how long ago dots was reduced in orkham, cause our warriors still has a 39kk+ tick from dot?
Posts by Baboon
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Откройте НПС который меняет бумажный тир для всех, а не только для игроков которые прошли последний инстанс
You can sell corruption stones, they are unlocked, if you want to change them to a normal stones you could ask players to do that
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the reason to change cost of t-stones exchange is because you made non-profit investment? who should cares about that?
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guys, im invested to crypto and lost 66%, could you do something with that? (same case is that)
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That’s how other spells works like if they have shared cooldown time or effect.
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As I play as a scout, more and a rogue, I will allow myself to express my opinion on the subject - katana and dagger.
So, changing anything will destroy the current balance, which in my opinion has been the most stable for several months. Katana is better than daggers on r/wd and r/s, and at the same time playable on the rest of the combinations. End of story - it doesn't need buffs and combos because it will exacerbate these two classes. As for r/wl, r/w, or r/m, which are supposedly so powerful, yes, they are strong, but r/wl performs best on Nom, WB, and that's where its power ends because it lacks AoE damage (except for one skill). Therefore, this class is unique.
R/w, supposedly so powerful - take classes that are typically strong in AoE (s/m, b/r, b/ch) and see how well r/w will perform - it won't impress you, and it will even look like a support class. R/w can wreak havoc when it has time to unfold, but when it doesn't, the class is at least good if not average.
Just as katanas, daggers also have their place in the game. Don't impose katanas on all classes just because you want to. Diversity has its benefits. No one forces a gun on scouts, and it could be done (I won't comment on bows and crossbows because they are rotational weapons, and in most combinations, it's good to have both a bow and a crossbow). In summary, the katana is strong, and it seems well-balanced. It allows achieving powerful results on r/wd, and with perfect gameplay, it's not much weaker on most rogue combinations.
Is anyone force you to play with katana, i guess no... , but right now, we have a situation that katana is weaker than daggers and there is few reasons why:
- n% of elemental damage depending on your tier weapon; (and its stable,
when with katana, you need to stack first to get 6% damage). But, as ItemPreview says new Orkham sets will bring to us a new benefits and one of them will increase main hand damage depending on tier, if you wears katana or only one weapon without off-hand. - Off-hand with The Murk gets 0.5 attack speed with a couple of buffs, like Warp Charge and Stimulator or Elven Agility. Now with this benefits lets take a look at Rogue/Priest with defferent weapons. The damage dealing by R/P is mainly affected by main hand and if you wear a katana your Sinister Methods will deals less damage then if you wear daggers, because with daggers you deal double hit from main and off-hand, since The Murk has 0.5 attack speed you deal more Sinister Methods then with katana. Same as on Rogue/Warlock with white hits.
- Off-hand damage scaling. Katana has own off-hand damage scaling that not affected by runes and titles. It means that Rogue/Warlock skills like Soul Extraction and Life Devourer deals more damage.
- Stats....
So, there is only one suggesiton before Orkham will come, increase the damage dealt by bleeding from a katana to close a gap between white attacks.
- n% of elemental damage depending on your tier weapon; (and its stable,
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I'd like to share my thoughts on the rogue in the current situation. Personally, I believe the rogue is extremely overpowered with Murk and definitely needs some nerfs. On the other hand, the katana seems quite useless since there's no real benefit from using it, even with a 100% perfect timing
After Murk was introduced, everyone was certain that certain classes would become extremely strong (e.g. RW, RM), and that has remained true despite the nerfs Murk has received. These classes are still extremely overpowered. Even before Murk was introduced, these two classes were already too strong
What's interesting is that not only did these two classes become stronger, but literally all the other rogues did as well, except for the Rogue/Scout. as this class simply doesn't have elemental damage scaling
Meanwhile, the Katana isn't worth playing in any possible case with any class, primarily due to the extremely high impact of elemental damage gained from The Murk and its high sustain.
that's why in my opinion, the necessary nerfs for Murk are:
1-Reduction of the elemental damage percentage of the weapon.
2-Increase in the weapon's base attack speed
Meanwhile, the Katana needs significant buffs:
1-Add an elemental damage buff (2% for each stack of Perfect Slice).
2-Increase the bleed effect of Perfect Slice.
3-Increase the damage equivalent to the off-hand when using the Katana.
4-Allow the Usage of Perfect Slice while under a cast (combo throw, Fast draw,which is crucial for RB and RS).
i still believe that even if Perfect Slice received more buffs and became extremely powerful, it remains balanced as it's the most challenging and difficult skill to play with in the entire game. This is especially true after the change to Perfect Slice (where you lose all three stacks upon failure). Particularly in crowded environments (+6 players ), it becomes incredibly difficult to notice the mark or hear its sound (e.g. Additional sounds effects like auto attacks, character footsteps, WB title flame sounds, aura buff, or even when you're in voice chat with the guild) all contribute to an extremely challenging situation.
I believe it's not fair that the Katana offers practically no benefit, neither in sustain nor in burst, even with perfect timing which is nearly impossible due to the distractions I've mentioned before. Meanwhile, using Murk allows you to effortlessly perform well in every situation without stressing over anything
I think, if they change bleed from katana, it should be enough, if u already seen new sets and buffs that sets will give you, katana should be a bit stronger.
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Yeah, warriors bleed is so over power, 24m per 2 sec while bursting - thats a lot damage.
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same problem with Kidd's sword
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Recently i´ve noticed three things about the Perfect Slice.
1) You are not getting 50 energy back when hitting successfully, not even close to 50 and the value can vary.
2) Elemental damage doesn´t work in open world at all and sometimes on dolls as well. Happens when you do the last slice which will provide the grandmaster buff and switch targets for each slice when stacking it up.
3) After you lost the grandmaster buff by failing and the target still has 3 bleedstacks - if you hit successfully again while bleed is up, you will get the grandmaster back. Not sure if this is intended.
Regarding energy restore:
I guess its depends on your current energy, so if you have 75 energy it will be restore only 25, because for me its always restore 50, if I have less than 50.
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You don't test anything before complaining?
Это не жалобы, а констатация фактов. Если бы это было что-то сложное, требующие измучивающих тестов - одно дело, а это видно невооруженным взглядом. Просто элементарно, если спросить игроков какой связкой играть на том или ином классе - сразу слышишь ответы, люди даже раздумывают Почему? Потому что, повторюсь, здесь нечего проверять.
well, and who did you ask? maaaan....you are so funny, while do quests you already know whats class is balanced and whats not, even not being in instance, except malatins....better ask Zyrex, Kaga, Lutine, Black or someone else about class balance, but Zyrex told you before, how we builds raids and etc. As rogue player i can tell that all rogues combination are good.
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При чем уважении, баланс полностью отсутствует. Люди бегают конкретными связками, потому что они имеют преимущество над другими. Классы просто делятся на 3 уровня. 1 уровень - топы(рог/колдун, вар/скаут), 2 уровень(перечислять не буду, но это классы которые еще хотя бы что-то могут), и 3 уровень - мертвые классы.
Система требует тотального баланса, рано еще говорить о ПВП, когда ПВЕ не готово от слова: "совсем".
at the moment the whole classes in game is way more balanced than like 5 years ago, when only a few combos will playable(w/m, s/wd, k/m and wl/m as support). all rogue combos are good right now, except r/p maybe. most of warrior combos are good, champions is not too bad also. mages is way different thing, but anyway they are good and +- has a same dps as others than like before, when mages was op. there is a few class combo like k/wl, that you can play with chain/leather/plate gear, d/wl dps class for priests. even scouts are good, but i think they should a lil bit buff it.
regarding pvp:
there is will be a new pvp system with own pvp items, stats, skills and etc. so, talking about pvp is not entirely appropriate at the moment, just my opinion.
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Now im agree with devs about Agnes changes. it's really helpful for new players. I was banned for 7 days, i had nothing to do and i created a new character. After i finished WB quests line i already got 1k+ dias by sell gold from quests. 1k+ dias at the start its good. I can get elite skills, buy magical parfume to farming 99 lvl for gold and sell it. its simple for new players.
And players who play on this server like about 10 years i guess they should have a millions of diamonds. Just look at Stunter, i remeber him when i came to the sever at 2016-2017 and we was farming tikal and then im left when they released infenro and then im back again at 2022 he still playing and already have a 3 gears. I think for him and for someone who playing on the server for a long time its not a problem to spend 1k diamonds to get 100kk gold. If someone dont have, just a spend like 20 mins at 99 lvl inst. + we have Agnes who still gives us 30kk + Atlas Defense.
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still can't connect, in launcher it says offline
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Hi,
regarding Rogue/Priest
I suggest to let the extra effect attack of "Sneak Attack" (ID 1490387) trigger even without hide, because on this class you can use "Sneak Attack" even in combat and tbh you have no chance to use it in hide in an instance
Greetings
They need to change combat system in the game, now combat system work like if someone from party/raid start combat whole raid will entry in combat(if you are in range ofc.). In others mmorpg combat system working like, if you start combat then only you will entry combat and your opponent, and after some seconds if you dont do nothing, you leave from combat.(i mean if you are not hitting a target or not healing someone who already in combat and etc.) Thats how combat system works in WoW.
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Rogue/Druid
Earth Pulse skill pls reduce radius from 180 to 80
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There's still couple of errors but UI working fine.
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As i know, you can't change it by using default raid settings, maybe some addons can do it.
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Suggestion:
Remove npc Cedric and add new exchanger npc.
Add new npc who will be like Agnes and Cedric at the same time, Cegnes.....
What will he do:
This is npc will have something looks like a bank, so when newcomers or someone exchanging his gold to diamonds, this gold will be adding to bank of NPC and then an old player or someone else who needs a gold can exchange his diamonds to gold and this diamonds will be adding to bank also.
But the 1st problem is:
If newcomers will not exchange his gold to diamonds, so other players will not to see a gold. xD
But anyway i think this suggestion is not bad, because it will help to control a price of currency on the server. So, for example right now the price of gold on AH is higher then was npc price and some people who wants to get more diamonds put a offer like 100kk for 10k diamonds and etc.
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regarding last change with gold npc
1) add npc who will sell rofl fragments, like gorg and inferno
2) reduce cd time to exchange cores, like up to 2 per day or remove it all
it really helps for newcomers to get gold gear and start farming dc
because rofl is already old ini and for some people rofl it just like AC farming and get some gold pulls to sell it for diamonds
3) remove gold cost for guild buffs and rune extracting
And as Ramer said you still needs a bunch of gold to create a tier stones and upgrade cards. So now tier stones will cost more, because you need to spend more time on it, so it is bad for newcomers, who dont want to pay money for diamonds.
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Is it possible to change proc effect of perfect slice skill from exclamation mark to screen effect or volume up sound to be higher then other spells?
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With newest Changes to Forsaken Maneuver the character goes small and big and small and big constantly , i guess animaton was not changed.
Greetings
yeah, this happens when you get stack of resist buff
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My suggestion to rogue classes.
- Reduce cooldown of Assassins Rage from 5 to 3 minutes.
- Reduce to half physical defence reduction from Fervent Attack like Bersek spell on warriors.
- Shadowstab and Blind Spot. So this two spells got a same mechanics, i dont understand why some rogue combination uses Blind Spot and some not and the class combination who using Blind spot using it in a stupid way, for example rogue/priest got the same buff effect from Blind Spot and Low Blow, same way as rogue/knight and also get elemental damage from this spell. So it makes Shadowstab useless, except if Blind Spot have CD and you can use Shadowstab. And by the way theres an old bug with this two spells or it just mechanics feature, i dont know. But if you using Blind Spot first it makes bleed to a target on 6 seconds and then if you using Shadowstab you can easily rebleed this effect to 10 seconds. But if using Shadowstab first and then Blind Spot nothing happend, Blind spot just make a damage but without bleed or rebleeding even then timer on Shadowstab Bleed less then 6 seconds. So my suggestion is merging this two spells to one, for example delete Blind Spot and change Shadowstab damage and bleed as well.
Rogue/Mage:
- Change Fire Concentration to increases fire damage from 50% to 100%.
- Change Hell Blades to increases fire damage to 15% from 40%.
- Remove 8% fire damage from Blade of Tartarus.
- Change damage dealing by Chaos Dagger up to 100% or 110% for example.
Rogue/Bard:
- Change An Old Friend to increases physical attack power to 12% from 8%
- Change Thunderous Rage to increases wind damage to 50% instead of physical damage.
Rogue/Champion:
- Remove reduction cooldown on Assassins Rage from Remodeled Assassin. Based on first point.
Some QoL:
- Change Poisonous and Energized Hands to can be casting while moving.
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Guess its time to rework useless ISS healing skills
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