My sugestion about W/Ch
elite skill 35: Moon Cleave no need rage but consumes vitality points, after accurate hit increase bleed damage from slash for few sec.
elite skill 60: -||-. If target have bleed, (slash bleed effect) shock strike deal additional damage.
elite skill 70: Blood Whirlwind have eqeal bleed damage like bleed efect from slash.
As others have already written, this would push the class over the edge in terms of damage.
However, since the level 35 elite is outright useless atm, I partially agree with changing it too "Moon Cleave consumes Life instead of Rage." (10%). Keep in mind, without any added bleed.
Display MoreRegarding R/Ch
I thought a long time about this class. Need to say that in my opinion the change a few weeks/months ago, that "Electrocution" triggers a "Low Blow" if you have enough energy, results in a bit more burst damage, that you can nearly compete with other rogues (still a bit lower, but ok) but in sustain or aoe damage, you lack hard in comparison with for example r/w, r/d, r/p or r/wrd. Why? Because the energy consumption of Electrocution is heavy -> permanent out of energy. If you use other skills for single target hits like "Heavy Bash" or "Energy Influx Strike" you go fast out of rage (Electrocution only needs 10 rage).
This class lacks a bit of things like r/d, r/wrd or r/p have -> non global cooldown skills
Maybe change Heavy Bash on this class to be flawless and give it a chance to recover some rage or energy and cost 10 rage instead of 20? There could also be a reduce of the level 60 elite to 3% damage per stack to not overpower this class. But atm the playstyle is kinda "laggy" because of both resource problems
Kind regards
Solid suggestion in terms of convenience, but reducing the damage increment of the level 60 elite by a mere 1% is not enough to counteract the damage gain of a flawless Heavy Bash. It would be at least needed to be cut in half (2%).
After all, R/Ch has lots of group support (lvl 15, lvl 20, lvl 45 elite) and shouldn't be as strong as other Rogues.