I wanted to write about druid/champion a long time. Class have very interesting game mechanic in mechanisms. Need some changes in him to be a good class combination.
1) Healing forge (15, 1490629)
Change: w/o changes, except healing forge can be stacked to 12 and get 3 stack, if u equip hammer.
Comment: yes, class can use 1-h stick, but with hammer positive effects will be stronger.
2) Rune vitality mechanism (20, 1490630)
Change: ...rune vitality mechanism restore 4% HP, 1% MP, 2 focus, 2 energy, 2 rage every 2 seconds for 10 seconds. Max HP and received healing not need here. Also if you equip hammer also restore 1 psi. Effect work for all raid members
Cost: 10% MP, 15 rage.
3) Vital escape (30, 1490632)
Comment: Not need here, i think need something interesting with hammer.
Change: When you wear hammer, action time all mechanisms will be increase double time (20 seconds)
Type: passive.
New name: Durable hammer.
4) Augmentation mechanism (35, 1490633)
Change: ...augmentation mechanism increase p. and m. attack by 4% for 10 seconds.
5) Mechanism implosion (40, 1490634)
Comment: I think not need damage here, i dont know why, but skill not always cause damage. (may be broken)
Change: augmentation mechanism also decrease p. and m. defense by 5% all around enemies.
New name: Weakening mechanism.
6) Mechanism feedback (45, 1490635)
Change: For every raid member buffed by a mechanism, all raid members get 1 stack mechanism feedback, which give a 1% casting and attack speed. (for example if mechanism buffed 3 ppls then buff will be a 3%, if 12 then 12%). Not will work for all pets.
7) Stone fortification (60, 1490637)
Comment: not need, need something else.
Change: Purify can clean also harmfull effects.
New name: Deep cleaning.