Regarding Knight/Warden, ~40% less pdef + 150% more damage taken from Oakwalker's Blessing makes this class unplayable in rofl.
Posts by Serenadae
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Regarding Warrior/Warden:
Please consider to add to Savage Strike (lvl 15 elite): "Removes the minimum distance needed to perform Surprise Attack."
Atm it's very stressful to jump/walk away from the enemy & charge again in order to gain the patk buff.
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Thank you for the Ch/S change to Vampiric Enhancement, helps a lot ! However, the problem that Pulsing Shot knocks back and requires movement (which cancels out the bonus to Focus regen) remains.
Please consider removing it, it serves no purpose and is unnecessarily annoying.
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Some thoughts on champion/druid:
Field of Replenishment: Greatly reduce mana costs. If you want to use the skill not only because of the buff, but also as a healing skill, you get mana problems very quickly. Is the crit rate based on physical or magical crit value? If it is based on magic, please change it to physical. Had the feeling to criten with the healing very little, but maybe my feeling is wrong
Electroction: Should also reduce the magical defense of the target
Rune Recovery: Should also increase the casting speed. This would be advantageous if you also want to cast a "Recover". In addition, remove the mana cost when a "Rune Pulse" triggers "Recover".
Recover: Is the crit rate based on physical or magical crit value? If it is based on magic, please change it to physical. Had the feeling to criten with the healing very little, but maybe my feeling is wrong
Kind regards
Agreed. I don't see why a class whose healing-skills scale with strength should be reliant on magical crit-rate.
Maybe it could be changed to use the higher value. This way anyone who wants to play in healer gear still can do so.
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Welcome back !
1- The highest regularly available items are t6 and can be farmed best in Ice Blade Plateau. It is not possible to buy t6 items from a vendor. However, the transmutation process has been sped up a lot.
2- Yes, lvl 70 elite is still the last one (although there are now elites available for combinations like Champion/Druid etc)
3- For a newcomer/returning player I'd recommend Warlock/Mage, almost no gear required and always needed.
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Regarding Champion/Knight.
Blinding Blast causes massive fps drops, please look into this. Moreover, Holy Roar stun doesn't work properly, it sometimes doesn't interrupt.
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Nice idea, thanks
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Agreed. Thank you Arcadia !
Happy Holidays
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Scout
- Changed Joint Blow to inflict ranged weapon DPS damage instead, reduced base range to 0, added ranged weapon range scaling.
I can only speak from a rogue/scout perspective. Perhaps a main scout player can also comment on it.
Thanks for changing the damage scale
However, the damage is relatively low. For the rogue/scout, the change currently makes no real difference or improvement. Therefor I propose one of the following suggestions:
Remove the global cooldown from "Joint Blow".
or
Increase the damage to the level of "Shadow Stab" (+- 580%)
Kind regards
Increasing the damage of Joint Blow would also benefit Warden/Scout.
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True, Grafu would be another prime target for being a nostalgia instance.
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Thanks for opening this thread Kalypso, a long overdue discussion indeed !
That being said, running rofl rather feels like a daylie grind nowadays instead of a fun instance-experience.
While I do like the idea of a hell mode, I think that additional content apart from rofl would be great. Hence I'd suggest implementing more nostalgia instances in the meantime.
Preferably Kulech Bone Nest, Veiled Crypt of Kashaylan, Belathis Fortress & Tomb of Seven Heroes. Each of this instances could drop one of the four non-rofl cores, which would reduce the overall amount of rofl runs needed for golden gear (assuming most players mainly downgrade their rofl cores for the others).
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Unfortunately Wd/S Chiron damage has been halved with the latest patch, due to the cast time reduction of his arrows to 1 second (and because of the cast multiplier formula). Since the class always revolved arround Chiron and his damage, I'd suggest increasing the cast time back to 2 seconds and increase the castspeed bonus Forest Surround provides to 100%.
If this proves to be too much, the overall damage of both arrows could be reduced by some percentage.
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Ch/K:
Rune pulse is not reset when chain drive is proc'd.
I can agree!
Can confirm, same issue with Ch/Wd.
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The only one claiming this so far is you. Where is that "everybody" you're talking about ?
I'll gladly help you improving your rotation if that should be the matter.
Thank you for your help offer. but I don't think I need help. I don't think too many people come here. It doesn't mean you're right. You can't not see that the mage classes are constantly being improved, but as I said, you are not affected by this because you are playing with high-level equipment. but think like this you spent so much effort and money on your char and would you like it if they dps as much as you with very bad equipment and weapons?
Don't get me wrong, I do understand that you're frustrated that your equipment doesn't pay off, I just think the issue lies elsewhere.
I've never heard another scout lately complain about doing not enough damage and not all of them had golden gear (let alone t18 etc). If you have issues with reaching high enough patk, I'd suggest trying Scout/Warrior.
Edit: Scout/Champ is an exception and does need adjustment.
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The only one claiming this so far is you. Where is that "everybody" you're talking about ?
I'll gladly help you improving your rotation if that should be the matter.
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But you have also other combinatons not only s/wd. And from what i read in this topic they are ok. No one force you to play s/wd
wizard and str classes are always privileged on this server. You know this very well too. With good weapons and good equipment, this is not a problem of course. I talked about equality, there is no balance in the game, the classes are unbalanced and everyone knows that.
This is simply not true.
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well that's why i disn't craft magical 2h sword yet, and noone forced you to make gun
You do not understand the matter. Or understanding it does not suit your interests. I'm talking about 4 years of injustice.
What are you talking about ? Scout is stronger than ever. Just Scout/Champion is lacking damage.
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Ch/M
I experienced, that this effect is applying on the target, is stacking up to 6, is lasting for 6s - so check,check,check.
But it is not increasing the damage on the target, as it is promised in the description.
In fact as i have tested it, it is lowering the damage for approx. 12%.
Greetings
Can confirm.
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Agreed, but please reduce the general healing output instead of increasing incoming damage.
Mages and Rogues already have a hard time surviving in melee.
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"But yea, maybe this could be put on a scout to make scout great again, since lether type is kind of underrated atm, I only see chains and paper in endcontent and only few lederhosen."
Scout doesn't need to be "made great again", it was and still is. Just because people don't play certain classes doesn't mean they're underperforming.
In fact, Scout/Warden and Scout/Warrior are currently among the strongest classes out there. I get to witness this on the regular.
The only exception is, as Lutine already mentioned, Scout/Knight - a class that belongs to the few that are still practically useless.
Edit: I like the idea of Focus restoration support though. Would be a nice interaction that rewards teamplay.
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Champion/Scout's Shot shares cd with Rune Pulse.
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Thank you for the Ch/S buff, can't wait to test !
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Knight/Warlock's Holy Punishment enhances Punishment and Strike of Punishment, however, both of those skills are not dps based and therefore useless. Please consider changing this (reasonable numbers :D).
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Regarding Champion/Scout.
Pretty cool design, I like the melee/ranged mix
Tested it a few times, unfortunately the class currently lacks damage to be a viable dps option.
Here are some suggestions to change that:
- Vampire Shot: Reduce buff duration to 10sec, remove trigger cd. Having the 12% permanently would help a lot.
- Mechanical Storm: Change it to a channeled skill that ticks 3 times, add 10% decrement for each additional target hit.
- Blood Arrow: Increase physical damage increment to 25% (from 20,7)
- Crippling Shot : Reduce cd to 8 seconds
Furthermore, please consider increasing the range of Shot, even for a melee class 20 range is tough
Regarding Champion/Druid.
Again, cool skill design.
However, the class needs to be more defined in my opinion. Atm it's a mix of tank, dps & healer, which is kind of detrimental, since the class doesn't fit any of these roles well. I'd suggest picking one and changing the rest of the skills accordingly.
Lastly, a huge thank you for the time/effort you must have been investing to create so many new class combinations !
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I disagree.
I checked ch/wd with hammer.
And its strong, but honestly its such a fail of design if you need to play ch/wd with hammer to deal most dps.
Just lower the axe passive, and let him play with axe (shock overload)
Scouts have to switch their weapons too (bow - xbow), depending wether they burst or do sustained damage.