Posts by Denis987

    If u want to see same atk buff (p/r like) check s/p with magic dagger with %wisdom atribute. He have many alternative good buffs from damage-resist to increase damage with strongest regeneration in game. Im glad i didnt do healer hammer :) . But its not about him.

    Aspect one.
    -teammate: buff pls.
    Yeah its first what he say. Its true, he can do more dps to kill something. Priest have many buffs, here need a table ranking in this aspect.

    just a question: do you calculate with orkham weapons? If yes, why is p/r ranked so low in buffs? p/r has by far the strongest attack buff of all priests bcs of 2 weapons with %-wisdom

    About orkham weapons - yes. About p/r, yes, he have best atk, but its not best class choice for damage in general. You can choice p/d and take damage buff more. For this reason he not get D-rank.

    Oh hello my friend, you want to become a new healer? Today i can help you with your choice.
    -teammate: What are u doing, just heal me, im dying.
    -Arrgh just burst and simulate various situation.

    Im sorry for him, i gave free gingerbread and i dont understand why he hate me. So, healers(not only priest) have many aspects in raid, but the most important aspects can say my teammate and i try dodge this.

    Aspect one.
    -teammate: buff pls.
    Yeah its first what he say. Its true, he can do more dps to kill something. Priest have many buffs, here need a table ranking in this aspect.

    Rank/classP/SP/RP/MP/KP/WdP/DP/WlP/ChP/B
    S+
    Sx
    Ax
    Bxxxx
    Cx
    Dxx

    -Teammate: p/s should be S+, not D, i want my old atk buff back.
    -Silence! U have orkham t18 weapon and its not enough? See, u need more health points, u die on every pull mobs. Forget this.

    Aspect two.
    Tank pull mobs, my teammate do big damage, all ok, but in one moment he get first aoe damage, second, third and die.
    -teammate: Where is ur heal? I died from a small aoe and u not heal.
    -yeah, my mistake. i give u platinum hammer.
    Very often u need to quick heal someone. All priests have good single-target heal, but someone priest do it better. Yeah tables is the best.

    Rank/ClassP/SP/RP/MP/KP/WdP/DP/WlP/ChP/B
    S+xx
    Sx
    Axxx
    Bxxx
    C
    D

    -teammate: Yeah i like p/wl, he help me with heal very quick.

    Aspect three.
    All raid got very massive dote. One time in 2 sec all got 30-60% HP. After a few seconds, of course, all die.
    -teammate: whats going on? Its a simple dote for you. You heal it easy early.
    -I took a druid/priest, need something stronger, its not enough.
    Raid heal absolutely necessary. Simple priest havent raid mass heal (its w/o 98 iss), its aspect druid more, but some priest in this part very strong, if u know how it use true.

    Rank/ClassP/SP/RP/MP/KP/WdP/DP/WlP/ChP/B
    S+xx
    Sx
    Axx
    Bx
    C
    Dxxx


    Aspect four.
    Easy to operate. Here i mean how much difficult class for beginner healer. Also need to use this class or not. D-rank absolutely not or very hard to use.

    Rank/classP/SP/RP/MP/KP/WdP/DP/WlP/ChP/B
    S+xx
    Sx
    Ax
    Bxxx
    C
    Dxx


    Aspect five.
    Tank decided, what he invincible or my teammate run ahead tank, doesnt matter. After a little time tank or teammate die.
    -teammates: Why im die, where healer?
    -u nub, tank should pull mobs, not u.
    Some priests have group/raid defense buffs. Sometimes they work, sometimes not :D , but i sometimes save someone with it. Its aoe or single-target defense.

    Rank/ClassP/SP/RP/MP/KP/WdP/DP/WlP/ChP/B
    S+x
    S
    Axxxx
    Bxx
    Cx
    Dx


    As a result in general (my opinion).

    Rank/ClassP/SP/RP/MP/KP/WdP/DP/WlP/ChP/B
    S+xxx
    Sx
    Ax
    Bxx
    C
    Dxx

    -teammate: I ate ur second gingerbread for the p/s.
    -I Have 10 gingerbreads more

    This manual can being improved. I really hope u liked this.

    Is to possible to make it so that if spirit of the oak is active, then skills Charged chop, Power of the wood spirit, Cross Chop depended from stamina, not strength.

    (Its about warden/knight more)


    It should considered all features all class combinations + w/o nerf crossbow. I wrote about it early, but...

    About changes in scout/priest.

    Very good, now class alive. But i think need more changes, a little.

    1) drums of war
    I think here need done 12% crit hit, but work for raid and less re-activition to 5s or remove it altogether.

    2) Essence of the death

    Here i would change decrease defense to incoming damage to target (also 5%)

    If u accept, then thank you in advance for changes :thumbup:

    About priest/scout and druid/scout changes.


    In first, i thank devs for heard to us. Buffs really need in revision. In second, hmm... crossbow for healer became a trash xd. Everything has become a opposite, now any healer give more atk and damage than druid/scout or priest/scout. In my opinion, crossbow should give advantage(but not like now and not before changes) and -30% is a lot. In third, i dont believe, that this change is the best, what could be.

    I am very unhappy about the current healer situation. I like variety and can play pretty much all classes at a certain level and I find it super sad that you can only play 2 things because otherwise all the dds are pissed off.

    With some classes, cast speed is also better and a lot is lost in the buffs, where people get even more annoyed. I don't really have a solution for this. What I can imagine is that you do it like in Dark Core and simply count the strongest weapon, although you should perhaps make it possible for both the talisman and shield to be corrupted, so that you have more choice when it comes to your main hand weapon. let's say on wand % wisdom, on talisman castspeed. both are counted. But if both have wisdom, only the strongest one is valued. If you have a wand, a talisman and a crossbow, you can have one wisdom, one cast speed and one healing bonus/DMG reduction/resource cost reduction. And yes, I know the dds would probably also be affected because they can no longer have 2x magical melee damage, but that doesn't really matter to me at the moment, there are plenty of other options for useful rolls that the healers don't have. Personally, I won't be looking at it for much longer. I want to have fun and not be forced to play the same thing over and over again. The druid priest/priest druid time was bad enough. and then I hope it don’t come back.

    Someday we reach to the point, that the healer give more atk, than dps buff himself xd. Now i think its ~40-50%.

    Lets take a look to the current state on healers after orkham patch and corruption system. Be honest, only 2 healer class combination is alive, you know which ones. Yes, i agree with lutine's post above, earlier, crossbow gave not bad advantage over others, but i could make up for it with something else in my class(of course not all classes were suitable for it). Now all another healers is trash(very sorry), because buff 800k atk better, than my ~600k, but i have +5% all attributes buff for raid, although there are many worthy healers. If dont touch the crossbow, then i see such solutions:
    1) Boost another buffs (for example you give ~700k atk + something elite skill which give for example 6% atk more, i wrote about change priest/rogue, i think not bad solution. And in druid/bard's crocodile looks very good xd)

    2) Buff formula needs in correction, need add more components(for example passive skills on wisdom), at the same time weakening the influence of unbuffed wisdom.

    Until something is done about it, i not see reason write something about changes in healers, because we have absolute answer: priest/scout and druid/scout.

    yes, I guess a more or less easy solution would be the change of the buff formula in a way like:

    depending on 1.5 x you heal bonus + 0.4 x your wisdom (buffed values). Maybe this should be around the current buff state (cannot check ingame atm, but I think something in that way, that heal bonus is not totally useless in the formula, but also buffed wisdom values, that other heal classes are not trash ;) bcs most heal classes have additional wisdom buffs except p/s and d/s, which is the best quick win solution I think

    Need take my calculator and a little statistics.

    1) Lets check heal points or heal bonus. In average healer have ~110k (may more or less, depend on class). its 110k*1,5 = 165k. Heal points very tight, i think 2x modifier better, bcs get boost for heal points very hard (mb impossible, bcs very few that it boosts). We can get 220k atk from heal points.

    2) I think only buffed wisdom bad idea and not buffed also. Better combination buffed + not buffed. In average healer have ~300k not buffed and i think ~1m buffed wisdom. Such combination: 300k*0,3 + 1m*0,2 = 290k atk

    3) Right now i see confrontation 1h and 2h stick. i would like to include magical damage in formula. In average 2h stick have ~1,5x more magical damage, than 1h. I think so: if 2h he got 2,5x modifier its ~75k if 1h he got 4x modifier its ~80k. i think ok, bcs 2h have more +% wis, than 1h.


    In total we have: ~600k atk

    Lets take a look to the current state on healers after orkham patch and corruption system. Be honest, only 2 healer class combination is alive, you know which ones. Yes, i agree with lutine's post above, earlier, crossbow gave not bad advantage over others, but i could make up for it with something else in my class(of course not all classes were suitable for it). Now all another healers is trash(very sorry), because buff 800k atk better, than my ~600k, but i have +5% all attributes buff for raid, although there are many worthy healers. If dont touch the crossbow, then i see such solutions:
    1) Boost another buffs (for example you give ~700k atk + something elite skill which give for example 6% atk more, i wrote about change priest/rogue, i think not bad solution. And in druid/bard's crocodile looks very good xd)

    2) Buff formula needs in correction, need add more components(for example passive skills on wisdom), at the same time weakening the influence of unbuffed wisdom.

    Until something is done about it, i not see reason write something about changes in healers, because we have absolute answer: priest/scout and druid/scout.

    Priest/Warden

    In my opinion, pet's heal skills with time cast, its mistake. For example, you heal tank which lost health points, u use urgent heal, tank have full health points, all normally. But in same time pet use his Curing will (1490475), because someone lost hp and where did heal go? Right, for you, because need apply skill.


    My suggestion is remove 1s cast and increase cd from 3 to 4s. Same thing do with Wd/P pet too.

    Scout/Priest - Energy vampire.


    I suggest you refresh elite skills for this class combination. I wrote about him early, but here more specifically. This class combination should be help beginner leather players and beginner(endgame can use this too w/o any problem) healers both. Very want to see your comments about it.


    1) Purifying shot (15, 491504)

    Description: you can equip two handed stick. Also removes harmful effects from target.

    Cooldown: 10s

    Cost: 5% mana, 10 focus.

    2) Scout's Blessing Shot (20, 491513)

    Comment: I would like to see this skill with aura work mechanic, but with not infinite radius (for example 120, if further aura will subside).

    Description: Your blessing help you and your raid members. Decrease focus, energy, rage, MP consumption within 120 radius by 25%.

    Cost: 15% mana, 40 focus.

    3) Sniper (25, 492344) -> Weak points

    Description: Your Eagle eyes (490425) also give you magical critical hit rate and magical critical damage.

    4) Spiritual leader (30, 491335)

    Description: Raises the speed of physical attacks and spell casting of you and raid members by 10% for 15s.

    Cooldown: 40s

    Cost: 10% mana, 15 focus.

    5) Vampiric transformation (35, 492622)

    Description: Transforms the blood drawn by your vampire arrows into heals for your own raid members. Also if raid member attack any target with aura scouts's blessing shot he have 10% chance restore 10% focus/energy/rage/MP, but if target have vampire arrows dote it increase chance by 20%. Increase cost vampire arrows by 35 focus.

    6) Neck strike (40, 491486) -> Resurrection of Vampire

    Description: You can resurrect all raid members in radius 100. But if raid member up, then he get debuff "Resurrection of Vampire", which increase consumption focus/energy/rage/MP by 100% on 60s.

    Cooldown: 4 minutes

    Cost: 80% mana, 80 focus.

    Cast: 5s.

    Comment: For example, if your skill cost 50 rage, then if you have this debuff you need 50+50*1 = 100 rage! I think it will be the most unprofitable ress, but its battle raid ress, its good. You can counter this with his aura or vampiric transformation and another decrease mana/rage/energy etc cost skills, titles etc. Or may be 104 druid iss hm ?)

    7) Drums of War (45, 493010)

    Description: Each time if you hit target with your shot (499580) it increase (physical and magical) critical hit rate by 500 and critical damage by 5% for all raid members.

    8) Aggro Lead (50, 499578)

    Comment: ok, w/o changes.

    9) Revival engraving (60, 499552)

    Comment: ok, w/o changes.

    10) Screen attack (70, 499555)

    Description: When you use aggro lead (499578) , it will increase damage dealt by 10% for 30s for all raid members in radius 150. Also if raid member got screen attack he will pass 1% his aggro to raid member with effect aggro lead.

    Comment: For example, if some one dps generate 1m aggro he pass 1m-990k = 10k on tank(doesnt matter, mb another dps xdd), but we have many dps, should be normally.

    Scout/Priest in theory can become a good sup with heal elements. Just need that some skills work for raid, Its:

    1) Scout's blessing shot (491512);
    2) Spiritual Leader (491335), mb need in buff;

    3) Vampiric transformation (492622);

    4) Drums of war (493010), too need in little buff.

    Also need normal weapon for it, 1h or 2h stick i think (2h better).


    I tested it in dc, also ch1 Atlas, not work. Something is wrong. Your party member play music (tamb for example) and you got 18% damage ?

    Yes, as I said it is working in a way. It's not in the way you think.

    You can only prolong the music of p/b

    If raid have p/b so every member can use enhanced music. So if someone w/m play music he got 18% from tamb(example). That was the idea.

    In this case, i suggest return 1000 heal radius for p/wl spirit. Also original p/wl.

    I hope there is another way... because like you say, it was op, and the nerfs, iam fine with it. i only want that the spirit works. i dont have a problem with call new at specific situations, thats ok. but sometimes it happens randomly

    All work, just need mana and range(not on you, on spirit) control, thats all.