Regarding Champion/Scout.
Pretty cool design, I like the melee/ranged mix
Tested it a few times, unfortunately the class currently lacks damage to be a viable dps option.
Here are some suggestions to change that:
- Vampire Shot: Reduce buff duration to 10sec, remove trigger cd. Having the 12% permanently would help a lot.
- Mechanical Storm: Change it to a channeled skill that ticks 3 times, add 10% decrement for each additional target hit.
- Blood Arrow: Increase physical damage increment to 25% (from 20,7)
- Crippling Shot : Reduce cd to 8 seconds
Furthermore, please consider increasing the range of Shot, even for a melee class 20 range is tough
Regarding Champion/Druid.
Again, cool skill design.
However, the class needs to be more defined in my opinion. Atm it's a mix of tank, dps & healer, which is kind of detrimental, since the class doesn't fit any of these roles well. I'd suggest picking one and changing the rest of the skills accordingly.
Lastly, a huge thank you for the time/effort you must have been investing to create so many new class combinations !