Warrior/Champion:
In this class, the above problem with the outgoing skills occurs despite high attack speed and the critical hit probability that depends on it. For this purpose, my idea would be to change the "Rachelhieb" easily. The Damageboost does not start until the target is below 10%. But in 90% of all cases you have the problem that either 10% will be bursted in 0.5 seconds or the skill is not even ready at this time. For example, with the 2nd Boss in Rofl, this is completely useless because it disappears at 25% and the adds come. You could start the Damageboost at 30% and thus have the chance to use this skill at least 2 times in the burst phases if they take so long. What also struck me is that despite full attackspeed, fewer hits come out, as if you attack more slowly, for example in offburst. The damage numbers are logically much higher, but if the frequency of the skills is so slow, it would be better if you adjusted this so that attack speed skills trigger faster and the hits stay high.
Personally I had the feeling that warrior/champ is the strongest warrior :O
Indeed. But if the current state of Rogues is the new benchmark, still not strong enough.
/Wl (yes, even with the upcoming changes), /D & /S are still borderline useless in the current meta, so changes to them would be appreciated. /P is the worst of them all, but I think (?) the class is intended to be a support and not dps class anyhow.