Posts by Laisha

    Quote

    Added Thunderstorm 10% damage decrement for each extra target, reduced cooldown to 18 seconds.

    Is it intended that this doen't apply to the Thunderstorm of the Mage/Warrior? Because this Thunderstorm still has 30sec CD and no decrement.


    Greetings.

    Das sind einfach die Inhalte, welche für Spieler interessant sind, die sich schon ein wenig mit dem Spiel auskennen bzw. sind das auch z.T die Unterschiede zwischen CoA und dem "offi" Runes. Das ist nur eine Auflistung der Inhalte, die CoA interessant machen.


    Translation:

    These are just some facts that are for players that already have a basic understanding of the game, e.g. because they played on the official server. It is just a List of things that make CoA interessting or list the benefits you have here compared to other games.


    Greetings.

    Also a question, In one of last month patches, poison dmg was added into mage elemental passive skill. Is there a mage coming with that type of dmg or whats the point to add something we can't use?

    Some of the new elite skills are already visable in Charplan, so yes there are some magical poison classes (unless that gets changed before release). ;)

    Greetings.

    A question regarding Aquatic Storm (492928) of Mage/Priest. Is it possible to let the damage numbers appear while the skill channels and not after? It is just my personal opinion but I find it really confusing and half of the time I think I have a crit because on every other channels I use , e.g. Thudnerstorm, the damage numbers appear while channeling and not after.


    Greetings.

    Quote

    Fixed Beast Awakening had wrong attack speed calculation.

    Just a general question regarding the attack speed calculation. How did you change the formula because I'm quite confused. Unless I have at least to attack speed buffs my skills deal more damage with a 2h-staff than with 1h + runes.

    Also before this patch I think, while u had a wand equipped, you gained 2% damage for 1% attack speed. If this is still the case thats not working, since I don't even get 1% damage for 1% attack speed.

    Maybe if a DEV could explain the new attack speed formula that would help a lot.

    Thanks in advance


    Greetings.

    I have a question regarding Mages in general.

    Where do you see the Mage atm? Because the way I see it, the burst damage compared to pDDS (scouts, rogues, champs..and YES, I compare with the same equipment) is almost nonexistent(20-30kk hit to 200kk hit). AoE wise most physical damage dealers will outdamage you, without a doubt. Atm the Mage is, imho, nothing more than a support class for some pdds. Sure some have quite a nice AoE or burst damage, but its nothing compared to most p-damage dealers.


    Greetings.

    Scout/Mage

    Seriously, like I said before in this thread. Change "Wind’s Whistle" back to 100% damage or maybe 50%.

    Think a player with gear t13/14 and bow t18 shouldn't comment because u have mega patt + dmg from your gear and then maybe this class is op but player with gear t10/11 bow 14/16 it will not feel this strong dmg. I didn't play yet this class but a change 300% to 50% it's absurd think ;) Then u will have only aoe dmg for trash.

    What you seem to miss that the gear is irrelevant since he tested every combination with the same gear. So, because of that, the difference between secondary classes does not change. It doesn't matter what gear you have, as long as its the same with every combination. This would only be relevant if he tested one class with worse gear, but since he didn't this does not make any sense.


    Greetings

    Quote

    Changed Meteor Shower to be point and click spell, increased base damage to 1400, removed interruption on getting attack, reduced damage decrement for each extra target to 10%

    Thank you!



    - MK sustained dmg got improved and make a good combo with static field, fireball and stars of light. Glad spammable 3s skill got a bit boost aswell.

    I agree with this completly. I only think that "Holy Light Strike" need a little push upwards with its damage. Even though that skill got buffed by 20% and "Stars of Light" got nerfed by 20%, Stars of Light is still doing more damage than "Holy Light Strike". "Fireball" is also alot stronger so there is no real need tu use "Holy Light Strike" atm.


    Greetings

    A few suggestions regarding Mage/Rogue and Mage/Champ.


    Mage/Rogue

    After recent buffs this combination is really nice. It's AoE damage is really strong (especially after catalyst changes) but I think this class still lacks a bit of single target damage. Since this class has great raid support its fine that it does a bit less damage than other classes but still here are my suggetions on how to improve this class (a little bit). So imo either buff "Cursed Fangs" a little bit more or, and I prefer this, change "Throw" to deal dark damage and remove its cd.


    Mage/Champ

    I really like this class and enjoy playing it. I don't have Rage problems with this class but thats just my way of playing it so it may differ with other ppl. My only suggestion would be that when using "Plasma Arrow" not the "charged"- effect gives you 5 rage but the "plasma effect". That way you still generate rage when using "Static field" so you can't go out of rage.


    These statements are all based on my experience and can be different for each player. I'll test other combos in the next few days and write bout them then.


    Edit:

    Warlock/Rogue: Allow to use rogue teleport inside organs or losing 30% dark dmg permanent make the class really bad inside. I would suggest also to use the 3 bleeds this class have to improve Crime skill dmg in only one 0.5s cast.

    !!! Please, change that! That is the main reason I do not want to play that class in rofl

    Greetings.

    I have a question regarding Warlock/Rogue.

    Is it intended that "End of Thought" deals less damage than "Shadowstab" or even "Throw"?

    As described in the loca "End of Thought" deals 3824 + 0.3 x INT dark damage, while "Shadowstab" deals 2982 + 0.3 x INT dark damage and "Throw" deals 1924 + 0.2 x INT dark damage. None of these skills have a cast multi so, logically, "End of Thought" should deal the most damage.

    In reality it is quite the opposite, it deals even less damage than "Throw".


    Edit: Thanks for fixing it so fast. :thumbup:


    Greetings.

    Summon it up, I woulnd't pick this class yet, it isn't the good choice in any aspect comparing to other dps. Decent in some parts, terrible in others.

    I partly agree. While I haven't tested M/ch and /s yet I think the m/r is (compared only to MAGE) pretty viable. He has a nice group support and does fairly good aoe dmg. I will, however, test other combos as well and give a report then.

    My main problem with the Mage is imo, that he is complety useless compared with other classes. Every pdps easily outdamages the mage (single target and/or aoe) and don't get me started on wl/ch. This class still deals way too much damage compared to other mdps.

    As mentioned above, I will test other combos in the next few days and then write another statement.


    Greetings.

    Quote

    Changed some class pets and cenedrils to update their attributes dynamically depending on owner attributes instead of only during spawn.

    First off all, thanks for also changing cenedrils as well. Now they have a use other than passivly giving you stats. In regards to this I have a question. Is it intended that you can't summon a cenedril and a pet (e.g. of mage/scout or warden) at the same time? If it isn't intended it's bugged atm.


    Greetings.

    First of all, I totally agree!

    In addition to that I have a suggestion for Mage/Rogue...atm "Throw" is totaly useless. Other combinations that have rogue as second class have modified "Throw" skills so here is my suggestion. Reduce cooldown of Throw to 1sec and let it do dark magical damage. If you change that skill in this direction, please don't make it as strong as "Shot" because then Mage/Scout would be useless again, because Mage/Rogue has better group support and aoe skills.

    A suggestion regarding Pets. Atm ALL pets, e.g. Mage/Scout or any Warden pet is way too slow. With the amount of additional movement speed you get (ring buff, wings, skills, setboni, etc..) it takes forever for a pet to follow you. This is quite annoying since your pet is supposed to do something on a boss but can't do it because the boss is dead (or in an event phase) before the pet is close enough to use those skills.


    So my suggestion is that you scale the movementspeed of the pet with the movementspeed of its owner.


    Greetings.

    Tested Mage/Rogue: Overall dmg is decent but isn't really real. Gift of the baron is hitting things that shouldn't take dmg. Is doing 200-400kk in boss 2 to something with similar name to boss name but isn't the boss itself. Also hits Balton mobs. Single target dmg is probably lowest out of all combos, like 20-30% behind of what I usually do with other mages.


    /Rogue has stronger aoe but i think it's still not viable compared to other classes.

    I tested this comination yesterday and I can't completly agree with this. While I think that the Cursed Fangs need another little push (maybe another 10%) ,because atm their damage is only higher than Flame when it doesn't trigger eruption, I think this combo is very viable in instances.

    It has quite the good aoes (I really liked what you did with "purgatory fire") the single target is not that low either and, as Lutine mentioned some posts earlier, this class has quite good group support skills and debuffs for the boss (which only the mdps benefit from but still good ;))

    These are just my testing results so maybe in a different group with different classes this would be different.


    Greetings.

    A suggestion for the Warden/Druid.

    Since this class is designed to be a mdd, could you change "Energy Absorb" so that instead of pdmg your mdmg is increased? Because honestly there is absolutly no use for this skill atm (on this class combination). The 10% -dmg debuff is nice but not needed since no tank (full buffed, during a boss fight with everything ready) needs this because the don't receive much damage anyhow.


    Greetings.

    Maybe attach your addons and graphic settings and not mine ;)