The way you nerfed weapon levels is truly disappointing. For so long, people have been comfortably leveling up their weapons, and no one expected such a decision from you. This is completely unfair, and I believe the best decision would be to revert it as soon as possible. Additionally, all these changes make the game unnecessarily difficult and exhausting for new players. Wonder if these adjustments were made just to force people into buying prestige..
Hello
Unfortunately your post lacks justification behind your reasoning why you see this change as a bad thing, making it hard to understand your opinion.
However, it's worth noting that players are likely to get a much higher level after our changes just by levelling up their classes than before due to using way more spells than auto attacks. This change allows the training of weapons to be done passively whilst playing the game, rather than leaving PC overnight whilst you train(not engaging gameplay). If you wish to still do this through AFK methods, you still have the option to do it via auto attacking (albeit at a slower rate than before), or using encyclopaedias inside your house, which wasn't adjusted.
There is currently no plans to revert this change, however based on feedback(of which there was currently little negative, except from few concerns before server was opened on day of patch), the numbers may be tweaked in future.
Greetings
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I’ve noticed that your explanation of the weapon progression system overlooks some key facts. The reality is, over 95% of the current player base has been playing this game for years and is already very familiar with how weapon leveling works. Like everyone else, most of us are focused on clearing high-end dungeons.
You argued that weapon leveling should be done through skill usage rather than basic attacks but in fact, we all know thats just not practical. In many cases, even with a basic starter set, mobs die with one hit. That leaves no room for extended combat or skill usage. Ironically, your argument pushes players into more repetitive grinding, not less. In fact, when I don’t have time to play actively, leveling weapons AFK has proven to be far more efficient and realistic.
For nearly a year, the corruption system allowed players to max out weapons in just a 1-2 day. Of course, I used this system as well but since I didn’t play every weapon back then, I saved some for later. Now, after your changes, it took me almost 20 hours with a 500% bonus just to go from level 50 to 110. That’s a massive time sink, and honestly, it feels like a punishment for who start to playing the game later than others.
I don’t want to repeat myself, but the core issue is why were so many players allowed to benefit from a fast and forgiving system, while others like me are now being held back? You introduced a nerf with no warning, no chance for players to adjust and that’s simply unfair.
To make matters worse, the way the game is designed now, leveling all weapons has basically become a requirement. And that’s a direct result of how you, the developers, chose to structure content and progression.
Also, I don’t believe your justification holds up. It doesn’t reflect the actual experience of long time players, and it certainly doesn’t offer a fair or consistent path forward. I urge you to reconsider both the design decisions and the communication strategy moving forward.