Posts by Laisha

    A suggestion for Mage (in general).


    Please consider removing the gcd of "Elemental Weakness" (497977) and giving it a cd instead (10-15sec or even 30sec). Right now this skill feels terrible to use cause it interrupts everything and on some bosses the boss is dead before you can even begin to start dealing damage (which is propably why almost no one uses that skill). With the change mentioned above it would be a good change for bosses but because of the cd you can't just spam it on every mob so only boss fights benefit from this.

    What I don't get, and maybe that is because the last "end content" was just free for all, is why ppl think that the current "end content" should be clearable by EVERY PLAYER. That is not what "high end-content" is. If you can't clear the ini with your group, think about ways to improve (group adjustments, buff timings, class changes). There are so many ways to improve a group in different directions (less damage taken, more damage dealt).

    But from what I see, everyone expects to be able to run the instance with a Knight/Mage, 3dps, a wl/m and a druid/p.

    If this were the case, this instance should be Abby niveau and not the current high end.

    So maybe try to look if YOU can do something different/better to make sure you can run the instance.


    If you still can't...gett better equip or look at other classes that are maybe new to you. Try out different things but don't expect every new content to be as free as rofl was (an example).


    Greetings.

    If you can buy the recipe, you don't need to do any boss in KS to get the artefact after the next patch

    Where is it written? Could you please point your finger at me? My English is not perfect, maybe I missed something. Or maybe you know something we don't know?


    I remind you that KS must be done to dress any artifact.

    If you can buy the recepie you already have completed the quest and therefore don't need the endboss anymore since you can farm the materials at thr frogs.

    When we saw the first boss, we said to ourselves:

    "Here, the tactic is kait, there is a reason why the boss is so slow, and the hits he gives later are impossible to beat, so you clearly have to cheat"

    Well when I saw the boss I thought:
    "Great, finally a boss where a tank has to know his skills and can't be afk (like in every other ini)".


    So I guess its all a matter of perspective ;)

    We somehow managed to activate Ensia from Adepts room which caused every mob to take no damage (cause we couldnt play the event). In addition Ensia just ran in her room around.

    Maybe look into that and make it impossible to activate the boss from 4 rooms away.


    Greetings.

    An idea on how to solve this (as well as the posibility that you can, accidently, pull yusalien before you kill the first boss):
    Maybe let the bosses only spawn after a certain amount of mobs have been killed (e.g. like in tikal or like the way the barriers in rofl work).


    Greetings.

    We somehow managed to activate Ensia from Adepts room which caused every mob to take no damage (cause we couldnt play the event). In addition Ensia just ran in her room around.

    Maybe look into that and make it impossible to activate the boss from 4 rooms away.


    Greetings.

    Regarding the Artefacts.


    It seems whatever you changed didn't work. Now the artefacts, that had a low dura have a high dura and vise versa.


    Edit: If you didn't change anything on purpose, something you did change caused the dura's (that shouldn't even be there) to switch (ld --> hd and hd -->ld)


    Greetings.

    I just tested that, and nothing happens. I hit a mob below 15% and after that just used white-hits (so I don't kill it with 1 shot). The mob was below 15% for over 10sec and nothing happened.

    White hits aren't included to this artefact's passive, but this may be changed in next patch.


    Greetings

    Skill hits don't seem to work either....


    Edit: in SoK it works (although it works funny) but open world it didn't work

    2) At least for the dps artefact, the passive doesn't work. Couldn't test it for the other 2.

    It is supposed to inflict an extra damage if target's HP is low, not exactly increase the damage of your spell.


    Greetings

    I just tested that, and nothing happens. I hit a mob below 15% and after that just used white-hits (so I don't kill it with 1 shot). The mob was below 15% for over 10sec and nothing happened.

    Regarding the artefacts, there are "a few" bugs.


    1) The artefacts seem to have a hidden durability. While the one from a guild member of mine has the "normal values" (2500/1250 attributes and +150 per level), mine seems to have values as if it has a 120 durability (20% more than normal values). So either fix that (so its the same for everybody) or let it be affected by golden repair hammers (so its the way it is with your other gear parts).


    2) At least for the dps artefact, the passive doesn't work. Couldn't test it for the other 2.


    Greetings.

    when 6 ppl is frozen this is stupid

    This shouldn't happen anymore because they excluded pets. Before the change, you just had to play without and there would always be 1 person who wasn't frozen.



    regin is ok but when he spawn mobs i have fps drop and not only me

    When the mobs spawn its fine for me but when, at Regin, the 2 previous bosses die, you have massive lags when many ppl hit the bosses in the moment they die.

    Regarding the new changes for KS:

    I hope you adjusted the boss attributes to higher values instead of lower :).

    And excluding the pets from yusalien is fine, but extent the trigger makes the boss to easy imho...because currently this boss is a challenge and still should be a challenge, also after the patch.


    Greetings

    I agree. Regarding Yusalien, I'm against extenting the trigger. This event, as of right now(!) is 100% playable. Sure, the boss isn't Music-burst-boss is dead. You have to play the event, and you can, it just takes a bit of practice.


    Greetings.

    Last Boss is buggy.

    After the patch today, you have to play the "normal mode, official server"- version. No adds, no nothing. Also you can't finish the quest like this.


    Edit: The normal quest, as well as the daily can't be completed with the normal mode version.


    Greetings.

    Hello,

    as mentioned above I'd like to suggest that the maximum amount one stack of Dragon Essence (1244615), Dragon Eye (1244617), Dragon Tongue (1244616) and Dragon Claw (1244618) gets increased from 100 to 999. These are basicly just crafting materials, and all other crafting mats can be stacked higher than 100, so I think it would be fine. It wouldn't be a big change, just a little quality of life.


    Greetings.