Some Feedback regarding the upcoming patchnotes.
Warrior:
- Decreased Berserk defense loss to 13.1%. Thank you ! Much needed change, because even with high-tier golden gear it's a struggle for Berserk users to survive multiple mobs at once.
- Decreased Iron Light Magic Ring Protection item set skill received area damage reduction to 10%. With this one I couldn't disagree more. This completely negates the benefit Warriors got from the Berserk change. Please don't change the AoE reduction.
- Decreased Defensive Formation attack loss to 10.9%, decreased cooldown time to 60 seconds. Still a useless skill for PvE, at least in my Eyes. No one wants to reduce their patk. Please consider Reducing the defense increment to 30% and remove the downside altogether. Wardens have Elven Amulet, Champions Rune Growth and Rogues their 40% ISS.
- Fixed Moon Cleave had unintentionally increased damage. Manageable for /Ch and /Wd (although they can't keep up with R/P and S/M anymore I'm afraid), but a strong nerf to any other Warrior. If it was unintended I do understand why you've changed it, but please consider generally increasing Moon Cleave's damage. 290% x3 with 1 sec channeltime just doesn't cut it compared to other AoEs we have nowadays. I think 450% for each hit would be reasonable.
- Increased Powerhouse Sword duration to 20 seconds, decreased trigger cooldown to 20 seconds. Thank you, this will help, especially for the weak Warrior combinations.
- Removed Surprise Attack range requirement to use, but knockdown effect still requires being further than 60 distance to be applied. Finally *-* So much quality of life for /Wd. Thank you !
Druid/Warrior:
- Removed Natural Attack global cooldown trigger. Thanks, this will make AoE much more smoother.
- Changed Heart Piercing to trigger global cooldown time. Although using a gdc (Heart Piercing) and non-gcd (Slash) skill is smoother than using two without gcd, I would have much more preferred if you gave Slash a gcd and removed it from Heart Pierce again. Why ? Because it restores rage, hence should be used first.
- Reduced Heart of the Wild 2-H Axe damage gain to 112%. I don't see why a class that can barely hold its ground against other combinations should be nerfed. Please keep it at 120%.
- Removed Cross Thorn Blow global cooldown trigger, increased fix damage portion to 4 x STR. Again, a change that makes the rotation smoother.
Knight/Warden:
- Reduced Oak Walker’s Blessing received damage increment to 50%. Thank you ! Now the class is playable in rofl again.
- Fixed Frantic Smash wasn’t consuming Holy Seal effects casted by caster. With the changes to Punishment, Holy Seal management might become an issue. I will test this and give feedback.
Champion:
- Increased Imprisonment Pulse damage by 8%. Very nice, thanks.
- Increased Rune Growth cooldown and duration to 30 seconds. Another great quality of life change. Thanks.
- Changed Clone Conversion to have 10% damage decrement for each extra target. Reasonable, although its impact on overall dps, especially for the weaker combinations has to be tested.
- Fixed Soul Forge Mystery was able to retrigger without cooldown time, reduced its cooldown time to 10 seconds, changed critical damage gain to dark damage. Please don't do this. Ch/Wl needs the permanent dark damage Rune Pulse to keep up. For comparison, with better gear I was barely able to stand my ground against a R/D before the fix & the Poison dot buff. Please DON'T take this as a sign to nerf R/D, the class needed the buff. The dark damage buff can't make up for this, at least not in the long run.
Sorry for the wall of text, but I think if we get the chance to present feedback on upcoming changes, we should use this opportunity thoroughly.