Posts by Serenadae

    Some Feedback regarding the upcoming patchnotes.


    Warrior:

    • Decreased Berserk defense loss to 13.1%. Thank you ! Much needed change, because even with high-tier golden gear it's a struggle for Berserk users to survive multiple mobs at once.
    • Decreased Iron Light Magic Ring Protection item set skill received area damage reduction to 10%. With this one I couldn't disagree more. This completely negates the benefit Warriors got from the Berserk change. Please don't change the AoE reduction.
    • Decreased Defensive Formation attack loss to 10.9%, decreased cooldown time to 60 seconds. Still a useless skill for PvE, at least in my Eyes. No one wants to reduce their patk. Please consider Reducing the defense increment to 30% and remove the downside altogether. Wardens have Elven Amulet, Champions Rune Growth and Rogues their 40% ISS.
    • Fixed Moon Cleave had unintentionally increased damage. Manageable for /Ch and /Wd (although they can't keep up with R/P and S/M anymore I'm afraid), but a strong nerf to any other Warrior. If it was unintended I do understand why you've changed it, but please consider generally increasing Moon Cleave's damage. 290% x3 with 1 sec channeltime just doesn't cut it compared to other AoEs we have nowadays. I think 450% for each hit would be reasonable.
    • Increased Powerhouse Sword duration to 20 seconds, decreased trigger cooldown to 20 seconds. Thank you, this will help, especially for the weak Warrior combinations.
    • Removed Surprise Attack range requirement to use, but knockdown effect still requires being further than 60 distance to be applied. Finally *-* So much quality of life for /Wd. Thank you !

    Druid/Warrior:

    • Removed Natural Attack global cooldown trigger. Thanks, this will make AoE much more smoother.
    • Changed Heart Piercing to trigger global cooldown time. Although using a gdc (Heart Piercing) and non-gcd (Slash) skill is smoother than using two without gcd, I would have much more preferred if you gave Slash a gcd and removed it from Heart Pierce again. Why ? Because it restores rage, hence should be used first.
    • Reduced Heart of the Wild 2-H Axe damage gain to 112%. I don't see why a class that can barely hold its ground against other combinations should be nerfed. Please keep it at 120%.
    • Removed Cross Thorn Blow global cooldown trigger, increased fix damage portion to 4 x STR. Again, a change that makes the rotation smoother.

    Knight/Warden:

    • Reduced Oak Walker’s Blessing received damage increment to 50%. Thank you ! Now the class is playable in rofl again.
    • Fixed Frantic Smash wasn’t consuming Holy Seal effects casted by caster. With the changes to Punishment, Holy Seal management might become an issue. I will test this and give feedback.

    Champion:

    • Increased Imprisonment Pulse damage by 8%. Very nice, thanks.
    • Increased Rune Growth cooldown and duration to 30 seconds. Another great quality of life change. Thanks.
    • Changed Clone Conversion to have 10% damage decrement for each extra target. Reasonable, although its impact on overall dps, especially for the weaker combinations has to be tested.
    • Fixed Soul Forge Mystery was able to retrigger without cooldown time, reduced its cooldown time to 10 seconds, changed critical damage gain to dark damage. Please don't do this. Ch/Wl needs the permanent dark damage Rune Pulse to keep up. For comparison, with better gear I was barely able to stand my ground against a R/D before the fix & the Poison dot buff. Please DON'T take this as a sign to nerf R/D, the class needed the buff. The dark damage buff can't make up for this, at least not in the long run.

    Sorry for the wall of text, but I think if we get the chance to present feedback on upcoming changes, we should use this opportunity thoroughly.

    Regarding Champion/Warlock:

    Soul Forge Mystery's buff doesn't have a cd, contrary to what the description says. Wether this is intended and the localization just hasn't been updated yet, or a bug, I'd highly advise to keep it that way, since it allows Ch/Wl to reasonably keep up with most other classes.

    Your post implies this though, at least to me as a reader. Hence my answer.

    I personally don't think the nerf to Imprisonment Pulse has to be reverted in its entirety.

    While I agree that Imprisonment Pulse definitely was a strong (maybe even too strong) AoE before the nerf, I don't see the problem with the suggested buffs to it.

    From what I've seen, Rogue/Priest has very strong burst damage, much more than any Champion combination currently. Additionally, the class has good AoE damage (spammable !) both in burst and sustained.

    I don't see why a class that doesn't deal comparable burst damage shouldn't be able to have the edge in AoE burst every 60 seconds, even with worse gear.


    On the Scout part I agree (and support Cruvor's suggestion), but please keep in mind that Scout/Mage has excellent spammable AoE (maybe the best atm) and /Warrior & /Warden are generally very good burst classes.

    I suggest increasing the damage of Imprisonment Pulse from 217% to 250% and from 260 to 300%, while under the effect of Kinetic Explosion. Still far off the previous 362% and would be fair considering that Champ got multiple nerfs to several skills at once.

    Moreover, as Rakot already said, removing the gcd from Kinetic Explosion would be a nice quality of life improvement.

    Regarding Warrior/Warden:

    Please consider to add to Savage Strike (lvl 15 elite): "Removes the minimum distance needed to perform Surprise Attack."

    Atm it's very stressful to jump/walk away from the enemy & charge again in order to gain the patk buff.

    Thank you for the Ch/S change to Vampiric Enhancement, helps a lot ! However, the problem that Pulsing Shot knocks back and requires movement (which cancels out the bonus to Focus regen) remains.

    Please consider removing it, it serves no purpose and is unnecessarily annoying.

    Agreed. I don't see why a class whose healing-skills scale with strength should be reliant on magical crit-rate.

    Maybe it could be changed to use the higher value. This way anyone who wants to play in healer gear still can do so.

    Welcome back !


    1- The highest regularly available items are t6 and can be farmed best in Ice Blade Plateau. It is not possible to buy t6 items from a vendor. However, the transmutation process has been sped up a lot.

    2- Yes, lvl 70 elite is still the last one (although there are now elites available for combinations like Champion/Druid etc)

    3- For a newcomer/returning player I'd recommend Warlock/Mage, almost no gear required and always needed.

    Increasing the damage of Joint Blow would also benefit Warden/Scout.

    Thanks for opening this thread Kalypso, a long overdue discussion indeed !


    That being said, running rofl rather feels like a daylie grind nowadays instead of a fun instance-experience.

    While I do like the idea of a hell mode, I think that additional content apart from rofl would be great. Hence I'd suggest implementing more nostalgia instances in the meantime.

    Preferably Kulech Bone Nest, Veiled Crypt of Kashaylan, Belathis Fortress & Tomb of Seven Heroes. Each of this instances could drop one of the four non-rofl cores, which would reduce the overall amount of rofl runs needed for golden gear (assuming most players mainly downgrade their rofl cores for the others).

    Unfortunately Wd/S Chiron damage has been halved with the latest patch, due to the cast time reduction of his arrows to 1 second (and because of the cast multiplier formula). Since the class always revolved arround Chiron and his damage, I'd suggest increasing the cast time back to 2 seconds and increase the castspeed bonus Forest Surround provides to 100%.

    If this proves to be too much, the overall damage of both arrows could be reduced by some percentage.

    The only one claiming this so far is you. Where is that "everybody" you're talking about ?

    I'll gladly help you improving your rotation if that should be the matter.

    Thank you for your help offer. but I don't think I need help. I don't think too many people come here. It doesn't mean you're right. You can't not see that the mage classes are constantly being improved, but as I said, you are not affected by this because you are playing with high-level equipment. but think like this you spent so much effort and money on your char and would you like it if they dps as much as you with very bad equipment and weapons?

    Don't get me wrong, I do understand that you're frustrated that your equipment doesn't pay off, I just think the issue lies elsewhere.

    I've never heard another scout lately complain about doing not enough damage and not all of them had golden gear (let alone t18 etc). If you have issues with reaching high enough patk, I'd suggest trying Scout/Warrior.


    Edit: Scout/Champ is an exception and does need adjustment.

    But you have also other combinatons not only s/wd. And from what i read in this topic they are ok. No one force you to play s/wd

    wizard and str classes are always privileged on this server. You know this very well too. With good weapons and good equipment, this is not a problem of course. I talked about equality, there is no balance in the game, the classes are unbalanced and everyone knows that.

    This is simply not true.

    Can confirm.

    "But yea, maybe this could be put on a scout to make scout great again, since lether type is kind of underrated atm, I only see chains and paper in endcontent and only few lederhosen."


    Scout doesn't need to be "made great again", it was and still is. Just because people don't play certain classes doesn't mean they're underperforming.

    In fact, Scout/Warden and Scout/Warrior are currently among the strongest classes out there. I get to witness this on the regular.


    The only exception is, as Lutine already mentioned, Scout/Knight - a class that belongs to the few that are still practically useless.


    Edit: I like the idea of Focus restoration support though. Would be a nice interaction that rewards teamplay.