Posts by Ryzek

    I really think all the events should be activated at X % of the boss HP. Having best party allow you to skip most of them and that is not nice for anyone.

    Not everyone can go there, full dps most of the bosses and its done. It shouldn't be the way to do these inis.


    For example b2 freezing. Let's say we do the event every 25% HP. All groups should do it 4 times. Not some op groups 4 times and others 15 because dps is lower or the classes aren't the best broken meta.

    If you mention that point, then you also have to request that all events from the worldboss be activated at X %...so now with a 20 person raid we already killed the wb in under 2 minutes and skipped the events ?


    Additionally such a change would disadvantage good groups and benefit worse as they could do it in the same time.


    Greetings

    In any case, both are valid arguments. I just don't want this boss to be changed in such a way that it is too easy, but remains a challenge and with the announced changes I fear this.


    Greetings

    I can absolutely understand your opinion. But I mean, play an event has nothing to do with power or am i wrong?


    Greetings

    Regarding the new changes for KS:

    I hope you adjusted the boss attributes to higher values instead of lower :).

    And excluding the pets from yusalien is fine, but extent the trigger makes the boss to easy imho...because currently this boss is a challenge and still should be a challenge, also after the patch.


    Greetings

    1 Problem which i heard from another party was Yusalien just freezes all 6 people at once. Maybe you can take a look into this boss if there are any problems.

    Also for me, the first impression as tank was really good. Thanks for it. It is completely different to Hoto because you have to care about HP, def, dmg reduction etc. The Boss events are working well and make a lot fun.

    As well the mentioned phirius coins are no problem for me due to the quest tickets from VIP membership ^^. Additionally I like that you included the crafting system into it. Furthermore the quest series has worked as intented and here as well, the integrated content generates a lot of fun. All was clear and understandable!

    Overall after this patch, I just can say thank you for the great work and now we have to farm the new instance for the nice artefacts. Hopefully the new card system also works without any bugs xD. Good job and thanks to all Devs, Designer and Gms, ... :)


    Greetings

    I can absolutely imagine that. I feel the same way xD. Guild members even said I already have withdrawal symptoms from the new world boss^^. But I am in the same opinion, complaining or stressing in such a case does not bring anything to anyone. Maybe we should rather thank the developers for actively taking action against the DDoS attack even yesterday (sunday). But it's better to wait a little longer and stop risking DDoS attacks on the server than a quick solution that won't work tomorrow again.

    1. Lower geared tanks (and for that matter, I mean tanks with "just" red rofl gear) can barely hold aggro during dps burst, even then they themselves "burst". How again are 50-60k dps plate tanks supposed to gold the aggro of 35kk+ DPS at bosses? It's by all means literally impossible.

    Apparently i am a lower geared tank with my t10 statted red gear, Aoth accesoire set and only t12 sword, but I can't understand in any way that you can't hold aggro against very strong dps classes. This is absolutely not true and I personally see the difference to our Gold gear tanks. More aggro, less damage, movement speed etc. makes tanking much more pleasant and is a great help, for example, with the last boss in Rofl with many stacks or with the world boss. So I personally think that's absolutely worth it to have gold gear. You may not do Damage as a plate tank, but still has a Threaten which can reduce attack by 59% of your target with all Knight classes, which is very valuable. This has no other "dmg tank class". In particular, I would like to say that with new content plate tanks are needed and find such changes in no case useful. It was often written in the thread that if a tank can not hold the Aggro, he should rethink his playing style or switch to a "more aggro tank class" (like K/R e.g.).


    Greetings Ryzek

    Of course, I compare the classes with the current strongest classes. Anything else would make no sense at all. It's not that there is only one strongest class, but many different strong classes with different equipment.


    I have explicitly written that I only compare the class with a wl/m as support and no other support classes. Otherwise I can compare random runs and give feedback where conditions change from second to second. And of course I take the values of guild runs, because here in my opinion the classes can be compared best with each other.


    I have absolutely no idea what I think I am disregarding with my suggestion xD.


    I don't know what special support means for you now, but that champ/priest heals in addition to good damage at the same time, restores resources for the group, increases damage and reduces the damage suffered are considerable points in my opinion xD. Not to mention that every 8 seconds you remove a curse, harmful effect or poison from a group member ^^. I can't really report any disadvantages with this support.


    In terms of subjective presentation of the experience, however, I agree with you, but nevertheless all arguments are based on results and you try to remain at least as objective as possible.

    Apparently you play ch/wd in New World maybe :D.


    I completely understand your description and know the playstyle with explosion wave - but i cant agree with outdps other classes. For me are valid conditions a wl/m as Support and not adding ch/dr, wr/pr, sc/pr. Then the class is for sure very strong and outdps everyone. But in guild runs it was a clear result and tbh i dont compare hoto for Feedback xD.


    Greetings

    Identity or not. How are you going to make the aoe stronger that is not strong. Note that such a shock overload change has a positive effect on both aoe and single target for this class. Of course, further improvements could be made, such as removing the gcd (also explosion wave?) additionally to the skills you mentioned, but that would not solve the lack in aoe dmg.


    Greetings

    Hello,

    i have a suggestion for champion/warden. For now, I would like to mention that this champion class is by far the worst (regarding dps).

    Would it be possible to modify shock overload so that it can also trigger with 2h axe. In addition, I think that the Aoe damage is much too low, especially for a champion. That you can not keep up in the single target, I think completely fine but the strength in the Aoe should be preserved in my opinion. Shock overload is important for damage on every champion class, so please allow us to use them.


    Greetings

    Hello,


    On 28th of October you created this message:

    Updates

    > PvP Rework: we decided to introduce it slowly by addition to other patches rather than one big patch. First changes will come soon.


    I just wanted to ask what "First changes will come soon" means. Can we still expect changes this year or first next year? Maybe you could also make a planned quarter indication as with others.

    Personally, I think that the rework will do the server good and as on the official server will be a great part of the game. Unfortunately, at the moment there is almost no participation in the siege war and several players are interested in playing player vs player. In addition, Atlas coins were implemented in the character window and not commented on. Perhaps a reaction is also possible here.


    Greetings Ryzek

    Hey,


    Would a rework for the Champ/Warrior be possible in the near future? With the new Berserk change, /warrior classes can certainly use the skill well. Maybe you could create a capable DPS class with a playstyle that needs a lot of rage management. There would certainly be different possibilities.


    Greetings

    I'm sorry for my unselected expression, but how stupid it must be to bring out new content and block it for 3 days after a successful attempt. The effort that went into killing the Worldboss is now considered zero. Nobody says anything against the duration of 24h, but increasing it to 3 days out of "nothing" makes no sense at all. Please come up with a better solution and do not punish the "beta testers" of your Worldboss, which was initially loaded with 100 bugs.