Posts by Ryzek

    The prices are high, yes...but if they change the costs now, a lot of ppl who spend a huge amount of diamonds already (me included) would get very upset. Imo green and purple cards with 600 diamonds and 800 diamonds are really justified. Since you get more attributes overall from card system than from lv 13 runes (upgrade lv 12-->lv 13) with a lower price, the system is really profitable. And as already mentioned you dont need any time to farm, just max with diamonds if you want xD, at least for green and blue cards. For purple and orange cards, I also would farm them and dont max with dias because the prices of them are really high imo as well.

    Greetings

    Hi,


    Gyazo
    gyazo.com


    normally the card has +10 all attributes and you are able to upgrade this card with additional attributes. But if you maximize it with 600 diamonds, you just lose the 10 attributes.


    I guess that is a bug. Would be nice if you can restore the card + materials or lock the +10 all attributes or whatever xD. It needs a fix.


    Greetings

    Hello,


    one question regarding the current artefact: Are there any changes planned to be allowed to build in "normal" runes or are there "special" runes planned for the artefact.


    I just ask, because the interface for the runes is the same like at all items but we have no drillers for it xD.


    Maybe a short feedback here :).


    Thanks in advance and Greetings.

    Hey,


    I have a similar suggestion for Champion.


    The current level 104 ISS is nice to have, but there's always the level 95 variant, which doesn't make "much" difference. Critical hit rate is enough anyway, attackspeed and castspeed always to have are really good, but still for a level 104 setkill not a huge difference to the level 95 setkill imo.


    I would suggest, in order to make the skill more attractive, to add that it should have all forge stacks at the maximum number. Especially before boss fights or before big trashpulls you would then have your stacks right away.


    Greetings

    I think as rewards they should include some item shop things like a puri, a extractor, a world badge fame... these kind of things. Items we will always need, no matter what stage of the game we are.

    Hey :)


    I already obtained such items like badge of worlwide fame or highly effective lucky potion in goblin mine from the npc at the end^^. Dont know, whether it is also possbile in Malatina or somewhere else, but I only saw it in goblin mine. But actually you are right, because the rarity to get such IS things is high and thus you lose the desire to play the minigames.


    Greetings

    If you have ever played this class, you know that your Main dmg is leakage and not blasting cyclone currently. So the 15% more damage is of course a buff. It is only in bigger trash pulls a little nerf i assume. But in off burst you are even more stronger and in big trash groups a bit weaker.


    Greetings

    Regarding Warrior/Bard:


    As Laisha already mentioned, this class is really strong and has at the moment always ~2.7KK physical attack in trash with dmg food through fed by the malice. But indeed, the change from patk to dmg is a buff, because physical attack does not matter anymore since your values can be buffed to the infinity. Maybe change it so, if the target dies with a poison stack, you get 15% dmg for 20 seconds and then it cannot be activated for 15 seconds.


    • Reduced Blasting Cyclone damage amount to 2 times from 3.

    If you plan to change this skill in that way, then please consider to also reduce the cooldown a bit. You only have this skill, whirlwind and moon crescent cleave if you play with 1h and scale. My view was that in big aoe groups there are stronger classes and the sustain is too strong due to leakage.


    So maybe reduce the damage of leakage to x%.


    Greetings

    Hello


    My experience over the last 2 years as a main chain player is, that we never have to complain in any way until now. There were always enough chain classes which are viable and if you like the kind of how to play chain classes, then you are aware about that.


    Almost all wardens, warriors and Champions (dps classes) can compete with all other dps classes. Not to mention, that a lot of them are very overperforming. Of course there are weaker ones and stronger ones but in the end it is your task to adjust your class regarding instance, Support and a lot of more factors. That have to be said.


    Additionally you have the opportunity to tank or support on a high Level. Beside you do a lot of damage.

    1) Chains cannot compete vs rangedps in Hoto because Chains do not have a pure viable Rangeclass. The skillgap and punishment if you get a small lag or dont stun a deadly aoe from foe is huge in Hoto. There is no reward for making this risk and the result is either less dmg because of careful gameplay or an extra death.

    Cant confirm this. Maybe try champion/... or druid/warrior.


    Greetings


    and i dont understand how this could be fixed, ranged warrior? chains have too strong classes and have too much potential, just being less viable in an instance doesn't mean they are weak, bad or useless

    D/W is basicly a ranged warrior and perfect for hoto with a lot of skills having a 90 range

    also smaller groups are perfect for d/w.

    That is true, but if you wanna have the maximum potential of this class, then you have to stay in whitehit range because of rage regeneration and your heal.


    Greetings

    Bard/Warden:


    After the latest changes:

    • Changed Rhythmic Delusion to do not trigger global cooldown.

    Would it be possible to remove the requirement of an instrument for this skill (only for this class), because actually it is intented to play with a 2-Hand Axe and I also want to you use the lv 90 ISS after those nice changes :).


    Greetings



    Can confirm Cruvors issue at bard/warden and would really appreciate the above mentioned change for this class as well.


    Greetings

    Hey, regarding Warrior/Bard

    • Changed Fed by the Malice to increase attack power by 10% instead of movement speed, changed duration to 60 seconds.

    Fed by the Malice is still a passive skill and also the current skill description says that it can be stacked up to 3 times. According to the patch notes it should be a one minute buff I guess.


    Suggestions: Extend the buff of Rapacious Poison to 10 seconds from 6 seconds and reduce the focus cost of Fatal Measures to 20 and of Rapacious Poison to 15 due to massive focus problems. I even tested it with the new title (100% Fokus Regenaration) and i run out of ressources very fast.


    Greetings

    Hey,


    i tested in the last two weeks Priest/Warrior a few times and came to the conclusion.


    The recent changes were necessary and the class is nice to play currently. Aoe is really strong but the class lacks in single target. For example in Rofl at the Organs or Balton you never have a chance to compete with any other classes. In trash you use mostly your Chain of Light and if you are lucky, then you can do 2-3 skills of single target rotation.


    I would suggest, that Skill: 495294 also triggers a Slash: 1490365. This would buff the single target a bit and would not let you overperform due to the 3 seconds cooldown of this Skill and moreover at first you cast your channel: 499983 and then your main spell: 499981.


    In Numbers of my last run: I did 137x Skill: 495294 and 98x Slash: 1490365. Slash: 1490365 hits in average with 2.39kk --> If you overdraw, you get to about ~330kk more damage in the whole instance. Of course, this value is only an estimate, but at Balton or at the Organs it would be a small buff. Especially in the fast meta it would be necessary.


    Greetings

    Bard/Warlock

    • Changed elemental damage type to dark damage from wind damage.

    I completely don't understand this change any more than I understand the bard/scout changes. It looks to me like an attempt to destroy a cool combination and thus go towards unplayability. I don't know why you are introducing a new class if it will be simply unplayable after balancing anyway. And B/Wl could have been weakened in other ways instead of taking away darkness damage and giving wind damage instead. For example, you could reduce Darknes, A rise by a few percent as well as damage on individual skills.

    It is about the lv 90 ISS I assume.


    That should be a buff^^.


    Greetings

    Regarding Bard/Warrior:

    • Changed Absolute Extermination to get interrupted while moving.

    Is it intented that Absolute Extermination doesnt get interrupted if Intense Chant is active?


    And is it necessary to require 40 rage for Berserker-Rune, a 15 minute buff? Maybe it would be possible to change it to focus cost^^. That would be only a small change, but then you dont have to waste your Madness or something like that.


    Greetings

    Bard/Warden:


    After the latest changes:

    • Changed Rhythmic Delusion to do not trigger global cooldown.

    Would it be possible to remove the requirement of an instrument for this skill (only for this class), because actually it is intented to play with a 2-Hand Axe and I also want to you use the lv 90 ISS after those nice changes :).


    Greetings

    The boss is stacking dmg into cosmic values, I think there is a big bug in boosting the damage

    The boss works as intended. It is supposed to be a direct damage check for the party and a tankiness check for the, well, tank. The boss gains 5% pAtk and 5% damage every second whilst losing defense.

    This is intended. The bosses should have required full plate armor with parry rate and so on. It makes me a little sad that some groups managed to kite bosses. But that's ok for the moment. ;)

    The AoE from bosses are intended the way they are. There are gameplay mechanics to lower the received damage though. ;)

    The boss is stacking dmg into cosmic values, I think there is a big bug in boosting the damage

    I like the design of this boss, because it is not only a gear check, but also a tank check...Through a lot of runs i can confirm as well that some "brain afk" Gold gear Tanks can die even earlier as Red geared tanks. So if you know how to tank, it is even possible to stay alive until 70 Stacks with Red gear. With Gold gear 70+ ... idk. And if the Boss is not dead until that point, then the group is just too weak.


    Greetings

    I do not understand your statement of abuse, has it ever, anywhere, been forbidden to farm trash in the instance? Following this line of reasoning, when making tiers, you also need to make a full instance and then break the team.

    Apparently it was forbidden (wb case), because we also only "farmed" and now noone gets punished(luckily). Isn't it fair? XD. The Statement of Kaga is totally valid and as you already mentioned, we farmed stats and items like t stones at worldboss, because the design allowed it xD. So why should we think, it is not allowed. But the difference is, that we got a 2 week ban. In the World boss case we alone were able to farm == exploiting and abusing, caused a ban . Now all ppl were able to farm ago the change in KS == no exploit, no abusing, though it is the same case...


    Can anyone explain the rules? Are the rules the same for everyone?

    He puts it in ah 1 day ago . New change = New prices...you are the best example for it, just take a look in AH.


    Maybe i gave you the impression, idk...but I have never spoken out positively for this change. What can I do if you interpret something like that?


    You are absolutely right, you do not need to comment anything about the WB, because you do not know the circumstances at that time according to the truth. You're probably also interpreting a few rumors here.

    Did I write, that I like this change? I just think it's funny that you write: "Making this change is now simply unfair to others, especially weaker players." Of course, such a change increases the prices of the materials, but instead of complaining for weaker players and selling them even more expensive, you can just give them away if it's so easy for you.


    Then you write: "The stronger ones (including you) have already got artifact, all the rest is unimportant?" This is completely contrary to what you preach here. Maybe it may be that it is also a problem for you that you can no longer farm quickly and therefore complain^^.


    Oh yes and regarding worldboss: If you dump us, then we dump back and especially I think it's good that we always gave the title away for free when selling an item^^. But claim that I am only concerned with my well-being.


    Good Job!