We do not plan to change this.
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We do not plan to change this.
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Formula is same as you both guessed. It provides equal to base intelligence + base stamina as bonus to stamina. However, you can't see your base stamina. If you have 70k stamina and 60k intelligence eventhough you are unbuffed, your base values can be 65k stamina and 45k stamina. The part that makes it not easy to calculate is percent stamina increases, this causes you to receive more stamina than you expect, everything is correct.
Aggro is multiplicative in our server so it doesn't work like 175% + 25% = 200% but 218%. Therefore adding 75% aggro to 285% results in having 499% aggro. 1% difference might be due to you are having actually more than 285.4% aggro.
If something is too overpowered, we will consider it in future.
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Base parry rate is only from equipment. Other sources won't be used for this skill.
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This will be fixed with next server maintenance/restart.
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We will try to implement a global fix for such cases instead of fixing one by one in next patch.
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Please make sure you do not have any file in interface/loginxml folder.
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Description will be corrected with next patch.
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Description will be corrected with next patch.
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This has been fixed in a previous patch so moving thread.
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Those should be fixed with next patch.
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Issue will be fixed with next patch.
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We do not plan to change these set skills for now, but in future we can do something for them if it fits to one of our content.
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Name will be hidden with next patch.
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It will be fixed along with next patch.
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Opression (1491511) has the same description as Silence is the Best Song (1491510).
https://gyazo.com/eb9dae09cb3e872059d9bccf5ca8c96b
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It will be fixed with next patch.
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There is nothing wrong about this description. Parry Rate is increased by 40%. The value you are talking about is Parry. However, to remove confusion, we will change name Parry Rate in character frame to Parry.
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pls increase the afk-timer of rune overload [498572]...
ch/w isnt playable in idk, hoto usw.
feartime= afk timer -> rune overload ends
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AFK timer is not even enabled within custom instances, therefore losing the buff in mentioned instance should be related with something else.
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It is not about this particular Katana. Any Katana is using left hip as holster position and using 1-H (un)holster motions as intended.
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Can you try if average option is giving same numbers?
Are you sure you didn't write 3,15 manually? Only valid separator is "." so other than that will be read as 315. If it is automatically inserted with "," instead of ".", it might be a client language issue and requires more investigation, once you confirm it.
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IsSpellUsable( int Index )
The function is exactly for what you want to do, accepts skill ID as parameter and returns boolean whether it is usable or not. However, even if it is rare, some skills cannot reach this information as requirement is defined server side, for example Rune Overload of Champion class.
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This is a description issue, the filter is supposed to show only skills that have maximized level, description will be changed with next patch.
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Are learnt skills you mentioned at maximum level? Do you use any addons for altering pet interface, if so do you have any erros in error interface? You can reach that by using /bug chat command, or copy all errors via /bug2 command and can paste here.
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We do not plan to change Rogue/Warlock in this direction.
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Is it only for this bow? If so could you share the name/ID of the skin?
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