Posts by Serenadae

    Are you planning to cap the durability of the new weapons at 120 in the future ?

    Or can we safely use titanium hammers to 144 ?


    Edit: Nvm, should have read hammer tooltip. Question stays though.

    Hi,


    I'd love to see the following transformations added:


    1. Freud Splinter (Dalanis white rat) ID 114613

    2. Giant Sewer Rat ID 109547


    The white one would be by far the coolest, but in case that there are problems with moving animations (it stands on its hind legs) the other would do just fine.


    Can't decide yet, but I'll either name it Aka or Nyex :/


    Greetings

    If you give a stamina convertion to K/Wd, please add an active part to a passive.

    K/Wd is a fun dps class and I'd hate so see that change.

    The skill could be akin to D/Wl: "Converts x% of your stamina to strength, but reduces your patk by y%." This way it wouldn't benefit chain K/Wd.

    I agree. IF the stardom system is not to be further expanded that is.

    The current system is expensive and I still still agree with Cruvor and Merkur that the costs are (too) high.

    But at least the new stones are deterministic and you can circumvent the grind by paying diamonds. Huge improvement in my eyes.


    I hope the general idea behind the current version stays as it is, looking at you stardom <.<

    Prices are still debateable though.

    The new interface looks phenomenal, good job!

    3) Upgrading cards should be a bit cheaper, think about new players :)

    Yes i totally Agree , Interface and all looks really good .

    But i also think the prieces should be drastically reduced . I have now maybe 35+- Cards that are finished/pretty decent for my Leather Gear ( dex str patk) and i am down ~ 700kk gold.

    I wholeheartedly agree.

    Finished the "new" cards yesterday and im down 1,6kkk gold and an amount of diamonds I'd rather not think about :D


    Edit: What I really like about the changes though, is the drastic reduction of rng with the introduction of the new stones. Made the process much more enjoyable compared to the first iteration of the card system rework.

    Judging from your chatbox you are using TooltipIDs, Advanced Auction House & WoWMap. Those addons have been integrated in the base game and might interfere.

    I'm not sure if this causes your problem, but I'd recommend removing them. Maybe it will help.

    Regarding Warrior/Warden:

    Currently the class needs to use way too many skills in order to buff up: Suprise Attack > Air Tremor > Powerhouse Sword > Savage Whirlwind (for Wild Howl buff) > Attack Weakener (which needs Probing Attack debuff). This makes it very unpleasant to play.


    I suggest the following changes:

    -Wild Howl (lvl 35 elite): Change it to proc with Charged Chop and Power of the Wood Spirit instead. This would make it way easier to get the buff in both AoE and singletarget situations, while Savage Whirlwind remains a useful filler skill/stun.


    -Attack Weakener: Remove the requirement for Probing Attack debuff or change the buff to be triggered with Probing Attack instead. Having to use your strongest skill to buff up is bad enough, there is no need for a setup skill that slows things down even further.

    Champion/Priest:

    Since you are planning changes to Ch/P, it would be much appreciated if Revival Blast (lvl 60 elite) would be reworked.

    It's utterly useless. I never used it in the past and don't even have it in my interface. A mediocre heal that costs you 50% of your life and roots you for 4 seconds just doesn't cut it.


    Champion/Rogue:

    Same goes for Ch/R Smoke Diffusion(lvl 60 elite). The skill had minor use before as a tank, but since Ch/R only has dps related elite skills I don't see its purpose. It's just a dead skill for the class.


    Lastly, I've got a question regarding

    • Changed Waiting Game -> Hesitant Touch; Changes your Shadow Pulse to be flawless and do not get affected by global cooldown for 30 seconds.

    From my understanding flawless means no gcd, right ? Shadow Pulse currently has no gcd. While I appreciate that you changed Waiting Game (which was next to useless anyway), does that mean Shadow Pulse gets a gcd again ?

    Since we are talking quality of life changes atm:


    Please change the two Champion iss Clone Conversion & Organic Deconstruction to not cancel Shield Form/Disassembly Mode respectively anymore.

    Currently, in order to min-max, you have to use both iss: Organic Deconstruction for AoE, since it doesn't cancel Shock Overload and Clone Conversion for single-target burst, since it doesn't disable Disassembly Mode for the next 6 seconds (and cost you 20% stam to str conversion).

    Champions have a lot of useful iss, hence you have to swap via macro which is a problem in itself (end of combat needed).


    Moreover, since Secret Technique of the Ruins was changed to put 20 seconds of cd onto Form Changers, it screws the buff rotation of Ch/S up quite a bit: You have to be in Dissassembly Mode to get the dmg buff from Hide and Seek, swap to Shield Form for Clone Conversion and be careful not to use Secret Technique of the Ruins while still in it (unless you want to spend the next 20 seconds as a "dps" with 300k stamina).


    Overall this change would be much appreciated.

    100%.


    I've been in 3 different servers, including oficial server. Coming here was the best decision I ever did. Just thinking in going back makes me want to cry ^^

    Thank you for your reply. Have you not regreet, to leave behind what you already had there?

    As someone who left quite a lot on the GF-server: Sure, it hurts to leave all that progress and invested time/money behind, but it's kinda similar to getting out of a toxic relationship. Painful, but definitely worth it. Just look at how long it took them (GF) to make New Pantheon playable.

    Moreover, catching up on Arcadia is pretty easy and you'll get so much more out of your money & time.

    I have to agree with Merkur here.

    Why not just buff the underperforming Scout combinations instead of a global buff that affects the already strong ones as well ?


    Same story with the Champion/Rogue changes.

    Why does the combination that imho already is the strongest one get a buff, but the others don't ?


    I'd like to know the reasoning behind those changes.

    Regarding cards: with new card system, leather will have lowest HP of all classes, bcs magical and chain can use HP or def on cards, which will get an increase of amount if I remember right. So maybe in future chain and magical dps have double HP than leather

    they also use tranformation with stamina leather class cant bcs they lose patt from one atr :)

    So what would be the solution to this in your opinion ?

    Remove strength scaling and let dexterity provide 2 patk ? I thought this was suggested a while ago and was widely rejected by leather players.

    I'll explain it to you one more time. Slowly. The new card system benefits leather classes more than cloth and chain. You still with me ?

    So it's OKAY that the new stats DON'T benefit leather. It evens things out. Get it ?

    Glad I could help :)

    Leather classes get more (relevant) stats out of the new card system due to their dual str/dex scaling compared with cloth or chain classes.

    Your knowledge of leather classes is close to zero ... The classes don't have one 3x3 stat, to get the best stat you would have to have a different eq for each link and that goes for scout and rogue. Additionally, as you said that the cards give a lot more is also wrong. The cards provide strength and dexterity, but the point count is smaller than with intelligence or wisdom. So please don't say stupid things on the forum. No greetings

    "to get the best stat you would have to have different equipment for each link" : Newsflash, that issue is not exclusive to leather. Both Bard/Warrior & Bard/Warden need dex stats (on chain gear) for maximum patk. At least leather has no class that doesn't get a single patk point from either strength or dexterity.

    "the point count is smaller": So what ? You still get substantially more patk due to dual stat scaling compared with cloth and chain.

    Maybe my knowledge about leather is limited, but what I read from you so far ...

    Leather classes get more (relevant) stats out of the new card system due to their dual str/dex scaling compared with cloth or chain classes.

    Regarding Warrior/Bard:


    The class in it's current state is not viable at all. Which is a shame, since it has many interesting skills and overall a cool flavor to it. Tested it once in Kalin so far and had to swap after the first boss because we were heavily lacking damage. No other class has forced me to swap this far, not even pre-patch Priest/Warrior.

    Hence the following suggestions:


    -Focused Madness: Remove gcd.

    I get that the "effect ceases when there is no enough rage" part is necessary to prevent botting with Leakage, but having to waste a gcd whenever you ran out of rage feels so clunky atm.


    -Rapacious Poison: Remove rage cost, change buff duration from 6 to 12 seconds.

    Warriors are very rage hungry by default. W/B has it even worse, since Focused Madness constantly devours your focus and you want to use Blasting Cyclone (35 rage) on cd in trashfights. Having a focus based spamable would be a huge improvement. Moreover, increasing the buff duration for the 8% patk would make the rotation more fluent. 6 seconds is just to short.


    -Toxic Battle: Change Probing Attack to poison damage as well.

    It feels really weird that this part of the "combo" was left out.


    -Master of Frenzied Venom: Increase poison damage increment to 20%.

    10% additional poison damage on a class that doesn't even exclusively deal poison damage has little impact.


    -Sadism: Change buff to be permanent within the id of the current instance (like B/Wl souls).

    W/B currently lacks some kind of passive damage increment like other one hander-based classes. Their dps is just so much lower than that of two-handers.


    -Fed by the Malice: Change buff to provide 5% weapon damage increment per stack instead.

    Currently useless. Nobody needs movement speed increments in PvE, especially on the lvl 70 elite, which is a very significant skill on almost every other class combination.

    Regarding B/W.

    • Reduced Deadly Notes damage gain to 100% from 113%.
    • Changed Octave Shifting damage to 4530 + 644% from 3020 + 920%.
    • Reduced War Cry physical attack gain to 20% from 30%.
    • Reduced Fatal Friend damage gain to 33% from 49%.

    These changes together are too much of a nerf for the class. B/W prior to this changes has strong burst but weak sustain.

    Post patch the burst will remain decent, but sustain will become abysmal.

    If you intend to reduce the burst substantially, that's fine, but the class will need some kind of compensation for sustain.

    Is it intended that Bard gets a substantial amount of patk through Dexterity, regardless of the secondary class ?


    Bard/Warden for example, is strictly better with leather gear compared to chain. Not only has it a superior 5 piece bonus (% damage compared to attackspeed), but also significantly more patk because of the attribute scaling.


    Bard/Warrior on the other hand, would need chain gear with something like 4x str & 2x dex for optimization, which plainly spoken sucks. It just doesn't feel right that the only real chain wearing Bard combination needs dex stats on chain gear. Both cloth and leather Bards are perfectly fine with existing gear.


    Thus far, the introduction of Bard has basically been a love letter to leather (B/Ch, B/S, B/R, B/Wd). Please let at least B/W be designed for "normal" chain gear.

    After all, it's bad enough chain users have to build a Tambourine for one class combination only. Even Spear has more versatility to it xD


    A DEV statement regarding the attribute scaling would be much appreciated.

    In case this was an oversight that's perfectly understandable, the introduction of a whole new class has many implications, partly suprising ones. If intended, please reconsider, at least for B/W.

    Agreed. Lvl 90 ISS is completly useless from a pdps point of view as well, since Rhythmic Madness has no dps scaling.

    A rework would be much appreciated.

    Regarding Bard/Warrior.

    Since last patch this class has become unplayable in Kalin (and probably in other instances too). Wacry pulls mobs from everywhere, including below. I honestly don't know why you would change that skill the way you did. Please remove the fear, or at least revert to the old version.


    Apart from this, the class constantly lacks rage. I suggest adding a % based rage accumulation buff.