Posts by Serenadae

    Regarding Champion/Warlock:

    Soul Forge Mystery's buff doesn't have a cd, contrary to what the description says. Wether this is intended and the localization just hasn't been updated yet, or a bug, I'd highly advise to keep it that way, since it allows Ch/Wl to reasonably keep up with most other classes.

    Your post implies this though, at least to me as a reader. Hence my answer.

    I personally don't think the nerf to Imprisonment Pulse has to be reverted in its entirety.

    While I agree that Imprisonment Pulse definitely was a strong (maybe even too strong) AoE before the nerf, I don't see the problem with the suggested buffs to it.

    From what I've seen, Rogue/Priest has very strong burst damage, much more than any Champion combination currently. Additionally, the class has good AoE damage (spammable !) both in burst and sustained.

    I don't see why a class that doesn't deal comparable burst damage shouldn't be able to have the edge in AoE burst every 60 seconds, even with worse gear.


    On the Scout part I agree (and support Cruvor's suggestion), but please keep in mind that Scout/Mage has excellent spammable AoE (maybe the best atm) and /Warrior & /Warden are generally very good burst classes.

    I suggest increasing the damage of Imprisonment Pulse from 217% to 250% and from 260 to 300%, while under the effect of Kinetic Explosion. Still far off the previous 362% and would be fair considering that Champ got multiple nerfs to several skills at once.

    Moreover, as Rakot already said, removing the gcd from Kinetic Explosion would be a nice quality of life improvement.

    Regarding Warrior/Warden:

    Please consider to add to Savage Strike (lvl 15 elite): "Removes the minimum distance needed to perform Surprise Attack."

    Atm it's very stressful to jump/walk away from the enemy & charge again in order to gain the patk buff.

    Thank you for the Ch/S change to Vampiric Enhancement, helps a lot ! However, the problem that Pulsing Shot knocks back and requires movement (which cancels out the bonus to Focus regen) remains.

    Please consider removing it, it serves no purpose and is unnecessarily annoying.

    Agreed. I don't see why a class whose healing-skills scale with strength should be reliant on magical crit-rate.

    Maybe it could be changed to use the higher value. This way anyone who wants to play in healer gear still can do so.

    Welcome back !


    1- The highest regularly available items are t6 and can be farmed best in Ice Blade Plateau. It is not possible to buy t6 items from a vendor. However, the transmutation process has been sped up a lot.

    2- Yes, lvl 70 elite is still the last one (although there are now elites available for combinations like Champion/Druid etc)

    3- For a newcomer/returning player I'd recommend Warlock/Mage, almost no gear required and always needed.

    Increasing the damage of Joint Blow would also benefit Warden/Scout.

    Thanks for opening this thread Kalypso, a long overdue discussion indeed !


    That being said, running rofl rather feels like a daylie grind nowadays instead of a fun instance-experience.

    While I do like the idea of a hell mode, I think that additional content apart from rofl would be great. Hence I'd suggest implementing more nostalgia instances in the meantime.

    Preferably Kulech Bone Nest, Veiled Crypt of Kashaylan, Belathis Fortress & Tomb of Seven Heroes. Each of this instances could drop one of the four non-rofl cores, which would reduce the overall amount of rofl runs needed for golden gear (assuming most players mainly downgrade their rofl cores for the others).

    Unfortunately Wd/S Chiron damage has been halved with the latest patch, due to the cast time reduction of his arrows to 1 second (and because of the cast multiplier formula). Since the class always revolved arround Chiron and his damage, I'd suggest increasing the cast time back to 2 seconds and increase the castspeed bonus Forest Surround provides to 100%.

    If this proves to be too much, the overall damage of both arrows could be reduced by some percentage.

    The only one claiming this so far is you. Where is that "everybody" you're talking about ?

    I'll gladly help you improving your rotation if that should be the matter.

    Thank you for your help offer. but I don't think I need help. I don't think too many people come here. It doesn't mean you're right. You can't not see that the mage classes are constantly being improved, but as I said, you are not affected by this because you are playing with high-level equipment. but think like this you spent so much effort and money on your char and would you like it if they dps as much as you with very bad equipment and weapons?

    Don't get me wrong, I do understand that you're frustrated that your equipment doesn't pay off, I just think the issue lies elsewhere.

    I've never heard another scout lately complain about doing not enough damage and not all of them had golden gear (let alone t18 etc). If you have issues with reaching high enough patk, I'd suggest trying Scout/Warrior.


    Edit: Scout/Champ is an exception and does need adjustment.

    But you have also other combinatons not only s/wd. And from what i read in this topic they are ok. No one force you to play s/wd

    wizard and str classes are always privileged on this server. You know this very well too. With good weapons and good equipment, this is not a problem of course. I talked about equality, there is no balance in the game, the classes are unbalanced and everyone knows that.

    This is simply not true.

    Can confirm.

    "But yea, maybe this could be put on a scout to make scout great again, since lether type is kind of underrated atm, I only see chains and paper in endcontent and only few lederhosen."


    Scout doesn't need to be "made great again", it was and still is. Just because people don't play certain classes doesn't mean they're underperforming.

    In fact, Scout/Warden and Scout/Warrior are currently among the strongest classes out there. I get to witness this on the regular.


    The only exception is, as Lutine already mentioned, Scout/Knight - a class that belongs to the few that are still practically useless.


    Edit: I like the idea of Focus restoration support though. Would be a nice interaction that rewards teamplay.