- Removed Energy Absorb global cooldown trigger.
- Changed Phantom Cleave to do not trigger global cooldown after channelling ends.
That was fast, thank you !
That was fast, thank you !
They should just be careful with buffing Wd/Wl, because in my experience the class performed as good as any other. I'd hate to see Wd/Wl first buffed and then nerfed into oblivion![]()
I agree that Wd/W needs a buff though, the earth damage variant of Charged Chop & Power of the Wood Spirit sounds good to me.
Edit:
These changes should improve sustained damage a bit, while not crippling burst damage too bad. In our group this is going to be a nerf most likely (big pulls, most overall damage comes from burst scenarios), but should be a minor buff for groups that do smaller pulls.
Huge quality of life change, thank you !
Speaking about quality of life, I suggest removing the gcd of Energy Absorb. The small delay before you can start hitting the boss is annoying. Same goes for Phantom Cleave. Skills with a channeltime shouldn't trigger a gcd imho.
Thank you !
This should definitely help with focus sustain a lot.
Me again:
It seems that changes are worked on, i would like to bring one more time that ch/s focus issues still there - I made some suggestions before with arguably the easiest to change Pulsing shot to return 50 focus instead of the rage which champ has a lot of options to generate already - please add option to return actual focus not % regen, as % regen is not working very well since you have to move alot. The class has nice design but not comfortable nor pleasing to play atm when half of the time you have 0 focus and nothing you can do to address it unless your intention is to have it not use gun skills half the time - which in my opinion makes class not fun since whole concept is gun based champ. Please consider it.
Agreed. Some other ideas to solve focus issues: Add Focus regeneration to Forge triggers OR Shock Overload. The Focus regen sadly doesn't help much.
Also changes to probing attack - warr is still better off with using 2h hammer over same tier 2h axe or sword, thus i suggest to add bleed from slash to be implemented when using 2h weapons, not just axe/sword, would help warr too, else the probing attack buff is largely irrelevant
At least having such a change for Ch/W would be much appreciated, the class even has 2h hammer as the highest weapon level, so it would make sense.
Some Feedback regarding the upcoming patchnotes.
Warrior:
- Fixed Moon Cleave had unintentionally increased damage. Manageable for /Ch and /Wd (although they can't keep up with R/P and S/M anymore I'm afraid)...
Need to say that r/p AOE is not so strong anymore after upcoming patch like warriors AOE. r/p is nerfed to 6 targets.
But yes, S/M AOE is too strong in my opinion as it I already said.
You forgot to mention that Holy Surge gets capped at 6 targets, BUT gets buffed in terms of damage.
Moreover, R/P still has the same excellent burst damage. Out of all Warriors (if not all classes across the board) only /Ch can keep up with that. Moon Cleave in its current(290x3) state is too weak compared to most other AoEs. It's only worth using in burst and even then doesn't do much damage. R/P on the other hand has very good sustained AoE and especially excells at damaging smaller packs.
W/Wd has a weaker non gcd spammable, singletarget and AoE. Not to mention that they both don't do elemental damage like Kick & Holy Surge. R/P has a very strong, permanent patk buff (yes, 18% is still a lot!). I'm absolutely positive that W/Wd can't keep up with that after the Moon Cleave change.
W/Ch has the same burst potential like R/P I'd say, but looses in terms of sustained damage. We'll have to see how this plays out.
And thats even without taking into account, that R/P is much, much more tanky than any of the two, thanks to Patience and Salvation, Holy Surge & Target Defense iss.
Some Feedback regarding the upcoming patchnotes.
Warrior:
Druid/Warrior:
Knight/Warden:
Champion:
Sorry for the wall of text, but I think if we get the chance to present feedback on upcoming changes, we should use this opportunity thoroughly.
Regarding Champion/Warlock:
Soul Forge Mystery's buff doesn't have a cd, contrary to what the description says. Wether this is intended and the localization just hasn't been updated yet, or a bug, I'd highly advise to keep it that way, since it allows Ch/Wl to reasonably keep up with most other classes.
Display MoreWhile I agree that Imprisonment Pulse definitely was a strong (maybe even too strong) AoE before the nerf, I don't see the problem with the suggested buffs to it.
From what I've seen, Rogue/Priest has very strong burst damage, much more than any Champion combination currently. Additionally, the class has good AoE damage (spammable !) both in burst and sustained.
I don't see why a class that doesn't deal comparable burst damage shouldn't be able to have the edge in AoE burst every 60 seconds, even with worse gear.
On the Scout part I agree (and support Cruvor's suggestion), but please keep in mind that Scout/Mage has excellent spammable AoE (maybe the best atm) and /Warrior & /Warden are generally very good burst classes.
Thank you for your answer, but I did not even said anything against the suggestions for buffs.
I wanted to mention (and maybe wanted to be clearly that it is not pushing more than it was before nerf), that the AOE wasn't behind others or even "quite good" and now (after 40% nerf) useless, because it isn't useless atm.
I don't have an idea in which place the devs see the champ, that's why I also noted the point of "class categorizing"
Kind regards
Your post implies this though, at least to me as a reader. Hence my answer.
I personally don't think the nerf to Imprisonment Pulse has to be reverted in its entirety.
Display MoreDisplay MoreI agree, 40% damage reduction for the main and only main champ aoe is too steep - i personally dont even think it was that op in the first place... Please note it has 30 s cd too... Before the nerf it was not even hitting as hard as say s/wl weakening weave coupled with the elemental discipline and that one only has 4 s cd, i just dont get it LOL Champ aoe was already behind some other classes, which was ok, but now its even more behind. I suggest to either return back to how it was or if you for some reason feel strongly that it needs a nerf (no idea why...) then please reconsider 40% - for 30s cd skill there is simply no need for such a nerf. Please also note that if mobs where you place it die - there will be no more damage, further diminishing the usefulness of aoe
Another thing that bothered me for a while - kinetic explosion - whole purpose is to reset the Imprisonment Pulse, please make it no gcd, that would make more sense.
Regards,
Rakot
Ano
In my opinion this is definitly not true, that the Imprisonment Pulse was not to strong before. Yesterday I ran as a rogue with the strongest AOE at 15+ mobs and the champ, which had worse gear than mine and not even full golden had more AOE damage with Imprisonment Pulse. Also you have a setskill with AOE damage with 60 sec cd too.
Comparing with Scouts: They have a ISS with 250% damage as a channel with 60 sec CD which does not even do equal damage like Imprisonment Pulse. Yes, a scout has also Reflected Shot (3 mobs, not a "real" AOE and with CD) and Piercing Arrow (you need to be lucky to hit more than 2-3 mobs in RoFL) which does not really do AOE damage and I would categorize this skills in the same category like "Shock Strike"
In my opinion the classes (or class combinations) in general should be categorized in either strong AOE or strong single target damage.
Kind regards
While I agree that Imprisonment Pulse definitely was a strong (maybe even too strong) AoE before the nerf, I don't see the problem with the suggested buffs to it.
From what I've seen, Rogue/Priest has very strong burst damage, much more than any Champion combination currently. Additionally, the class has good AoE damage (spammable !) both in burst and sustained.
I don't see why a class that doesn't deal comparable burst damage shouldn't be able to have the edge in AoE burst every 60 seconds, even with worse gear.
On the Scout part I agree (and support Cruvor's suggestion), but please keep in mind that Scout/Mage has excellent spammable AoE (maybe the best atm) and /Warrior & /Warden are generally very good burst classes.
I suggest increasing the damage of Imprisonment Pulse from 217% to 250% and from 260 to 300%, while under the effect of Kinetic Explosion. Still far off the previous 362% and would be fair considering that Champ got multiple nerfs to several skills at once.
Moreover, as Rakot already said, removing the gcd from Kinetic Explosion would be a nice quality of life improvement.
Regarding Knight/Warden, ~40% less pdef + 150% more damage taken from Oakwalker's Blessing makes this class unplayable in rofl.
Regarding Warrior/Warden:
Please consider to add to Savage Strike (lvl 15 elite): "Removes the minimum distance needed to perform Surprise Attack."
Atm it's very stressful to jump/walk away from the enemy & charge again in order to gain the patk buff.
Thank you for the Ch/S change to Vampiric Enhancement, helps a lot ! However, the problem that Pulsing Shot knocks back and requires movement (which cancels out the bonus to Focus regen) remains.
Please consider removing it, it serves no purpose and is unnecessarily annoying.
Display MoreSome thoughts on champion/druid:
Field of Replenishment: Greatly reduce mana costs. If you want to use the skill not only because of the buff, but also as a healing skill, you get mana problems very quickly. Is the crit rate based on physical or magical crit value? If it is based on magic, please change it to physical. Had the feeling to criten with the healing very little, but maybe my feeling is wrong
Electroction: Should also reduce the magical defense of the target
Rune Recovery: Should also increase the casting speed. This would be advantageous if you also want to cast a "Recover". In addition, remove the mana cost when a "Rune Pulse" triggers "Recover".
Recover: Is the crit rate based on physical or magical crit value? If it is based on magic, please change it to physical. Had the feeling to criten with the healing very little, but maybe my feeling is wrong
Kind regards
Agreed. I don't see why a class whose healing-skills scale with strength should be reliant on magical crit-rate.
Maybe it could be changed to use the higher value. This way anyone who wants to play in healer gear still can do so.
Welcome back !
1- The highest regularly available items are t6 and can be farmed best in Ice Blade Plateau. It is not possible to buy t6 items from a vendor. However, the transmutation process has been sped up a lot.
2- Yes, lvl 70 elite is still the last one (although there are now elites available for combinations like Champion/Druid etc)
3- For a newcomer/returning player I'd recommend Warlock/Mage, almost no gear required and always needed.
Regarding Champion/Knight.
Blinding Blast causes massive fps drops, please look into this. Moreover, Holy Roar stun doesn't work properly, it sometimes doesn't interrupt.
Nice idea, thanks ![]()
Agreed. Thank you Arcadia !
Happy Holidays ![]()
Display MoreScout
- Changed Joint Blow to inflict ranged weapon DPS damage instead, reduced base range to 0, added ranged weapon range scaling.
I can only speak from a rogue/scout perspective. Perhaps a main scout player can also comment on it.
Thanks for changing the damage scale
However, the damage is relatively low. For the rogue/scout, the change currently makes no real difference or improvement. Therefor I propose one of the following suggestions:
Remove the global cooldown from "Joint Blow".
or
Increase the damage to the level of "Shadow Stab" (+- 580%)
Kind regards
Increasing the damage of Joint Blow would also benefit Warden/Scout.
True, Grafu would be another prime target for being a nostalgia instance.
Thanks for opening this thread Kalypso, a long overdue discussion indeed !
That being said, running rofl rather feels like a daylie grind nowadays instead of a fun instance-experience.
While I do like the idea of a hell mode, I think that additional content apart from rofl would be great. Hence I'd suggest implementing more nostalgia instances in the meantime.
Preferably Kulech Bone Nest, Veiled Crypt of Kashaylan, Belathis Fortress & Tomb of Seven Heroes. Each of this instances could drop one of the four non-rofl cores, which would reduce the overall amount of rofl runs needed for golden gear (assuming most players mainly downgrade their rofl cores for the others).
Unfortunately Wd/S Chiron damage has been halved with the latest patch, due to the cast time reduction of his arrows to 1 second (and because of the cast multiplier formula). Since the class always revolved arround Chiron and his damage, I'd suggest increasing the cast time back to 2 seconds and increase the castspeed bonus Forest Surround provides to 100%.
If this proves to be too much, the overall damage of both arrows could be reduced by some percentage.
Ch/K:
Rune pulse is not reset when chain drive is proc'd.
I can agree!
Can confirm, same issue with Ch/Wd.
The only one claiming this so far is you. Where is that "everybody" you're talking about ?
I'll gladly help you improving your rotation if that should be the matter.
Thank you for your help offer. but I don't think I need help. I don't think too many people come here. It doesn't mean you're right. You can't not see that the mage classes are constantly being improved, but as I said, you are not affected by this because you are playing with high-level equipment. but think like this you spent so much effort and money on your char and would you like it if they dps as much as you with very bad equipment and weapons?
Don't get me wrong, I do understand that you're frustrated that your equipment doesn't pay off, I just think the issue lies elsewhere.
I've never heard another scout lately complain about doing not enough damage and not all of them had golden gear (let alone t18 etc). If you have issues with reaching high enough patk, I'd suggest trying Scout/Warrior.
Edit: Scout/Champ is an exception and does need adjustment.