Thanks for sharing your thoughts Duebrithil!
We understand your nostalgia for the 'good old days', the challenging grind, and the joy of prestigious rewards. Balancing the needs of a diverse player base is a complex task. Some players appreciate the chance to accelerate their progress, while others, like your group, prefer a more classic, slow-paced MMO experience.
In the past, we've experimented with a legacy server, offering an experience without XP, TP, and LVL boost options. Initially, it drew a large crowd, but over time interest waned as the challenge and novelty faded. As for the COA, we've already lowered the rates, introduced an "experience modifier" and "experience blocker" for players who prefer a slower leveling pace, and made many adjustments to help newcomers adjust to your preference for the old-school experience. The left boosts are designed to make the journey easier without significantly impacting the server as a whole. We also haven't ruled out the possibility of further integrating legacy features into the current server.
The high-attribute monster cards are a tiny fraction of our card system, with the majority being low-value. They can be further customized, offering an added layer of strategic gameplay. We encourage you to explore this system more: Wiki, Patchnotes, Video1, Video2.
Many of our Item Shop items, including skins, have been added based on player requests. We strive to provide different avenues for players to obtain items - through exploration, diamonds, or other activities even out of the game.
Diamonds, our premium currency, can be obtained in various ways, and we're planning to introduce more soon. This guide outlines some methods of obtaining them for beginners.
We appreciate your commitment to the game and your constructive feedback here and in Discord 👏