Could you please fix that 1502307 canceles hides?
Also yould change the buff to be cancelable, like if you right klick the buff you cancel it (as you can do with almost any other buff)?
Greetings.
Posts by Laisha
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You should also rework some of M/Ch mechanics that build up rage and will no longer exist within your rework, such as Plasma Arrow and Lv 25 elite (498862).
What do you mean? From what I understand when looking at the patch notes, its just the same as before without the damage.
Right now: You use plasma arrow and are in charged state --> 5 Rage, You use Electric Explosion while in Charged state --> 15 Rage.
After patch: You use any electrical skill --> Charged state --> 5 Rage, You use Explosion then --> 15 Rage
So where does this no longer exist? xD
I mean the patch notes say that its exactly the same as previous plasma arrow.Greetings.
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Now that you are in mage changes journey... can you finally for god sake change plasma arrow into an instant skill (no gcd) with 10s cd? Would be MUCH apreciated
Its a passive now^^
Edit: I like this^^
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Hey,
everything is the same as you remember Up until lvl 99 instance, all instances work as the ones on the official server. After that, the instances still exist but with different events. And then ofc there is the unique and new custom content.
Greetings.
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Regarding the following Warrior/Bard change:
- Changed Fed by the Malice to 5% physical damage instead of 10% attack power.
Why? I observed this class several times in the last few days and this class is really strong, like reaaaaaaally. And at least from my experience, and what some chain players told me, dmg is always better than attack which would mean that this is a buff for this class, which I really don't understand.
Greetings.
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Maybe include a heal or 2 and some tanks
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Malatinas Survival Game
Would it be possible to add a counter for how often you completed this minigame so players know how often they still have to complete it before getting the next title? It could be like the counter at the end of Treasure Hunt.
Greetings.
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Heyho,
about the upcoming change:
"Reduced Immaterial Recurrence damage to 220% from 732%, reduced cooldown to 4 seconds from 8."
Is there any specific reason to nerf it THAT hard? After the latest Soul Blast nerfs this skill got way more useful than before but with these upcoming nerf it's only viable if you are out of focus.
The channeling time of 1.5 seconds with only 220% makes this skill terrible.
Tbh i understand the nerf of this skill but the damage gets nerfed SO hard that using Soul Blast is better in every case. (except if you are out of focus because this class has a terrible focus regeneration)
Greetings
I also dont understand these changes. Whats most confusing is that while this class gets nerfed so hard other bard classes, which outperform b/wl dont get anything. Bard/mage e.g. is just better.
That this class still needs a nerf, I agree, but this hard I strogly disagree.
Also just as a reminder in a side note: Bard/Mage is broken atm.
Greetings.
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Druid/Bard:
Is it possible to reduce the size of the crocodile? xD It has the size of a 12 person mount -
Regarding this change
Changed Stolen Music damage to 7800 + 1744% from 3800 + 920%, changed damage type of physical portion to elemental damage too.*Could it be that the type of element is not correct on all classes(magical part)? I thought on b/wl it would deal DARK damage, but while wl/m stacks increased the damage, weakening wave curse didn't.
Greetings.
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thx jockels helped me out in game and showed me what you are saying.
i guess i need to read up on patch notes, but it seems to make it a lil difficult to test and put together a good rotation(kitty combo) for without those 2 skills wont work.
Try to unequip some items, if you 1shot them, and hit the mobs in Atlantis (e.g. in Achilles Jungle). Since the stacks are bound to the whole zone you can stack on "normal" mobs and then use everything in itnal camp (its a bit more work, but it should work like that)
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hi,
my soul hunter is not harvesting souls so my soul blast and cruel harvester doesn't work.
please check it out and fix.
thank you
Where did this happen? Cause afaIk, if you kill the mob with your normal skill, soul hunter doesn't progg and you don't collect souls. So if you e.g. kill the mob with Warp Charge nothing happens. As for me, collecting souls works everywhere fine (except itnal lager but I think its not supposed to work there since puppets are also locketHP targets).
Greetings.
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Champion/Bard. With the changes, to let Equalizer only regenerate 10 Rage you are almost all the time (without additional support ofc) below 50 rage which makes it really hard to use Solo:Shredding, cause you almost all the time either have to wait 1 sec or to use sth. for rage generation(ISS, pots etc.),so I suggest to either change back the rage regeneration or reduce the rage cost of Solo:Shredding.
Greetings.
Edit: I suggest increasing the rage from Equalizer again. With all other changes (reduced cooldown etc..) you contsantly are at 0 Rage again. Its not as bad as it was in the beginning but still.
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Champion/Bard. With the changes, to let Equalizer only regenerate 10 Rage you are almost all the time (without additional support ofc) below 50 rage which makes it really hard to use Solo:Shredding, cause you almost all the time either have to wait 1 sec or to use sth. for rage generation(ISS, pots etc.),so I suggest to either change back the rage regeneration or reduce the rage cost of Solo:Shredding.
Greetings.
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Heyas,
I would suggest that the rage costs of "Echo(1491300)" will be changed to focus. You have two resources in that class, but why only use rage? With that change it would reduce the tremendous amount of rage you need and would give the focus gain of "Forge" some purpose.
Friendly regards Nethrandiel
After the latest changes (custom instances and Atlas CH3 only currently), you have absolutly no rage problems whatsoever. However, since you really almost all the time have max. focus and you have a skill which regenerates your focus I also wouldn't mind such a change. Its more a comfort change I guess since you don't even need the 100 ISS for rage generation.
Greetings.
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ch/b
equalizer only doing 5 rage instead of 15
same with magical form dmg or am i missing something ?
Following changes may not be visible on in-game tooltips until a patch, but will affect your damage/heal output in arcadia custom instances and Atlantis CH3
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Bard/Warlock: While I agree that this class needs a nerf (and not a small one) and I think that there needs to be a way to stop stacking souls on b1 in rofl, with these changes I believe you can rework this class. From what I understand the idea of this class is that you start weaker at the begining and grow stronger towards the end.
With these changes you get in rofl what, not even 1k souls at the end of rofl? (no wonder you removed the group limit xD)
Or if you want to play this class at worldboss, congrats(!) you can get 15 souls if you have to play the cage event!! 20 if you hit both bosses. Thats a bit much I think.
Greetings.
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chemp/bard is still unplayable... can u consider changing cost of echo or electrocution to fokus insted of rage??
all skills use rage and only musical attack use 10 fokus when fokus regeneration is so good that u have all time full fokus...
5 rage per second when all skills cost 20 rage is joking...
i think changing one skill to fokus would make this class more playable...
and btw: 70lv elite skill: aoe casting time 12s and 2min cd... maybe only 6s ct and 1min cd? it would be much better... who can stay and cast aoe for 12s... and then be useless for 2min... less but more offen would be much better...
ps for trolls: i know there is beer but beer has cd, and if anyone is so rich to spam beer all time, please gimme some
I could test it without rage problems (cause we had enough support for resource management) and the class is a disaster damage wise. Aoe as mentioned is a joke and single target damage is also non-existent. So I suggest a buff. Also as mentioned normally its impossible to play cause you have no rage, like ever.
Greetings.
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Champ/Bard:
While the new spammable and the change to Musical Attack was needed this class had, even before the changes, a massive problem with Rage (at least in disassembly mode). This is even worse now that you can basicly spam a skill that costs 20 Rage. So I suggest to change Equalizer to restore more than 5 rage.Bard/Warlock:
While the nerf on soul blast is very much appreciated, I don't think this is enough. While this class should have strong single target damage (cause it doesn't have much aoe dmg) this combination was way too strong before the patch. And although Soul blast deals less damage now, harmony does more.
Just an example so you know what I mean with "too strong". Rofl B3: Take a b/wl, give him the gorge +14 tamburine from the merchant and a wl/m. What do you get? 1 dead boss in ~2min because the b/wl gets called once and can kill all 4 organs with just loosing phoenix. (If you want to save your phoenix, you can ez do 3 organs or if you have additional support or the golden tamburine you can also do 4).
Ofc I haven't tested it yet after the patch today but I feel that this class is still too strong.
Greetings.
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If you play an instrument on a bard class (normal music not the skill that plays an instrument), only one other player gets that buff. In addition you don't get the Presto buff but also someone else gets it.
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Hey,
Afaik this always was a passive cause of one of its elite skills.
I don't think it was like this before.. it was an active afaik and got changed now (correct me if i am wrong)
Also i absolutely agree on the post of madoxx. Bard/druid looks pretty nice but it has no real buffs so in single target/burst it is very weak.
The other magical classes are kinda interisting too.
Bard/warlock is missing the normal dmg it should have on its mainspell because its not cps based atm.
-> 150% cps skill does higher hits than this 920% cps
Edit: Additionally i think the skill doesn't have a cast multi atm...
champ/bard looks funny but has the same issue as the bard/druid.
But in addition no spammable for trash etc and the basedmg is very low compared to other classes.
-> fancy skills, no dmg, no buffs
Greetings
I thought it always was a passive But maybe a DEV can answer that (now its a passive anyways so I guess it doesn't matter that much.) Where I agree is that, again, some changes were nor mentioned in the patchnotes (title e.g.)
I agree on mdps combinations and also have to say that warlock/bard looks kinda nice as well. Couldn't test it yet because in all groups there is at least one Bard/Scout which means every other dps won't get to do anything anyway xD
Maybe if B/S gets it much needed, much awaited, nerf and some bugs are fixed we can try to test some classes further. Also I suppose to really compare some classes you'd need the golden weapon (at least if you test it against a combination that also uses a golden weapon (which is not an instrument) and I don't have one yet (cause no loot luck xD).
Greetings.
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Hey,
Some changes are not mentioned in the patch notes.
For example "Incredible Riff" of the bard/druid was changed into a passive.
Greetings
Afaik this always was a passive cause of one of its elite skills.
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Can you reduce the pull range of Yusalien and Ensia please?`Its still possible to accidantly pull yusalien from before the first boss and you can pull Ensia from the room after Adept.
Greetings.
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And where are the announced changes? New path and nothing
And such changes should be ...
What do you mean? They never said that the monster card patch will be the next patch, only that the final information on how the new card system will work will be announced on the day of the patch.
And the fact that we were given information beforehand, which btw everybody always cries about, never meant, at least from what I understood, that these changes will be implemented with the next patch. It just meant, that the designers wanted our input on how they plan to change the system.
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Since the idea for the normal artefact is to be obtainable by farming could you please increase the amount of maximum instance IDs As far as I know an instance ID remains for 5min after the group/raid is disbanded. Yesterday 2 groups (from what I could see) were farming mobs and after ~30min you couldn't enter because the maximum was reached and had to wait ~1min for an old ID to close.
Greetings.