Posts by Serenadae

    I just finished testing (almost) all Warrior combinations and I'd like to share my thoughts so far.


    Warrior/Champion


    Very fun and the strongest warrior class now. I like the changes to slash and the overall feeling of the combination. Good job !


    Warrior/Priest


    Again, nice changes. Doesn't do that much damage, but makes up for it by providing the group with strong support. Definitely playable now.


    Warrior/Scout


    Still the strongest warrior in terms of burst aoe, I do like the change.


    Warrior/Warden


    Very pleasant to play. Doesn't do as much damage as /champion, but has more aoe potential. Probably my favorite out of all the warriors. (Due to personal preferences - always liked the combination.)


    Warrior/Rogue


    Couldn't test that one because of the 1h requirement, but looking at the changes I'd say viable as well now.


    Warrior/Warlock


    Best sustained aoe dps among the warrior combinations, I like the buff to Lightning Spell and Spirit-Cracking Blow. Usable as well.


    Warrior/Knight


    My favorite tank class this far. Nice support skills, buffing strength iss as tank is neat :D


    Warrior/Mage


    Still does lack damage to be viable. I'd suggest changing the still useless Thunder Sword to a channeled aoe, akin to Priest/Warrior's Chain of Light.


    Warrior/Druid


    Unfortunately still a useless class. Two main problems arose while playing it:

    1. Getting a no gcd Slash buff from Earthly Strike is nice, however, a 4 skill combinaton to aquire it is to much. Moreover, you run out of rage far to quickly to use it properly.

    Both issues could be solved by removing the Unbalanced-debuff requirement from Earthly Strike and by making Slash consume mana instead, while under the effect of Slash Expert.

    2. Stifle, which is essential for the class for getting the Irresistible Force Buff, does consume the Vulnerable-debuff and thus interrupts the Probing Attack > Open Flank > Tremor combo. Simply remove this requirement and the class becomes far more pleasant to play.


    Thanks for reading.

    Warrior/Champion's Bloody Slash and Vendetta Blow deal magical instead of physical damage (tested at 3rd boss tikal).

    Champion iss Ferocious Disassembly and Punisher's Disassembly deal magical damage and can't be used while under a silencing effect.

    Since even physical based elemental damage has been changed from magical to physical, those should be as well.

    Warrior/Priest:

    Defender's Roar percentual health increment does not stack with that of Priest's Grace of Life. Don't know if that's intended or not.

    The stacked buff provided to group members by Morale Boost are not consumed with a successful attack.

    Hi,


    Good idea, hope it will help reducing crashes.


    Circumstances:

    • first one: AFK'ed in my house. After returning to the pc I noticed that I had crashed
    • second one: crashed in my house after aprox. 20min, did open various chests
    • third one: crashed in Atlas after running 2x rofl and dn

    Game opened:

    • first one: ~1.5 hours
    • second one: 1.2 hours
    • third one: 4 hours

    Zone changes:

    • first one: should have been aprox. 3
    • second one: 8
    • thir one: ~ 20

    Addons:

    https://gyazo.com/7462070c0215505644b3098d41b8939f


    Graphic settings:

    https://gyazo.com/661426a16f9280f14b3550c8f716154d


    Game client language:

    • DE

    Zone I was in:

    • first & second: house, entered from Atlas City if it matters
    • third: Atlas

    Greetings


    Edit:

    Forgot to include crashreport

    Second one added

    Third one added

    Hello.

    First off I wanted to thank the responsible devs for the balancing. It has been an up and down at places, but overall I think you did a good job. It made several useless classes useful and brought fresh wind into the game.

    However, a class remains that still has only one secondary class that is truly viable. Warrior. Precisely, Warrior/Scout is currently unmatched by any other secondary class. Don't get me wrong, I like the changes to Warrior/Champion and Warrior/Warden just got a little left behind by balancing buffs, the two are nowhere useless. But there is currently no reason to play any other Warrior than the already mentioned class combination.

    I do miss the deep rework Mages and their secondaries got at the beginning of the balancing (which doesn't mean that I think mages are fine atm - Mage/Rougue is in dire need for some reconsideration). I don't know if you have already planned something for the unused warrior classes, but here are my suggestions.


    General changes

    - Surprise Attack: Remove the minimal distance requirement(Knights get a charge that has 2 seconds less cd and a 5 second stun without any requirements regarding distance)

    - Enraged: Change restoration to 100 Rage(20 rage is not impactful at all and Champions have a setskill that does the same)

    - Thunder/Tactical Attack: Remove the 2h/1h requirement.

    - Feint: Change to "Inflicts 700% mainhand dps physical damage to your target, if it is not under the effect of Probing Attack." Increase cd to 10 seconds. (Haven't used this skill in my entire time on this server, useless atm)


    Warrior/Rogue

    - Shadowstab Perfection: Shadowstab and Slash no longer need a weapon requirement to cause a bleeding. Increases the damage of Shadowstab to 650% + 0.25 str mainhand weapon dps.

    -Speed Up: Add 8% attackspeed increment

    - Blood Dance: Reduce cooldown from 8 to 5 seconds

    - Frenzied Attack: Increase critical hitchance bonus to 1000 and critical physical dmg increment to 100%

    - Exhaustion: Remove the second part and add instead: "Probing Attack restores 40 energy to you. This effect can only occur every 20 seconds."


    Warrior/Priest

    - Blood Fury Battlecry: Increase buff duration to 20 seconds and the attackspeed increment from 9,6 to 15%

    - Interrupting Strike: Change skill to cause 800% mainhand weapon dps phsical damage and add a 10 sec cd

    - Magic Barrier Perfection: Add 15% patk increment for the caster

    - Defender's Roar: Increase crit dmg increment for the caster from 21 to 30%


    Warrior/Druid

    - Rose Vine: Add "While under the effect of this buff, your normal attacks will deal an additional 400% mainhand weapon dps to the target."

    - Tremor: Replace physical accuracy decrement with 800 points of physical and magical crit resistance reduction

    - Guardian's Pledge: Add 15% patk and physical damage increment for the caster( Note that it's only a 30sec buff with 3min cd)

    - Remove Magic: Replace with Path of the Shaman: "Changes the damage type of all your offensive skills to physical earth damage."

    - Recovery of Life: Modify the skill to change Whirlwind's cost to 2% mana and reduce it's cooldown to 10 seconds

    - Resistance: Additionally reduces Berserks cooldown by 20 seconds

    - Revival Slash: Modifies Slash to consume 503 mana instead of rage. Decrease the potential rage generation to 20.


    Warrior/Warlock

    - Divine Battle Spirit: Increase rage generation from 5 to 10

    - Psychic Ghost Step: Increase damage to 450% mainhand weapon dps

    - Speed Slash: Increases Slash damage to 750% instead of 700%

    - Spirit-Cracking-Blow: Remove cooldown, reduce focus cost to 15 and lower the skills damage to 600%


    Warrior/Champion

    - Bloody Battle: Add to effect:"Your next Vendetta Blow will hit an additional time."

    - Blood Whirlwind: Remove Rage cost reduction, skill instead changes the cost of Whirlwind to 4% hp

    - Wild Slash: Increase Buff duration from 6 to 15 seconds and attackspeed increment from 9,6 to 15%

    - Blood Rune Weapon: Reduce cd from 60 to 10 seconds


    Warrior/Warden

    - Attack Weakener: Increase buff duration from 10 to 15 seconds

    - Mental Bestiary: Change it to grant the damage Bonus to any target affected by Probing Attack, no matter the race. Decrease the damage of slash against such targets from 955% to 800%

    - Battle Creed: Remove the phys crit damage increment and replace it by 10% physical damage increment


    Warrior/Scout

    - Blood Battle: Decrease the weapon damage bonus gained from Blood Arrow from 100% to 75%

    - Aim for the Wound: Change damage to 600% physical mainhand weapon dps

    - Calm: Change to: "Your Skullbreaker increases your focus regeneration by 30% for 10 seconds upon hit. This effect can only occur each 25 seconds."

    - Battle Focus: Change the Shot part to: "Change your Shot to deal 400% mainhand physical weapon dps instead."


    Warrior/Mage

    -Lighting's Touch: Add: "Increases Wind damage taken by the target by 2%, can stack up to 3 times."

    -Wind Bastion: Add: "Your Probing Attack increases your magical attack by 10% for 6 seconds."

    -Thunder Sword: Increase damage to 2000 + 0.25 wind damage


    Warrior/Knight

    -Whirlwind Battle Technique: Add: "Whirlwind costs 2% mana instead of Rage."


    Thanks for reading if you've made it this far:D

    Warrior/Warlock:

    Speed Slash passive doesn't increase the damage of slash anymore. I think this came to be because of the general damage increase slash got. Now all Warriors do 637% with Slash and the value for W/Wl needs to be adjusted.


    Champion/Priest:

    Rune Energy Consecration does only restore mana to the caster, while it should restore mana and rage.

    Could you check the elemental damage of p / w? It appears that the holy blessing ability is giving 110% wind damage and not light as it should.

    It is fixed 6~ hours ago for custom instances, will be fixed for all zones along with next patch.


    Greetings

    You seemingly can't use the priest/warrior skills berserk, whirlwind & chain of light anymore in zones where the light damage calculation was already adjusted.

    Could you please look into it ?

    I don’t know who “how” and “where” checks the classes, but at the moment there is no balance, the champion / warl gives out wild DPS that no class can compare with, the magic classes at the bottom of the DPS Warden at the bottom of the DPS are fine? Where and who checked DPS and what is the balance? I saw that “Champion died” Perhaps, but a new bunch shows the opposite! In the right hands, this is IMBA, take a look at its speed, and the speed of other classes, I think it's time for balance with a serious approach

    I don't know if we are playing the same game. Warden is super strong and imho overall the strongest class atm. Moreover, there are several classes, like warlock, that have way more burst potential. Also, warrior/scout has signifcantly stronger aoes.

    I agree. There are classes that do both more singletarget and aoe damage without any drawbacks, so no need for making ch/wl this unpleasant to play.

    If you change the hp requirements of Endless Pulse though, please alter Indomitable Spirit accordingly.

    Return the rage recovery effect of W/P's "Blood Retention" now.

    Solo play of instances like Steadfast Mirror Heart of the Ocean, are frustrating because they're hard to do. Rage does not accumulate. Decrease too early.(Clear is possible, but annoyed in the process.)

    Why did you make such a silly change? Now Urgant Heal is fixed, but now this .

    Don't lose a few advantage of W/P.

    Can confirm

    Well, at the moment you just have to bring two alts to trigger a big enough circle. Imho there is no reason to keep it that way, since it only makes things more annoying, not harder.

    Anyway, just my 2 cents^^

    Making b1 less rng dependant though would be amazing.

    Agreed, 6.5% per second is way to much, especially considering the fact that you consume a large portion of additional life via endless pulse each 20 seconds.

    Moreover, if you are /priest you have access to Light Pulse, which is a mana consuming aoe with only 4 sec cd. It doesn't have a aggro multiplier though. Hence if you don't have a decent amount of patk it should be followed up by another aoe.

    It's useful in both cases though, because it gives you the possibility of gathering mobs without having to rely on rage and builds up some aggro.