Posts by Shilard
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I furthermore thought about it and reducing the wisdom and/or heal bonus by a fix amount in new instances like DC and new ones would solve that problem (instead of reducing percentage amount). Just an example (I didnt calculated or tested) reducing for all healer classes in DC the wisdom by 60k and bonus heal by 20k. This would reduce the heal amount from 4-8kk on single target and 300-500k heal over time effects to maybe 3-5kk on single target and 200-350k heal over time effects.
The example values are still to high for healing tbh but that should be an example, how this problem can be solved without affecting lower instances and lower geared ppl in lower instances
Wont solve the problem. May be im not understood something or bad translate, so:
1) Fix amount its, for example, 200k wisdom, right? I cant do more wisdom that 200k, yes? Then why i should increase wisdom up to ~350k, if 200k limit for DC?
2) You said reducing wisdom and heal bonus, what about with buffs (hp/atk/wis) ?
3) 300k heal over time, balanced ? ~100k max balance.
4) This game always had one problem: fat potato tank - good; strong dps - nice; supports with good hands - great; healer with high heal (w/o bufs, just high heal) - merde (very sorry for this bad word). How will u solve this ?
5) I mean, what if u want nerf heal, need nerf everywere, not only DC, option with warden's pets not enought.
still missing p/wl changes in patch notes
I'd be suprised, if it done immediately xd
I just want to show how i play this op range class P/WL in DC
I don't even think about who I want to heal
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Please take a bit more time for quality assurance
greeting
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regarding p/wl
1 DC run p/wl vs d/p
made an extra "dc" gear with 1701 gear score. fullbuffed with all ~150k wisdom
Items like
Gyazogyazo.comGyazogyazo.comGyazogyazo.comGyazogyazo.comGyazogyazo.comextra lower geared my stuff. seems "balanced". If you would think about dps, that would be a gorge red geared dps with stats like endurance/deftness and do double amount of strong dps with dc gear. I think would there be a dps class with such an unbalanced amount of damage, the balance would come over night.
Greetings
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Lutine, you have to understand that Chronicles of Arcadia is not a competition game. Players don't want to sweat for their lives in high end instances. 98% of players just want to play the game without thinking about much. Haven't you noticed in the past that whenever tips were implemented from high-end guilds, many players left the server? (33% Dmg nerf, ROFL Superhardmode = Darkcore in his first days)
If you want to have a challenge, or prove to yourself that you're skilled player, CoA is the wrong game for you.
I think everyone can write his wish, you can write your own too xD Pls just chill
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Hi,
Powerful Pet Growth potion in Happy Hour would be very nice!
Greeting
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Advanced Bind Lifter in HH pls
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Dying solved that problem!
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Hey ,
Malatina Event Repeat Ticket in a Happy Hour would be awesome!
Greetings
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Hi,
Goblin Mines Repeat Ticket in a Happy Hour would be nice!
Greetings
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Hey,
Arcane Transmutor Charges in Happy Hour would be very nice!
Greetings
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Arcane transmutor charges will be nice to see in happy hours!
Greetings
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Champion
- Changed Secret Techniques of the Ruins to additionally increase damage dealt by party members by 10% for 20 seconds if it is used while under effect of Shield Form, but using it will put every skill, which are changing casters form, into 20 seconds of cooldown state.
Really thanks for this change!
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Sincerely, I play only support with Champion. I would appreciate it if the 104 ISS is still a group Buff or perhaps should be better a raid Buff in shieldform. Because Champion/druid is so such nice support, why should be forced to change the buff only as selfbuff?
Although I like the current version of the iss, I honestly do not care much wether the buff affects the group or just the caster. As I said, don't think it makes a huge difference in overall damage.
If devs were to change the status quo though, PLEASE keep the attack speed bonus for the caster. Fast autohits are important for Shock Overload.
Yes, that is the point. Because you are dps, you do only care about your damage, and I am interested in the class like Champion/druide as support. My suggestion is just like Vitalization of druide, the DEVs can make the Champion ISS104 perform different depending on the Shield form.
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Personally, I am against this change! I see that is a great buff for Champion (because of CD) and 'nerf' for the others.
I don't think 3min cd instead of 4 will have a large impact on the overall performance of Champion dps. Keep in mind it's only a 15 seconds buff. As I've already written, if I should be wrong, an overperforming secondary class can always be adjusted.
Speaking of "nerf", I don't think classes that are already overcapped in burst or mdps that don't profit from cast speed see it that way. When R/Wd's buff was changed to a selfbuff no one batted an eye either.
I understand that you are upset since you got the iss for the sole purpose of supporting and I would be too, but high value investments were and still are a risk in the balancing process.
Sincerely, I play only support with Champion. I would appreciate it if the 104 ISS is still a group Buff or perhaps should be better a raid Buff in shieldform. Because Champion/druid is so such nice support, why should be forced to change the buff only as selfbuff?
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Regarding Knight/Warlock:
Thank you, I'm thrilled to see how this impacts the class.
Regarding Champion iss changes:
In my opinion a good decision, since Champion out of all the dps classes didn't get a selfish lvl 104 iss. Moreover, as Revenant pointed out, it eliminates the varied impact the old version had on different classes.
If balancing issues regarding a specific secondary class should arise, they always can be adressed in the aftermath.
Personally, I am against this change! I see that is a great buff for Champion (because of CD) and 'nerf' for the others.
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I would appreciate it if Advanced Bind Lifter is in Happy Hour!
Greetings
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Hey,
Purified Packages in Happy Hour would be grateful.
Greetings
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try it in pvp, you will probably be surprised it will still be oneshotted by a warlock, but that's another thing...
Probably only knight skills + elite skill 30 Mother Earth's Shield are useful nothing more ^^.
Hello,
please do NOT change druid/knight. This class is not useless and not weak. You have a support skill with 5% dmg increase on 1 target (good for burst bosses), a second "Mother Earth's Fountain" with your 60 elite, you can cast while running with 70th elite, a passive "Mother Earth's Fountain" like skill with Shield of Discipline, which is very usefull if you are stunned/feared (you still heal all) AND a damage migitation skill for the whole raid by 40% for 10 seconds with only 90 seconds cd.
I for myself like the abilies of this class. The problem is not, that this class combination is to weak, but class combinations like Druid/priest and Priest/Druid are to strong with their raid heal over time effects
Greetings
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I. Introduction
In this guide I will show different aspects of the healer classes. Perhaps you could get some tips for different classes and their advantages and disadvantages.
The following guide is my personal opinion based on my several years of playing a healer. You might have different opinions or made different experience on some points maybe.
II. Attributes, Stats and Pet
1. Attributes
Actually your main attribute is Wisdom. But there are so many different opinions about the main attribute for healers like people playing. In my opinion you have 2 main attributes: Wisdom and Stamina/Defense.
All healing done below 30.000 Wisdom should be nearly equal like having 30.000 Wisdom. Each Wisdom point beyond 30.000 will increase your healing output by 0,00116668416692917060422573005%. This means with ~115.000 Wisdom your healing output is 100% higher than your healing output with 30.000 Wisdom. And with ~200.000 Wisdom your healing output is 200% higher than with 30.000
The second attribute Stamina/Defense is also important, because each point Stamina increase your HP by 5 points and your physical defense by 1,59 points. You will need some HP and defense, that you can do your job. More about the job of the healer later in this guide.
2. Stats
Because of the different opinions about the main attribute, there are no 6 "Best in Slot" stats in general. It depends on your own preferences.
I would recommend 3 different builds:
4 x Wisdom (Wis/Wis/Sta/HP) + 2 x Protector (Sta/Sta/HP/Def).
4 x Wisdom + 1 Protector + 1 Patience (Sta/Wis/HP/Def).
Or full wisdom: 5 x Wisdom + 1 x Patience (6 x Wisdom if possible, but it isn't right now)
For example:
3. Pet
I would recommend to use a holy Water elemental pet or the magical Aurora from Itemshop.
III. Runes
Weapon Runes
- Curse -> The most important rune! If you upgrade a rune tier, do it for the curse rune first!
- Burst
- Miracle
- Any gear rune of your choice like DauntlessnessGeneral Runes
There are many different opinions which runes are the best. I would recommend the following 4:
- Sage : The rune with the highest Wisdom value
- Dauntlessness : Very high Wisdom value and additional physical defense on it.
- Tyrant : The rune with the highest Stamina value on it.
- Enchantment : Very high Stamina on this rune. An alternative is the Block rune with Stamina and physical defenseIV. Buffood
Standard buff food
- Featured Cuisine Delicacy (or the cheaper Phirius Token Coin alternative Elegant Cuisine Delicacy )
- Everlasting Love Spiced Juice (or the cheaper Phirius Token Coin alternative Royal Radiance Cocktail )
- Transformation potion with Sta/Wis like Grave Reaper
- Garlic Bread with Herbs
- Garuda Gumbo (or the cheaper Vegetable Sandwich )
- Spicy Kale Chips (or the cheaper Moti Blended Sausage ) - I prefer the cheaper one for healer here
- Surprise Cake (or the cheaper Birthday Cake )
- Egg Rice Dumplings
- Hero PotionBuff food for special situations
In some cases you need more cast speed as Druid maybe or some additional immune food:
- Ancient Spirit Water
- Elven Mind Flask (or the cheaper Arcane Potion )
- Laor Forest Tart (physical immune)
- Serenstum (magical immune)
- Experimental Dwarven Ale (for somoe healer class a good food like the Druid/Warrior)V. Skills
Skills that you should level up!
- Recover (your main single target healing skill)
- Knowledge of Nature : Increases your Wisdom
- Restore Life : Should be the last skill to level up, because it is not the main single target heal skill. The main reason using this skill is to get 1 point of Nature Power.
- Blossoming Life : A good heal over time skill
- Weakening Seed : Not a healing skill, but the first of your 3 main support skills
- Curing Seed : Increasing taken healing of your target
- Concentration Prayer : Increases your and your raid member wisdom and physical and magical damage. The second of your 3 main support skills
- Pure Healing : Increase your healing output
- Mother Earth's Fountain : Your main AOE healing skill for the raid
- Rock Protection : Reduces your damage taken significantly for 5 seconds
- Withering Seed : Not a healing skill, but the third of your 3 main support skills
- Body Vitalization : Depending on your class combination, this skill can also increase the cast speed (Druid/Mage)VI. Item Set Skills
There is no item set skill, that you need to be a healer. But there are some set skills, that are nice to have and makes the game more pleasant for you and your party
- Heaven and Earth (lvl 99) : You can survice a dead character while being in combat!
- Life Seed (lvl 95) : Produces an item in the bag of your target. Upon using the item, the character restore 100% HP. But each character can only possess one seed simultanously.
- Return of Light (lvl 90) : Good skill to increase the healing taken of all friendly targets. There is also a lower version of it and easier to get: Lunar Halo (lvl 58)
- Seed of Resonance lvl(98) : A skill that you can use on a target. After few seconds all targets in range will receive earth damage and all friendly targets in range will receive healing. The damage and healing depends on the values of the character, which get the Seed of Resonance buff. There is also a lower version which is easier to get: Seed of Destruction (lvl 85) . But this will only deal damage to targets in range
- Half-assimilate (lvl 75) : A good skill that absorbs damage of the next attack in the next 6 seconds. Also increase your healing output after the effect by 50% for 5 seconds
- Forest Worship (lvl 67) : Regenerate instantly 3 points of Nature Power. Usefull for fast regenerating points of Nature Power. There is also a lower Version of it and easier to get: Forest Bath (lvl 55; regenerate 2 points of Nature power)
- Nature's Cleanse (lvl 104) : Probably one of the best skills ever for a healer. Removes any bad effect on all friendly targets which are removed if the character dies.
- Lava Effect (lvl 100) : Removes fear effects of your target. There is also a lower version that is easier to get: Soul Soothe (lvl 65)VII. Gearing
You can only wear cloth gear. Be careful, you only need items with "Bonus Heal Points" as attributes on it. All your skills and the healing formula will calculated with the Bonus Heal Points and your Wisdom. Also keep an eye to have additional Magical Crit. Hit Rate on the item. Having both on one item is good. But focus on Bonus Heal Points.
I would recommend to stat all your gear including the weapon. Tiering the weapon is not necessary for a healer, because the magical damage on a weapon is calculated like Bonus Heal Points, but only half of magical damage are calculated as Bonus Heal Points. That's why you should also stat your weapon and maximize your attributes.
Best in Slot Gear
Upper Set: RoFL (Red or Gold)
Lower Set: RoFL (Red or Gold)
Jewellery Set: Dalanis Nightmare
Weapon: 1 handed for all classes except two. 2-handed for some specific classes like Druid/Priest, because this class have skills which require 2h. Both weapons in gold of RoFL.
Shield/Talisman: Aldo shield, if you don't play a 2-handed classes.
Budget Gear
Upper Set: RoFL red or Gorge red
Lower Set: RoFL red or Gorge red
Jewellery Set: Dalanis Nightmare
Weapon: Gorge weapon but same for 1-handed and 2-handed like "Best in Slot Gear"
Shield/Talisman: Aldo
Hint: From time to time some players are selling their old gear statted really cheap, because they already finished their new one.VIII. How to heal / playstyle as a Druid
While playing in a group, keep an eye on classes which have skills like "Blood Arrow", which reduces their life every second. Place a heal over time effect "Blossoming Life" on those characters, that their life keeps at 95-100% permanently. This is easier with class combinations like Druid/Mage or Druid/Priest, because these classes have raid heal over time effects. In this case you can place such effect on every raidmember with just 1 click and you can concentrate on tank or melee dps.
Casting your Recover on the character with lowest HP. If all characters are full, swap targets for Recover to put an additional heal over time effect on several party member. Keep an eye on your group if aoe damage of enemies are existent. If many of the group gets lot of damage, use your "Mother Earth's Fountain" to recover all friendly members HP as soon as possible.
Furthermore if you have a dps in your group who has lower life than all others, give them "Mother Earth's Protection" from time to time to protect them from getting to much damage and dying. Some Druid classes (like Druid/Priest and Druid/Rogue) have skills to recover resources of friendly targets like Mana, Rage or Energy. Use them on your group members to help them with their resource management.
If you have low life yourself, better stay far behind, that you will not die from an AOE of the enemies. You should not die as the healer! If you have a more defensive gear and more HP and defense values, you could also stay next to the tank and survive any AOE from the enemies. But keep in mind: Don't die! You are the healer!
Boss - job of the Druid
Besides healing your job as a Druid is to put your seeds at the boss: "Weakening Seed" and "Withering Seed" . This will reduce the defense values of the boss significantly. Be sure that you have at least 1 point of Nature Power if you use your seed. If you have zero points of Nature Power, the seeds effect will be reduced upon using. All dps will thank you if you do this
The rest is like normal healing while in trash phases. At bosses mostly focus on the tank.
IX. Addons
There are 2 Addons that I can recommend. I use one of it for myself
- GridCliqueIt
- RaidHeal
I use RaidHeal. In general I recommend to use an addon, which shows the buffs, debuffs, life- and resource bars of the party and can be customized in size and position. Furthermore such heal addons give you the possibility to heal the targets by just clicking on the character name in the addon. The main advantage for using an addon: Be fast with your healing! If you could be faster without using heal addon, don't use any and vice versa.All in all keep in mind your job in the group
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Hi Trigola2
my version in the attachment is working for. But it is Version 1.68 with a little change after the card compendium update.
Greetings