It will be fixed with next patch.
Greetings
It will be fixed with next patch.
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Wasn't ressing making ppl immune for 2-3 seconds after accepting?
There is no such thing.
If you could provide what is the source of damage, I could check it.
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Display MoreHi
I know for some cards I already asked some month ago, and I was told that under certain conditions the cards can drop, but since no one ever saw these cards here I ask again. Are the cards 777728 - 777732, 777772, 777716 able to drop?
Also 777767 - 777769 cant drop from the mobs since they despawn immediatly. Same with 777770. 777771 may acutally drop from the mob but its literally impossible to farm this mob since it oneshots every dps.
Edit: 777732: I'm pretty sure this card cant drop from the mob. We killed so many and even with >1400% drop never saw anything. Sure its still only an enhanced possibility but it seems unlikly that it can drop
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I could confirm 777728-32 has no drop rate, it will be fixed. Rest has possible drops, some has conditions.
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I've seen a player that has an experience modifier where he or she earns 180% of total experience points, while I can only gain max 80%.
How can I get the same 180% like him/her?
This effect is to reduce received experience, not to increase. There is no possible way to obtain more than 80%. We could investigate it further if you provide a screenshot.
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It will be fixed with next patch.
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You need to finish some questline to access these instances, you can have more info at following links;
https://runesofmagic.fandom.com/wiki/Treasure_Trove
https://runesofmagic.fandom.co…/Heart_of_the_Ocean_(Zone)
You can use our built-in QuestState addon to see which quests you already finished & which you still need to do by press BACKSPACE (default) -> swap to QuestState tab.
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i recommend to change or remove Soul Harvester stacks limit per target/type of enemy.
We do not plan to change these limits due it is easy to abuse it.
Hi
This is regarding Bard/Warden:
Can you change the fear from Anger - 1491170 to a 1-second stun, or remove the fear altogether without adding any crowd control in return, the fear only messes with mob pulls and causes mobs to move out of Aoe range or forces players to chase each mob individually, it's very annoying in Dark Core.
I would even suggest to change all bard fears into dance, just like Chorea of B/M does. It's a bard, it should make mobs dance, not run away from the music
This is already thought about, but non-player characters can't dance and player characters cant be moved to dance without a Stun so it is cancelled.
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Hey on r/ch this new Dwarven Forge giving max stacks of Poisnouse Feedback for 4 minutes is making you have permanent 20% dmg if you dont use poison hands and allowing you to use Energized hands, kinda fun interaction
r/ch was pretty poor in damage , and honestly i like this bug xD maybe it could be fixed and implemented like this / with lower run time then 4 minutes
Unfortunately it will be fixed, however, class may receive further changes.
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Display MoreSo the specifications for the Surprise Attack have changed slightly. (Not mentioned in the announcement, though)
As usual, it was posted ahead of me by another man (presumably, I guess that would be about Surprise Attack, though), but I write as an addendum.
Instant warp to the location of the target that player killed. Stop this.
It needs to be the same as before.
Reasons
1. If the mob killed produces an unwanted Sigil, you will be forced to touch it.
Depending on the player character's ability, this can be a matter of life or death.
As I write again and again (even if censored), this is another inconvenience caused by a lack of the ability to envision and simulate.
2. Surprise Attack allowed the player to perform a small technical operation during the charge to cancel the move midway.
(PS: Oh, I seem to remember this being mentioned in the post above.)
This allowed for a greater tactical range and enjoyment of the play itself.
This was also an important factor in the Warrior's role as vanguard and ranger.
This change fundamentally undermines both.
And it's a folly because it does not understand the primitive enjoyment of the game, which is to "enjoy the controls". Zero point.
In other words, they do not emphasize fighting games or action game-style fun.
We urge to withdraw this.
But. Why do they keep trying to do one thing after another that they don't have to do?
The change is temporarily applied until we fix annoying backport issues caused by this mechanic in instances.
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- Changed Tide Burst to provide Conduction that increases wind damage by 50% for 4 seconds.
Not working
It actually does, just buff is not visible. It will be fixed with next patch.
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Regarding planned patch notes: I miss K/wl balance (it is still really weak in single target in mixed new gear. even every of my rogues with completely old gear and weapon is stronger. Any other experiences here?)
P.S. I like those classes with "strange" custom gear like k/wl or wl/k. stay at this pls for this classes
If it was devs intention to make hybrid gear strongest for K/Wl I hope devs will make leather+plate equally viable to chain+plate. Right now (as mentioned in my previous post) the % dex buffs from leather gear are useless because of how the % dex, % sta is added after the conversion from 100% dex/sta to str.
We do not plan to change this.
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Display MoreHi,
I want to address the current state of skill "Perfect Slice" - 1491731. On paper, it sounds really nice, as you get, extra dmg + a ton of energy + more katana dmg + a bleed.
All these rewards on perfect use of the skill, are fair if you take into account that the skill procs randomly and you have to use it manually. However, from my testing the skill itself is not random at all, and it procs on fixed time frames. I am not a rogue main myself, but I spent a couple of hours studying the pattern and managed to add an automation for it on my R/Wd rota see this video
Now, where is the problem? The problem clearly is if someone notices this pattern ( and I am sure some have already done) they can automate it and spam one button to get a big edge on everyone who's using double daggers because again the reward of using Katana is too high.
How to fix it?
- Make perfect timing proc on truly random time slots (between 1s-5s) and reset perfect slice cd if it's already on cd and perfect timing occurs.
- Keep it as it is, and nerf the extra dmg and maybe the rewards you get from perfect timing use.
Random interval will be changed.
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It will be corrected with a future patch.
What about Holy Power Explosion of Knight?
And what about Phirius Injector?
All that aren't an actual healing will be fixed.
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In Forsaken Abbey B1 the skill 493257 reduces your energy and rage instead of increasing it. If not intended, can you whitelist this skill?
It will be corrected with a future patch.
Is it intended, that 1500697 stacked on 5 doubles your whitehits?
Yes.
Is it possible to change proc effect of perfect slice skill from exclamation mark to screen effect or volume up sound to be higher then other spells?
It will be considered, but can't be done soon.
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We couldn't reproduce this. This might be caused by one of your addons.
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Following quests will be repeatable after next patch;
All other crafting quests are already repeatable if you abandon your progress via NPC dialogue. If you think some are missed, please provide which crafting and which level.
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This should be fixed with next patch.
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Display MoreHi,
I would like to know when the p/s (Ice Blades) will be fixed ? Currently, it inflicts no damage, and imposes a buff on creatures that reduces damage by 90%.
I reported it to the dev, who immediately said that it will be fixed in the next patch, unfortunately the patch was already there and nothing has changed
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This is fixed in all custom instances except Forsaken Abbey (Hard) & Atlantis Ch3 recently. Skill tooltip may still show wrong text, but skill should work properly.
Forsaken Abbey (Hard) will be restarted too as soon as possible.
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warrior rogue area abilities need a lot of rage its need to be edited
frenzy attack should also affect straight shots
if don't have dwarf ale we cant do aoe and sustain dps
because it is not enough rage
We do not plan to change rage management of the combo currently.
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Our intention was not making this drain easier to handle but to make it more efficient by not consuming HP while not using its benefits. Cost will be increased to 5% along with death & interrupt fixes.
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What if you use 3-4 offensive skills a second like with s/w fast autoshot and other skills?
Drain has cooldown of 0.9 seconds.
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The instrument cannot be played during the duration of the blood arrow - it is interrupted due to damage!
Easy solution: Rollback the change. Now everyone can brainless playing Scout 👍
Can you also change that all skills don't need a target anymore and hit the enemy that has the most distance to you? Would appreciate that 👍😀
Our intention was not making this drain easier to handle but to make it more efficient by not consuming HP while not using its benefits. Cost will be increased to 5% along with death & interrupt fixes.
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Yes, but I would like to know how to modify it for the new ability
There is no such requirement for the new passive. It is about boosting your damage accordingly for the difference of distance between you and the target versus maximum distance of the skill. If you want to achieve maximum damage from each skill, stay far away from your target.
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Heal formula may be changed in future for more precise numbers, this will be reviewed meanwhile.
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