Posts by Laisha

    Ok let's say "most" magical dps^^ I already wrote that Scout/Warlock is excluded from that because noone can argue that that class really strong. It always depens on the rest of the group and the other classes the raid plays. And, of course, if the support is more pdps or mdps orientated. Since I'm the only active mdps in our guild atm or support is morst pdps-orientated.

    I completly aggree. Also I don't know why Mages get nerfed more and more because, as Madoxx correctly stated, with the exception of Scout/warlock, every magical dps in endgame is worse than most pdps. And those pdps that are not better have tons of group/raid support which makes them also viable in groups.

    If this mage-nerfing continues I'm afarid most mdps will begin to trade their equipment for physical equiment or are reduced to play Warlock/mage, Mage/warlock.


    That beiing said, I like the fact that Warlocks got a push this patch, because most of them were even more useless than mages :D, and will test them again in the next few days. So thank you for that.





    Greetings.

    Es gibt ,leider, aktuell nur einen sinvolles Kata, welches magischer Schaden hat, nämlich das goldene aus Reich der vergessenen Legenden. Das ist leider ein must have auf der Klasse, weil deine passiven und dein 5er auf den magischen Fernkampfwaffenschaden gehen.


    Bei weiteren Fragen, kannst du mir auch gerne Ingame schreiben.

    Die Klasse ist ein reiner Mdd. Sprich, Stoffrüstung, matk stats etc... ;)


    This class combination is a magical dps, so you use the cloth armor and stat it like a normal mdps ;)


    Greetings.

    There is another problem me and some other guild members have. If you change anything in your interface, be it action bars, addons, filters from addons, etc... and press the "Save" button and relogg shortly after, those changes are just gone and it's like you never made them.

    In my case this is espacially the case with macros. I wrote a new macro, saved it (3-5 times, just to make sure :D) and after I relogged a few hours later it was just gone.


    Greetings.

    I don't know if you know this but there is a Backup of all of your settings in your Documents folder. So you don't need to adjust/write everything again but can simply copy/paste the latest backup and all your interface/addons should be back ;)


    Edit: It's still good that you reported that for reason you mentioned yourself :D


    Greetings.

    I, personally (not my guild), don't mind anyone playing with AU. It'S every persons right to do and thats fine. As INT mentioned above, a new,working version was already posted in the world chat a few hours ago so I guess it's just waiting until it is approved on curse. ;)

    Since everything is working again I think this discussion is finished and everybody can, happily I might add, play with whatever addons he/she likes.


    Greetings.

    • Fixed some FPS issues.

    Thx for that . Can finally run ini without any big problems :thumbup:


    Greetings

    Can confirm. Also the fact that you can capp your fps now helped improving my performance, since now I hardly have any fps drops and hence no laggs, so thank you for that option.


    Greetings.

    I sent you a PM ;)


    Greetings.

    The most problematic areas in RoFL so far are:

    - Boss 2
    - Boss 3
    - areas with lots of mobs (snails, monkeys etc.)

    I completly agree on Boss 2. I, myself, don't have any problems on the other mentioned areas but my FPS (and from what I heared, my guildmates share this) drop drasticly after balton (the fire area between Boss 4 and 5).


    Greetings.

    Guten tag

    Ich würde gerne ingame meine Chars löschen wie geht das,Ich habe dazu nix gefunden

    MFG:Ronny

    In der Charakterauswahl gibt es dafür einen Button "Löschen"


    Edit:

    In order for you to delete a char you need to go to your charakter selection. Below your last charakter there is a "Delete" Button.


    Greetings.

    Mage/Druid


    I tested this a few times and I really like the way this class is right now. Because of recent buffs it has now quite a good aoe/sustain damage and the burst damage isn't so bad either.


    One small issue/bug. Flame Control should only trigger when Flame hits. Right now it also triggers when an Eruption triggers. That means that there is also the possibility for Flame Control to trigger with Fireball. Since this change wasn't mentioned or is in the skill description I wanted to if this is intended or a bug.


    Greetings.

    Hey, i have a question/suggestion.

    Would it be possible to change skills like Thunderstorm, Meteor Shower, Healing Arrow, Surge of Awareness,....(All aoe skills that are placable) to be casted without ingame macro [/script CastSpellByName("Name of the skill")/wait 0.1/script SpellTargetUnit()] at the position of the cursor.


    Greetings

    In addition to this. Would it be possible to increase the amount of macros you can have ingame? Because since it's possible to play a variety of different classes you need a lot of macros ( All of the Siege War Skills alone consume at least 7 slots).

    Since there will be new combination/possible supports skills that need a macro (as mentioned by Magarock above e.g) this would be a nice feature. ;)


    Greetings.

    Hello :)


    Nice Patch firs and foremost.


    Two things I noticed right away. One is that you can't delete items from your backpag by drag & drop, so you have to use the trashcan in order to delete something.


    Two, the addon GuildPanel isn't working anymore.


    Greetings. ;)

    This class pet is a total mess and so so so bugged. It uses flame when it wants, most of the times the pet stand there doing nothing while skill is activated forcing you to resummon it or manual the flame until she decides you are worth enough to use it by itself

    I also noticed this. You have to retoggle the skill almost on every mob in order for your pet to start casting again.


    Greetings.

    Hello,


    I would like to ask why Champs can use a skill which allowed them to stay at B3 in rofl 2 times more longer when they are in stomach boss than the others classes? It seems not fair at all for what i remember iss and skills for others classes don t work in anymore so why champs can? Will be fair if it will be the same for all.


    Greetings

    Only healing skills are disabled in the Bossevent, so you can't counter heal the dot and stay down there for eternity.

    This skill isn't a healing skill but a second Phoenix, so I see no problem with that.

    There are classes that are more suited for this boss than others. E.g. Scout has an additional 5% dot, that most other classes don't have. That has always been the case and I, personally don't see any problem with that since thats what makes these different classes so diverse.


    Greetings.

    Elemental Accuracy is the accuracy that defining your accuracy of any elemental physical/magical spells or non-elemental magical spells.

    First of all, thanks for the fast reply. If that is the case, I think something is wrong with the magical resisstence formula. Because, normally, accuracy is helping against resist.

    I have never seen a mob/boss resist a magical spell. In pantheon, e.g, the spells pf physical dps are dodged about 40-60% and the spells of magical dps are never resisted.


    One major point:


    for me every warrior class is too weak.

    nobody is playing warrior combinations in instances.

    your really should give him some love

    I ran rofl with a Warrior/warden yesterday, and this class is really strong. Although it's burst isn't as strong as other classes, it's offburst and aoe damage are insanly strong.

    While I agree that not every Warrior combination is strong/good atm, I think it's wrong to say that EVERY warrior combination is weak.


    Greetings.

    Death´s Touch: Instead of Elemental Accuracy, increase Posion Damage

    Since you mentioned Elemental Accuracy, I have a question for the Dev's. What exactly IS elemental accuracy? Because, on Scout/warlock, I don't see any buffs that I get from Target Area (except the crit). So what does elemental accuracy actually do? Because if it's precision, it isn't displayed in the character frame.


    Greetings.