I mean, it is in short time again new content
I like it and nobody is forced to build the new ones if the effort is high. Lets wait until it is implemented :).
Posts by Ryzek
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I do not understand your statement of abuse, has it ever, anywhere, been forbidden to farm trash in the instance? Following this line of reasoning, when making tiers, you also need to make a full instance and then break the team.
Apparently it was forbidden (wb case), because we also only "farmed" and now noone gets punished(luckily). Isn't it fair? XD. The Statement of Kaga is totally valid and as you already mentioned, we farmed stats and items like t stones at worldboss, because the design allowed it xD. So why should we think, it is not allowed. But the difference is, that we got a 2 week ban. In the World boss case we alone were able to farm == exploiting and abusing, caused a ban . Now all ppl were able to farm ago the change in KS == no exploit, no abusing, though it is the same case...
Can anyone explain the rules? Are the rules the same for everyone?
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Ok, maybe you should teach me some expression skills

It would be very nice, if the support could disclose our reason for the ban. Then you will see it.
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Did I write, that I like this change? I just think it's funny that you write: "Making this change is now simply unfair to others, especially weaker players." Of course, such a change increases the prices of the materials, but instead of complaining for weaker players and selling them even more expensive, you can just give them away if it's so easy for you.
Then you write: "The stronger ones (including you) have already got artifact, all the rest is unimportant?" This is completely contrary to what you preach here. Maybe it may be that it is also a problem for you that you can no longer farm quickly and therefore complain^^.
Oh yes and regarding worldboss: If you dump us, then we dump back and especially I think it's good that we always gave the title away for free when selling an item^^. But claim that I am only concerned with my well-being.
Good Job!Dear friend, the most expensive materials on ah come from your guild. And somehow I do not see a voice of opposition on your part, do not judge me by your measure. You want to give away something for free then give it away, I want equal opportunities for the players.
In a situation where I have my artifact and the drop is reduced for all players, including those who do not, this is depriving players of an equal chance. I protest against it. Regarding the first question, everything you write gives me the impression that you like the idea. Instead of supporting me and Madoxx, you are trying to create an aura of greedy people around my guild, while as I mentioned yours has the highest price on ah at the moment.
It's great that you were giving away the titles for free, it makes my eyes tear when I remember your WB items at a noble price of 500 000 diamonds.
Don't worry about my farm, I have no problems with it, after the last patches, cleaning up the instances is also not a problem now that it works fairly well.
And the topic of your WB... Well ... Better not to comment ...
He puts it in ah 1 day ago . New change = New prices...you are the best example for it, just take a look in AH.
Maybe i gave you the impression, idk...but I have never spoken out positively for this change. What can I do if you interpret something like that?
You are absolutely right, you do not need to comment anything about the WB, because you do not know the circumstances at that time according to the truth. You're probably also interpreting a few rumors here.
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If you find this so unfair to weaker players, I honestly don't understand why some ppl of you sell legendary materials for 10-15k dias at Ah xD. Just give it away to weak players for free if it's too unfair and you've already farmed so much ^^.

https://gyazo.com/8e97bec6c94d7243b486fa46873d6d60
nice promotion john^^ interesting view of cheap xD

The fact that someone wants to earn dias is probably a normal thing. As soon as I think about it, I can see the prices of items from WB very quickly in front of my eyes, issued by the first guild that beat the WB

There is a difference between the fact that the player wants to earn something and the systemically, the weaker player has it up the hill.
Let me note that I sold the first orange item from ks for 3k to someone who then sold it for 10k

I honestly admit that I do not understand your argument. I understand that you think this change is good? The stronger ones (including you) have already got artifact, all the rest is unimportant?
This is not the first time you represent such views on the forum, there is no way to look only at your own good.
Did I write, that I like this change? I just think it's funny that you write: "Making this change is now simply unfair to others, especially weaker players." Of course, such a change increases the prices of the materials, but instead of complaining for weaker players and selling them even more expensive, you can just give them away if it's so easy for you.
Then you write: "The stronger ones (including you) have already got artifact, all the rest is unimportant?" This is completely contrary to what you preach here. Maybe it may be that it is also a problem for you that you can no longer farm quickly and therefore complain^^.
Oh yes and regarding worldboss: If you dump us, then we dump back and especially I think it's good that we always gave the title away for free when selling an item^^. But claim that I am only concerned with my well-being.
Good Job! -
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- Disabled loot from monsters before first boss due to overuses.
A bit late for all those people who already have the item don't you think? This change make things really unfair to the rest.
Making this change so late is unfair to other players
I am the player who obtained most of the resources from the trash before the first boss, because I didn't need a strong team as for the rest of the instances. Making this change is now simply unfair to others, especially weaker players. I believe that this change should be reverted.
Additionally, with this change, a large part of the zone is actually useless. Now that every strong player has an artifact, it is merely increasing the disparity between players.
If you find this so unfair to weaker players, I honestly don't understand why some ppl of you sell legendary materials for 10-15k dias at Ah xD. Just give it away to weak players for free if it's too unfair and you've already farmed so much ^^.

WTS orange item from KS
pm in game Johnkopytko
cheap
Gyazogyazo.comnice promotion john^^ interesting view of cheap xD

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Are Cenedrils excluded from the second Boss from now on as well?
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Ehm...
Don't know what you mean...we play the event xD.
What is your problem xD
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I really think all the events should be activated at X % of the boss HP. Having best party allow you to skip most of them and that is not nice for anyone.
Not everyone can go there, full dps most of the bosses and its done. It shouldn't be the way to do these inis.
For example b2 freezing. Let's say we do the event every 25% HP. All groups should do it 4 times. Not some op groups 4 times and others 15 because dps is lower or the classes aren't the best broken meta.
If you mention that point, then you also have to request that all events from the worldboss be activated at X %...so now with a 20 person raid we already killed the wb in under 2 minutes and skipped the events ?
Additionally such a change would disadvantage good groups and benefit worse as they could do it in the same time.
Greetings
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I can absolutely understand your opinion. But I mean, play an event has nothing to do with power or am i wrong?
Greetings
Of course it does, the more power you have, the easier it is to do. At the moment in the non-top team, the second boss is impossible to defeat.
The second boss is disproportionately stronger than all the others. Currently, in my opinion, the last boss is a suitable challenge.
Display MoreI can absolutely understand your opinion. But I mean, play an event has nothing to do with power or am i wrong?
Greetings
The event at b2 is currently pretty random. If you're unlucky he will cast his AoE right as you're frozen, onehitting your party. The fixes and adjustments are probably referring to that. Also, Water cannon often hits the entire party when it's just supposed to be a frontal AoE. After that, Locatha & Adept are pretty boring as you can burst to avoid their (pretty cool) event.

Hopefully the instance has been buffed, numbers wise, and the events changed to a fair (but challenging) state. I especially enjoy the ensia event.
In any case, both are valid arguments. I just don't want this boss to be changed in such a way that it is too easy, but remains a challenge and with the announced changes I fear this.
Greetings
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Regarding the new changes for KS:
I hope you adjusted the boss attributes to higher values instead of lower :).
And excluding the pets from yusalien is fine, but extent the trigger makes the boss to easy imho...because currently this boss is a challenge and still should be a challenge, also after the patch.
Greetings
Considering not every team has your power, I hope not. Sometimes I also think about others

I can absolutely understand your opinion. But I mean, play an event has nothing to do with power or am i wrong?
Greetings
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Regarding the new changes for KS:
I hope you adjusted the boss attributes to higher values instead of lower :).
And excluding the pets from yusalien is fine, but extent the trigger makes the boss to easy imho...because currently this boss is a challenge and still should be a challenge, also after the patch.
Greetings
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i think something is wrong with turtle...:D
... but its only my opinion :<
I think the boss work as intented.
...but you can pull the boss from the position of the first boss and Yusalien does all events ...
pls change it
Greetings
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1 Problem which i heard from another party was Yusalien just freezes all 6 people at once. Maybe you can take a look into this boss if there are any problems.
Also for me, the first impression as tank was really good. Thanks for it. It is completely different to Hoto because you have to care about HP, def, dmg reduction etc. The Boss events are working well and make a lot fun.
As well the mentioned phirius coins are no problem for me due to the quest tickets from VIP membership ^^. Additionally I like that you included the crafting system into it. Furthermore the quest series has worked as intented and here as well, the integrated content generates a lot of fun. All was clear and understandable!
Overall after this patch, I just can say thank you for the great work and now we have to farm the new instance for the nice artefacts. Hopefully the new card system also works without any bugs xD. Good job and thanks to all Devs, Designer and Gms, ...

Greetings
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I have the same issue. Both in atlas defence and dalanis.
Greetings
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I can absolutely imagine that. I feel the same way xD. Guild members even said I already have withdrawal symptoms from the new world boss^^. But I am in the same opinion, complaining or stressing in such a case does not bring anything to anyone. Maybe we should rather thank the developers for actively taking action against the DDoS attack even yesterday (sunday). But it's better to wait a little longer and stop risking DDoS attacks on the server than a quick solution that won't work tomorrow again.
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Hello,
one short question: Can we expect the servers to be back online today or is it rather hopeless?
Greetings
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- Lower geared tanks (and for that matter, I mean tanks with "just" red rofl gear) can barely hold aggro during dps burst, even then they themselves "burst". How again are 50-60k dps plate tanks supposed to gold the aggro of 35kk+ DPS at bosses? It's by all means literally impossible.
Apparently i am a lower geared tank with my t10 statted red gear, Aoth accesoire set and only t12 sword, but I can't understand in any way that you can't hold aggro against very strong dps classes. This is absolutely not true and I personally see the difference to our Gold gear tanks. More aggro, less damage, movement speed etc. makes tanking much more pleasant and is a great help, for example, with the last boss in Rofl with many stacks or with the world boss. So I personally think that's absolutely worth it to have gold gear. You may not do Damage as a plate tank, but still has a Threaten which can reduce attack by 59% of your target with all Knight classes, which is very valuable. This has no other "dmg tank class". In particular, I would like to say that with new content plate tanks are needed and find such changes in no case useful. It was often written in the thread that if a tank can not hold the Aggro, he should rethink his playing style or switch to a "more aggro tank class" (like K/R e.g.).
Greetings Ryzek
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Hello,
Big Purified Packages in HH would be nice.
Greetings
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I completely understand your description and know the playstyle with explosion wave - but i cant agree with outdps other classes. For me are valid conditions a wl/m as Support and not adding ch/dr, wr/pr, sc/pr. Then the class is for sure very strong and outdps everyone. But in guild runs it was a clear result and tbh i dont compare hoto for Feedback xD.
Greetings
Let me get this straight:
- You're comparing a pretty good class with the absolute top end classes with maximum support (guild runs)
- You're disregarding a portion of the endgame cause it doesn't align with your view
- You're considering values of the obviously weaker class, ch/p, as a support DPS even though it has nothing special in terms of supp (It's main support gets overwritten and has a massive downside.)
Sorry mate. Your arguments are all inherently flawed as they (as is a trend in this thread) portray subjective experience as objective fact.
Ch/Wd maybe need's its GCD removed and the cooldown-reduction amped but otherwise the class is fine.
Of course, I compare the classes with the current strongest classes. Anything else would make no sense at all. It's not that there is only one strongest class, but many different strong classes with different equipment.
I have explicitly written that I only compare the class with a wl/m as support and no other support classes. Otherwise I can compare random runs and give feedback where conditions change from second to second. And of course I take the values of guild runs, because here in my opinion the classes can be compared best with each other.
I have absolutely no idea what I think I am disregarding with my suggestion xD.
I don't know what special support means for you now, but that champ/priest heals in addition to good damage at the same time, restores resources for the group, increases damage and reduces the damage suffered are considerable points in my opinion xD. Not to mention that every 8 seconds you remove a curse, harmful effect or poison from a group member ^^. I can't really report any disadvantages with this support.
In terms of subjective presentation of the experience, however, I agree with you, but nevertheless all arguments are based on results and you try to remain at least as objective as possible.
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The weakest Champion ? We must be playing different games.
ch/p wants to know your location
I wrote regarding dps xD.
champ/priest has very strong aoe with light pulse and has great support. I wouldnt count this class as dps, but support(-dps).
Greetings
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Hello,
i have a suggestion for champion/warden. For now, I would like to mention that this champion class is by far the worst (regarding dps).
Would it be possible to modify shock overload so that it can also trigger with 2h axe. In addition, I think that the Aoe damage is much too low, especially for a champion. That you can not keep up in the single target, I think completely fine but the strength in the Aoe should be preserved in my opinion. Shock overload is important for damage on every champion class, so please allow us to use them.
Greetings
The weakest Champion ? We must be playing different games.
Apparently you play ch/wd in New World maybe :D.
Display MoreIdentity or not. How are you going to make the aoe stronger that is not strong. Note that such a shock overload change has a positive effect on both aoe and single target for this class. Of course, further improvements could be made, such as removing the gcd (also explosion wave?) additionally to the skills you mentioned, but that would not solve the lack in aoe dmg.
Greetings
The main reason I am against that change is the fact that the atypical playstyle forces you to adapt into a much more aggressive one, where you are basically the shadow of the tank and placed in the smack dab middle of the entire fight. For your explosion wave to hit as many people as possible, you cannot play the ch/wd like a regular champion - if you do, the class will pretty much suck. If you create the right circumstances for yourself, you can outdamage many other classes - especially considering that in raw numbers, no other champion can measure up to you.
Changing shock overload to be triggerable by axes would remove exactly that aspect and make the class a boring, run of the mill champion. The class could use a buff, mainly in aspects of usability (e.g. smoothness of play) so you can create more opportunities for yourself.
This would be done by removing GDC - though removing it from explosion wave would give the class potential to escalate insanely hard in situations of 15 or more monsters present. A more sensible change would be to simply boost the skills cooldown recovery, whereas every additional enemy beyond one reduces the CD by two seconds, not one.
The class will be fine then - not too broken, but fine. It's already one of the strongest classes in hoto with the myriad of defensive cooldowns it posesses.
I completely understand your description and know the playstyle with explosion wave - but i cant agree with outdps other classes. For me are valid conditions a wl/m as Support and not adding ch/dr, wr/pr, sc/pr. Then the class is for sure very strong and outdps everyone. But in guild runs it was a clear result and tbh i dont compare hoto for Feedback xD.
Greetings
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Hello,
i have a suggestion for champion/warden. For now, I would like to mention that this champion class is by far the worst (regarding dps).
Would it be possible to modify shock overload so that it can also trigger with 2h axe. In addition, I think that the Aoe damage is much too low, especially for a champion. That you can not keep up in the single target, I think completely fine but the strength in the Aoe should be preserved in my opinion. Shock overload is important for damage on every champion class, so please allow us to use them.
Greetings
I completely disagree with this. As someone that almost exclusively plays ch/wd this would strip the class of it's identity and just make it a run of the mill champion like all others. Shock overload would also just strengthen the AoE further.
If the class is supposed to get buffs, removing the gcd on "Führung der Natur" (Guidance of nature? ID: 1490561) and maybe "Rasender Hieb" (Raging strike? ID: 1490561) Would suffice.
Have a blessed day,
Midan
Identity or not. How are you going to make the aoe stronger that is not strong. Note that such a shock overload change has a positive effect on both aoe and single target for this class. Of course, further improvements could be made, such as removing the gcd (also explosion wave?) additionally to the skills you mentioned, but that would not solve the lack in aoe dmg.
Greetings
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Hello,
i have a suggestion for champion/warden. For now, I would like to mention that this champion class is by far the worst (regarding dps).
Would it be possible to modify shock overload so that it can also trigger with 2h axe. In addition, I think that the Aoe damage is much too low, especially for a champion. That you can not keep up in the single target, I think completely fine but the strength in the Aoe should be preserved in my opinion. Shock overload is important for damage on every champion class, so please allow us to use them.
Greetings