Posts by int

    Every player has a unique perspective on the game, based on experience and personal preferences. Our intention is to take a holistic view based on a broad range of player inputs, and our data.


    Indeed, there have been events where we've adjusted game mechanics post-launch. We do extensive testing and analysis before releasing new features, but predicting player behavior in a live environment can sometimes be challenging. Adjustments are occasionally necessary after observing real player interactions.

    The essence of online games lies in their dynamism, their ability to evolve based on the ecosystem, and the feedback loop of the player community.


    For your points regarding the cards value and the AoD, the fact that we have made changes post-launch is proving the commitment. If you have any other suggestions, please make sure you post them in the related thread.

    all this change with gold are bad and destroy server idk why u try make gold important :) good times is when only dias are important nothing more and i think ppl remember this :) u just change economy server with no good reason :)

    this is even bad for you, u have money when ppl no buy dias? for me this is second worst decision in history this server :) 1st is when i change good system with new instances when we upgrade almost everything u start do thing like aod/nostalgia(but with artifacts, this with hoto 2 items is goodin my opinion) and DC 4 items ;x

    The decision to increase the importance of gold was taken to diversify the in-game economy. While diamonds have their significance, relying solely on one currency can make the game's economy stagnant and predictable. By introducing a balance between diamonds and gold, we hoped to create a more dynamic and engaging economic environment.


    The game's monetization strategy, like any business, needs to be sustainable. While diamonds are a crucial part of our revenue stream, it's essential to ensure that the in-game economy is healthy and diverse. A well-balanced economy can lead to a more engaged player base, which, in turn, benefits the game in the long run.


    It's always a challenge to introduce new systems or modify existing ones, as it's nearly impossible to please everyone. The introduction of the new instances and the changes in item upgrades were done to keep the gameplay fresh and challenging. We acknowledge that not every decision will be universally loved, but we always strive to create content that the majority of our players will enjoy.


    While we might not revert the recent changes immediately, we're continuously monitoring the game's economy and player feedback to make informed decisions in the future.

    Airforce  imrobertcampbell  Cosmo

    With the release of new content and features, the demand for gold within the game may indeed increase.
    We brought back Agnes NPC, but with a cap, mainly to keep the gold flow in check.


    The adjustments we've made are based on data analysis. Such economic changes, especially in a dynamic online environment like ours, require observation over a significant period to see their full effect. This is to ensure that we don't make decisions that might disrupt the balance we are aiming to achieve.


    Right now, we're not planning to change the gold limits or prices. But rest assured, we're keeping a close eye on how things are going, especially with gold coming in and out of the game, and keeping your feedback in mind!

    Siege War "Surrender Card" (ID 1248305) can be used before the time that is in the description (10-20 minutes)


    Furthermore maybe it's a better solution that the enemies get rewards independent of activity score if you surrender

    The issue has been fixed with the recent update.

    We are currently looking into the reason of the issue.

    The login process may not always work during the investigation.

    Thanks for sharing your thoughts Duebrithil!


    We understand your nostalgia for the 'good old days', the challenging grind, and the joy of prestigious rewards. Balancing the needs of a diverse player base is a complex task. Some players appreciate the chance to accelerate their progress, while others, like your group, prefer a more classic, slow-paced MMO experience.


    In the past, we've experimented with a legacy server, offering an experience without XP, TP, and LVL boost options. Initially, it drew a large crowd, but over time interest waned as the challenge and novelty faded. As for the COA, we've already lowered the rates, introduced an "experience modifier" and "experience blocker" for players who prefer a slower leveling pace, and made many adjustments to help newcomers adjust to your preference for the old-school experience. The left boosts are designed to make the journey easier without significantly impacting the server as a whole. We also haven't ruled out the possibility of further integrating legacy features into the current server.


    The high-attribute monster cards are a tiny fraction of our card system, with the majority being low-value. They can be further customized, offering an added layer of strategic gameplay. We encourage you to explore this system more: Wiki, Patchnotes, Video1, Video2.


    Many of our Item Shop items, including skins, have been added based on player requests. We strive to provide different avenues for players to obtain items - through exploration, diamonds, or other activities even out of the game.


    Diamonds, our premium currency, can be obtained in various ways, and we're planning to introduce more soon. This guide outlines some methods of obtaining them for beginners.


    We appreciate your commitment to the game and your constructive feedback here and in Discord 👏

    Dear Arcadians


    We would like to inform you that we are conducting scheduled technical maintenance on July 17, starting from 15:50 CEST.


    During this period, the game server and our websites will temporarily be unavailable.

    We estimate this downtime to last up to one hour.


    In the meantime, we invite you to connect with the community on our official social channels.

    It's the perfect chance to discuss the game, share experiences, or simply chat with fellow players:

    Updates regarding the maintenance progress may also be shared on these platforms.

    The server is still being restarted.

    It will be available in a few minutes, and it will be announced here.


    The server is available again.

    We apologize for the inconvenience.

    While it is technically possible to integrate an in-game translator that could automatically translate world chat, and other messages based on the language the game client is set to, we currently do not have plans to implement such a feature. This is primarily due to the significant usage of translation API services, like Google's, which would result in substantial costs for operation.

    Bonjour Lauhrent de Blangy,


    we're happy to see your interest in Chronicles of Arcadia! Thank you for sharing your journey through different virtual worlds and how you found ours. Being an experienced MMORPG player since the days of Ultima Online and EverQuest, we believe you'll find a vibrant and fulfilling experience here at Chronicles of Arcadia.


    As you enjoyed several features in RoM, we're happy to say that anything you found there, is here, but improved.


    The housing system you mentioned is indeed a part of COA. While it's not a non-instanced housing system like in Ultima Online, it does offer a customizable house with private housekeepers and special abilities, and allow other players to visit it.

    We're exploring ways to enhance this feature further based on feedback from players like you.

    You may want to check our recent housing update patch notes: https://chroniclesofarcadia.co…-7-0-1000-housing-rework/


    Furthermore, we've made significant improvements for returning players, which should make your transition smoother. This includes increased loot chances, experience points, talent points, reduced quest requirements, and level boosting https://chroniclesofarcadia.com/boost-your-character/.


    You mentioned that you enjoy the social aspects of MMORPGs, and this is something we've focused on in Chronicles of Arcadia. We have an extended community for interaction and enjoyment, group instances, and raids for cooperative play.

    You can communicate with others using the forum, world or other chats in the game, or our Discord.

    Discord: https://discord.chroniclesofarcadia.com/

    World chat via the web: https://playernetgames.net/gam…oniclesofarcadia/web/chat


    Regarding the language barrier, rest assured that we have a multinational player base, and French-speaking players are also part of our community.


    We hope this gives you a better idea of what to expect from our game.

    Bienvenue dans les Chroniques d'Arcadia!