Posts by Baboon

    Why not make a new kitty-combo version a default in the game , with new conditions like main/badge title swapping? Alternatively, you can share a macro with non-script users to set a specific title, and they can add it to their kitty combo's skill slots. Since kitty combo already allows adding all type of items and macros alongside skills, this would provide them with the same outcome as a script user.

    u can implement it in kitty, just use condition script

    but u can also swap title by using macros from action bars or if u are super fast and can find and use it manualy, idk, really weird change, what about kittycombo, diyce, custom lua scripts to automatization ur combos, its the same as scripts, cheats, whatever, in other games u can get ban for it.

    Agree with Blackkid, what about semi dps classes(aoe/solo), that swapping titles to increase damage, some classes are living because of title swap. Rwl with daggers spend a lot of energy to main rotation, and swap title to reduce energy cost helps him a lot. Rch, who using deferent titles depending on situation aoe or solo. i think most of warrios and champions do the same thing.

    #rollback_the_change

    Yeah 56kk tick from bleed that’s normal, finally they did that change

    Bleed dmg never exceeded 20-30% of total overall dmg (and that’s if you play spear 90% of the times and put slash on every target) So you will still get beaten in runs by good warriors 😂 I wonder what your next excuse will be. Cheers 🥂

    EDIT: Also burst bleed is still strong, with pdef debuffs on bosses so what you are complaining about was not fixed :)

    ofc it never exceed above 20-30%, because bleed is sustain damage, warriors on wb show themself when bleed stay at the top of others skills and not only wb, every long combat. the discussion about the bleeding of warriors has been going on for a long time and now its nerfed. when bleed ignoring 100% of def, can hit through immune stages and had above 50kk damage per tick, it should be get nerf and was nerfed.

    if u wanna talk about "get beaten by a good warrior" that why u crying when t10 rogue beats you with katana and you running to forum and starts write that devs should randomize perfect slice proc, cause it easy to stack and gives too much benefits for rogues...dont you?

    This is a getting feedback post, please participate if you are interfering with mentioned weapons.

    If I understand it correct, now it will be easier to roll magical stat in magical 2-H sword for example? How about ppl (like me xD) who spend about 900 crystals (im not joking 900 xD) to roll this weapon before this possible change? xD Because i tried to be fast, i lost it, and now every player will do it with few times less cost? It's a bit not fair if i understand it correct.

    Greetings
    Airforce

    An older generation are always careful about youngest, that they do not make mistakes (c) Edik DeWise

    Hello, i dont know if any other player suggested this before. But maybe you should bring gold package for arcadia coins. Maybe we should buy gold package for 10k arcadia coins. I dont know maybe you can adjust arcadia coins price and amount of gold that we can recieve from gold package. Because gold package from atlas defense is not enough atm. Players need more gold for everything.

    You can do daily exchange arcadia coins to mems then to diamonds and finally to gold

    Откройте НПС который меняет бумажный тир для всех, а не только для игроков которые прошли последний инстанс

    You can sell corruption stones, they are unlocked, if you want to change them to a normal stones you could ask players to do that

    As I play as a scout, more and a rogue, I will allow myself to express my opinion on the subject - katana and dagger.

    So, changing anything will destroy the current balance, which in my opinion has been the most stable for several months. Katana is better than daggers on r/wd and r/s, and at the same time playable on the rest of the combinations. End of story - it doesn't need buffs and combos because it will exacerbate these two classes. As for r/wl, r/w, or r/m, which are supposedly so powerful, yes, they are strong, but r/wl performs best on Nom, WB, and that's where its power ends because it lacks AoE damage (except for one skill). Therefore, this class is unique.

    R/w, supposedly so powerful - take classes that are typically strong in AoE (s/m, b/r, b/ch) and see how well r/w will perform - it won't impress you, and it will even look like a support class. R/w can wreak havoc when it has time to unfold, but when it doesn't, the class is at least good if not average.

    Just as katanas, daggers also have their place in the game. Don't impose katanas on all classes just because you want to. Diversity has its benefits. No one forces a gun on scouts, and it could be done (I won't comment on bows and crossbows because they are rotational weapons, and in most combinations, it's good to have both a bow and a crossbow). In summary, the katana is strong, and it seems well-balanced. It allows achieving powerful results on r/wd, and with perfect gameplay, it's not much weaker on most rogue combinations.

    Is anyone force you to play with katana, i guess no... , but right now, we have a situation that katana is weaker than daggers and there is few reasons why:

    • n% of elemental damage depending on your tier weapon; (and its stable,
      when with katana, you need to stack first to get 6% damage). But, as ItemPreview says new Orkham sets will bring to us a new benefits and one of them will increase main hand damage depending on tier, if you wears katana or only one weapon without off-hand.
    • Off-hand with The Murk gets 0.5 attack speed with a couple of buffs, like Warp Charge and Stimulator or Elven Agility. Now with this benefits lets take a look at Rogue/Priest with defferent weapons. The damage dealing by R/P is mainly affected by main hand and if you wear a katana your Sinister Methods will deals less damage then if you wear daggers, because with daggers you deal double hit from main and off-hand, since The Murk has 0.5 attack speed you deal more Sinister Methods then with katana. Same as on Rogue/Warlock with white hits.
    • Off-hand damage scaling. Katana has own off-hand damage scaling that not affected by runes and titles. It means that Rogue/Warlock skills like Soul Extraction and Life Devourer deals more damage.
    • Stats.... :|

    So, there is only one suggesiton before Orkham will come, increase the damage dealt by bleeding from a katana to close a gap between white attacks.

    I think, if they change bleed from katana, it should be enough, if u already seen new sets and buffs that sets will give you, katana should be a bit stronger.

    Regarding energy restore:

    I guess its depends on your current energy, so if you have 75 energy it will be restore only 25, because for me its always restore 50, if I have less than 50.

    You don't test anything before complaining?

    Это не жалобы, а констатация фактов. Если бы это было что-то сложное, требующие измучивающих тестов - одно дело, а это видно невооруженным взглядом. Просто элементарно, если спросить игроков какой связкой играть на том или ином классе - сразу слышишь ответы, люди даже раздумывают :D Почему? Потому что, повторюсь, здесь нечего проверять.

    well, and who did you ask? :D maaaan....you are so funny, while do quests you already know whats class is balanced and whats not, even not being in instance, except malatins....better ask Zyrex, Kaga, Lutine, Black or someone else about class balance, but Zyrex told you before, how we builds raids and etc. As rogue player i can tell that all rogues combination are good.

    При чем уважении, баланс полностью отсутствует. Люди бегают конкретными связками, потому что они имеют преимущество над другими. Классы просто делятся на 3 уровня. 1 уровень - топы(рог/колдун, вар/скаут), 2 уровень(перечислять не буду, но это классы которые еще хотя бы что-то могут), и 3 уровень - мертвые классы.

    Система требует тотального баланса, рано еще говорить о ПВП, когда ПВЕ не готово от слова: "совсем".

    at the moment the whole classes in game is way more balanced than like 5 years ago, when only a few combos will playable(w/m, s/wd, k/m and wl/m as support). all rogue combos are good right now, except r/p maybe. most of warrior combos are good, champions is not too bad also. mages is way different thing, but anyway they are good and +- has a same dps as others than like before, when mages was op. there is a few class combo like k/wl, that you can play with chain/leather/plate gear, d/wl dps class for priests. even scouts are good, but i think they should a lil bit buff it.


    regarding pvp:

    there is will be a new pvp system with own pvp items, stats, skills and etc. so, talking about pvp is not entirely appropriate at the moment, just my opinion.

    Now im agree with devs about Agnes changes. it's really helpful for new players. I was banned for 7 days, i had nothing to do and i created a new character. After i finished WB quests line i already got 1k+ dias by sell gold from quests. 1k+ dias at the start its good. I can get elite skills, buy magical parfume to farming 99 lvl for gold and sell it. its simple for new players.


    And players who play on this server like about 10 years i guess they should have a millions of diamonds. Just look at Stunter, i remeber him when i came to the sever at 2016-2017 and we was farming tikal and then im left when they released infenro and then im back again at 2022 he still playing and already have a 3 gears. I think for him and for someone who playing on the server for a long time its not a problem to spend 1k diamonds to get 100kk gold. If someone dont have, just a spend like 20 mins at 99 lvl inst. + we have Agnes who still gives us 30kk + Atlas Defense.

    They need to change combat system in the game, now combat system work like if someone from party/raid start combat whole raid will entry in combat(if you are in range ofc.). In others mmorpg combat system working like, if you start combat then only you will entry combat and your opponent, and after some seconds if you dont do nothing, you leave from combat.(i mean if you are not hitting a target or not healing someone who already in combat and etc.) Thats how combat system works in WoW.