Posts by Baboon

    [Premeditation ID: 490507]. Your next Wound Attack or Shadow Slash will be 100% critical and increase its damage by 75%. Instant Spell without buff duration until you use Wound Attack or Shadow Slash. So buff will be consumed after you have been used Wound Attack or Shadow Slash. Cooldown: 40 sec. after buff consumed.

    [Shadow Slash ID: 1493673]. For each buff stack you have from Perfect Slice damage will be increased by 25%.(instead of repeated).

    [Wound Attack]. For each bleed on target from player damage will be increaced by 25%.

    -- Why this kind of changes?

    Right now scout is tier 1 dps for solo target burst. Especially scout/druid with single target damage corruptions. (~1 Billion damage for 2 spells). This changes might boost solo target damage.


    [Fervent Attack ID: 490333]. Make it passive for all rogues. For each auto attack will gives n% attack speed stackable up to 10 times. Remove defense reduction. (Overall damage boost).


    [Shadow Prison ID: 490346]. Crowd control spell with 20 radius? Increase radius up to 80. Reduce energy requirement to 25. Coodown can be the same or reduced to 25s.

    [Sneak Attack ID: 490337] Can be used from Hide instead of combat. Increase stun time to 5 sec. (+1 useful target control spell for rogue).


    Rogue/Warlock.

    [Vigilant Assassin ID: 498804]. Your Dark Soul Smelt[498808] have a chance to restore 8 focus. Also empowers Assassins's Mindset[1491861]. (After last changes this class combo became expensive, i dont what about dagger, but with katana you are always run out of focus. Will be nice to see some kind of focus restoration.)

    Add elemental damage for rest of the spells.

    Rogue/Mage.

    [Evil Intent ID:491181]. Reduce cooldown time on Premeditation to 30s but damage will be reduced to 50%.

    [Hell Blades ID: 497205]. While Hell Blades your spell will be ignore 60% of target defence.(Instead of Fire Damage boost).

    Add elemental damage for rest of the spells.

    Rogue/Priest.

    [Patience and Salvation ID: 492921]. Permanent buff. Your normal attack will provide both buffs Patience and Salvation. (Instead of offensive single target and regular attack). Same as High Voltage on Warrior/Mage.

    [Awakening of the Monk ID: 491536]. Provides half stack of Patience and Salvation. OR Make this spell passive. Reduces required stacks for Patience and Salvation from 20 to 10.

    Also need to keep in mind what type of gear/class/titles you using for farming. If you try to farm with starter or even with rofl red gear, without Badge Title System, pets etc. i think it would be hard.

    Every class with rogue in sub can wear a katana. This is the passive skill from rogue Katana Training, but Bard/Rogue dont get any benefits from that.

    If you using KittyCombo 2.0, you can use spell ID in name field.

    Hello, suggestion for WarningFrame and SystemMsgFrame:

    - make it lockable to prevent moving and be click-through when locked.

    - WarningFrame: add a setting for the maximum number of lines.


    At least, have them lockable, since you let them move, sometimes its really annoying when you try to take a target by mouse clicking and you accidentally click on the frame.

    Rogue/Mage:

    • Add Fire damage to the rest of spells.
    • Remove Gusting Blade Rain.
    • Embed Gusting Blade Rain to Hell Blades, like an old version. Hell Blades will deal the same amount of damage as Gusting Blade Rain every 3 sec. It might be worth adding pattk buff like 50% or ignoring target defence %, while Hell Blades is up.
    • Add cooldown reduction to Hell Blades for each used projectile by a second.

    Regarding “unnecessary” Create Opportunity, this is a big impact for melee, since it has a stun chance.


    The problem of Rogue/Mage is a lack of physical attack, especially for katana. It has enough aoe spells to deal good aoe damage, adding one more will overload the class with spells. Quantity not always overrule quality.

    it's not a secret that the most part of players using addons/scripts/macros to use "Kneel" emote during fear effect just to keep character at same place from chaotic runs.

    Suggestion:

    While player is affected by fear, our movespeed will set as native 100% or lower to reduce that Super Sonic run.

    The second way is trigger ToggleRun() to make player walk while feared.

    This issue may happen when you spam centaur skill manually or with a macro instead of letting it be used with auto-use function. For other occasions, we will remove keep-range block of centaur and allow it to more consistently inflict white attacks to see if fixes the issue.


    Greetings

    Yes, im using his attack with macro spam, maybe this is wrong. By "auto-use function" u mean Counterattack skill? I can try it, but this skill have problems with mobs aggro. Solution to this problem would be to reduce the attack range so that the centaur can hit only in melee, or so that Ghost Whistle buff is given to player no matter how far away the centaur is. Anyway, thanks for your answer)

    Some spells can be executed automatically, once you have target, like Autoshot etc. Same with pet spells, some of them can be running automatically, so you don’t need to spam them

    Нет, она будет в будущем

    The most memorable moments in CoA, lets go.


    Thats me, staying afk in Itnal...



    Oh, thats me again, staying afk in Atlas...



    Nothing special right here, just sitting at home...


    Thats Kaga, he staying afk, waiting for new cards...



    .....

    yeah, it's just like: you delayed already delayed spells, kind of weird, because you have GCD behavior, that delays your spells to prevent it from using frequently.

    I guess they talking about UseAction api, because before that changes we used it to activate cycle spells, if you using Autoshot by clicking on a slot, it works as usual and if you have the option “keep it active” it’s also works as intended. But you can’t use it with UseAction api and also you can’t use any spells by this api

    You can try use Joint Blow after Snake Poison in your aoe rotation

    hmmm, seems it's really bugged, and it also happens with other spells, if you flooding the same spell, at one moment it breaks, but if using spells in sequence like shot vampire joint it works fine, without any delays after skill is ready.

    I don't understand, what are you talking about, but scout has own mechanics of GCD(Global Cooldown), it depends on your attack speed. For ex: spells like Shot, Joint Blow, Vampire Arrows and Snake Poison Arrow has cooldown reduction depends on your attack speed, so it means more attack speed - less cooldown. As i can see the video, when yout start testing, you had buff from your pet on attack speed, so its already changed your cooldown. Maybe thats why you thought that the spell is buged.

    This spell works as intended if spell were buged, i guess the other spells like shot, joint blow will be broken also. Because they are using the same gcd mechanic i guess.

    Would nice to see an option to switch between sticky to cursor and to be anchored to screen like bottom right, left center whatever.

    Suggested values in brackets.

    • Forsaken Abbey (Awakened): 3 750 -> 3 000(3 750)
    • Necropolis of Mirrors (Awakened): 5 225 -> 3 750
    • Ruins of the Ice Dwarf Kingdom (Awakened): 4 625 -> 3 050(3 750)
    • Grafu Castle (Awakened): 5 900 -> 5 200
    • Inferno of Divinity: 5 625 -> 3 500
    • Gorge of the Ice Giants: 6 425 -> 4 425
    • Realm of Forgotten Legends (Normal): 5 625 -> 3 000
    • Realm of Forgotten Legends (Hard): 6 425 -> 3 750
    • Realm of Forgotten Legends (Awakened): 12 050 -> 6 000(7 500) 2 runs = 1 fragment or 1 golden pull.
    • Dark Core: 9 375 -> 6 500(7 500)
    • Orkham: 13 000 -> 7 000 (9 375)

    Regarding added Buried Fragments to shop, maybe also should add stat fragment to Robert Edwards(like gorge and inferno).


    Regarding public events: This is might be crazy idea: you have released "Reward Coin", so maybe is add this coins to public events, it might be force endgame players do this events and help newcomers. Also i see a good shop with really cool stuff, in theory, if the shop will be released and people will see what inside that, it should force some guilds to start farming this events. Because adding AC drop its not a key, its not making this events helpful. Maybe is some guilds are farming it for titles, but im not sure.


    Aldo: 20 000/2 000 → 30 000/3 000

    Also Aldo, its unlikely that anyones farms it, maybe its time to remake it as Atlas public event, change a lit bit drop and add "Reward Coin" inside to force whole server do that, and also make a threshold to start the event as 36 ppl in raid(so that some guilds dont kill it alone, as a guild) xD.

    i had same issue with last version of AU