Hey Ravo!
Thanks for replying in detail.
I understand you are annoyed, but my latest experiences have shown me, that without being as direct as I was in my last post, you dont get official replys here anymore.
What also has changed, is that until a certain point in the past, the team tried to understand and properly react to all kinds of issues any players had and you were grateful for any kinds of feedback, be it positive or negative.
If you have 6 players or fewer you should make use of normal mode.
If you want to run hard mode, which gives end game items you either need to recruit more players to your guild or ask in world chat if other players want to run with you.
This shows me that you dont have understood or dont want to understand the issue we have.
We want to be able to run RoFL with less players, not because we are too few active players in our guild.
We dont want to run normal mode, not because there are lesser rewards.
We want to run RoFL HM with lesser players, because as the current state of the game, its balancing and the difficulty of RoFL are, raids simply can deal too much dmg, resulting in less and less fun for dps-classes when they cant even hit mobs or bosses anymore because they are already dead.
Though not being my original intention, but as you put things: Yes, at the moment at least RoFL seems to be badly designed, since the requirement for players to run it is very disproportional to the number of players you need to kill mobs/bosses in a way where everyone still can have fun. Same goes for healers.
There is not much fun in a game, where you as a single person have almost no impact on the success of your party.
And please dont propose running without bufffood to lower raid-dmg-output, this would deny players the possibility to push their characters and classes to the limit, which for many endcontent-players is one of the most basic expectations of games.
Players dont have that issue if they can run with smaller party sizes, this should be very well understandable.
Also for Gorge there is technically no absolute requirement for party sizes during bossfights, there was a limit of four characters, but since you changed Pingou-event, this ini is also runable with 2 characters. I dont say it would work well, I just say its basicly possible.
CoA being an MMORPG should not mean that it is solely playable with large partysizes, it should mean that it is designed for large partysizes, but also possible to be played with smaller ones for those who seek extra challenges, just as it is/was possible in gorge.
It is also sad to see how the way PlayerNet and the team handle this game and its community apparently has changed over time, but if this benefits the majority of players I guess I just have to deal with it, being part of a minority here.
Again, thanks for letting me/us know.
Cheers!
P.S.: If you consider this discussion to be too offtopic for this particular thread by now, please dont just delete it, but move it somewhere else where it has its place. Private or public, I dont mind.
--> Thanks for doing so!!