Some NPCs are immune to certain crowd control effects.
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Some NPCs are immune to certain crowd control effects.
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Group mode is sharing loottable of solo, so you are getting double loot.
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wait, you mean group mode will have the solo AND group mode loot table? :O
If it says "Any" and there is also another loot that says "Group" with same name, that means Group mode will drop both.
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I have mixed feelings about the todays nerf of coins. If you want group Arena be more attractive, than give us back the previous coins rate for the group arena.
As it is now, solo mode is still far better, bcs now you get nearly no more coins if you do group. If you want to use drop potion, you will even get negative coins xd
Group mode is sharing loottable of solo, so you are getting double loot.
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This is an old addon, but it no longer has a use in Arcadia. We already increased queue speed of the backpack.
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Display MoreHey,
What is the Purpose of the Basic Iron (1248027) and higher raritys ? I cant seem to find a use for them , there is only 1 recipe i can find wich has no real use imo ( Basic metal trash lvl 4)
https://gyazo.com/62e1eccac08f5d89b8a7363ad00b8ea2
Its just collecting dust for me
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This will be changed with next patch.
Display MoreHello.
Im my opition there is still problem with screws to robot. I see drop rate is increased but lower versions are only more common. In my opinion requirements to upgrade screws are too high. First we need to spend a lot of hours in arena to drop them and then spend a lot of hours in daily quests to farm phirus coins or run on map and collect mats. At the moment its impossible to build robot only by upgrading screws from lower to better quality.
Please think about requirements and adjust them to game realities.
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We do not plan to increase solo loot table any further.
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Hi,
Byte was the droprate of rare material adjusted? Some ppl of my guild says, that after the reset today some materials are dropping much more than before.
Furthermore: If yes, is the drop of group arena also adjusted? Because it is much much harder than solo and you don't come even close to what you can solo, there should be more drop in general for the group. Didn't tested after todays reset, but before it was just useless except ranking
Both modes are using same loot table as base. There will be further adjustments for the group mode.
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Ticket is answered, issue is being investigated quickly.
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Issue should be resolved now.
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If possible, can you explain the observations made to justify the decisions above? Are you using usage statistics. Are you analyzing average scruts? I am genuinely curious.
As it is explained few times in past, if some class is too strong for you, it doesn't mean its as strong as it is to you for other raid setups. Analysis is done according to majority of end content (Dark Core) players and their instance attempts. Providing "balance" for every individual is impossible for us unless we create identical classes.
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Hi, D/WL
toxic transformation does not give matak instead gives patak and does not work properly, the description is corrected but the function does not work as it should
There is no issue with the skill. Intelligence is also providing small amount of physical attack.
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Hi,
After every game in AoD when time end, we are still in arena. Sometimes 2 mins, sometimes 10. Please fix it![]()
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Airforce
Issue is addressed and should be fixed now.
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Hi,
regarding D/Wl and this:
- Changed Toxic Possession to additionally provide 1% magical attack & 1% magical damage for every 12000 base heal point you have, but disable your heal ability.
Is it intended, that you even can't heal without the buff converting wis to int?
It will be fixed, only in Atlantis CH3 and custom instances until next maintenance.
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It will be corrected with next patch.
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It will be fixed with next patch.
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Wasn't ressing making ppl immune for 2-3 seconds after accepting?
There is no such thing.
If you could provide what is the source of damage, I could check it.
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Display MoreHi
I know for some cards I already asked some month ago, and I was told that under certain conditions the cards can drop, but since no one ever saw these cards here I ask again. Are the cards 777728 - 777732, 777772, 777716 able to drop?
Also 777767 - 777769 cant drop from the mobs since they despawn immediatly. Same with 777770. 777771 may acutally drop from the mob but its literally impossible to farm this mob since it oneshots every dps.
Edit: 777732: I'm pretty sure this card cant drop from the mob. We killed so many and even with >1400% drop never saw anything. Sure its still only an enhanced possibility but it seems unlikly that it can drop
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I could confirm 777728-32 has no drop rate, it will be fixed. Rest has possible drops, some has conditions.
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I've seen a player that has an experience modifier where he or she earns 180% of total experience points, while I can only gain max 80%.
How can I get the same 180% like him/her?
This effect is to reduce received experience, not to increase. There is no possible way to obtain more than 80%. We could investigate it further if you provide a screenshot.
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It will be fixed with next patch.
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You need to finish some questline to access these instances, you can have more info at following links;
https://runesofmagic.fandom.com/wiki/Treasure_Trove
https://runesofmagic.fandom.co…/Heart_of_the_Ocean_(Zone)
You can use our built-in QuestState addon to see which quests you already finished & which you still need to do by press BACKSPACE (default) -> swap to QuestState tab.
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i recommend to change or remove Soul Harvester stacks limit per target/type of enemy.
We do not plan to change these limits due it is easy to abuse it.
Hi
This is regarding Bard/Warden:
Can you change the fear from Anger - 1491170 to a 1-second stun, or remove the fear altogether without adding any crowd control in return, the fear only messes with mob pulls and causes mobs to move out of Aoe range or forces players to chase each mob individually, it's very annoying in Dark Core.
I would even suggest to change all bard fears into dance, just like Chorea of B/M does. It's a bard, it should make mobs dance, not run away from the music
This is already thought about, but non-player characters can't dance and player characters cant be moved to dance without a Stun so it is cancelled.
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Hey on r/ch this new Dwarven Forge giving max stacks of Poisnouse Feedback for 4 minutes is making you have permanent 20% dmg if you dont use poison hands and allowing you to use Energized hands, kinda fun interaction
r/ch was pretty poor in damage , and honestly i like this bug xD maybe it could be fixed and implemented like this / with lower run time then 4 minutes
Unfortunately it will be fixed, however, class may receive further changes.
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Display MoreSo the specifications for the Surprise Attack have changed slightly. (Not mentioned in the announcement, though)
As usual, it was posted ahead of me by another man (presumably, I guess that would be about Surprise Attack, though), but I write as an addendum.
Instant warp to the location of the target that player killed. Stop this.
It needs to be the same as before.
Reasons
1. If the mob killed produces an unwanted Sigil, you will be forced to touch it.
Depending on the player character's ability, this can be a matter of life or death.
As I write again and again (even if censored), this is another inconvenience caused by a lack of the ability to envision and simulate.
2. Surprise Attack allowed the player to perform a small technical operation during the charge to cancel the move midway.
(PS: Oh, I seem to remember this being mentioned in the post above.)
This allowed for a greater tactical range and enjoyment of the play itself.
This was also an important factor in the Warrior's role as vanguard and ranger.
This change fundamentally undermines both.
And it's a folly because it does not understand the primitive enjoyment of the game, which is to "enjoy the controls". Zero point.
In other words, they do not emphasize fighting games or action game-style fun.
We urge to withdraw this.
But. Why do they keep trying to do one thing after another that they don't have to do?
The change is temporarily applied until we fix annoying backport issues caused by this mechanic in instances.
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- Changed Tide Burst to provide Conduction that increases wind damage by 50% for 4 seconds.
Not working
It actually does, just buff is not visible. It will be fixed with next patch.
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Regarding planned patch notes: I miss K/wl balance (it is still really weak in single target in mixed new gear. even every of my rogues with completely old gear and weapon is stronger. Any other experiences here?)
P.S. I like those classes with "strange" custom gear like k/wl or wl/k. stay at this pls for this classes
If it was devs intention to make hybrid gear strongest for K/Wl I hope devs will make leather+plate equally viable to chain+plate. Right now (as mentioned in my previous post) the % dex buffs from leather gear are useless because of how the % dex, % sta is added after the conversion from 100% dex/sta to str.
We do not plan to change this.
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