know that those changes will be balanced out in spreaded over a few patches.
But i think the idea's are really cool!!!
GJ Devs & team!
Hey can Wardens get a tiny bit of love?
It’s a nice class and the dps wardens do okeyish damage if players buff up there dps pet.
I love the concept of the pet, but I think the dps pet does to much damage compared to the warden himself.
In runs in rofl the pet does around 40% to 75% of the damage in the scrutinizer, that means that the pet is (depends on group composition) sometimes up to 3x as strong as the player.
Before any fine tuning I think the wardens need an overall damage boost of 15% - 35%
Some thoughts:
Enjoy
I think most of us agree, dr/wl deals way to much damage compared to other class combinations.
I think also that the proposed Reduced Toxicologist poison damage gain to 120% from 130% is just the first small step of more needed steps to come.
I think the advantage of a dps druid doing the organs is that he can uses his Seed of Weakening.
So its better to not compare/discuss the damage numbers at the organs to keep the discussion meaningful.
You cannot argue a balancing depending on Gear you have done.
Hint: read the first post of this thread carefully. Class balancing is still in progress
I only mean that my worths are balance the class, so only need less mat with the int/int gear and get more hp with the int/int gear. then its balanced. An easy way to balance.
I think that proposal of reducing the magical attack gained from gear that is statted with int/int stats is a bad idea since its rather universal.
I think there are probably hundred better options to balance the dr/wl (or any class combination) before touching the mechanic of the amount of magical attack gained from int (or the amount of magical attack gained from int stats on gear because it is a int/int stat).
But lets wait first for the proposed Reduced Toxicologist poison damage gain to 120% from 130%
After it we can discuss what is more needed to make dr/wl more balanced for the so called strong parties with good support and when the party is less strong since those are two completely different scenario's for caster classes.
Hmmm pulling whole ini is recipe for speed runs
Aber mit meinen 71 Jahren
Respect
Welkom terug
bcs talisman dont have attack speed
cast speed is for char not weapon
Yes, but there are magic combinations that deal damage based on attack speed, such as warden/druid.
Also it would be nice if this rune could be placed in a talisman
While I like the idea somewhere, it would make champions even more OP i think...
Thanks for the feedback.
The problem I had doesn't exist anymore after last night patch.
Not sure even that the problem existed because of the AU addon.
I've already tried that too, but no luck...
On the German client, if you enable/disable the 'Show unit information' in the config menu, it will show/hide the values, but on my English version it wont...
Anyone else has the same problem on a English client?
Hi,
I got some strange bug with my tooltip.
On a german client the tooltip looks like this:
I'm on a english client, my tooltip looks like this:
I miss those Attack and Defense values.
I already removed my documents folder, addon folder, 2 ini files, installed older versions of AU, but i don't get those values...
Anyone can help me and/or got some tips?
So let me understand. You want more support and at the same time more aoes. Isn't that broken? xD
We have way more than enough supports, partys are full of them. Most of the times we even have more supports than real dps.
That is true, the view when we have 12 ppl in pt and only 3-4 dps i totally normal today.
I think that's more a gear issue then that there aren't any magically classes that can do dps