Posts by Serenadae

    Can confirm.

    "But yea, maybe this could be put on a scout to make scout great again, since lether type is kind of underrated atm, I only see chains and paper in endcontent and only few lederhosen."


    Scout doesn't need to be "made great again", it was and still is. Just because people don't play certain classes doesn't mean they're underperforming.

    In fact, Scout/Warden and Scout/Warrior are currently among the strongest classes out there. I get to witness this on the regular.


    The only exception is, as Lutine already mentioned, Scout/Knight - a class that belongs to the few that are still practically useless.


    Edit: I like the idea of Focus restoration support though. Would be a nice interaction that rewards teamplay.

    Regarding Champion/Scout.

    Pretty cool design, I like the melee/ranged mix :D

    Tested it a few times, unfortunately the class currently lacks damage to be a viable dps option.

    Here are some suggestions to change that:

    - Vampire Shot: Reduce buff duration to 10sec, remove trigger cd. Having the 12% permanently would help a lot.

    - Mechanical Storm: Change it to a channeled skill that ticks 3 times, add 10% decrement for each additional target hit.

    - Blood Arrow: Increase physical damage increment to 25% (from 20,7)

    - Crippling Shot : Reduce cd to 8 seconds


    Furthermore, please consider increasing the range of Shot, even for a melee class 20 range is tough :D


    Regarding Champion/Druid.

    Again, cool skill design.

    However, the class needs to be more defined in my opinion. Atm it's a mix of tank, dps & healer, which is kind of detrimental, since the class doesn't fit any of these roles well. I'd suggest picking one and changing the rest of the skills accordingly.


    Lastly, a huge thank you for the time/effort you must have been investing to create so many new class combinations !

    I disagree.

    I checked ch/wd with hammer.

    And its strong, but honestly its such a fail of design if you need to play ch/wd with hammer to deal most dps.

    Just lower the axe passive, and let him play with axe (shock overload)

    Scouts have to switch their weapons too (bow - xbow), depending wether they burst or do sustained damage.


    Champion/Warden

    • Increased Explosion Wave maximum target limit to 15.
    • Fixed Frantic Slash Marking was providing unintentional effects.
    • Fixed Protection of the Oak was removing personal pet upon use.
    • Fixed Forged Briar effect was being overridden by other class Briar Shield effects.

    Good that the bug has been fixed, but still, this class needs to have the shock overload to really can compete with champ/warlock otherwise your work with this class was for nothing, because nobody will play it

    I disagree. Played the class today with hammer and did similar damage compared to ch/wl. Axe is already stronger for single target and the class would be too strong if Shock Overload would be usable with it.

    Pretty sure the devs came to the same conclusion.

    Shadows lengthen as the sun hides,

    behind the flaming trees,

    swathing the sky in purple,

    darkness overtaking the last beams of light,

    as the darker things leave their abode.


    Happy Halloween !


    Magical damage is calculated globally, which means that the magical damage of your mainhand, offhand & equipped ranged weapon all count towards your total magical damage value.


    Afaik, Scout/Warlock is nowhere near being a viable dps atm.

    Regarding Warden/Warlock:

    First off, I really like the design of this class, feels unique and is a lot of fun to play.

    However, it is ridiculously overpowered. I was able to hit endgame bosses for far beyond 100kk with Charged Chop (https://gyazo.com/5b1a31b7f0b6319a255b441371b6dee4), in fact we could do the whole boss instance with 4 ppl without a tank (yes, Aldo too), because Wd/Wl just destroyed everything in seconds (just Wl/M support). I had Aldo down to 20% on my own within 10 seconds which is just stupid.

    Offburst damage is tremendously high too.


    I suggest the following:

    - Essence of Poison: Reduce Poison damage increment to 30%

    - Phantom Contract: Reduce physical damage increment to 8%

    - Corruption of Nature: reduce physical damage and poison damage increment to 20%

    - Savage Darkness: reduce poison damage increment to 8%

    Взаимодействие с другими людьми

    I was there when this Screenshot was taken Impa and i can asure it is legit and not dubious as u say

    these are just words, no more, how can I believe and be sure of this? if the screenshot is cropped and even on which there is no information about the goal

    Well, your claims are "just words" too, where is the proof that rogues can't compete ?

    Took this screen some days ago (~10 sec burst) as a rogue/warden and this was with chain gear and no str/dex mix, so could be a lot more damage. I don't know what else you expect from rogue, but imho it's one of the strongest classes rn, at least /Warden and /Champion.

    https://gyazo.com/7c56e02afc8e54c3124a1063207a3fd1

    If you are unsure how to maximize your damage as a rogue, I'm sure Lutine would be happy to help you !

    For me its time to lower the rage cost for the champion primary skill: rune overload

    Lower it from 15 to 5 per second. You cant rlly use this skill without dwarf ale, that shouldnt be so

    Don't you think this is too much? champion and so very strong class! I even think that it should be weakened a little by about 10-20%

    I disagree. Champions are roughly on par with the other classes right now. Especially when taking the substantial Rogue buff of last patch into account.


    For me its time to lower the rage cost for the champion primary skill: rune overload

    Lower it from 15 to 5 per second. You cant rlly use this skill without dwarf ale, that shouldnt be so

    Sustaining Rune Overload on any Champion is already possible if you manage to whitehit and use Rune Pulse consistently. However, since the skill only serves for tanking purposes nowadays, lowering the cost to 10 Rage/sec would be reasonable. With a mere 5 Rage/sec drain the skill would be up at all times, which would be too powerful.

    Hello and welcome to Arcadia !


    Generally, thanks to class-balancing, there are only a few combinations left that I would consider crappy. I'd recommend Mage/Priest. Very strong class, that provides both good singletarget and very good AoE damage. Althought there are other skills that are worth using (Fireball & Rising Tide don't trigger gcd for example), you're essentially going to spam Tidal Burst for singletarget and Aquatic Storm for AoE.

    Moreover, a ranged playstyle avoids most of the nasty AoE's that many mobs in custom instances throw at you.


    Ofc there are many other combinations that are worth trying and each have their individual strengths and weaknesses - Pick your poison :D


    Good luck and have fun !

    Good idea, hope it helps new players :)


    "Lost your interface configurations in a crash ? No problem, the game frequently creates backups for you in your documents folder !"


    "Wether you're a new player or a veteran, remember your daily free spin of the Wheel of Fortune !"

    Since Champion is a class that is at least partially supposed to be a tank, I suggest increasing its maximum physical defense level (the one among the weapon skills) to 242.

    Currently Champion is the only class dedicated to tanking that has such a low cap (for comparison, Champion & Mage 182, Knight 272, Warrior 242, Warden 242).

    This should be a useful change, especially when taking into account that Champion/Knight is going to be a tank as well (at least according to charplan).