Display MoreI would like to propose a balance adjustment for the Rogue/Priest elite skill, "Patience and Salvation" (ID: 492921).
Currently, this class combination suffers from low base Physical Attack compared to other Rogue combinations , making it struggle significantly in high-level dungeons. The current mechanic, where auto-attacks grant "Damage Received Reduction," feels counter-intuitive for a DPS class that needs to maximize output rather than mitigation.
My Proposal:
- Remove the Defensive Mechanic: Instead of reducing damage received, Regular Attacks should stack a Physical Attack increase.
- Optimize to current game aspects: The stack generation currently requires "offensive single-target skills." This restricts rotation fluidity. I suggest changing this to trigger on ANY offensive skill (including AoE).
- Balance Adjustment: To ensure this change remains balanced and not overpowered, the Physical Damage bonus per stack should be reduced by 30%-50%.
This change would allow Rogue/Priest to maintain a consistent DPS rotation and stay viable in end-game content without becoming broken, thanks to the reduced values.
Thank you for considering this feedback to improve class diversity.
I disagree with the second point. Right now, it is easier than ever to get and maintain your stacks in both AoE and single target situations.
While Perfect Slice is technically an AoE skill, you can actually use it to build Stacks so fast in AOe . For example, if you are fighting 10 targets and use this combo:
Patience and Salvation → Perfect Slice → Awakening of the Monk → Timed Perfect Slice
You will gain 10 Stacks in first second and 20 stacks in about 3 seconds which last for 30s (excluding any Gcd Skill). It is true that Distrusting Mist or Soul Storm do not generate stacks, but there are many other alternatives:
- Shadow Slash: Gives 4 stacks (with Grandmaster).
- Wound Attack: Gives 3 stacks (via weapon swapping).
- Claw Scar: Gives 2 stacks.(with Claw Mark)
These are all GCD skills that you must use anyway, regardless if you are in a single target or AoE fight
Additionally, I believe nerfing the Damage Bonus to buff Physical Attack for balance purposes is a bad idea.
Rogues (not just R/P) can feel behind on base PAtk, but this is a temporary gearing problem, not a fundamental class flaw.
The current % Damage Bonus is a multiplier, whereas PAtk scales linearly. In the endgame, with endgame gear and good healer buff, you will already have massive amounts of PAtk. Once your PAtk hits a certain threshold relative to a target's defense, adding more PAtk becomes less effective. However, a % Damage Bonus never loses value and scales perfectly