Rogue Class [Feedback]

  • same problem, but if you use Hell Blade first and only then premeditation the problem does not exist. yeah, i think it's a bug

  • I would like to propose a balance adjustment for the Rogue/Priest elite skill, "Patience and Salvation" (ID: 492921).

    Currently, this class combination suffers from low base Physical Attack compared to other Rogue combinations , making it struggle significantly in high-level dungeons. The current mechanic, where auto-attacks grant "Damage Received Reduction," feels counter-intuitive for a DPS class that needs to maximize output rather than mitigation.


    My Proposal:

    1. Remove the Defensive Mechanic: Instead of reducing damage received, Regular Attacks should stack a Physical Attack increase.
    2. Optimize to current game aspects: The stack generation currently requires "offensive single-target skills." This restricts rotation fluidity. I suggest changing this to trigger on ANY offensive skill (including AoE).
    3. Balance Adjustment: To ensure this change remains balanced and not overpowered, the Physical Damage bonus per stack should be reduced by 30%-50%.

    This change would allow Rogue/Priest to maintain a consistent DPS rotation and stay viable in end-game content without becoming broken, thanks to the reduced values.

    Thank you for considering this feedback to improve class diversity.