It will be corrected with a future patch.
What about Holy Power Explosion of Knight?
And what about Phirius Injector?
All that aren't an actual healing will be fixed.
Greetings
It will be corrected with a future patch.
What about Holy Power Explosion of Knight?
And what about Phirius Injector?
All that aren't an actual healing will be fixed.
Greetings
In Forsaken Abbey B1 the skill 493257 reduces your energy and rage instead of increasing it. If not intended, can you whitelist this skill?
It will be corrected with a future patch.
Is it intended, that 1500697 stacked on 5 doubles your whitehits?
Yes.
Is it possible to change proc effect of perfect slice skill from exclamation mark to screen effect or volume up sound to be higher then other spells?
It will be considered, but can't be done soon.
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We couldn't reproduce this. This might be caused by one of your addons.
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Following quests will be repeatable after next patch;
All other crafting quests are already repeatable if you abandon your progress via NPC dialogue. If you think some are missed, please provide which crafting and which level.
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This should be fixed with next patch.
Greetings
Display MoreHi,
I would like to know when the p/s (Ice Blades) will be fixed ? Currently, it inflicts no damage, and imposes a buff on creatures that reduces damage by 90%.
I reported it to the dev, who immediately said that it will be fixed in the next patch, unfortunately the patch was already there and nothing has changed
Greetings
This is fixed in all custom instances except Forsaken Abbey (Hard) & Atlantis Ch3 recently. Skill tooltip may still show wrong text, but skill should work properly.
Forsaken Abbey (Hard) will be restarted too as soon as possible.
Greetings
warrior rogue area abilities need a lot of rage its need to be edited
frenzy attack should also affect straight shots
if don't have dwarf ale we cant do aoe and sustain dps
because it is not enough rage
We do not plan to change rage management of the combo currently.
Greetings
Our intention was not making this drain easier to handle but to make it more efficient by not consuming HP while not using its benefits. Cost will be increased to 5% along with death & interrupt fixes.
Greetings
What if you use 3-4 offensive skills a second like with s/w fast autoshot and other skills?
Drain has cooldown of 0.9 seconds.
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The instrument cannot be played during the duration of the blood arrow - it is interrupted due to damage!
Easy solution: Rollback the change. Now everyone can brainless playing Scout 👍
Can you also change that all skills don't need a target anymore and hit the enemy that has the most distance to you? Would appreciate that 👍😀
Our intention was not making this drain easier to handle but to make it more efficient by not consuming HP while not using its benefits. Cost will be increased to 5% along with death & interrupt fixes.
Greetings
Yes, but I would like to know how to modify it for the new ability
There is no such requirement for the new passive. It is about boosting your damage accordingly for the difference of distance between you and the target versus maximum distance of the skill. If you want to achieve maximum damage from each skill, stay far away from your target.
Greetings
Heal formula may be changed in future for more precise numbers, this will be reviewed meanwhile.
Greetings
Could you provide more details?
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Duna Tower is normally Yellow , now it is red so you have 2x Red Tower
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It will be fixed with next patch.
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Display MoreThink this has been reported here(not sure ) allready but issue is still present
Colours from Towers @B2 are still changed
Any news ?
Greetings
Could you provide more details?
Greetings
and maybe think about change something at the sound and visual it is a bit annoying
What about this?
It will be removed with next patch.
Greetings
but if i get 3x400k its just 100-200k hp left and then in 4 sec. 70+ hits because i get 3 hits. This should only affect on the first hit maybe and after 4 sec. the next "first" hit.
It is working as intended. If you get 3x400k damage with buff, you would get 3x615k without buff so would die already.
Greetings
Skill ID 490122 : The damage you get from the buff scales with the damage you get. When I attack, I get 24 hits in 4 seconds. With 2 hits I get 45-50 hits from the buff. So if I get an 800k hit from aggro or an aoe I get 24x17k. But sometimes you get 2-7 aoes as a meele. You would be dead right away. This buff is suicide at the moment.
Each damage is divided to be inflicted later, not just last hit.
If you get 1kk damage without buff, you will get 650k with buff and receive 350k + 20% in 4 seconds. This is not a buff to neglect overall damage, but slow it down.
Greetings
It is intended, description of the passive will be clarified with next patch.
Greetings
Added new passive: Distant Friend: Increases your damage by up to 15% depending on distance between you and the target. only works for ranged weapon DPS type
Does this skill not work on AOE skills - is this intentional or a mistake?
It is intended, description will be clarified with next patch.
Greetings
It will be fixed with next patch.
Greetings
17.03 at 12:30 CET Paradise will be shut down for short server maintenance.
Maintenance has been completed at 12:36 Patch Notes 10.7.1.3021
You cannot disable aura effect if someone is casting it constantly upon you. But caster can disable it and other players won't lose the buff as long as caster stays within 1000 range.
So it will break some boss mechanics, if specific classes are not included
Healer can still use it as before. Just use buff once and remove it from self if you don't want to rebuff other players.
Display MoreK/M
-491321: in addition to strength, let it also increase intelligence or 491170 let it also increase intelligence
-491628: Let it last until the mana runs out or so that its duration is shown while it is running . It will be welcomed if it will inflict both physical and magical damage . in the case of magical let them be damage % dependent on cast speed .
-It would also be useful to have something to speed up the usual attack
all knights
490174 - I think it is weak on most knights . suggest that it would reduce the PVE critical damage received 10? 12 ? 15 % ?idk
Knight/Mage is awaiting a review for its DPS side with no ETA.
Greetings
We track player activities for each class and do not plan to change Warlocks before enough data is gathered from players currently.
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We do not plan to change Rogue/Mage particularly at the moment.
Display MoreRogue/Warrior:
This class aoe-dmg is way too strong. Please nerf slightly 6-7%.
Rogue/Knight:
This class can tank Rofl but its only way to generate meaningful aoe-Aggro is Whitehits. Since Whitehits have an even less range than melee-skills, this results in bad crowd control. Also this class is too squishy for Dark Core.
Suggestions:
1) Make Disarmament aoe and increase its cooldown to like 5 seconds.
2) Add a % atk debuff on all targets affected by your Searing Light.
Rogue/Bard and Rogue/Scout:
These classes utilize channels like Combo-Shot and Fast Draw. This makes it harder to time Perfect Slice because you would have to purposely not use these Channels and lose damage in the short-term, if a Perfect Slice is getting ready.
Suggestions:
Change Combo-Shot and Fast Draw to be instant but add global cooldown. Since Perfect Slice ignores Global Cooldown this would be a simple fix.
Rogue/Warrior has its unique slow but strong playstyle, we do not plan to change this.
Rogue/Knight is awaiting its rework as a plate tank with no ETA.
Greetings
You cannot disable aura effect if someone is casting it constantly upon you. But caster can disable it and other players won't lose the buff as long as caster stays within 1000 range.