I couldn't reproduce this, please check your magical accuracy.
Greetings
I couldn't reproduce this, please check your magical accuracy.
Greetings
Not moving will result in losing similar buffs, it is our bot preventation.
Greetings
It is also intended that even if you are using skills you have to still move to prevent losing Rune Overload. For example if Im tanking a boss that doenst move and Im spamming my skills Rune Overload will also stop since Im not moving and its kinda annoying just having to move to prevent this. This also happens with K/m but since K/M aoe doenst have cd you can refresh it isntantly.
We are excluding custom content from this checker, if you give the instance where you need to stand idle without moving for long time, we could exclude it too.
Greetings
Display MoreThe "Oriental Dragon Mount (Permanent)" mount.
I bought this mount from the store during the Festival of Fire. Like many others mounts this one did not differ in other characteristics, just +80% speed. However, when I started using it, an unpleasant thing happened.
- This mount has a 3 sec. casting time, while others have 2 sec. casting time.
- All mounts I've used before cancel the mount buff when resummoned. With one button I can get on and off a mount. It's quite convenient, I don't need to look for a mount buff among all the buffs to dismount.
Of course, someone can say that it is not critical (2 or 3 seconds). And you can create a macro that will allow you to correct the second point. However, the fact is that it spoiled the mood of purchasing the product. If I could return this mount and get my money back (like in real life) - I would. Because at the moment this mount is not bringing me the joy I expected.
I created a support issue where I described all of this and added the following.
- Please fix these bugs (specifically this dragon) or add a casting time to the description (so players know what they are buying).
In response, I was advised to contact the forum, which I did.
What do you think, if the developers don't want to fix bugs, should they at least write about it in the description of the mount?
P.S. In my opinion, the second point is really an error. The same error is currently present for the skill "Forsaken Maneuver" (Rogue Primary Only). I also wrote about this bug and was told that it will be fixed in the next patch. However, why this dragon cannot be fixed in the same way - remains a mystery.
Both will be corrected with next patch.
Greetings
Display MoreHi !
I would like to know if it is intended that sometimes we take more dmg from mobs depending on the run?
I always run with same class (wrd/s) and only buffs from the class, I usually take 7k dmg/mob from all mobs during the run, but in few runs it happened that I take 48k dmg/mob even if I use buff food during the whole run.
Greetings
Please check your defense value if it happens again to compare. There is currently a known issue where another player is having 0 defense after class change in Dreamland, we are investigating it.
Greetings
There seems to be another issue, where weaponbased attackspeed (like Axeattackspeed) also only works on the weapon itself.
If you use X weapon type atttack speed stat on X weapon type weapon, it will affect only the weapon its attached to, which is intended. If you use X weapon type attack speed stat on Y weapon type, it will affect all X weapon type equipped.
Greetings
This will be changed with next patch, along with damage attributes.
Greetings
- Warrior/Mage
- Changed Lightning Burn Weapon to reduce aggro by 20% additionally.
At least in Orkham it does not work yet. In character interface also the reduction is not shown. Could you please take a look into it?
You won't see it in character interface, but effect will work.
Greetings
It is not, this will be changed but there is no ETA.
Greetings
There seems to be another issue, where weaponbased attackspeed (like Axeattackspeed) also only works on the weapon itself.
If you use X weapon type atttack speed stat on X weapon type weapon, it will affect only the weapon its attached to, which is intended. If you use X weapon type attack speed stat on Y weapon type, it will affect all X weapon type equipped.
Greetings
This is a getting feedback post, please participate if you are interfering with mentioned weapons.
Byte is it intended that %melee weapon damage does not benefit offhand weapons ?
It is not, this will be changed but there is no ETA.
Greetings
Display More
Increased Katana imaginary offhand damage rate to 85% from 70% of main hand weapon DPS (+20% offhand damage).
Is this not a mistake? It seems to me that the description of skills should be different.
Regards
Change is not about this passive. It is about rate of benefit offhand dps skills getting from katana.
Greetings
Display MoreHi
are there plans to reimplement /implement new Rogue Gloves ?
as of now there are only Katana Gloves , nothing about dagger or even other weapons ( 1h axe , 1/2h Hammers etc)
Greetings
We don't plan to implement many special gloves for now, it might be changed by the direction of class balance in following week/months.
Greetings
Hi, do we need to clear orkham to convert our corrupted tier stones into real mana stones ? Can you just change NPCs to be clickable without clearing instance ? Because sometimes we need to use NPCs immediately and we have no party to clear instance
NPC doesn't require anything except removal of wall, which doesn't require any mob clear.
Greetings
I've had the below issue so many times today only that I started to believe that this is a not fine at this point...
Can you please change the stats pool so that when you finally get a good green stat you don't get a red stat that directly nerfs it? (nerf is even bigger than the benefit in most cases XD)
This is happening due to getting relevant stats has same chance for both good and bad stat slot, this chance is adjusted for second slot now.
Greetings
Display MoreHello
i wanted to ask where the planned patch notes for rogues come from
The rogues are fine now
Why are they being weakened, no one had complained and compared to other classes Fine
i don't understand the upcoming patch notes, please explain to me why this should be done
and I also can't understand why the katana is always buffed and the daggers are rendered useless
Greetings Luciaa
Changes are to reduce the sustain while increasing burst. To reduce sustain, another step was taken by reducing DoTs by 45% in orkham.
Just to clarify, katana is not receiving any change except for Rogue/Mage and Rogue/Warlock. (Rogue/Warrior too but Katana is less likely used on Rogue/Warrior). It is slightly strengthened by this change so katana can be considered as an option for at least few of Rogues, as it initially was intended to, instead of being a pure warrior weapon.
Greetings
When will we have final version of creating set items? It changes everyday: No arcadia coins at start, now required. 100 purples mats, then 20, now 20 yellow. First blueprints bound, now not.
Its so annoying, I cannot create drop rules in guild...
- Arcadia coins was supposed to be required since beginning and it was even visible in NPC dialogue but it is not reported and it is noticed late by us.
- Purple materials are changed to orange materials without changing rate because there was no use of orange material, as it was overlooked, you don't need to have any effort to transmute this.
- We didn't change blueprints as far as I know.
In my opinion ALL special gloves should give the 4 piece set bonus, else no twohanded class will be able to use them because of aggro issues.
Special gloves are providing negative aggro already by on their own.
Greetings
Gloves are to increase variety of gameplay rather than making wielder stronger. We couldn't find much alteration for plate classes. If you have a creative idea, feel free to share.
Greetings
sure:
- Version with a threaten effect in half of value maybe (useful for warden and champ tank)
- Version for aggro: Effect like the chain gloves. Any offensive spell will trigger an Area of Effect hit with 2 sec cd
- Version for aggro: Flat additional aggro bonus
You are losing 4 piece set effect with special gloves so 3 is not a logical option. I will forward other 2 idea to the person who is responsible with tank balance.
Greetings
What about classes that wear neither 2h nor offhand weapon?
Is a corrupted version for the wb talisman planned?
corrupted version of Murk too :3
I suggest adding the magical xbow and stats like int int_rate, wisdom, wisdom_rate, sta, sta_rate (tank)
We do not plan to do these.
Greetings
Announcement: All attributes shuffled on following weapons will have increased values to reduce diversity between dual wielders and single handed classes, we are aware it is not fixing the issue already, but it should reduce the gap between a bit to create lesser to do for us to balance things easier with class balance later.
local WeaponTypeRates = {
2-H Sword +50%
Staff +50%
2H Axe +50%
2H Hammer +50%
Spear +50%
Instrument +20%
Katana +50%
Changes:
- Included % physical damage in relevant stat pool of following weapons;
Bow, Crossbow, Gun, Instrument, Katana
New changes are applied in following zones:
- Lost Island of Atlantis
- Talaghan
- Dark Core
- Orkham
- Howling Mountains
- Silverspring
- Ancient Dreamland
- Arcane Forge
- Residence
- Guild Castle
If you have an item that you decided not-to reshuffle because you liked the attribute and its value but want to update its value with new rates, please contact with me ingame.
Greetings
Hi,
is it intended that there is only 1 plate gloves in orkham without any special effects? All other types have multiple gloves
Greetings
Gloves are to increase variety of gameplay rather than making wielder stronger. We couldn't find much alteration for plate classes. If you have a creative idea, feel free to share.
Greetings
Display MoreDisplay MoreHey,
since im not sure how much you ever farmed in this game, I wanna give you atleast my point of view.
Arcane forge is, atleast for me, one of the biggest QoL-Change ever happend in CoA since I play. Beside you starting with Tier7 stones. You have a Loop out of 30 min, where you can farm as much mobs as you actually able to farm/want.
~ Greetings
CôsmôActually Arcane Forge is not so bad. But maybe they should decrease defense of mobs. So even people with low gear can farm them. Some of my friends are having problems with farming there
Their attributes are identical to Lv99 instance easy mode, we aren't planning to change this.
Greetings
Display MoreDisplay MoreIt will be corrected.
Sword:
AbsorbRate
MAbsorbRate
STA
STA_Rate
Wand:
STA
STA_Rate
are included now.
Greetings
In all zones after maintenance or only orkham so far?
All zones will have recent shuffling rates after maintenance.
Greetings
Display MoreWow...
1h Sword has no STA_Rate or physical dmg mitigation at all as relevant stat? It's a tank weapon
That's why I rolled more than 100 times not what I wanted
P.S.: actually 1h sword was a tank weapon. now it's more likely wand, where we want a wand to have stamina on it
Edit: Can you speak with team and maybe add tank relevant stats to 1h sword?
It will be corrected.
Sword:
AbsorbRate
MAbsorbRate
STA
STA_Rate
Wand:
STA
STA_Rate
are included now.
Greetings
according to Bytes post. Which is in fact not true
I don't understand what exactly meaning of this is, but in my post I mentioned that relevant stats has higher chance to be applied, which is around 20%.
Following list includes relevant stats of each weapon type.
Greetings
-- Sword
STR,
STR_Rate,
AttackSpeed_Blade,
DMG_Blade,
DMG_AllWeapon,
DMG_Per,
DMG,
ExtraAttack,
MainHand_DMG_Per,
-- Dagger
AGI,
STR,
STR_Rate,
AGI_Rate,
AttackSpeed_Dagger,
DMG_Dagger,
DMG_AllWeapon,
DMG_Per,
DMG,
ExtraAttack,
SecHand_DMG_Per,
MainHand_DMG_Per,
-- Wand
INT,
MND,
INT_Rate,
MND_Rate,
SpellSpeed_AllMagic,
MDMG,
MDmgPoint,
MDMG_Wand,
MDMG_Per,
MDMG_AllWeapon,
-- Axe
STR,
STR_Rate,
AttackSpeed_Axe,
DMG_Axe,
DMG_AllWeapon,
DMG_Per,
DMG,
ExtraAttack,
MainHand_DMG_Per,
-- 1H Hammer
AGI,
STR,
STR_Rate,
AGI_Rate,
AttackSpeed_Dagger,
DMG_Dagger,
DMG_AllWeapon,
DMG_Per,
DMG,
ExtraAttack,
MainHand_DMG_Per,
-- 2H Sword
STR,
STR_Rate,
AttackSpeed_Claymore,
DMG_Claymore,
DMG_AllWeapon,
DMG_Per,
DMG,
ExtraAttack,
MainHand_DMG_Per,
-- Staff
INT,
MND,
INT_Rate,
MND_Rate,
SpellSpeed_AllMagic,
MDMG,
MDmgPoint,
MDMG_Staff,
MDMG_Per,
MDMG_AllWeapon,
-- 2H Axe
STR,
STR_Rate,
AttackSpeed_2H_Axe,
DMG_2H_Axe,
DMG_AllWeapon,
DMG_Per,
DMG,
ExtraAttack,
MainHand_DMG_Per,
-- 2H Hammer
STR,
STR_Rate,
AttackSpeed_2H_Hammer,
DMG_2H_Hammer,
DMG_AllWeapon,
DMG_Per,
DMG,
ExtraAttack,
MainHand_DMG_Per,
-- Spear
STR,
STR_Rate,
AttackSpeed_Polearm,
DMG_Polearm,
DMG_AllWeapon,
DMG_Per,
DMG,
ExtraAttack,
MainHand_DMG_Per,
-- Bow
STR,
AGI,
STR_Rate,
AGI_Rate,
AttackSpeed_Bow,
AttackSpeed_AllRange,
DMG_Bow,
DMG_AllRange,
DMG,
DistantDamage,
-- Xbow
STR,
AGI,
STR_Rate,
AGI_Rate,
AttackSpeed_Cossbow,
AttackSpeed_AllRange,
DMG_Cossbow,
DMG_AllRange,
DMG,
DistantDamage,
-- Gun
STR,
AGI,
STR_Rate,
AGI_Rate,
AttackSpeed_Gun,
AttackSpeed_AllRange,
DMG_Gun,
DMG_AllRange,
DMG,
DistantDamage,
-- Instrument
STR,
AGI,
INT,
MND,
STA,
STR_Rate,
AGI_Rate,
INT_Rate,
MND_Rate,
STA_Rate,
AttackSpeed_Instrument,
AttackSpeed_AllWeapon,
SpellSpeed_AllMagic,
DMG_Instrument,
DMG_AllWeapon,
MDMG_Per,
MDMG_AllWeapon,
MDMG_Instrument,
MainHand_DMG_Per,
-- Katana
STR,
AGI,
STR_Rate,
AGI_Rate,
AttackSpeed_Katana,
AttackSpeed_AllWeapon,
DMG_Katana,
DMG_AllWeapon,
MainHand_DMG_Per,
Display More
For armors, maximum value is 110% of base value as it is indicated in description of Corruption Crystal. Minimum value is 95% for Corruption Crystal, 90% for Corruption Shard.
do we see the base values anywhere in the game?
Unfortunately no, only when you obtain them.
Greetings
For armors, maximum value is 110% of base value as it is indicated in description of Corruption Crystal. Minimum value is 95% for Corruption Crystal, 90% for Corruption Shard.
Following list is for weapons, naming is not localized, final list, initially in English, will be published in our wiki and updated in real time with a change log if things gets changed.
Keep in mind that values are getting affected by tier & durability of the item, whether it is good/bad stat.
Greetings
STR
Good Min/Max: 100, 5000
Bad Min/Max: -1000, -10000
STA
Good Min/Max: 100, 5000
Bad Min/Max: -1000, -10000
INT
Good Min/Max: 100, 5000
Bad Min/Max: -1000, -10000
MND
Good Min/Max: 100, 5000
Bad Min/Max: -1000, -10000
AGI
Good Min/Max: 100, 5000
Bad Min/Max: -1000, -10000
AllState
Good Min/Max: 50, 2000
Bad Min/Max: -300, -3000
MaxHP
Good Min/Max: 1000, 10000
Bad Min/Max: -2500, -25000
MaxMP
Good Min/Max: 1000, 10000
Bad Min/Max: -2500, -25000
ATK
Good Min/Max: 1000, 10000
Bad Min/Max: -2500, -25000
DEF
Good Min/Max: 1000, 10000
Bad Min/Max: -2500, -25000
MDEF
Good Min/Max: 1000, 10000
Bad Min/Max: -2500, -25000
MATK
Good Min/Max: 1000, 10000
Bad Min/Max: -2500, -25000
DodgePoint
Good Min/Max: 1000, 5000
Bad Min/Max: -2500, -50000
CritRate
Good Min/Max: 500, 5000
Bad Min/Max: -2000, -15000
CritPower
Good Min/Max: 1, 20
Bad Min/Max: -3, -30
MagicCritRate
Good Min/Max: 500, 5000
Bad Min/Max: -2000, -15000
MagicCritPower
Good Min/Max: 1, 20
Bad Min/Max: -3, -30
ParryRate
Good Min/Max: 100, 2000
Bad Min/Max: -800, -6000
AtkSpeed
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
MoveSpeed
Good Min/Max: 1, 8
Bad Min/Max: -3, -20
DMG
Good Min/Max: 800, 3000
Bad Min/Max: -300, -1200
ManaDecrease
Good Min/Max: 1, 20
Bad Min/Max: -5, -45
Exp
Good Min/Max: 10, 300
Bad Min/Max: -20, -200
Treasure
Good Min/Max: 10, 100
Bad Min/Max: -30, -200
SecHand_DMG_Per
Good Min/Max: 2, 15
Bad Min/Max: -5, -30
DEF_HeavyArmed
Good Min/Max: 5, 12
Bad Min/Max: -30, -80
DEF_LightArmed
Good Min/Max: 5, 12
Bad Min/Max: -30, -80
DEF_Leather
Good Min/Max: 5, 12
Bad Min/Max: -30, -80
DEF_Clothes
Good Min/Max: 5, 12
Bad Min/Max: -30, -80
DEF_Shield
Good Min/Max: 5, 12
Bad Min/Max: -30, -20
MagicPow_AllMagic
Good Min/Max: 1, 5
Bad Min/Max: -2, -10
MagicPow_Earth
Good Min/Max: 2, 8
Bad Min/Max: -4, -20
MagicPow_Water
Good Min/Max: 2, 8
Bad Min/Max: -4, -20
MagicPow_Fire
Good Min/Max: 2, 8
Bad Min/Max: -4, -20
MagicPow_Wind
Good Min/Max: 2, 8
Bad Min/Max: -4, -20
MagicPow_Light
Good Min/Max: 2, 8
Bad Min/Max: -4, -20
MagicPow_Darkness
Good Min/Max: 2, 8
Bad Min/Max: -4, -20
SpellSpeed_AllMagic
Good Min/Max: -1, -6
Bad Min/Max: 2, 10
DMG_AllRange
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Bow
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Cossbow
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Gun
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_AllWeapon
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Blade
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Dagger
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Wand
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Axe
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Bludgeon
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Claymore
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Staff
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_2H_Axe
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_2H_Hammer
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
DMG_Polearm
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
AttackSpeed_AllRange
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Bow
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Cossbow
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Gun
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Blade
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Dagger
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Wand
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Axe
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Bludgeon
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Claymore
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Staff
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_2H_Axe
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_2H_Hammer
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
AttackSpeed_Polearm
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
ATK_Per
Good Min/Max: 2, 8
Bad Min/Max: -3, -9
DEF_Per
Good Min/Max: 3, 15
Bad Min/Max: -10, -30
ReSP_Per_Warrior
Good Min/Max: 10, 30
Bad Min/Max: -20, -50
ReSP_Per_Ranger
Good Min/Max: 10, 30
Bad Min/Max: -20, -50
ReSP_Per_Rogue
Good Min/Max: 10, 30
Bad Min/Max: -20, -50
MAbsorbRate
Good Min/Max: -5, -12
Bad Min/Max: 10, 30
AbsorbRate
Good Min/Max: -5, -12
Bad Min/Max: 10, 30
HealAbsorbRate
Good Min/Max: 5, 12
Bad Min/Max: -10, -30
MDmgPoint
Good Min/Max: 100, 5000
Bad Min/Max: -2000, -10000
HealPowerRate
Good Min/Max: 6, 15
Bad Min/Max: -20, -50
HealPoint
Good Min/Max: 500, 2500
Bad Min/Max: -7500, -15000
RangeAttackRange
Good Min/Max: 10, 30
Bad Min/Max: -20, -50
STR_Rate
Good Min/Max: 3, 12
Bad Min/Max: -5, -12
STA_Rate
Good Min/Max: 3, 12
Bad Min/Max: -5, -12
INT_Rate
Good Min/Max: 3, 12
Bad Min/Max: -5, -12
MND_Rate
Good Min/Max: 3, 12
Bad Min/Max: -5, -12
AGI_Rate
Good Min/Max: 3, 12
Bad Min/Max: -5, -12
AllState_Rate
Good Min/Max: 2, 8
Bad Min/Max: -4, -10
MaxHP_Rate
Good Min/Max: 2, 8
Bad Min/Max: -4, -12
MaxMP_Rate
Good Min/Max: 5, 15
Bad Min/Max: -8, -25
RideSpeed
Good Min/Max: 5, 30
Bad Min/Max: -10, -50
MDEF_Rate
Good Min/Max: 3, 15
Bad Min/Max: -10, -30
MATK_Rate
Good Min/Max: 1, 6
Bad Min/Max: -3, -9
ShieldBlockRate
Good Min/Max: 10, 30
Bad Min/Max: -20, -100
DMG_Per
Good Min/Max: 1, 6
Bad Min/Max: -2, -9
TP_Rate
Good Min/Max: 20, 80
Bad Min/Max: -40, -100
ExtraAttack
Good Min/Max: 1, 16
Bad Min/Max: -, -
ResistCritRate
Good Min/Max: 1000, 2500
Bad Min/Max: -2500, -7500
ResistMagicCritRate
Good Min/Max: 1000, 2500
Bad Min/Max: -2500, -7500
MDMG
Good Min/Max: 1000, 4000
Bad Min/Max: -300, -1200
MDMG_Per
Good Min/Max: 2, 9
Bad Min/Max: -3, -12
MagicDodgePoint
Good Min/Max: 1000, 5000
Bad Min/Max: -2500, -50000
PhyHitRate
Good Min/Max: 1, 20
Bad Min/Max: -10, -20
PhyDodgeRate
Good Min/Max: 1, 8
Bad Min/Max: -4, -100
MagicHitRate
Good Min/Max: 1, 20
Bad Min/Max: -10, -20
MagicDodgeRate
Good Min/Max: 1, 8
Bad Min/Max: -4, -100
AttackNPCPowerRate
Good Min/Max: 1, 10
Bad Min/Max: -3, -20
NPCDefRate
Good Min/Max: -2, -12
Bad Min/Max: 3, 20
AEMagicPowerRate
Good Min/Max: 2, 10
Bad Min/Max: -20, -90
AEMagicDefRate
Good Min/Max: -4, -20
Bad Min/Max: 5, 30
CraftSpeedRate
Good Min/Max: 20, 100
Bad Min/Max: -50, -200
CraftExpRate
Good Min/Max: 20, 100
Bad Min/Max: -50, -200
AddPlotExpRate
Good Min/Max: 10, 30
Bad Min/Max: -50, -100
AddPlotTPRate
Good Min/Max: 10, 30
Bad Min/Max: -50, -100
SP_Warrior_Consume
Good Min/Max: 5, 20
Bad Min/Max: -10, -30
SP_Rogue_Consume
Good Min/Max: 5, 20
Bad Min/Max: -10, -30
SP_Ranger_Consume
Good Min/Max: 5, 20
Bad Min/Max: -10, -30
ParryRate_Per
Good Min/Max: 1, 6
Bad Min/Max: -5, -20
WeaponLevelExpRate
Good Min/Max: 20, 200
Bad Min/Max: -50, -500
MagicPow_Poison
Good Min/Max: 2, 8
Bad Min/Max: -4, -20
MDMG_AllRange
Good Min/Max: 10, 24
Bad Min/Max: -30, -80
MDMG_AllWeapon
Good Min/Max: 10, 24
Bad Min/Max: -30, -80
MDMG_Blade
Good Min/Max: 10, 24
Bad Min/Max: -30, -80
MDMG_Dagger
Good Min/Max: 10, 24
Bad Min/Max: -30, -80
MDMG_Wand
Good Min/Max: 10, 24
Bad Min/Max: -30, -80
MDMG_Bludgeon
Good Min/Max: 10, 24
Bad Min/Max: -30, -80
MDMG_Claymore
Good Min/Max: 10, 24
Bad Min/Max: -30, -80
MDMG_Staff
Good Min/Max: 10, 24
Bad Min/Max: -30, -80
MaxSP_Warrior_Rate
Good Min/Max: 10, 50
Bad Min/Max: -10, -50
MaxSP_Ranger_Rate
Good Min/Max: 10, 50
Bad Min/Max: -10, -50
MaxSP_Rogue_Rate
Good Min/Max: 10, 50
Bad Min/Max: -10, -50
DMG_Instrument
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
MDMG_Instrument
Good Min/Max: 10, 24
Bad Min/Max: -30, -80
AttackSpeed_Instrument
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
MainHand_DMG_Per
Good Min/Max: 1, 8
Bad Min/Max: -4, -20
FullHPDefRate
Good Min/Max: -10, -30
Bad Min/Max: 15, 50
DMG_Katana
Good Min/Max: 1, 8
Bad Min/Max: -2, -12
AttackSpeed_Katana
Good Min/Max: -2, -10
Bad Min/Max: 3, 15
DistantDamage
Good Min/Max: 6, 18
Bad Min/Max: -10, -30
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Current change log is
Increased min/max values of following good stats:
- DMG
- DistantDamage
- ExtraAttack
Removed following stats from pool entirely:
- Weapon level ups
- Quest & regular experience boosts
- Shield block rate
Situational changes:
- Removed possibility of getting special pool stats for 2nd slot
- If difference between minium and maximum roll of a stat is bigger than 100, there will be a extra chance of 1% to roll it at maximum value.