Posts by Serenadae

    Regarding Bard/Warden. Since the class is meant to be played with a 2h Axe it has only access to Charged Chop (non-gcd), Octave Shifting (20sec cd), Anger (10sec cd) and Splitter (2 sec cd).

    Everything else demands an instrument, which makes B/Wd incredibly boring to play.


    I suggest changing Real Musician (lvl 45 elite) to alter every skill that requires an Instrument to require a 2h Axe instead and reduce the damage of Lost Sanity from 1004% to 800%.


    This way the class would have a real, fluent rotation and not only spam Charged Chop for most of the time. Moreover, it would introduce ressource management since Lost Sanity costs Focus.


    Honestly, I think a similar change should be made to every Bard class that wears a non-instrument weapon.

    Hi,


    With the introduction of the Bard this patch I was confronted with the following issue:


    The iss related GetSuitSkill function lists Bard with the index 11 and Common Skills with the index 12.

    However, SetSuitSkill sets 11 as index for Common Skills instead.


    Sadly this mixup causes a lot of problems for some addons. Please change SetSuitSkill to set 12 as index for Common Skills and 11 for Bard.

    It would make me and everyone else who uses the two aforementioned functions very happy.


    Edit: Thank you !

    Regarding Champion:


    Most short-time buffs that other classes have already lasted for 30 seconds to begin with, or were changed accordingly. Even the former "5minute cd damage buffs" Frenzy & Elemental Catalysis, were increased to 30 seconds duration.


    Hence I suggest the following:


    -Increase the duration of "Secret Technique of the Ruins" (lvl 104 iss) from 15 to 30 seconds (only of the selfbuff)


    -Increase the duration of "Hide and Seek" (Ch/S) from 20 to 30 seconds

    -Increase the duration of "Heart Collection Rune" (Ch/Wl) from 20 to 30 seconds

    -Increase the duration of "Death Arrives" (Ch/R) from 20 to 30 seconds

    -Increase the duration of "Bloody Experience" (Ch/M) from 18 to 30 seconds


    Champion is currently neither in the best nor in the worst state, I'm positive these changes are reasonable.

    Regarding Priest/Warrior. The class itself is not bad but still lacks in terms of a fluent playstyle and damage.

    Hence the following suggestions:


    -Change Elemental Repercussions (lvl 80 iss) to provide physical crit damage as well

    -Increase Fire Fairy damage scaling to that of Belorg-cenedril

    -Reduce channel time of Fighting Spirit Combination from 1 second to 0.2 seconds (like R/M combo-throw)

    Regarding Warrior/Champion:


    Please increase the duration of Unbridled Rage to 15 minutes.

    Currently the skill has the same duration and cd, being always active anyway. An additional gcd each 60 seconds has little to no impact in terms of balancing.

    So the multitude of runs I did as Ch/Wd prior to the patch (that made the class a lot stronger) doesn't count ? Did Ryzek play the class in enough runs to validify his opinion in your eyes ? Yet you indirectly comment on a matter you only have second hand experience at.

    An interesting take.

    Everyone is entitled to their own opinion I guess, as questionable it might be.

    I for one believe that trying to discredit someone's opinion from the get go is not a particularly convincing strategy of argumentation.

    Hello,

    i have a suggestion for champion/warden. For now, I would like to mention that this champion class is by far the worst (regarding dps).

    Would it be possible to modify shock overload so that it can also trigger with 2h axe. In addition, I think that the Aoe damage is much too low, especially for a champion. That you can not keep up in the single target, I think completely fine but the strength in the Aoe should be preserved in my opinion. Shock overload is important for damage on every champion class, so please allow us to use them.


    Greetings

    The weakest Champion ? We must be playing different games.

    So was I, hence my reaction :D

    Regarding Ch/S:


    Ch/S has become somewhat a favorite of mine, due to being a ranged/melee hybrid with pretty creative elite skills.

    However, Pulsing Shot's recoil is the reason I rather play another, less interesting class.

    Being pushed into traps, stuck in textures, or my personal favorite: pushed back and then rooted just isn't fun. In most situations the class is better off not using Pulsing Shot in trashfights, especially in fast groups.


    Please remove the recoil effect. If you should feel the need for compensation for this change you can always remove the additional hit.

    I pm'ed you Rake, as I dont feel like sharing details about Zhargos in this thread with other players, who then might have a lesser experience trying to figure out the bossfight. ;)

    Based on the information you provided, we found the error and fixed it.

    In the near future, the zone with the world boss will be reloaded and the changes will take effect.


    We wish you a pleasant game and success in conquering the new world boss!

    Now these are finally some good news.

    Thank you !

    The Chronicles of Arcadia tell many stories, but none is as harrowing as the tale of when the dragons ruled the world.

    Long ago, in a time ancient and shrouded in mystery that came to be known as the Crimson Dawn, a winged shadow fell over the lands of Arcadia.


    Forgotten beasts had come forth from their icy tomb in the north and wreaked havoc across the continent, conquering every city in their path by fire and fear.

    Cruel in nature, fearsome in shape, with teeth like daggers, fangs akin to spears and with eyes more red than the finest of rubies they truly were a sight to behold.


    Led by the most dreadful of their kind, Zhargos and Phargos, they craved nothing more than gold and conquest. Soon elves, men and dwarves all fell under their merciless yoke. Those who resisted were obliterated, their souls for ever burned away.


    For many long years the tyranny of the winged ones endured, until the elven lord Itnal assembled a last alliance, made up of the last free people that were able to hide on the fringes of the dragons reign.

    In the land of Chassizz where Zhargos and Phargos had made their lair atop the Heavenly Tower, a last and deciding battle was fought.


    Zhargos and Phargos fought fiercly and were aided by many of their kind, slaying countless elves, men and dwarves. In the most dire hour, when Itnal gazed upon his diminished army and faced defeat, he resorted to a truly desperate measure.

    Drawing on the full magical potential of his people, he channeled the life force around him, sacrificing both himself and his men in the process to banish the two fire breathing horrors beyond the Gate of Gods.


    With their leaders gone the remaining dragons fled back to the north, never to be heard of again.

    Many tears were shed over the losses, but eventually life went back to normal again and the name Itnal fell into oblivion.


    However, the story does not end here...


    No one, not even Itnal himself, knew that the spell only lasts temporary... And now, almost 10.000 years later, something stirs beyond the ancient gate...


    Charname: Serenadae

    I just don't get why they increased the duration of the group buff to 20 seconds compared to the 15 seconds vanilla version.

    Not a big deal, but it kinda contradicts their efforts to reduce overall group damage.

    10% damage and 20 seconds uptime results in less full burst damage output of group than 15% damage + 15 seconds uptime. I don't know if you want 15 seconds + 15% (like the vanilla version)

    No, the iss gave 15% attackspeed not damage done. The 10% of the current version affect classes that couldn't utilize the previous version (which is the idea behind the change to damage done), resulting in more group damage than before. At least in mixed groups that make up the majority of runs I'd say.

    I think it's reasonable to just cut the new group buff to 15 seconds.

    Well, 10% for the whole group sounds more potent than a 15% selfbuff to me.

    i dont see the problem? you as champ can get both buffs. And no dps champ would use the group buff, because you need shield form for it ;)

    I just don't get why they increased the duration of the group buff to 20 seconds compared to the 15 seconds vanilla version.

    Not a big deal, but it kinda contradicts their efforts to reduce overall group damage.

    Champion

    • Changed Secret Techniques of the Ruins to additionally increase damage dealt by party members by 10% for 20 seconds if it is used while under effect of Shield Form, but using it will put every skill, which are changing casters form, into 20 seconds of cooldown state.

    Why does the group buff (20s) last longer than the selfbuff (15s) ? Please reduce its duration to 15 seconds as well.

    Maybe because the value of the buff is lower on the group buff? higher uptime -> lower buff and vise versa

    Well, 10% for the whole group sounds more potent than a 15% selfbuff to me.

    Champion

    • Changed Secret Techniques of the Ruins to additionally increase damage dealt by party members by 10% for 20 seconds if it is used while under effect of Shield Form, but using it will put every skill, which are changing casters form, into 20 seconds of cooldown state.

    Why does the group buff (20s) last longer than the selfbuff (15s) ? Please reduce its duration to 15 seconds as well.

    I don't think 3min cd instead of 4 will have a large impact on the overall performance of Champion dps. Keep in mind it's only a 15 seconds buff. As I've already written, if I should be wrong, an overperforming secondary class can always be adjusted.

    Speaking of "nerf", I don't think classes that are already overcapped in burst or mdps that don't profit from cast speed see it that way. When R/Wd's buff was changed to a selfbuff no one batted an eye either.

    I understand that you are upset since you got the iss for the sole purpose of supporting and I would be too, but high value investments were and still are a risk in the balancing process.

    Sincerely, I play only support with Champion. I would appreciate it if the 104 ISS is still a group Buff or perhaps should be better a raid Buff in shieldform. Because Champion/druid is so such nice support, why should be forced to change the buff only as selfbuff?

    Although I like the current version of the iss, I honestly do not care much wether the buff affects the group or just the caster. As I said, don't think it makes a huge difference in overall damage.

    If devs were to change the status quo though, PLEASE keep the attack speed bonus for the caster. Fast autohits are important for Shock Overload.

    I don't think 3min cd instead of 4 will have a large impact on the overall performance of Champion dps. Keep in mind it's only a 15 seconds buff. As I've already written, if I should be wrong, an overperforming secondary class can always be adjusted.

    Speaking of "nerf", I don't think classes that are already overcapped in burst or mdps that don't profit from cast speed see it that way. When R/Wd's buff was changed to a selfbuff no one batted an eye either.

    I understand that you are upset since you got the iss for the sole purpose of supporting and I would be too, but high value investments were and still are a risk in the balancing process.

    Regarding Knight/Warlock:

    Thank you, I'm thrilled to see how this impacts the class.


    Regarding Champion iss changes:

    In my opinion a good decision, since Champion out of all the dps classes didn't get a selfish lvl 104 iss. Moreover, as Revenant pointed out, it eliminates the varied impact the old version had on different classes.

    If balancing issues regarding a specific secondary class should arise, they always can be adressed in the aftermath.