Just to make it clear, both classes received total of a 5% damage output reduction.
Greetings
	 
	
	
Too much to say and compare.  Luckily, my mates have good equipment and a high level of gameplay. But I will  touch everything with strokes and it will become clear to you why I asked the  question in the paragraph above:
1) You're making changes to rogues, but no change  to the apparently necessary dps increase for various rogue combos. Some combos  are completely forgotten.
2) You take 10% dps from the mage, which is impossible  to play in endgame instances (except m/s PS if someone decides to mention m/ch  or m/r, then come to the dungeon and prove it to me in comparison with me). I  will not even talk about the latest "boost" of m/p type connections. And we  still remember "-26% intelligence". At the same time, such bundles as  s/m, ch/b (mentioned by Noodlez), s/wl and the most juicy for a raid instance  wl/d remain untouched. I still don't understand what you are balancing.
3)  Warlocks: I don't really understand the 11% elemental damage  (dark) nerf. If we're talking about a Warlock/Scout, it's completely fair  (obviously stronger than other Warlocks). Buuut, wait. Wl/s gets a minus 11%  from the main skill, and the increase in dark damage from Blood Arrow is  reduced to 11.4% from 22.8% (another minus 11.4). Perhaps (but you have to try),  maybe this is true when it comes to a warlock / scout. But why did all the  other warlocks suffer? Maybe someone knows more, I would very much like to  talk with this player.
4) if you need scout advice just ask Cruvor, Ramer,  Lutine. This is because scouts also need balance. I'm not talking about  boosting or nerfing combos, but the balance between them. It seems to me that  starting with this, we can then talk about the balance of classes. And  where is the much-awaited new skill? 
5) Chain ... I can't comment here because I haven't  played with this type of equipment. 
But I can say very exaggerated at the moment  chain=cloth>leather (in general).
oh yes... Of course, I appreciate the endgame ini (which rofl is no longer for me, for example)