Posts by Shilard
-
-
Display More
Hi,
while thinking about gold prestige, maybe it would be attractive to put some more benefits in it.
It is nice to have perma pet parfume with gold pass if you miss a weekend promo for the 30 days items.
What about adding other stuff in the gold pass? Like movespeed ostrich, Fancy Boots and melting stones (1250780) for gold farming?
I can only speak for myself, but not needing to check every time being there or having a person sending you the items is very worth for me and I would instantly buy a year subscription if possible

Maybe you can think about adding some of such stuff to gold.
Greetings

-
-
Display More
I furthermore thought about it and reducing the wisdom and/or heal bonus by a fix amount in new instances like DC and new ones would solve that problem (instead of reducing percentage amount). Just an example (I didnt calculated or tested) reducing for all healer classes in DC the wisdom by 60k and bonus heal by 20k. This would reduce the heal amount from 4-8kk on single target and 300-500k heal over time effects to maybe 3-5kk on single target and 200-350k heal over time effects.
The example values are still to high for healing tbh but that should be an example, how this problem can be solved without affecting lower instances and lower geared ppl in lower instances
Wont solve the problem. May be im not understood something or bad translate, so:
1) Fix amount its, for example, 200k wisdom, right? I cant do more wisdom that 200k, yes? Then why i should increase wisdom up to ~350k, if 200k limit for DC?
2) You said reducing wisdom and heal bonus, what about with buffs (hp/atk/wis) ?
3) 300k heal over time, balanced ? ~100k max balance.
4) This game always had one problem: fat potato tank - good; strong dps - nice; supports with good hands - great; healer with high heal (w/o bufs, just high heal) - merde (very sorry for this bad word). How will u solve this ?
5) I mean, what if u want nerf heal, need nerf everywere, not only DC, option with warden's pets not enought.
still missing p/wl changes in patch notes

I'd be suprised, if it done immediately xd
I just want to show how i play this op range class P/WL in DC

I don't even think about who I want to heal

-
Please take a bit more time for quality assurance

greeting
-
regarding p/wl
1 DC run p/wl vs d/p
made an extra "dc" gear with 1701 gear score. fullbuffed with all ~150k wisdom
Items like
Gyazogyazo.com
Gyazogyazo.com
Gyazogyazo.com
Gyazogyazo.com
Gyazogyazo.comextra lower geared my stuff. seems "balanced". If you would think about dps, that would be a gorge red geared dps with stats like endurance/deftness and do double amount of strong dps with dc gear. I think would there be a dps class with such an unbalanced amount of damage, the balance would come over night.
Greetings
-
Lutine, you have to understand that Chronicles of Arcadia is not a competition game. Players don't want to sweat for their lives in high end instances. 98% of players just want to play the game without thinking about much. Haven't you noticed in the past that whenever tips were implemented from high-end guilds, many players left the server? (33% Dmg nerf, ROFL Superhardmode = Darkcore in his first days)
If you want to have a challenge, or prove to yourself that you're skilled player, CoA is the wrong game for you.
I think everyone can write his wish, you can write your own too xD Pls just chill
-
Hi,
Powerful Pet Growth potion in Happy Hour would be very nice!
Greeting

-
Advanced Bind Lifter in HH pls

-
Dying solved that problem!
-
-
Hey ,
Malatina Event Repeat Ticket in a Happy Hour would be awesome!
Greetings
-
Hi,
Goblin Mines Repeat Ticket in a Happy Hour would be nice!
Greetings

-
Hey,
Arcane Transmutor Charges in Happy Hour would be very nice!
Greetings

-
-
Arcane transmutor charges will be nice to see in happy hours!
Greetings

-
-
-
Champion
- Changed Secret Techniques of the Ruins to additionally increase damage dealt by party members by 10% for 20 seconds if it is used while under effect of Shield Form, but using it will put every skill, which are changing casters form, into 20 seconds of cooldown state.
Really thanks for this change!

-
Sincerely, I play only support with Champion. I would appreciate it if the 104 ISS is still a group Buff or perhaps should be better a raid Buff in shieldform. Because Champion/druid is so such nice support, why should be forced to change the buff only as selfbuff?
Although I like the current version of the iss, I honestly do not care much wether the buff affects the group or just the caster. As I said, don't think it makes a huge difference in overall damage.
If devs were to change the status quo though, PLEASE keep the attack speed bonus for the caster. Fast autohits are important for Shock Overload.
Yes, that is the point. Because you are dps, you do only care about your damage, and I am interested in the class like Champion/druide as support. My suggestion is just like Vitalization of druide, the DEVs can make the Champion ISS104 perform different depending on the Shield form.
-
Personally, I am against this change! I see that is a great buff for Champion (because of CD) and 'nerf' for the others.
I don't think 3min cd instead of 4 will have a large impact on the overall performance of Champion dps. Keep in mind it's only a 15 seconds buff. As I've already written, if I should be wrong, an overperforming secondary class can always be adjusted.
Speaking of "nerf", I don't think classes that are already overcapped in burst or mdps that don't profit from cast speed see it that way. When R/Wd's buff was changed to a selfbuff no one batted an eye either.
I understand that you are upset since you got the iss for the sole purpose of supporting and I would be too, but high value investments were and still are a risk in the balancing process.
Sincerely, I play only support with Champion. I would appreciate it if the 104 ISS is still a group Buff or perhaps should be better a raid Buff in shieldform. Because Champion/druid is so such nice support, why should be forced to change the buff only as selfbuff?
-
Display More
Regarding Knight/Warlock:
Thank you, I'm thrilled to see how this impacts the class.
Regarding Champion iss changes:
In my opinion a good decision, since Champion out of all the dps classes didn't get a selfish lvl 104 iss. Moreover, as Revenant pointed out, it eliminates the varied impact the old version had on different classes.
If balancing issues regarding a specific secondary class should arise, they always can be adressed in the aftermath.
Personally, I am against this change! I see that is a great buff for Champion (because of CD) and 'nerf' for the others.
-
I would appreciate it if Advanced Bind Lifter is in Happy Hour!
Greetings
-
Hey,
Purified Packages in Happy Hour would be grateful.
Greetings
-
try it in pvp, you will probably be surprised
it will still be oneshotted by a warlock, but that's another thing...Probably only knight skills + elite skill 30 Mother Earth's Shield are useful nothing more ^^.
Hello,
please do NOT change druid/knight. This class is not useless and not weak. You have a support skill with 5% dmg increase on 1 target (good for burst bosses), a second "Mother Earth's Fountain" with your 60 elite, you can cast while running with 70th elite, a passive "Mother Earth's Fountain" like skill with Shield of Discipline, which is very usefull if you are stunned/feared (you still heal all) AND a damage migitation skill for the whole raid by 40% for 10 seconds with only 90 seconds cd.
I for myself like the abilies of this class. The problem is not, that this class combination is to weak, but class combinations like Druid/priest and Priest/Druid are to strong with their raid heal over time effects
Greetings