Hello,
one short question: Can we expect the servers to be back online today or is it rather hopeless?
Greetings
Hello,
one short question: Can we expect the servers to be back online today or is it rather hopeless?
Greetings
- Lower geared tanks (and for that matter, I mean tanks with "just" red rofl gear) can barely hold aggro during dps burst, even then they themselves "burst". How again are 50-60k dps plate tanks supposed to gold the aggro of 35kk+ DPS at bosses? It's by all means literally impossible.
Apparently i am a lower geared tank with my t10 statted red gear, Aoth accesoire set and only t12 sword, but I can't understand in any way that you can't hold aggro against very strong dps classes. This is absolutely not true and I personally see the difference to our Gold gear tanks. More aggro, less damage, movement speed etc. makes tanking much more pleasant and is a great help, for example, with the last boss in Rofl with many stacks or with the world boss. So I personally think that's absolutely worth it to have gold gear. You may not do Damage as a plate tank, but still has a Threaten which can reduce attack by 59% of your target with all Knight classes, which is very valuable. This has no other "dmg tank class". In particular, I would like to say that with new content plate tanks are needed and find such changes in no case useful. It was often written in the thread that if a tank can not hold the Aggro, he should rethink his playing style or switch to a "more aggro tank class" (like K/R e.g.).
Greetings Ryzek
Hello,
Big Purified Packages in HH would be nice.
Greetings
Display MoreI completely understand your description and know the playstyle with explosion wave - but i cant agree with outdps other classes. For me are valid conditions a wl/m as Support and not adding ch/dr, wr/pr, sc/pr. Then the class is for sure very strong and outdps everyone. But in guild runs it was a clear result and tbh i dont compare hoto for Feedback xD.
Greetings
Let me get this straight:
- You're comparing a pretty good class with the absolute top end classes with maximum support (guild runs)
- You're disregarding a portion of the endgame cause it doesn't align with your view
- You're considering values of the obviously weaker class, ch/p, as a support DPS even though it has nothing special in terms of supp (It's main support gets overwritten and has a massive downside.)
Sorry mate. Your arguments are all inherently flawed as they (as is a trend in this thread) portray subjective experience as objective fact.
Ch/Wd maybe need's its GCD removed and the cooldown-reduction amped but otherwise the class is fine.
Of course, I compare the classes with the current strongest classes. Anything else would make no sense at all. It's not that there is only one strongest class, but many different strong classes with different equipment.
I have explicitly written that I only compare the class with a wl/m as support and no other support classes. Otherwise I can compare random runs and give feedback where conditions change from second to second. And of course I take the values of guild runs, because here in my opinion the classes can be compared best with each other.
I have absolutely no idea what I think I am disregarding with my suggestion xD.
I don't know what special support means for you now, but that champ/priest heals in addition to good damage at the same time, restores resources for the group, increases damage and reduces the damage suffered are considerable points in my opinion xD. Not to mention that every 8 seconds you remove a curse, harmful effect or poison from a group member ^^. I can't really report any disadvantages with this support.
In terms of subjective presentation of the experience, however, I agree with you, but nevertheless all arguments are based on results and you try to remain at least as objective as possible.
The weakest Champion ? We must be playing different games.
ch/p wants to know your location
I wrote regarding dps xD.
champ/priest has very strong aoe with light pulse and has great support. I wouldnt count this class as dps, but support(-dps).
Greetings
Display MoreHello,
i have a suggestion for champion/warden. For now, I would like to mention that this champion class is by far the worst (regarding dps).
Would it be possible to modify shock overload so that it can also trigger with 2h axe. In addition, I think that the Aoe damage is much too low, especially for a champion. That you can not keep up in the single target, I think completely fine but the strength in the Aoe should be preserved in my opinion. Shock overload is important for damage on every champion class, so please allow us to use them.
Greetings
The weakest Champion ? We must be playing different games.
Apparently you play ch/wd in New World maybe :D.
Display MoreIdentity or not. How are you going to make the aoe stronger that is not strong. Note that such a shock overload change has a positive effect on both aoe and single target for this class. Of course, further improvements could be made, such as removing the gcd (also explosion wave?) additionally to the skills you mentioned, but that would not solve the lack in aoe dmg.
Greetings
The main reason I am against that change is the fact that the atypical playstyle forces you to adapt into a much more aggressive one, where you are basically the shadow of the tank and placed in the smack dab middle of the entire fight. For your explosion wave to hit as many people as possible, you cannot play the ch/wd like a regular champion - if you do, the class will pretty much suck. If you create the right circumstances for yourself, you can outdamage many other classes - especially considering that in raw numbers, no other champion can measure up to you.
Changing shock overload to be triggerable by axes would remove exactly that aspect and make the class a boring, run of the mill champion. The class could use a buff, mainly in aspects of usability (e.g. smoothness of play) so you can create more opportunities for yourself.
This would be done by removing GDC - though removing it from explosion wave would give the class potential to escalate insanely hard in situations of 15 or more monsters present. A more sensible change would be to simply boost the skills cooldown recovery, whereas every additional enemy beyond one reduces the CD by two seconds, not one.
The class will be fine then - not too broken, but fine. It's already one of the strongest classes in hoto with the myriad of defensive cooldowns it posesses.
I completely understand your description and know the playstyle with explosion wave - but i cant agree with outdps other classes. For me are valid conditions a wl/m as Support and not adding ch/dr, wr/pr, sc/pr. Then the class is for sure very strong and outdps everyone. But in guild runs it was a clear result and tbh i dont compare hoto for Feedback xD.
Greetings
Display MoreHello,
i have a suggestion for champion/warden. For now, I would like to mention that this champion class is by far the worst (regarding dps).
Would it be possible to modify shock overload so that it can also trigger with 2h axe. In addition, I think that the Aoe damage is much too low, especially for a champion. That you can not keep up in the single target, I think completely fine but the strength in the Aoe should be preserved in my opinion. Shock overload is important for damage on every champion class, so please allow us to use them.
Greetings
I completely disagree with this. As someone that almost exclusively plays ch/wd this would strip the class of it's identity and just make it a run of the mill champion like all others. Shock overload would also just strengthen the AoE further.
If the class is supposed to get buffs, removing the gcd on "Führung der Natur" (Guidance of nature? ID: 1490561) and maybe "Rasender Hieb" (Raging strike? ID: 1490561) Would suffice.
Have a blessed day,
Midan
Identity or not. How are you going to make the aoe stronger that is not strong. Note that such a shock overload change has a positive effect on both aoe and single target for this class. Of course, further improvements could be made, such as removing the gcd (also explosion wave?) additionally to the skills you mentioned, but that would not solve the lack in aoe dmg.
Greetings
Hello,
i have a suggestion for champion/warden. For now, I would like to mention that this champion class is by far the worst (regarding dps).
Would it be possible to modify shock overload so that it can also trigger with 2h axe. In addition, I think that the Aoe damage is much too low, especially for a champion. That you can not keep up in the single target, I think completely fine but the strength in the Aoe should be preserved in my opinion. Shock overload is important for damage on every champion class, so please allow us to use them.
Greetings
Greetings,
thank you for your Feedback.
Hello,
On 28th of October you created this message:
> PvP Rework: we decided to introduce it slowly by addition to other patches rather than one big patch. First changes will come soon.
I just wanted to ask what "First changes will come soon" means. Can we still expect changes this year or first next year? Maybe you could also make a planned quarter indication as with others.
Personally, I think that the rework will do the server good and as on the official server will be a great part of the game. Unfortunately, at the moment there is almost no participation in the siege war and several players are interested in playing player vs player. In addition, Atlas coins were implemented in the character window and not commented on. Perhaps a reaction is also possible here.
Greetings Ryzek
Hey,
Would a rework for the Champ/Warrior be possible in the near future? With the new Berserk change, /warrior classes can certainly use the skill well. Maybe you could create a capable DPS class with a playstyle that needs a lot of rage management. There would certainly be different possibilities.
Greetings
Does the crystallization event work properly now? We would like to test this.
Edit: So now there are no more bugs?
I'm sorry for my unselected expression, but how stupid it must be to bring out new content and block it for 3 days after a successful attempt. The effort that went into killing the Worldboss is now considered zero. Nobody says anything against the duration of 24h, but increasing it to 3 days out of "nothing" makes no sense at all. Please come up with a better solution and do not punish the "beta testers" of your Worldboss, which was initially loaded with 100 bugs.
Ch/Wl
- Reduced Rune Siphon cooldown to 3 seconds from 4.
This skill also needs a raise in skill dps, deals less dps then rune impulse
As it is now, the skill does not help at all, but I think it would make more sense if the gcd would be removed (I think it has already been suggested).
Regarding druid/warrior:
For a long time I played Druid/Warrior again today and had no chance against the rogue/warden Meta.
To keep up in large Aoe groups, I would give Whirlwind a 0.1 strength multiplier and add earth damage.
In addition, I would remove the necessary target from natural attack, as it makes the class simply unplayable in some situations. Power of the wood spirit, for example, does not need a target. You have to keep in mind that with Potws you don't have 2 seconds cooldown and a channel time of 0.5 seconds. In addition, you do not need rage.
To make the playing style more fluid, I would give Heartbreaker not only a produce of 15 rage per hit, but 25. If you don't have a dwarven ale or enraged ready, you can still build up enough anger to use the other skills if they are possible. Also, I would set the rage cost of slash from 15 to 10.
Greetings
Hello,
Usually, at each end of the quarter, there was a short feedback on what the future of CoA should look like. At the end of the third quarter, it was not the case this time. That's why I wanted to ask if it is possible to do this or to give a short feedback here. Especially the new PvP content was announced for Q2 to Q3. Are there any new informations for this?
Greetings
Hello, Tier X Runes in Weekend Promotion would be great.
Greetings
Display MoreRegarding Warrior/Champ:
I would prefer to set the cooldown of Vendetta Blow back to 3 seconds to keep up with other classes. In addition, the cooldown was already a few patches ago to 3 seconds and the class has been perfect to play. Smoother Rota and in my opinion the best warrior to play at this point. I would be happy about such a change, because even in single target damage and overall damage this change should be fine.
Greetings
imo this class have sustain same as some other good chains, or maybe a bit more than champs (idk about chwl) but its aoe burst feels a bit low to me (assuming you don't have 5-6 support in party, in that case most likely every class is equal since everything is oneshotting everything xD) compared to w/s, w/r, r/ch, r/w, r/m... and various other class ive played in last 2-3 weeks which is the weakness of wch and im not sure if reducing cd of vendetta blow back to 3s would fix this, unless im missing something about the class
In no case is the AOE damage low, especially in large trash groups the class can shine, if you know how to position yourself. I calculated how much more damage the reduce from 4 seconds too 3 seconds would make (rofl overall). The skill would make ~30% more in relation to the entire Ini and that would be a fair change related to internal runs
To be honest, I could compare this class with all chain classes and some MDPs(mostly warlock) last 2 weeks and since I can say with a clear conscience that it would be helpful to be able to keep up again. In addition, one should not only compare the class with other pdps classes, but in relation to all classes that are viable at the moment(at least that's my view). In any case, I can recommend the class and maybe you notice yourself that the change might be justified.
Greetings
Regarding Warrior/Champ:
I would prefer to set the cooldown of Vendetta Blow back to 3 seconds to keep up with other classes. In addition, the cooldown was already a few patches ago to 3 seconds and the class has been perfect to play. Smoother Rota and in my opinion the best warrior to play at this point. I would be happy about such a change, because even in single target damage and overall damage this change should be fine.
Greetings
Regarding Ch/Wl change:
- Reduced Endless Pulse attack speed gain to 11% from 15%.
I don't see why this change is necessary. Champion/Warlock is not overperforming in my experience. In fact, D/W and S/Wd are both classes that keep up with Ch/Wl in its current state with less gear.
I fully agree. Over the entire Ini you cannot keep up with a mage or d/w e.g. as Serenadae already mentioned (with comparable gear) and also with bosses the class do not overperform.
Greetings
Hey,
regarding warrior:
Imo, warrior is the best and most viable chain class atm. It is a lot fun to play warrior combinations, since the change of moon cleave.
One more Suggestion: Would it be possible, to remove the gcd of the 75 iss power house sword?
You could add a cooldown (45s) e.g. and increase the rage cost a bit.
Just to explain, why such a change would be great.
Warriors already have a lot of physical attack and why you still should use this skill with a gcd at the beginning at a Boss fight or in trash. You lose too much time imv, related to burst bosses and some other cases. In trash I use other skills first in my rotations, because the damage is better in the end without this time lose. It doesn't feel fluent and despite this skill exists, I can't see the importance and the reason why i should use it. Without a gcd, it would be way more viable and the warrior has one more item set skill, which is in every case a noticeable patk boost. Keep in mind, it would be all 45 seconds and did not end in a overperforming result. If there are set skills with helpful effects, they should be useful in every situation(my view).
Greetings Ryzek
Regarding Ch/Sc:
Thanks for implementing with Fearless Shot and changing Hide and Seek. This is a much better solution to make the class viable again. But one more question I ask myself, is it planned that the Fearless Shot will continue to consume chain drive or will a change be made here as well?
Thank you very much!!!!
Greetings
Honestly, I simply have no sympathy for such changes. Are we actually playing the lottery or are we trying to suggest objective and possible changes for different classes with feedback as best we can. Where is all this going to lead?
Just purely related to this class, these changes only make the class more unfriendly to play. It's hardly fun with the playstyle and I don't think that every chain carrier would build a gun just to play this "great" class. Just because an example was given yesterday that Champ/Scout is pulling off the Scout/Rogue doesn't mean that this class is overperforming. There are other chain classes that can be used to do a lot more damage. And it's not like all the leather dps say that the scout is really too weak at the moment.
I'm sorry, but this is absolute nonsense(Ch/Sc changes out of nowhere).
Where do we want to go with class balancing at all? Should every class be able to do everything, should every class with the same gear and the same prerequisites do the same damage? Or should every class in Rofl, Gorge or even do the same damage to the dolls? I don't think the DEV's even know that themselves.
On the way the whole game develops, see classes and the card system, it's no longer fun. You're just annoyed when you read the new patch notes and you know exactly, that can't be true now. In the end, it is changed 1000 times anyway, and then it still does not fit. (my opinion)
I simply ask that you don't always make any changes to classes that are totally unnecessary, that annoy and disappoint the community.
Thank you and Greetings!
Hey,
I'm really pleased with the champion changes, but I still have a suggestion. Would it be possible to set the Fearless Shot(id:1490546) cooldown back to 2 seconds at the Champion/Scout, instead of 3 seconds. The way the class is now, it does very good damage and can easily compete with all other chain classes or is even better. The only thing I find a pity is that this skill used to be triggerable every 2 seconds and was the trademark of this class and it could be played very smoothly. If the cooldown would be lowered, I recommend to reduce the damage of the shot by 70%* (the damage from the rune pulse remains). In addition, it comes from time to time, to stupid situations with this skill, since he uses the chain drive, although this is not intented (I suspect at least). In addition, the skill description of chain drive does not say that a Fearless Shot also uses it. After all, it's not a cast and I would be happy if these small changes would revive the playing style of this class. Don't forget, it's all about the fact that it's fun to play this class again and it doesn't feel like this class is missing something in this one second. And I would like to mention again, the damage of this class is completely fine as it is now.
*Instead of 2.700.000, just 810.000 for example.
Edit: Moreover, it would be cool if you would remove the global cooldown from the wrist attack(id:1490697) so that you can use it effectively. In addition, it would support the group.
Greetings Ryzek