Posts by Laisha

    Is doing 200-400kk in boss 2 to something with similar name to boss name but isn't the boss itself.

    I think that are the circles that appear. At least this was the case the last time I played him.


    Regarding the Balton mobs. I noticed yesterday that "Frantic Briar" also hits the Balton Mobs.


    Greetings.

    Regarding Mage/Rogue


    Thank you for buffing Cursed Fangs again. I only tested this in Itnal Camp, I'll test it in an actual instance tomorrow, but it seems that Cursed Fangs are now slightly better than Flame (unless it proc Eruption). So maybe buff "Cursed Fangs" a little bit more so that there is a real reason to use this skill (and not only once every 15sec).

    But as mentioned above, I'll test this in an instance tomorrow.


    Greetings.

    Thoughts on the Warmage after recent changes.

    Overall I like the changes that you made, they buffed the Combo quite a bit so that it is pretty decent now.

    The only skill I have a suggestion for is "Thunder Sword". This skill ,atm, is a waste of talent points. It does absolutly no damage whatesoever (Lightning Touch does 4x its damage) , it is a chanal, so you can't use anything else and it does single target damage.

    My suggestion is that you increase its damage (a bit) and change it to an aoe skill (like "Chain of Light" of Priest/Warrior), so the skill is at least viable in larger mob groups.


    Another thing I noticed is that you are oom really fast with "Whirlewind", "Blasting Cyclone" and "Shout". I think 8% Mana on cyclone is a bit too much so maybe change it to 5%?


    Greetings.

    Just a question for rofl. I have not tested it since the patch but there was nothing written in the patch notes. It occurs at Boss 3 in Rofl. While eaten by Jerath you can cast the ISS Siphonic Etching (Level 70) and you will heal yourself with it. As I understand it you disabled that with the Level 100 Version so I just wanted to let you know that the 70 Version still works and wanted to know whether or not this was intended.


    Greetings.

    I can't tell you exactly in what situation this occured since normally there is more than one person interrupting a skill. But It seemed to me that it doesn't work sometimes and some guild members said they had similar experiences.

    We will keep an eye on it and should it happen again, I'll let you know.


    Greetings.

    As I see, Defender's Roar and Grace of Life effects are stacking and working together with all effectiveness. If you share more details I can investigate further.

    In just tested it again and they work together for about 1 min. After that I lose the 10,4% HP (I don't of which skill since they both add 10,4%.


    https://gyazo.com/92a0a3f3a7b7626f30a5193999bc2370 (Without any buff)

    https://gyazo.com/859821f0a6e8c01d8855ef020d99c5d1 (With Grace of Life)

    https://gyazo.com/1831ea549f148a8c9414f3489b88d3fd (With both skills at the beginning)

    https://gyazo.com/f3e2f4cfb3f62f3107bdef19052436e3 (With both buffs after 1min)



    Morale Boost stacks are being deducted only by spells which are tagged as physical attacks, if you share which skill isn't deducting stacks of it, I can investigate it either.

    First of all, the buff is provided for the whole raid (not only the party) which as I understand it should not be the case. ALthough members that are not in the party get the buff it does not work ( stacks are not deducted and the buff just runs out). On party members it seems to me that only the first attck (in my testing it was an auto attack) gets buffed and the following attacks only deduct the stacks but don't amplify the damage.

    (And in addition: The loca of that skill still says 4stacks)


    Greetings

    Warrior/Mage

    -Lighting's Touch: Add: "Increases Wind damage taken by the target by 2%, can stack up to 3 times."

    -Wind Bastion: Add: "Your Probing Attack increases your magical attack by 10% for 6 seconds."

    -Thunder Sword: Increase damage to 2000 + 0.25 wind damage

    In addtion to that I suggest that maybe 1-H weapon mastery is increasing wand damage (or mdmg in general, e.g. the way it is for the Warden/Druid). If this would be the case pls don't use the 82% it gives now but maye half (or even a third of it or 10%).

    If this is what you tested then maybe it is true for you. All I can say is that this is not true in my case and therefore I don't think this class is dead. And since we're starting to get OT here maybe we should stop this here or continue this discussion in a private conversation.


    Greetings

    Hello

    Why did the warden/druid weaken so much? You just killed him. Get him permanent damage. He was inferior to the others on zerg.

    I completly disagree. The change on Sepal Stab was more than necessary since the Oak Walker did way too much damage so I think this change was good. Overall this class did not loose that much damage. Yes, one perma buff git nerfed but in addition he got a really stron new buff that more than compensates for that.
    Regarding the AoE damage..this class still does decent aoe damage. Yes you have to play it a little bit different compared to before the changes but it still is decent.

    And lets not forget the fact that this combination has several group/raid buffs that increase the damage of the whole raid(!), which makes it valuable in other ways.

    I tested it in rofl (an NO I don't have golden gear and NO I don't have a T18 weapon) and overall the damage was pretty nice. Not overpowered, not dead.


    Edit: I really like the fact that there is another class you can use then wand on. Thanks for that!

    Greetings.

    Also for the Mage/rogue.

    While I agreed that this combination had to be nerfed since it was way too strong I think you nerfed Cursed Fangs a bit to much. Even after Flame got nerfed "Cursed Fangs" deal only ~80% of Flames damage, and that is while I buffed my elemental darkness damage. So atm it is only usefull to cast this skill once every 60sec, so you are able to cast "Kiss of the Vampire" and the rest of the time you have to cast "Flame" which is not doing that much damage anymore. (All of this compared to other Mage combinations that use other casts.)

    So maybe you could increase the scaling of "Cursed Fang" again (not to the point it was at the beginning) but at least to a level where its actually usefull to cast this spell.


    Greetings.

    One Suggestion for the mage/knight.

    In my opinion what this class misses is an matk boost. The skills per se deal normal damage, compared to oter mage combination. But while most other combinations have a buff that either increases their magical attack (/Priest, /Druid, /...) or their Int (/Warden, /Champion, /Warrior.) or their magical damage (/scout, /rogue, but the Mage/knight only increases his critical magical damage.

    So my suggestion is that maybe you adapt one skill so it increases magical attack (e.g. Engergy Influx ) or change electrostatic charge (as you did for the /champ) so that this skill increases your matk. You could also give "enhanced armor" a matk buff. In the second option you don't have the boost permanent so you still have to time the usage of it but it would increase your damage in crucial points.


    Greetings

    Quote

    Fixed some skills were rollbacked to old versions of them unintentionally.

    I notices that the Blasting Cyclone on the Warrior/Mage was also rollbacked since it has no knockback effect anymore.


    Greetings.


    Edit: I just tested it and it seems to be a loca mistake.

    I found a bug on Warlock/Warrior.


    THe skill "Psychic Warrior" shares it's cooldown with the "fast lane" buff from the dalanis nightmare ring. So as soon as I use "Psychic Warrior" I can't use the ring buff for 5min and the other way around.


    Greetings.

    Regarding Mage/Champion:

    Although I agree that the debuf from Ion Storm with 20% increased wind damage was a little bit OP (more so while buffing other classes with this skill) I do not think it was a good idea to remove the proc from aoe skills. What is the purpose of increasing wind damage recieved with an aoe skill when you only can deal single target damage to proc it?

    In my opinion it would be better if you decrease the damage dealt by Ion storm when using an aoe, but to remove the proc completley is not a good idea imho, since it is absolutly unnecessary to use Ion storm atm (unless it's a boss fight).

    I found a bug on Warlock/Warrior.

    When in "weakend" state the skill "Consistent Heart Strike" is supposed to reset the effective time of "weakend", which should be 30sec. It does refresh the effective time but only to 15sec, which is the duration of the debuff before the changes.


    Greetings.

    they have the same rewards, what you talking about? the only diference its you dont get the earth core... and its good cuse to get core you need run hard mode they can keep geared and stated

    And bosses as well as the events are easier.

    Just to clarify, we want to run the HM version with less than 6 players (so the instance is harder to clear) and we do not want to make it easier by running normal mode.


    Greetings.

    Fixed Arcadian Patience was consuming 2 rage every second. You may still see rage loss in combat log but it won’t be effective, only in chat.

    Following changes will be applied only in custom instances and Atlantis until next patch.


    These were added in the post-Patch Notes Post-Patch Notes 10.2.1.1258, so I don't know if you've seen them already.


    Greetings.

    I have a question/suggestion regarding a event of Boss 5. When the Boss goes into the event with the lava flames and says "Lava flames? To me!" you don't see whether or not you have a buff/shield when you have certain buffs active (e.g. electrostatic charge, lightning shield, ion storm, wave armor, etc...).

    Would it be possible to at least get a buff icon while you have the buff/shield? Because right know you need to see the blue shield around you if you want to know whether you need to run or not.


    Greetings.

    I have a question regarding "Aldos talisman of the cursed soul". Would it be possible to change the firedamage to elemental damage? Before the class balancing most of the mage combinations did fire damage. So even while using an 1h staff (because you also played Warmage e.g) you could compensate the missing damage from the 2h staff by using the talisman.

    Since most mage combinations now deal a different kind of elemental damage (water, light, darkness, earth) the talisman is really bad on at least 5 Mage combinations.

    If the talismans nonstat would be changed to elemental damage the 1h saff + talisman combo would be viable again and it would benefit all the former Warmages, that at the moment do not really know what to do with their 1h staff.


    Greetings.

    I noticed a difference between the skill description and the actual debug (and effect) of thunderstorm. In the description (at least in the german version) it says that the skill "reduces attack- and cast speed of the target".

    But the debuff says that the "attack- and movementspeed" of the target are reduced. I tested this with a guild member and it does reduce attack and movement speed but no cast speed.


    Greetings.

    Btw, big thumbs up and thx, that the Knight/Mage now has a magical attack buff :)

    It is missing in patch notes, but thx for it. Tests will follow :)

    First of all Big Thanks for buffing this class. Just a quick question. Is it intended that "Silence" (490007) only does 84 Lightdamage? Because this is so little damage that you could just leave it out. And if I remember correctly before the changes that skill did a lot more damage.


    Greetings.

    In the patchnotes of Patch 10.2.1.1256, the 5th and 6th post from last there is a description error. It says that the skills of Mage/Warden is changed but in both cases its Mage/Druid


    Edit: It is already changed so thanks for that =)