Posts by Gjiara

    On a side note... I have yet to see anyone provide a constructive suggestion in game or on the forums in regards to this topic.


    How about changing the exchange of mems->badges to honour->badges. Both of them have to do with pvp so it is not so far off. Since atm you can get 1,5k honour for 500 mems and 25 badges for 1k mems, you can do 3k honour for 25 badges. That would mean you can still get 25 badges for 1k mems (since the exchange npcs are not limited and you just have to klick a few times more), ppl doing sw get a bit honour and can change more and when upgrading guild training ground you can get more honour a day so ppl will need more guild mats in promo/out of promo so more dias are spend and maybe bought, so it is a win-win situation. Constructive enough?

    To be exact, you need 4959 badges till you get iron blood. When you get 25 badges for 1k mems you need 198,36k mems just to get iron blood when you don't grade your equipment.

    +1


    The argument that it is a gift and normally it would only be available in sw is not realy valid. Without having the chance to get a good amount of badges for the mementos for the titles and the tier 6 items from guild shop it just reduces the attractivity of playing since it reduces the tedious process of getting the titles and gearing up.

    Transport package
    Sacred Phoenix
    House Chests (20 places)
    Plussing Stones (perfect AND normal ones)
    Daylie Ticket (for 10 dias each)
    Hardwork Chrystals
    Crafting Furnitures
    Music Instruments (put them into a package so they can be bought ahead)
    House contracts


    Naturally not everything on the same weekend.


    And you should move this thread into the "Suggestions" section.

    I know that you know that it is not a bug. I wrote it to inform the players about the facts about opening the halls since they don't seem to know it.

    Hello,
    the halls are not automatically open. There are two phases for opening the instances. The first one is spending 200kk gold in front of the class hall to get the portal opened (server not player). After that you need to spend grade 4 runes and/or tier 5 stones in the second phase to open the halls themself. When left alone the first phase will need a few weeks before opening on its own and the second phase needs around a day ( the server spends some stuff itself without players). Normally the halls are open for one week after that but that is buggy so it only closes after a server restart. On this server the phases are done by the gms (it would be a good gold sink if they didnt but whatever).


    That means: if the instances are closed and you dont see monsters (because you use some transportpoint to get in there) it just means that the phases are not done. It is not a bug.

    In case that there will be lvl 97 content, can you check that lvl 97 planting seeds will be included and not forgotten? They are in the database for a while anyways just that they are not forgotten to include in the npcs shop like normally^^.

    Well, the 500 results are not exactly random, for the same search you get the same items when the items in ah didn't change.
    But you get different results for searching "Manastone Tier 6" or "manastone tier 6" or "tier 6" etc. Try different searches and compare your wanted stats to get the best offers.


    Well, cards still are a problem, but the better ones are loaded first anyways so just farm the other ones :P

    Blood Arrow is different on this server than official, it has 50% but for scout mains it has 30 seconds cd instead of 2 minutes. The change appropriate for this server would not be a change to 100% but a cd to 30 seconds for /scouts.

    Or another explanation: you have to use the third skill you get (normally alt+3) to taunt him fast enought because your lvl is too high compared to what the event is made for (lvl 72 items dropping). So just make sure where he spawns and all players not summoning him, use tab and then the extra skill.


    I think this problem exists for a few years now, on all existing servers of runes of magic.

    Gjiara
    Defense sigil


    according to inventoryviewer it should have been 18 sigils left, now got 5, so 13 missing