This behaviour will be corrected with next patch.
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This behaviour will be corrected with next patch.
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We have other long term ideas about champion class itself, but there is no ETA.
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Display MoreOn Warrior/Druid.
The skill "The last resistance" (494036) is bugged.
It is supposed to make stacks from Stiffle (499499) unconsumed on the next use while the buff is active, however, if you already had some stacks of Stifle left, the skill goes into cd and your stacks get consumed too.
The only workaround is to try to remove the stifle stacks you have before using the skill, these stacks can't be removed from the player buff bar UI nor via CancelPlayerBuff(x), and in some situations, you have no target to hit to remove the stacks so you have to wait until Stifle buff wears off otherwise you sacrifice a big portion of your burst dmg.
This is not a bug. Skill clearly says that it will make Stifle be not consumable if used while this effect is active, it won't be changed, but buff will be cancelable next patch. If you think there is a translation issue, let me know.
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It will be reviewed.
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The behaviour of the first scenario makes sense. But the behaviour in the second video looks like a bug. Is it just a visual bug or not? Does this only happen for Rogue/Bard?
No, it's not a visual Bug, literally all of your skills can crit within 10 seconds. You can try this yourself. For Rogue/Bard, this bug lets you literally have 4 hits of Wound Attack with 50% more damage and ensures that all other skills always crit.
i don't know actually if this problems occurs with other classes or not, but what i'm sure about is that buff is totally bugged. because even with rogue/priest sometimes the buff effects doesn't go away even when i use more then 10 stacks within the 10 seconds.
Video :
This is client side visual bug, other players wouldn't see you are inflicting critical damage I assume. It will be fixed with next patch.
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Issue could be related with low memory/CPU power that causes slow load in this particular object that game hides name too late, if it happens every time constantly, I would suggest a reinstall, but if it is happening sometimes, it might be system related. Either way, I will modify it for next patch, you could check again later.
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We couldn't reproduce this issue, please be sure your client files aren't corrupted and client is fully patched.
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Can I request that: the use of talisman can now be added atk speed ?
why talisman can use rune + casting speed ? and no atk speed
Attack speed and Physical Damage is separated to both hands in our game engine. Using attack speed rune in offhand resulting in adding damage to your offhand eventhough its not a weapon, we do not plan to do change this.
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Server will be closed due to mismatching data between server and client. It will be started back after no ETA along with fixes for the known issues above.
Sorry for inconvenience.
Server will be under semi-maintenance for unknown duration due to unexpected game breaking issues until certain fixes are applied. Please contact with our GM/DEVs for any issue you are facing with.
Known issues:
- Magical damage is not correct causing it to be useless
- Some zones are missing NPCs (contact with GM/DEV for zone restart)
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Hey! After some small tests, I noticed an interesting bug, namely, when I have a t17 dagger with WB, it has fewer included damages than a t16 dagger with DC when I equip it in the off-hand. Considering the attack speed and weapon damage, the WB weapon should have significantly more off-hand damage. Please check this, and if it's a bug, please fix it
Offhand weapons are losing 30% damage. It is clearly noted in Off Hand Training passive skill of the rogue, besides damage of the new item is not supposed to be higher than any other relevant item, other attributes of the item makes up for that.
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Titan stats will be replaced with chance of another Colossus stat in the pool.
It will be corrected with next patch.
Regarding Raw Dragon Scale.
Is it intended that the item has physical critical hit rate on it ? Since the aforementioned stat isn't counted globaly, like magical crit rate and doesn't influence your mainhand at all, it's currently a dead stat.
Attributes of these items will be adjusted.
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if you change the item afterwards i want my The murk clean back and the t-stones, rune drills and the plus stones
Greetings Luciaa
Support would handle this if you contact.
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Display MoreRecently i´ve noticed three things about the Perfect Slice.
1) You are not getting 50 energy back when hitting successfully, not even close to 50 and the value can vary.
2) Elemental damage doesn´t work in open world at all and sometimes on dolls as well. Happens when you do the last slice which will provide the grandmaster buff and switch targets for each slice when stacking it up.
3) After you lost the grandmaster buff by failing and the target still has 3 bleedstacks - if you hit successfully again while bleed is up, you will get the grandmaster back. Not sure if this is intended.
Energy restoration in combat log will not show the exceeding amount for certain type of restorations, so if you do not have 50 or lesser energy at the moment of restoration, you won't see full restoration. If you are checking this on a class that has more than 100 energy and you mean it doesn't restore energy beyond 100, it might be an issue on our side, please confirm if so.
First attack against a target might be tricky for the slice in regular zones, it might be improved later.
Yes, it is intended. Stacks are provided by amount of bleeding you have on target inflicted by you, your own buff is irrelevant.
Display MoreGotta do three Perfect Slices in a row with perfect timing. Good Job, here a 900k DoT. Oh you play Rogue/Scout? Ok you get 1.5kk DoT but don't mess up the timing with your 1.5 second Channel skill that misses anyway.
In all seriousness, the DoT damage does not reflect the effort of aquiring the DoT. There are other Classes who do 1 single attack and get 20kk DoTs.
[...]I wanna come back to this post and just further illustrate my point. Here is a scrut of Warrior/Champ doing organs within ~30 secs (no SA from pt).
https://gyazo.com/7f05efa03197f6ff7862fc380c2ad6c2
In comparison, Perfect Slice after skillfull timing and three hits does maybe 1-2kk dps and you can only do it on one target at the same time.
Also with the introduction of the new dagger there is 0 reason to play with Katana anymore.
Right now I do around ~10% more dps with Katana (if I hit all Perfect Slices) over 2x Dagger for non-offhand based classes like Rogue/Warden, Rogue/Priest in singletarget. I think this is a fair dmgboost considering the skill and risk needed to play with Katana.
With the offhand elemental boost + patk you will do the same and require less skill and no luck. You have very low aggro in burst, higher precision for classes like Rogue/Bard in Dark Core and can use this Dagger for other classes like Scout/Rogue and Bard/Rogue.
Suggestions:
Restore the ~10% dps advantage for skillfull gameplay and look deeper into the bleed damage especially comparing it to other bleeds.
Adjustments for The Murk item will be done. We do not plan to alternate the burst capability of the Katana entirely for all possible class combinations.
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for example as dps with old lower body: https://gyazo.com/b10fd20b321584f43ed772916eb14afa
This will be changed in future.
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"Rune Overload" from Champion/Warrior stops after 10 seconds. can you fix this pls? or change the tooltip. thx.
Not moving will result in losing similar buffs, it is our bot preventation.
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Arena of Darkness battleground will stay offline due to particular queue issues, there is no ETA.
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On Warrior/Bard
Rapacious poison(1491212) is still not consistent in the way it works. I did 2 DC runs with Guild today, in the first one everything seemed ok, but in the second one Fed by the malice (1491217) was totally not working resulting in missing 12% dmg during the whole run.
I recorded a small clip showing poisoned mobs dying but no dmg buff from Fed by the malice was gained
Is this happening when you enter again to instance immediately after finishing a run?
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Hi,
I saw the new "Abyss" items in charplan. all class get %-stats, except tanks for stamina. intended? maybe change for 3-5% stamina too pls
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Values are not final.
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The robot perk "Machine, the Corrosive" (+28% dot-damage) doesn't work. Tested with both W/B Rapacious Poison and Slash Bleed. Please look into it.
It is actually working but doesnt appear in combat log, unfortunately we couldnt fix this at the moment.
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Ey A small suggestion for R/sc, the clone that apears when Substitute triggers is wearing the defacult base skin of your character. Would be posible that it mimics you skin too
I dont like how it looks right now on my character
This is not possible to do yet.
Display MoreDisplay MoreWe do not plan to change Rogue/Mage particularly at the moment.
Rogue/Warrior has its unique slow but strong playstyle, we do not plan to change this.
Rogue/Knight is awaiting its rework as a plate tank with no ETA.
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Is it still planned to make the Rogue/Knight a plate tank? Byte
Because i would really like the idea to be able to tank with leather gear and stamina accessories/wings equipped, using a skill that we already have on the warlock/knight (Dark Hand, 1490590). You could change "Lion´s Protection, 491552" to the same. This class also needs a few AOE´s that are not normal whitehits and some passive aggro increase.
With magical gear you have so many options and viable classes that are doing alot of damage, you can even heal as warlock/druid or tank as warlock/knight. Compared to leather our options are already very limited so why would you take away another class from us instead of just trying to rework it for the few leather players that are left.
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This is still on our to-do list but there is no ETA.
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Hi , is there any way of stopping Sea Megawind (Light boss) cast Hells Impact, I tryed everything I could on my last runs but that lady hits like a truck on high loop, and if she get combined with the katana guy I get basically oneshot or im forced to look for few heals even with the rogue iss. I feel like that long cast has no counterplay atleast for the classes that Iv played.
No, you couldn't interrupt this boss and we do not plan to change this behaviour.
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Display MoreHi there ,
Scout/Druid´s Focus (494529) is not counting in the Physical Damage you get from Cenedril Buff and from the Robot.
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Physical Damage attribute is excluded from this formula regardless of the source intentionally.
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Display MoreRegarding Bard/Knight:
The elite "Tempo" (raid buff) will be overwritten by any other Tempo from any other Bard. Shouldn't it stack and able to be both buffs active at the same time?
Can you check or clarify Byte?
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It isn't supposed to be double Tempo, but -aggro effect will be separated with next patch to avoid overriding.
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You need to reach certain loop for this title. Few players obtained it already.
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I reached already loop 15
I dont think that anyone reached 16 (I mean, I am also rank 1 in ranking with a lot of others)
It will be checked and fixed.
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