Hello.
First off I wanted to thank the responsible devs for the balancing. It has been an up and down at places, but overall I think you did a good job. It made several useless classes useful and brought fresh wind into the game.
However, a class remains that still has only one secondary class that is truly viable. Warrior. Precisely, Warrior/Scout is currently unmatched by any other secondary class. Don't get me wrong, I like the changes to Warrior/Champion and Warrior/Warden just got a little left behind by balancing buffs, the two are nowhere useless. But there is currently no reason to play any other Warrior than the already mentioned class combination.
I do miss the deep rework Mages and their secondaries got at the beginning of the balancing (which doesn't mean that I think mages are fine atm - Mage/Rougue is in dire need for some reconsideration). I don't know if you have already planned something for the unused warrior classes, but here are my suggestions.
General changes
- Surprise Attack: Remove the minimal distance requirement(Knights get a charge that has 2 seconds less cd and a 5 second stun without any requirements regarding distance)
- Enraged: Change restoration to 100 Rage(20 rage is not impactful at all and Champions have a setskill that does the same)
- Thunder/Tactical Attack: Remove the 2h/1h requirement.
- Feint: Change to "Inflicts 700% mainhand dps physical damage to your target, if it is not under the effect of Probing Attack." Increase cd to 10 seconds. (Haven't used this skill in my entire time on this server, useless atm)
Warrior/Rogue
- Shadowstab Perfection: Shadowstab and Slash no longer need a weapon requirement to cause a bleeding. Increases the damage of Shadowstab to 650% + 0.25 str mainhand weapon dps.
-Speed Up: Add 8% attackspeed increment
- Blood Dance: Reduce cooldown from 8 to 5 seconds
- Frenzied Attack: Increase critical hitchance bonus to 1000 and critical physical dmg increment to 100%
- Exhaustion: Remove the second part and add instead: "Probing Attack restores 40 energy to you. This effect can only occur every 20 seconds."
Warrior/Priest
- Blood Fury Battlecry: Increase buff duration to 20 seconds and the attackspeed increment from 9,6 to 15%
- Interrupting Strike: Change skill to cause 800% mainhand weapon dps phsical damage and add a 10 sec cd
- Magic Barrier Perfection: Add 15% patk increment for the caster
- Defender's Roar: Increase crit dmg increment for the caster from 21 to 30%
Warrior/Druid
- Rose Vine: Add "While under the effect of this buff, your normal attacks will deal an additional 400% mainhand weapon dps to the target."
- Tremor: Replace physical accuracy decrement with 800 points of physical and magical crit resistance reduction
- Guardian's Pledge: Add 15% patk and physical damage increment for the caster( Note that it's only a 30sec buff with 3min cd)
- Remove Magic: Replace with Path of the Shaman: "Changes the damage type of all your offensive skills to physical earth damage."
- Recovery of Life: Modify the skill to change Whirlwind's cost to 2% mana and reduce it's cooldown to 10 seconds
- Resistance: Additionally reduces Berserks cooldown by 20 seconds
- Revival Slash: Modifies Slash to consume 503 mana instead of rage. Decrease the potential rage generation to 20.
Warrior/Warlock
- Divine Battle Spirit: Increase rage generation from 5 to 10
- Psychic Ghost Step: Increase damage to 450% mainhand weapon dps
- Speed Slash: Increases Slash damage to 750% instead of 700%
- Spirit-Cracking-Blow: Remove cooldown, reduce focus cost to 15 and lower the skills damage to 600%
Warrior/Champion
- Bloody Battle: Add to effect:"Your next Vendetta Blow will hit an additional time."
- Blood Whirlwind: Remove Rage cost reduction, skill instead changes the cost of Whirlwind to 4% hp
- Wild Slash: Increase Buff duration from 6 to 15 seconds and attackspeed increment from 9,6 to 15%
- Blood Rune Weapon: Reduce cd from 60 to 10 seconds
Warrior/Warden
- Attack Weakener: Increase buff duration from 10 to 15 seconds
- Mental Bestiary: Change it to grant the damage Bonus to any target affected by Probing Attack, no matter the race. Decrease the damage of slash against such targets from 955% to 800%
- Battle Creed: Remove the phys crit damage increment and replace it by 10% physical damage increment
Warrior/Scout
- Blood Battle: Decrease the weapon damage bonus gained from Blood Arrow from 100% to 75%
- Aim for the Wound: Change damage to 600% physical mainhand weapon dps
- Calm: Change to: "Your Skullbreaker increases your focus regeneration by 30% for 10 seconds upon hit. This effect can only occur each 25 seconds."
- Battle Focus: Change the Shot part to: "Change your Shot to deal 400% mainhand physical weapon dps instead."
Warrior/Mage
-Lighting's Touch: Add: "Increases Wind damage taken by the target by 2%, can stack up to 3 times."
-Wind Bastion: Add: "Your Probing Attack increases your magical attack by 10% for 6 seconds."
-Thunder Sword: Increase damage to 2000 + 0.25 wind damage
Warrior/Knight
-Whirlwind Battle Technique: Add: "Whirlwind costs 2% mana instead of Rage."
Thanks for reading if you've made it this far