Posts by Byte

    This is not a bug. Skill clearly says that it will make Stifle be not consumable if used while this effect is active, it won't be changed, but buff will be cancelable next patch. If you think there is a translation issue, let me know.


    Greetings

    The behaviour of the first scenario makes sense. But the behaviour in the second video looks like a bug. Is it just a visual bug or not? Does this only happen for Rogue/Bard?

    No, it's not a visual Bug, literally all of your skills can crit within 10 seconds. You can try this yourself. For Rogue/Bard, this bug lets you literally have 4 hits of Wound Attack with 50% more damage and ensures that all other skills always crit.

    i don't know actually if this problems occurs with other classes or not, but what i'm sure about is that buff is totally bugged. because even with rogue/priest sometimes the buff effects doesn't go away even when i use more then 10 stacks within the 10 seconds.

    Video :

    This is client side visual bug, other players wouldn't see you are inflicting critical damage I assume. It will be fixed with next patch.


    Greetings

    Issue could be related with low memory/CPU power that causes slow load in this particular object that game hides name too late, if it happens every time constantly, I would suggest a reinstall, but if it is happening sometimes, it might be system related. Either way, I will modify it for next patch, you could check again later.


    Greetings

    Can I request that: the use of talisman can now be added atk speed ?

    why talisman can use rune + casting speed ? and no atk speed

    Attack speed and Physical Damage is separated to both hands in our game engine. Using attack speed rune in offhand resulting in adding damage to your offhand eventhough its not a weapon, we do not plan to do change this.


    Greetings

    Server will be under semi-maintenance for unknown duration due to unexpected game breaking issues until certain fixes are applied. Please contact with our GM/DEVs for any issue you are facing with.


    Known issues:
    - Magical damage is not correct causing it to be useless

    - Some zones are missing NPCs (contact with GM/DEV for zone restart)


    Greetings

    Hey! After some small tests, I noticed an interesting bug, namely, when I have a t17 dagger with WB, it has fewer included damages than a t16 dagger with DC when I equip it in the off-hand. Considering the attack speed and weapon damage, the WB weapon should have significantly more off-hand damage. Please check this, and if it's a bug, please fix it :)

    Offhand weapons are losing 30% damage. It is clearly noted in Off Hand Training passive skill of the rogue, besides damage of the new item is not supposed to be higher than any other relevant item, other attributes of the item makes up for that.


    Greetings

    Titan stats will be replaced with chance of another Colossus stat in the pool.

    Hello

    Can someone explain to me - why the upgrade (+6) of the PHYSICAL TALISMAN gives a MAGICAL ATTACK ?

    Please change it to a physical attack or other physical attribute (for example strength) because it is a bit strange not to say ridiculous.

    It will be corrected with next patch.


    Regarding Raw Dragon Scale.

    Is it intended that the item has physical critical hit rate on it ? Since the aforementioned stat isn't counted globaly, like magical crit rate and doesn't influence your mainhand at all, it's currently a dead stat.

    Attributes of these items will be adjusted.


    Greetings

    Energy restoration in combat log will not show the exceeding amount for certain type of restorations, so if you do not have 50 or lesser energy at the moment of restoration, you won't see full restoration. If you are checking this on a class that has more than 100 energy and you mean it doesn't restore energy beyond 100, it might be an issue on our side, please confirm if so.


    First attack against a target might be tricky for the slice in regular zones, it might be improved later.


    Yes, it is intended. Stacks are provided by amount of bleeding you have on target inflicted by you, your own buff is irrelevant.


    Adjustments for The Murk item will be done. We do not plan to alternate the burst capability of the Katana entirely for all possible class combinations.


    Greetings

    On Warrior/Bard


    Rapacious poison(1491212) is still not consistent in the way it works. I did 2 DC runs with Guild today, in the first one everything seemed ok, but in the second one Fed by the malice (1491217) was totally not working resulting in missing 12% dmg during the whole run.

    I recorded a small clip showing poisoned mobs dying but no dmg buff from Fed by the malice was gained

    Is this happening when you enter again to instance immediately after finishing a run?


    Greetings

    Ey A small suggestion for R/sc, the clone that apears when Substitute triggers is wearing the defacult base skin of your character. Would be posible that it mimics you skin too :D I dont like how it looks right now on my character

    This is not possible to do yet.


    This is still on our to-do list but there is no ETA.


    Greetings

    Hi , is there any way of stopping Sea Megawind (Light boss) cast Hells Impact, I tryed everything I could on my last runs but that lady hits like a truck on high loop, and if she get combined with the katana guy I get basically oneshot or im forced to look for few heals even with the rogue iss. I feel like that long cast has no counterplay atleast for the classes that Iv played.

    No, you couldn't interrupt this boss and we do not plan to change this behaviour.


    Greetings

    Physical Damage attribute is excluded from this formula regardless of the source intentionally.


    Greetings

    It isn't supposed to be double Tempo, but -aggro effect will be separated with next patch to avoid overriding.


    Greetings