Posts by Serenadae

    I disagree.

    I checked ch/wd with hammer.

    And its strong, but honestly its such a fail of design if you need to play ch/wd with hammer to deal most dps.

    Just lower the axe passive, and let him play with axe (shock overload)

    Scouts have to switch their weapons too (bow - xbow), depending wether they burst or do sustained damage.


    Champion/Warden

    • Increased Explosion Wave maximum target limit to 15.
    • Fixed Frantic Slash Marking was providing unintentional effects.
    • Fixed Protection of the Oak was removing personal pet upon use.
    • Fixed Forged Briar effect was being overridden by other class Briar Shield effects.

    Good that the bug has been fixed, but still, this class needs to have the shock overload to really can compete with champ/warlock otherwise your work with this class was for nothing, because nobody will play it

    I disagree. Played the class today with hammer and did similar damage compared to ch/wl. Axe is already stronger for single target and the class would be too strong if Shock Overload would be usable with it.

    Pretty sure the devs came to the same conclusion.

    Shadows lengthen as the sun hides,

    behind the flaming trees,

    swathing the sky in purple,

    darkness overtaking the last beams of light,

    as the darker things leave their abode.


    Happy Halloween !


    Magical damage is calculated globally, which means that the magical damage of your mainhand, offhand & equipped ranged weapon all count towards your total magical damage value.


    Afaik, Scout/Warlock is nowhere near being a viable dps atm.

    Regarding Warden/Warlock:

    First off, I really like the design of this class, feels unique and is a lot of fun to play.

    However, it is ridiculously overpowered. I was able to hit endgame bosses for far beyond 100kk with Charged Chop (https://gyazo.com/5b1a31b7f0b6319a255b441371b6dee4), in fact we could do the whole boss instance with 4 ppl without a tank (yes, Aldo too), because Wd/Wl just destroyed everything in seconds (just Wl/M support). I had Aldo down to 20% on my own within 10 seconds which is just stupid.

    Offburst damage is tremendously high too.


    I suggest the following:

    - Essence of Poison: Reduce Poison damage increment to 30%

    - Phantom Contract: Reduce physical damage increment to 8%

    - Corruption of Nature: reduce physical damage and poison damage increment to 20%

    - Savage Darkness: reduce poison damage increment to 8%

    Взаимодействие с другими людьми

    I was there when this Screenshot was taken Impa and i can asure it is legit and not dubious as u say

    these are just words, no more, how can I believe and be sure of this? if the screenshot is cropped and even on which there is no information about the goal

    Well, your claims are "just words" too, where is the proof that rogues can't compete ?

    Took this screen some days ago (~10 sec burst) as a rogue/warden and this was with chain gear and no str/dex mix, so could be a lot more damage. I don't know what else you expect from rogue, but imho it's one of the strongest classes rn, at least /Warden and /Champion.

    https://gyazo.com/7c56e02afc8e54c3124a1063207a3fd1

    If you are unsure how to maximize your damage as a rogue, I'm sure Lutine would be happy to help you !

    For me its time to lower the rage cost for the champion primary skill: rune overload

    Lower it from 15 to 5 per second. You cant rlly use this skill without dwarf ale, that shouldnt be so

    Don't you think this is too much? champion and so very strong class! I even think that it should be weakened a little by about 10-20%

    I disagree. Champions are roughly on par with the other classes right now. Especially when taking the substantial Rogue buff of last patch into account.


    For me its time to lower the rage cost for the champion primary skill: rune overload

    Lower it from 15 to 5 per second. You cant rlly use this skill without dwarf ale, that shouldnt be so

    Sustaining Rune Overload on any Champion is already possible if you manage to whitehit and use Rune Pulse consistently. However, since the skill only serves for tanking purposes nowadays, lowering the cost to 10 Rage/sec would be reasonable. With a mere 5 Rage/sec drain the skill would be up at all times, which would be too powerful.

    Hello and welcome to Arcadia !


    Generally, thanks to class-balancing, there are only a few combinations left that I would consider crappy. I'd recommend Mage/Priest. Very strong class, that provides both good singletarget and very good AoE damage. Althought there are other skills that are worth using (Fireball & Rising Tide don't trigger gcd for example), you're essentially going to spam Tidal Burst for singletarget and Aquatic Storm for AoE.

    Moreover, a ranged playstyle avoids most of the nasty AoE's that many mobs in custom instances throw at you.


    Ofc there are many other combinations that are worth trying and each have their individual strengths and weaknesses - Pick your poison :D


    Good luck and have fun !

    Good idea, hope it helps new players :)


    "Lost your interface configurations in a crash ? No problem, the game frequently creates backups for you in your documents folder !"


    "Wether you're a new player or a veteran, remember your daily free spin of the Wheel of Fortune !"

    Since Champion is a class that is at least partially supposed to be a tank, I suggest increasing its maximum physical defense level (the one among the weapon skills) to 242.

    Currently Champion is the only class dedicated to tanking that has such a low cap (for comparison, Champion & Mage 182, Knight 272, Warrior 242, Warden 242).

    This should be a useful change, especially when taking into account that Champion/Knight is going to be a tank as well (at least according to charplan).

    I did compare t13, hence 2,9 - my bad. Doesn't change my results though, especially since I did largely exxagerate the amount of patk you get out of the 2x Aoth variation.

    Yes I agree, my explanation was overly simplified, hence said exxageration to keep the proportions.


    Regarding dmg-food vs Stew, there is a certain interaction between several sources of percentual damage increments, but I won't go down that rabbit hole:D

    You miss the 2,9% more critical damage that the ultimate dex ring provides.

    Taking into account my current critical multiplier, this translates to one third, so roughly 1% more damage on all critical hits. My critrate in rofl differs between 65 - 76% (ch/wl), but for this calculation I'll take a supposed critrate of 50%. Hence 1% more critical damage dealt (don't confuse this with raw critical damage) would be a total of 0.5% more damage.

    You get 957 additional patk from the 2 piece Aoth setup (I'm going to use the numbers provided by you, forgive me my lazyness :D). Let's assume you can buff it up by 5 times (inaccurate yes, but the actual multiplier is less anyway). So you would have an additional round about 5k patk. My patk with damage food is 1,55kk, so this additional patk would be a damage increment of 0,32%. If I'd take Hot Stew the number would be even smaller (2,1kk patk - 6,5k (5k + 30%) -> 0,3%).

    Furthermore, I have only taken trashbuffed values of a player vs a boss without any debuffs into account. Once you reach or surpass enemy defense, the rules of decreasing growth apply and 1% more patk ceases to be 1% more damage dealt, further shifting the advantage towards the 2x dex setup.

    So in conclusion, you get slightly more overall damage out of it plus 430 crit. The only exception is ch/m because of the additional 100% crit damage that devalues the 2,9%.


    Offtopic:

    Bosses actually do have more crit resistance than you might think. Each bosslevel adds a certain amount of critical resistance to the base value. Atleast in my opinion, crit is always more valuable than a comparable amount of patk. Yeah I know, thats a topic for debate and I understand that some may prefer having hard stats instead of a higher random modifier :D.

    While I generally do like the idea of a 5 piece accessory set bonus, please refrain from implementing it. Atm taking the second ring and earring from the golden dexterity set outperforms 2x aoth for chain gear and some people (including myself) have already finished those items.


    If you consider this change, please give said players the chance to change them accordingly via support. Yes, we were told to reconsider decisions regarding our gear during class balancing, but I think it's fair to say that this statement doesn't apply to changes regarding items.

    have a suggestion. Reconsider the positive effect of the relationship (husband-wife) just want the two to benefit from the buff. It can be done so that one buff gives a magical attack and another a physical. I hope I wrote it clearly, since I don't know English)

    I wholeheartedly support this suggestion. There are far more dps than healers or tanks (that benefit from the defensive marriage buff) which creates a situation where not everyone gets the buff he or she wants.

    I would suggest though that both partners gain the defensive and offensive buff. Would be easier to implement and wouldn't have much of an impact in terms of power creep anyway.

    Really? Then i would suggest a 30-40% dmg nerf for scouts snipe. reduce the cd to 1 sec and the snipe will be fine


    Dont know what you mean. I hope a missunderstanding because you have written your thoughts in a wrong way, because you are not a native english speaker :D (if no missunderstanding, first sentence please :D )

    What didn't you understand?Skills that have a global cooldown, for example, a charged strike(Beast Awakening), began to work slower. Previously, there were 30 hits in 30 seconds, but now there are 23 and so every skill that has a global cooldown.

    Can confirm, please revert this change. It is a major nerf to all classes that use non-gcd skills.

    Fantastic ! Super hyped to read this !

    Questing works just fine, since you get more exp here like you normally would. Just do some quests in a high level zone and you'll be 104 in no time.

    Hello and welcome to Arcadia !


    I copied the following from one of my previous posts:


    Regarding new players, CoA does offer many goodies, that allow you to catch up quickly with the rest of the server.

    First off, The Lost Isle of Atlantis is basically the "new Varanas" here, meaning that it contains all the important npcs.

    Atlas City:

    - Hillary, to the left of the housekeeper: Exchanges Ancient Mementos for badges, allowing you to advance your siege titles very quickly

    - Agnes, 38/49: Exchanges diamonds for gold. As you might have noticed, the auction house currency here is diamonds. Hence the need for such an npc.

    -Jimmy Crane/Edward Wilson, 39/44: Arcadia Coins/Proof of Myth merchants. The coins are obtained in the custom instances of CoA, replacing mementos.

    -Edwards, 38/56: More npc's that interact with coins

    Itnal Camp:

    - Training dummies/Baltons, 27/73: Allows you to level up your weapon skills, note that the Baltons have the highest level, you should use them

    - Evangeline/Sophia: the daylie reward npc's. Evangeline gives you a great golden hammer (the one that hd's all your gear, making ld gear no problem to wear) and 2 transport runes. Sophia gives you 30 golden eggs, very nice to level up a pet/buy the necessary potions.

    Moreover, you have one free spin of the Wheel of Fortune per day & character. Use them.


    That being said, CoA offers a pretty neat lvl 80 starting armor once per character, that can be obtained in the starting zone of your respective race. Using this, you can start farming mementos and coins. Groups can ofc be found using the world chat, it's quite alive, trust me.

    Mementos can be easily farmed in grotto of horror hardmode and for coins/your first arcadia stat (the purple ones you might have seen on ah) I recommend Secret Temple of Tikal.

    Most of the custom instances require a pre quest though, so I'd suggest starting with that. It begins in front of the Temple of Mysteries in Dragonfang Ridge.


    Regarding your choice of class, Warden/Druid is indeed a good soloing class ! It even got reworked/buffed on this server, granting you access to new skills/elite skills. Just make sure to play it with magical gear and you're good to go.


    Hope this helps.