For me it looks perfect balanced thahaha. This class is the Champ/Bard of the heals xD nice Video btw
No, p/ch is ch/b of the healers. Later i give like and subscribe on youtube))
For me it looks perfect balanced thahaha. This class is the Champ/Bard of the heals xD nice Video btw
No, p/ch is ch/b of the healers. Later i give like and subscribe on youtube))
in general every healing from every class (if you for example look at urgent heal or Recover), that has dark core gear, is way to high (and even higher with every new gear). some debuff like warden pets have in such inis would be also a good idea, that you really NEED the new gear for the next instance, instead of overheal with some million (for example "Healing" from p/s is around 8kk xD)
I furthermore thought about it and reducing the wisdom and/or heal bonus by a fix amount in new instances like DC and new ones would solve that problem (instead of reducing percentage amount). Just an example (I didnt calculated or tested) reducing for all healer classes in DC the wisdom by 60k and bonus heal by 20k. This would reduce the heal amount from 4-8kk on single target and 300-500k heal over time effects to maybe 3-5kk on single target and 200-350k heal over time effects.
The example values are still to high for healing tbh but that should be an example, how this problem can be solved without affecting lower instances and lower geared ppl in lower instances
Wont solve the problem. May be im not understood something or bad translate, so:
1) Fix amount its, for example, 200k wisdom, right? I cant do more wisdom that 200k, yes? Then why i should increase wisdom up to ~350k, if 200k limit for DC?
2) You said reducing wisdom and heal bonus, what about with buffs (hp/atk/wis) ?
3) 300k heal over time, balanced ? ~100k max balance.
4) This game always had one problem: fat potato tank - good; strong dps - nice; supports with good hands - great; healer with high heal (w/o bufs, just high heal) - merde (very sorry for this bad word). How will u solve this ?
5) I mean, what if u want nerf heal, need nerf everywere, not only DC, option with warden's pets not enought.
still missing p/wl changes in patch notes
I'd be suprised, if it done immediately xd
Im not surrender, i very want to convice you, what that range its all what p/wl have in comparison with another healers. May be return old p/wl spirit ?
more comment: Give normal heal to skill 498769 w/o diminishing.
Although you havent heard, but i always say and will say "regens weak, one-target and mass strongest". I very want compare p/wl and one strongest healer (he w/o pets, regens, only one-target and mass), max equip, dc
you know p/wl has also group heal skills? And I don't talk about "Group Heal" of priest in general. I really think some ppl use this class only for specific healings in specific boss events, where ppl actually shouldn't get heal by design but "ignore" that with this class (will test it soon and if so, I report such ability as bugusing here :D)
Edit: what ppl here want is reducing the range from ~1000 to maximum 200-250. that has no real impact on heal output, but for some specific healing tactics
I know this class very good and know what you mean. Skill 498769 have diminishing, for example at first u have heal 500k, this skill heal second ppl, 250k, third 125k etc until 10k (mb) on sixth (too mb) ppl. Skill 498770 have good one-target heal, but he activated spirit only 2 times, because spirit's trigger 0,5s. And i earlier wrote about p/k, how to "res" this class, but... we know what.
Display Moreregarding p/wl
1 DC run p/wl vs d/p
made an extra "dc" gear with 1701 gear score. fullbuffed with all ~150k wisdom
Items like
https://gyazo.com/babf244072989447eb2e43e62b7d7e76
https://gyazo.com/24f6bff3877e00c2691c7ca344b653ff
https://gyazo.com/c38dd83cb61e4a059473b5636c5f0f9e
https://gyazo.com/574dd842743596f54ba45b465ecfcdf0
https://gyazo.com/52764d852747bfdc8c9da5424020aa2a
extra lower geared my stuff. seems "balanced". If you would think about dps, that would be a gorge red geared dps with stats like endurance/deftness and do double amount of strong dps with dc gear. I think would there be a dps class with such an unbalanced amount of damage, the balance would come over night.
Greetings
Although you havent heard, but i always say and will say "regens weak, one-target and mass strongest". I very want compare p/wl and one strongest healer (he w/o pets, regens, only one-target and mass), max equip, dc
I have idea about p/wl. I suggestion add buff, which decrease all heal power by 40%, when u activated spirit, w/o any correction in range. I think it will called "Spirit's curse". Can be increased by 50%, but need test. I think its a simple solution, would like to know your opinion.
Doesnt change anything. range is to op. and btw this class has far more than only this passive heal skill.
for example 498770 and 498769. Think about p/k for example, the p/k has really nothing xd but p/wl is just op
I think need nerf ~500k regen, its more imbalance, then this spirit)
I have idea about p/wl. I suggestion add buff, which decrease all heal power by 40%, when u activated spirit, w/o any correction in range. I think it will called "Spirit's curse". Can be increased by 50%, but need test. I think its a simple solution, would like to know your opinion.
I also suggest nerf battle resurrection priest and druid (499553 and 490330). Reduces healing power from 40% to 70%. This will make the healer think twice, use battle res or not.
Its not passive, its active more, bcs u need heal smth (i wrote above). I believe more that 2kk+ heal its not this cc, its a large number of incoming/outgoing heal power buffs (titles, passive skill on heal etc), devs added many such.
About 1k+ range, what is difference between pets p/wl and p/wd (or wd/p, doesnt matter) then?It passively heals an extra target. doesn't need to argue about that. it works passive. without warp charge, only selfbuffed + knight buff, 1.5kk healing passively on knight. (ok knights gets a little bit more healing), but sure it is ini buffed permanently around 2kk. just saying
All knights (especially K/D) have very big incoming heal, so:
1) K/D potent blessing (12%) + earthly protection (16.8%), but not everyone like K/D, we can ignore it.
2) Devotion 16,4%
3) perma priest salve or druid seed 14,9%
4) priest spring water 8% or p/wl 15,4%
I can continue, but not see reason. If u remove it u can see good heal, but not overheal.
Display MoreIts not passive, its active more, bcs u need heal smth (i wrote above). I believe more that 2kk+ heal its not this cc, its a large number of incoming/outgoing heal power buffs (titles, passive skill on heal etc), devs added many such.
About 1k+ range, what is difference between pets p/wl and p/wd (or wd/p, doesnt matter) then?So i did some testing , p/wl pet heal has a 950 range(+- 10), P/warden pet has 200 range .
P/warden pet heals once all 3 seconds . P/wl pet/you heal 4 times in 1s ( including urgent heal 2+2)
I hope you see the problem now
Greetings
i suggest 500, because this healer havent nothing good, w/o spirit.
yes true , but not on ~1000 range , maybe reducing it to 200-250 would be a good idea
and just fyi tanks getting ~2kk from that passive heal on that range with an endgame heal gear xD. that's why I still say: Class is able to solo heal bosses, where it is designed for minimum 2 separate parties (in my eyes exploiting if you do that)
Its not passive, its active more, bcs u need heal smth (i wrote above). I believe more that 2kk+ heal its not this cc, its a large number of incoming/outgoing heal power buffs (titles, passive skill on heal etc), devs added many such.
About 1k+ range, what is difference between pets p/wl and p/wd (or wd/p, doesnt matter) then?
2000 years later.... This range that's all this class combination have. Not regen, not mass heal (498769 trash), nothing. If nerf it, then this cc can move in trash cc, because he will become a simple ordinary healer w/o features. And nothing talk about raising defense, move players, tower, we both know, what this no one appreciates. May be some ppl play a little in "this", but after they forget this cc.
right now this class can SOLO heal worldboss. solo for 2 rooms. balanced?
If spirit had raid mass heal i say "not balanced", but he heal one ppl every 0.5s (and when u heal smth), balanced.
Hi,
regarding p/wl the range of the skill 498798 should be lowered to the same range like the heal skill you use or in general maximum to 250.
Furthermore there was in a patch, that the healing of this skill was lowered. Don't know if it is affected, but it is healing the same amount like "Urgent Heal". Right now the combination of ~1k+ range and Urgent Heal amount is probably the most unbalanced skill atm
2000 years later.... This range that's all this class combination have. Not regen, not mass heal (498769 trash), nothing. If nerf it, then this cc can move in trash cc, because he will become a simple ordinary healer w/o features. And nothing talk about raising defense, move players, tower, we both know, what this no one appreciates. May be some ppl play a little in "this", but after they forget this cc.
I would like to see a more realistic game graphic.
Display Moresome Suggestion for the following tank classes:
champion/warrior
decrease the range of "Detonantion der Rache" [499850] from 200 to 120 or 150 ?
hard to not pull full room in idk or dc with that skill
Barde/knight
i have full buffed 3,3kk pdeff unbuffed with gold gear without a lot of defensive support.
Hard to tank dc with that pdeff. incease the buff "Auflösung des Trobadours" [1491158].
Furthermore i cant hold aggro with the aoe skill "Heilige Noten" [1491160] in combination with "Oktavverschiebung" [1491368]. Maybe increase the aggro of the skills or add other aggro skills for Bard/Knight.
Addtionally after 2 mopgroups you always have zero mana and focus, maybe change the cost of "Heilige Noten" [1491160] to full focus or full mana without a %-cost.
Last at all "Liebe verbreiten" [1491369] doesnt work in dc. The dmg decrease buff for the raid group doesnt appear.
Greetings
I will also add, "energetic" (1491166) also decrease aggro B/K, need do so, that tempo increase aggro for B/K, another raid members decrease.
Display MoreSuggestion for scout/rogue:
Weak Spot (Skill ID 491493) buff should be increased to 12-15 seconds imho.
Suggestions for healer classes:
Blossing Life and Regenrate of healer classes, should be changed back from %-healing to fix point healing for all classes, that have no other Heal over Time effects. So except for p/s, p/b, d/s, d/m (maybe I missed a class). For d/p only one of those skills should be fixed, the other %-heal.
That would make the heal classes more balanced in my eyes, bcs right now every heal class without a Heal over Time effect is far behind (with 5% every 3 seconds you really can't heal for example blood arrows. So it's waste of time using such skills imho)
Greetings
I will support, but nothing and no one forces you not to use class combination with high heal (w/o regen), for example p/ch.
Druid/Warden
Can you increase the amount of friendly targets hit by Healing Ripple (494323)? This skill is absolut garbage right now cause it makes no sense to use a skill that uses 1 Point of Nature and you can't even be sure if you hit the player that lost HP cause it randomly hits 3 targets.
Greetings
If you do so, then there will be a problem with heal on sixth(for example) ppl, because "each time healing power is halved". I suggest remove point of nature (need very strict control for your spirit); add 1 point of nature if the spell was successful (only one); remove cast, but with gcd; mb do some heal mechanism with the lowest hp 2 targets ascending.
Hi, 65 lvl priest iss (496107) not restore focus and energy (mana and rage ok), tested on priest/warlock and priest/rogue with focus/energy use skills.
Perfect balance in any game not exist. Smth better, smth worse + better/worse gear, we have a lot of components.
P.s. thanks for changes p/k and p/d, but its not good enough. I think its not all.
And i will say my honest opinion:
Priest/Druid
Its not force me to use staff, because strength buffs more important, then cast speed. Problem in staff, not in skill.
And i have question, passive wisdom from skills its not based wisdom ? If yes, why P/D have same buff power as D/P? (P/D have 2 passive wisdom skills)
Hello.
I think that a few ppl know about the existence of priest/knight. Dead class combination even after first heal rebalance. Good idea with anti-one hit defense, but now its not actually or need serious changes. Also he doesnt have a good heal. So:
1) 492355 (15 lvl, enhanced grace of life)
Changes: 490170 (resilience) also give wisdom.
2) 492361 (20 lvl, life link)
Changes: urgent heal also heal raid member with the lowest HP. Radius: 200.
3) 492934 (25 lvl, sacrificial cure)
Changes: create shield for raid members equal your buffed stamina and wisdom together.
Cost: 50% HP; cd and time: 20s.
Comment: there are some problems here, you cant see how many current HP you can absorb and dote damage. Dote damage should be ignored (direct hp damage, absorb any usual and area damage only).
4) 491648 (40 lvl, last prayer)
Changes: If you have 490304 (Holy candle) effect strength of sacrificial cure will be increased by 100%.
5) 493044 (45 lvl, holy power)
Comment: i dont know why, but this skill not increase ATK buff. Its same passive skill which must increase strength buff. But it doesnt matter, because i want to suggest interesting buf for raid members.
Changes: when raid member attack something with sacrificial cure he can get buff, which increase physical and magical damage by 1%, can be stacked 6 times. Time: 5s.
6) 499966 (70 lvl, fairy's devotion halo)
Changes: increase all atributes all raid members by 3%.
May be return old Priest/druid elite skills:
1) 1490960 (i dont know, why i should use staff, if stick + talisman with 12-13 lvl runes give more, then this skill)
2) 1490463 (need give normal heal in units, not in % or remove very long cast)
3) 1490464 (casting time 3s, remove heal bonus, cd 25s, activity 15s, heal every 3s)
4) 1490468 (raid heal every 3s, if target get damage many times, 20% damage transferred to caster)
After last nerfs this class combination is dead, but i think we can return him w/o a full rebalance.
I have idea to add parameter "Heal Power Rate" in healer buffs formula. Combinations P/K, Wd/P, D/P, P/D etc + Final Form heal gear (104) + accessory have this parameter (healing bonus, not to be confused with received healing). This is my opinion, but heal power rate should have very strong influence on buffs (more then wisdom and heal points together), because its not always easy to get it. It should return healer staff (dead D/P and P/D elite skills with staff, but i think they got very strong nerf), presumably after that Wd/P will start giving max attack in game. More stimulation to do gold gear.
Do something with 2h healer staff. Its dead weapon. I compared staff and 1-h healer stick (105 lvl weapons). Its same weapon (if not see on magical damage). Magical damage have weak influence on heal, but he not increase power buffs (1h stick + talisman(or shield) better). I think need give more heal points on staff or give % wisdom buff.
Suggestion/improvement for QoL for all classes:
Let player pets don't attack anymore. Often pets go aggro and pull mobs and die.
Mabye let player pets only buff, but never attack?
Some pets give -5% all characteristics on the boss/mobs
If i want to play priest/champ my mates said "who give concentration prayer ? Go Dr/P". If i want to play P/D my mates said "who give clean ? Go Dr/P". If i want to play Dr/S or mb try Dr/Ch my mates said "who give attack? Go Dr/P". If i the one healer in party it doesnt matter, you go Dr/P, because you have all buffs, but not strong heal. This happens many times again and again. I think if devs do zero heal on Dr/P my mates take it as support. Nerf regens Dr/P again pls.
Tell your mates "go x/d or x/p"
and choose your class. If you want to play dr/S, do it. If your mates want an attack buff, they need to go x/p or play without
Thats not exactly what i meant. This class combination have a lot of advantages (prayer, attack, clean etc). I think its too much for one combination.
Furthermore it's bad in my opinion that all neccesary buffs of priest and druide are general skills...
That change was made, at least I believe it was, so that players aren't forced to play p/d or d/p (especially in 6 person instances). E.g. if the Tank plays Knihgt/Druid (which can btw buff a pretty high prayer buff xD), the priest can play whatever sec class he or she wants. If other players don't want to do that cause "No! I only can play Knight/Mage and I won't buff cause I'm the tank!" or say "I'M DPS it's not my job" then I think its a problem of their mindsetting.
Greetings
If i want to play priest/champ my mates said "who give concentration prayer ? Go Dr/P". If i want to play P/D my mates said "who give clean ? Go Dr/P". If i want to play Dr/S or mb try Dr/Ch my mates said "who give attack? Go Dr/P". If i the one healer in party it doesnt matter, you go Dr/P, because you have all buffs, but not strong heal. This happens many times again and again. I think if devs do zero heal on Dr/P my mates take it as support. Nerf regens Dr/P again pls.