Posts by Ryzek

    Hey Guys,


    With this forum post I would like to give a few examples how one could make the warrior again a little more attractive than chain class. The champion is undisputedly the best chain class in the game and therefore I would like it if other chain classes are raised to a similar level for a change. What I would also like to emphasize at the beginning is that although the Mage (as you could read from the last forum posts, except Mage/Warrior) really has a low at the moment, the warrior in Damage leaves no chance with equal Gear.

    What I can't understand is why you can implement patch notes like this: 10.4.0.2014

    Warrior

    • Reduced 2-H Weapon Mastery damage gain to 71% from 76.5%
    • Reduced 1-H Weapon Mastery damage gain to 76.5% from 82%.

    Warrior/Rogue

    • Changed Rage Crisis to increase physical attack power of caster instead of reducing defense of target.
    • Increased Blood Dance hit amount to 3 times instead of 2, increased channel time to 0.5 seconds, removed global cooldown trigger.

    Warrior/Druid

    • Reduced Rage of Calmness area damage gain to 12% from 40%.

    into the game. I mean 0x0=0. And if you take even more away from some classes with such patches, the warrior will become even weaker despite good set skills. Enough rumbling, now to my ideas what could be changed to different warrior classes.



    General:

    It would be cool if the weapon damage is reset to the old level in terms of the Reduce of 1-H Weapon Mastery and 2-H Weapon Mastery from the above patch. The Warrior only gets half the weapon damage in the burst compared to other chain classes. But the percentages of attacks are similar, but the frequency of the warrior's attack is far too slow as the skills come out. Maybe there is a way to increase the number of skills coming out and also at this slow "attack speed", even though you are at 0.6 or so, you are very dependent on critical hits.

    Warrior/Rogue:

    This class is incredibly fun and here the frequency of attack is absolutely fine. But compared to other warrior classes, the hits here are simply too low to compete with dps with equal gear, despite the many attacks. Therefore, my idea would be to change the skill "Wütender Angriff" (picture in the appendix). You should increase the 210% fairly, because you define your damage and it is the main "attack". It would also be good to lower the cooldown to 50 seconds or reset Rage Crisis 4 seconds per tick, because in some situations simply "Wütender Angriff" is not ready.


    Warrior/Champion:

    In this class, the above problem with the outgoing skills occurs despite high attack speed and the critical hit probability that depends on it. For this purpose, my idea would be to change the "Rachelhieb" easily. The Damageboost does not start until the target is below 10%. But in 90% of all cases you have the problem that either 10% will be bursted in 0.5 seconds or the skill is not even ready at this time. For example, with the 2nd Boss in Rofl, this is completely useless because it disappears at 25% and the adds come. You could start the Damageboost at 30% and thus have the chance to use this skill at least 2 times in the burst phases if they take so long. What also struck me is that despite full attackspeed, fewer hits come out, as if you attack more slowly, for example in offburst. The damage numbers are logically much higher, but if the frequency of the skills is so slow, it would be better if you adjusted this so that attack speed skills trigger faster and the hits stay high.


    Warrior/Druid:

    This class simply takes far too long to reach its final attack, the "Earthly Strike". The damage numbers are unbelievably high, but since it takes so long and attacks so slowly, it would be cool if you can change the "Hieb" like the warrior/champion and spam between the skills. So it not only gets better in the offburst, but also in the trash you have the chance not only to play through the "Wirbelwind" buff with large mob groups damage, but also to do damage with individual mobs with the "Hieb".



    Perhaps some suggestions can be implemented and can make the warrior more playable as a chain class in the future.


    Greetings Ryzek :)